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Author Topic: [Beta] 6p_Wolfheze  (Read 12442 times)
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PonySlaystation Offline
EIR Veteran
Posts: 4136



« on: May 22, 2013, 01:25:37 pm »

Everyone's favorite map from COH is back !

Credits to: Relic. Map and rework by Pony.

Note: Everything is work in progress and bound to change.










« Last Edit: May 30, 2013, 02:05:41 am by PonySlaystation » Logged

Sharks are not monsters Henley, they are cute, cuddly and misunderstood. They love humans. sometimes they love TOO much. They love people so much that sometimes their kisses separate people into two flailing pieces which are consumed by other sharks in a frenzy of peace and joy.
aeroblade56 Offline
Development
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Posts: 3871



« Reply #1 on: May 22, 2013, 01:57:41 pm »

plz Pony spare me.
Logged

You are welcome to your opinion.

You are also welcome to be wrong.
EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #2 on: May 22, 2013, 03:10:57 pm »

Yes!
Logged

i prefer to no u
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
rolcsika0128 Offline
EIR Veteran
Posts: 340



« Reply #3 on: May 22, 2013, 03:31:17 pm »

The Scheldt or gtfo!  Cool
Logged
tank130 Offline
Sugar Daddy
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Posts: 8889


« Reply #4 on: May 22, 2013, 04:39:55 pm »

Looks pretty freekin' big for a 3v3?
Logged

Quote
Geez, while Wind was banned I forgot that he is, in fact, totally insufferable
I'm not going to lie Tig, 9/10 times you open your mouth, I'm overwhelmed with the urge to put my foot in it.
PonySlaystation Offline
EIR Veteran
Posts: 4136



« Reply #5 on: May 22, 2013, 05:19:34 pm »

The size is modeled after Neuville, in fact it's the exact same size.
Logged
brn4meplz Offline
Misinformation Officer
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Posts: 6952


« Reply #6 on: May 22, 2013, 05:53:49 pm »

What comes after hate?

Cause this makes me feel that.

Wolfheze so terrible. I have nightmares.
Logged

He thinks Tactics is a breath mint

Wow I think that was the nicest thing brn ever posted!  Tongue

the pussy of a prostitute is not tight enough for destroy a condom Wink
CrazyWR Offline
EIR Veteran
Posts: 3616


« Reply #7 on: May 22, 2013, 06:07:48 pm »

im just gonna say...im a big fan of some of the vcoh conversion maps we've played.  I quite enjoy McG's war for instance.  However...


Wolfheze was one map that I left unchecked every single time I played 2v2...I have no desire to ever play this map.
Logged

1. New tactics? it's like JAWS, first one in the water dies

RCA-land where shells fall like raindrops and the Captain is an invincible god
skaffa Offline
Honoured Member
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Posts: 3130


The very best player of one of the four factions.

« Reply #8 on: May 22, 2013, 06:20:14 pm »

http://www.gamereplays.org/CompanyofHeroes/replays.php?game=25&show=details&id=34211

terrible map in 2v2 vcoh but that game was really gweat m8
Logged

Quote from: deadbolt
bad luck skaffa>  creates best and most played eir maps
                      >  hated for creating best and most played eir maps

Quote from: Tachibana
47k new all time record?

Quote from: deadbolt
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
PonySlaystation Offline
EIR Veteran
Posts: 4136



« Reply #9 on: May 22, 2013, 06:55:48 pm »

It was only a bad map in vCOH because it was too small for a 2v2.
Logged
tank130 Offline
Sugar Daddy
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Posts: 8889


« Reply #10 on: May 22, 2013, 07:09:53 pm »

The size is modeled after Neuville, in fact it's the exact same size.

Holy crap that's deceiving.
Logged
Unkn0wn Offline
No longer retired
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Posts: 18377


« Reply #11 on: May 26, 2013, 11:00:59 am »

I'm not sure it'll work for EIR to be honest, map barely has anything to fight for. It's just fields with 2 - 3 buildings too far from the centre of the map to be of any significance.
Logged
Smokaz Offline
Honoured Member
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Posts: 11418



« Reply #12 on: May 26, 2013, 11:02:54 am »

I'm not sure it'll work for EIR to be honest, map barely has anything to fight for. It's just fields with 2 - 3 buildings too far from the centre of the map to be of any significance.

Good idea unknown, how about you implement VP points for this map. Lets say sometime next monday?
Logged

SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
PonySlaystation Offline
EIR Veteran
Posts: 4136



« Reply #13 on: May 26, 2013, 02:13:19 pm »

I'm not sure it'll work for EIR to be honest, map barely has anything to fight for. It's just fields with 2 - 3 buildings too far from the centre of the map to be of any significance.

Remind me again why every map has to have the same design as Neuville with buildings in the middle and open fields on the sides instead of the other way around?
Logged
CrazyWR Offline
EIR Veteran
Posts: 3616


« Reply #14 on: May 26, 2013, 03:46:50 pm »

agree with pony
Logged
tank130 Offline
Sugar Daddy
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Posts: 8889


« Reply #15 on: May 26, 2013, 05:27:52 pm »


You guys are completely missing his point. Nueville is very boring and over played. The last thing we want is another Nueville.

What he is saying is - essentially this map is even worse the Nueville.......

But seriously - Generally speaking, this map is missing any kind of objective. It would just be a big clash in the middle of a field.
Logged
PonySlaystation Offline
EIR Veteran
Posts: 4136



« Reply #16 on: May 26, 2013, 05:33:43 pm »

That makes no sense, you don't fight over buildings, you fight over ground. Whether it's an open field or a city, it doesn't matter, you fight to take territory.
Logged
tank130 Offline
Sugar Daddy
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Posts: 8889


« Reply #17 on: May 26, 2013, 06:45:00 pm »

That makes no sense, you don't fight over buildings, you fight over ground. Whether it's an open field or a city, it doesn't matter, you fight to take territory.

You are just full of fail logic today. Maybe you should go take  nap or something....

If we followed your logic, then you would just make a big open field with a couple of trees and hay bales and call it good.
Logged
Hicks58 Offline
Development
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Posts: 5343



« Reply #18 on: May 26, 2013, 06:52:11 pm »

I think you underestimate the community Tank.

They wont settle for a couple of hay bales.

They need MANY hay bales.

Hay bale reward unit tbfh. Allows a Sniper to turn into an inconspicuous hay bale at will.
Logged

I mean I know Obama was the first one in EiR to get a card. and tbfh the Race card is pretty OP. but Romney has the K.K.K., those guys seem to camo anywhere. So OP units from both sides.
At the end of the day, however, stormtroopers finally got the anal invasion with a cactus they have richly deserved for years.
PonySlaystation Offline
EIR Veteran
Posts: 4136



« Reply #19 on: May 26, 2013, 07:09:45 pm »

That's not really what I said. My point was that a map doesn't necessarily need buildings in the middle of the map to work. It still needs to follow basic map criteria. Like to allow for flanking the map needs to be divided into separate flanks. There are numerous examples of maps that have a different layout and still work. Take Tanteville for example. On the left side there are open fields on the right side there is a town. Where do people like to advance and push through? on the left side. If anything buildings placed too close together are counterproductive to gameplay, hence why relic maps never have that layout.
Logged
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