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Author Topic: [WIP] 8p_Bordeaux  (Read 6651 times)
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PonySlaystation Offline
EIR Veteran
Posts: 4136



« on: May 06, 2013, 12:00:21 pm »

8p_Bordeaux

by Pony.

« Last Edit: June 17, 2014, 12:39:46 am by PonySlaystation » Logged

Sharks are not monsters Henley, they are cute, cuddly and misunderstood. They love humans. sometimes they love TOO much. They love people so much that sometimes their kisses separate people into two flailing pieces which are consumed by other sharks in a frenzy of peace and joy.
hans Offline
EIR Veteran
Posts: 3497



« Reply #1 on: May 06, 2013, 12:01:57 pm »

overview looks promising Smiley
Logged



Also, bad analogy ground, My vegetables never pissed on my ego when I decided they defeated me and gave up on dessert.
tank130 Offline
Sugar Daddy
*
Posts: 8889


« Reply #2 on: May 06, 2013, 12:10:53 pm »

Pony, turn off the fog of war when taking screens. It looks better.

Top of your screen, little button that says fog - click it
Logged

Quote
Geez, while Wind was banned I forgot that he is, in fact, totally insufferable
I'm not going to lie Tig, 9/10 times you open your mouth, I'm overwhelmed with the urge to put my foot in it.
PonySlaystation Offline
EIR Veteran
Posts: 4136



« Reply #3 on: May 11, 2013, 08:28:38 am »

Bordeaux (Cool
v2
- added more ground details, tiles, splats, splines and grass
- added more cover (haybayles)
- renamed map to Bordeaux





Logged
tank130 Offline
Sugar Daddy
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Posts: 8889


« Reply #4 on: May 11, 2013, 08:57:34 am »

That is starting to look much better Pony. You can never have too many splats and stuff. It really makes maps look better.

Some small craters (grenade) and stuff like that makes it so much more realistic.

Hint: Go into one of my maps (or many others), turn off objects & Splines
Then stamp a small piece that has some craters and all the splats that comes with it.

Soooo much faster to just copy & paste. There are about 10 or 12 splats used in those craters.
Logged
hans Offline
EIR Veteran
Posts: 3497



« Reply #5 on: May 19, 2013, 08:16:04 am »

well this map should have been tested before it gets in tbh. I mean, the start screeen is pink. Roads dont give speed buff, map is by far too wide. Pretty much lacks cover personally.

okay, others can go ahead Smiley
Logged
deadbolt Offline
Probably Banned
EIR Veteran
Posts: 4410



« Reply #6 on: May 19, 2013, 08:29:33 am »

press c and drag the splat to paste it, uber fast mode bro mayne
Logged

DERDBERT
Like Jesus, Keeps died for us

He made a funny thread for bear, and got banned.

Now bear makes his own funny thread. It's unsurprisingly not funny.

Keeps died for our funny threads.
EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #7 on: May 19, 2013, 08:31:58 am »

It needs more cover and the middle forest needs removed, it's just annoying. I'd much prefer a wide area with lots of cover and maybe even houses
Logged

i prefer to no u
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
PonySlaystation Offline
EIR Veteran
Posts: 4136



« Reply #8 on: May 19, 2013, 10:28:12 am »

I have made a hotfix, fixing the loading screen, HQ placement and sectors. But it's not yet added to EIR.

It needs more cover and the middle forest needs removed, it's just annoying. I'd much prefer a wide area with lots of cover and maybe even houses

Removing the forest would make the map completely open. I'll consider adding more cover, some stonewall along the roads probably but still 4v4 generally don't have that much cover due to the number of units that needs to fit and move around on the map. Schjindel for example, it barely has any cover at all.
Logged
EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #9 on: May 19, 2013, 11:14:31 am »

Remove forest and add lots of cover. You could even place some houses there
Logged
PonySlaystation Offline
EIR Veteran
Posts: 4136



« Reply #10 on: May 19, 2013, 12:23:52 pm »

8p_Bordeaux
v3
- fixed HQ placement
- fixed loading screen
- reworked sectors
- added more cover (stonewalls)







Logged
clonetroopers Offline
EIR Veteran
Posts: 534



« Reply #11 on: May 19, 2013, 08:50:42 pm »

This map is way too big, even too big for an 8v8
Logged
XIIcorps Offline
Donator
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Posts: 2558



« Reply #12 on: May 19, 2013, 09:20:20 pm »

This map is way too big, even too big for an 8v8
8v8 ?? this isn't wargame air land battle
Logged

some of My kids i work with shower me Wink
clonetroopers Offline
EIR Veteran
Posts: 534



« Reply #13 on: May 19, 2013, 09:33:39 pm »

8v8 ?? this isn't wargame air land battle
Oh yeah sorry 10v10
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PonySlaystation Offline
EIR Veteran
Posts: 4136



« Reply #14 on: May 20, 2013, 06:31:43 am »

You're right, it's too big, I'll ask tank to remove it.
Logged
EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #15 on: May 20, 2013, 06:38:31 am »

Just cut 33% of the size from the left or the right and remove that forest. The map has potential
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tank130 Offline
Sugar Daddy
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Posts: 8889


« Reply #16 on: May 20, 2013, 07:04:53 am »

You're right, it's too big, I'll ask tank to remove it.

Thanks to pony, we can go back to maps getting loaded somewhere else and play tested. Seriously Pony, you say your maps are ready, but then they are bugged (should have shown up in your own play test)

Now it's big enough to be a 10v10? You have been spamming maps with a number of issues. Please slow down a little and take some more care.
Logged
PonySlaystation Offline
EIR Veteran
Posts: 4136



« Reply #17 on: May 20, 2013, 08:01:53 am »

Tank, the maps are finished, there was just a problem with the HQ placement. I have since then hotfixed them and tested them to be working perfectly. Except for this map which should be removed.
« Last Edit: May 20, 2013, 08:17:10 am by PonySlaystation » Logged
clonetroopers Offline
EIR Veteran
Posts: 534



« Reply #18 on: May 20, 2013, 08:39:07 am »

You're right, it's too big, I'll ask tank to remove it.
Oh no the world is gonna end, Clone Is right for once!
Logged
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