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Author Topic: Not In Yet Quickfixes  (Read 3496 times)
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XIIcorps Offline
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« on: April 17, 2014, 06:44:53 am »

Looking through the docs at abilities that are "not in yet" or "not yet implimented", and trying to see if we as a community can come up with some quick, easily codeable alternatives.

Firstly this one springs to mind seeing its been like this since 2009



Now i was thinking keeping inline with the intended feature, perhaps buffing the HP or the 17pdr itself, and adding an extra man to the 2" mortar squad.
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TheIcelandicManiac Offline
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« Reply #1 on: April 17, 2014, 01:35:46 pm »

http://forums.europeinruins.com/index.php?topic=19300.0

You could check out this one for some inspiration.

The sappers tough would really onily have worked if the implementation of the wear and tear ability like the one in OMG would be added.
« Last Edit: April 17, 2014, 01:38:06 pm by TheIcelandicManiac » Logged

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Hicks58 Offline
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« Reply #2 on: April 17, 2014, 02:00:08 pm »

Unit based repairs could easily work by utilising any MU left over by a company.
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TheIcelandicManiac Offline
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« Reply #3 on: April 17, 2014, 04:24:20 pm »

Then you would have to remove the ability to harvest the map wrecks as most of them still give mun instead of fule.
otherwise your gonna end up with a never dying pershing.
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Hicks58 Offline
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« Reply #4 on: April 17, 2014, 05:55:07 pm »

I wasn't aware of any US units that could salvage wrecks.

It wouldn't matter too much even if everybody could salvage wrecks, as people would then actively hunt down wrecks or destroy them to deny usage to the enemy.

Then if the consumption rate was done right, as well as the amount given back by wrecks, it shouldn't pose a problem.

But then again, unless the ability was given to Engineers/Sappers/Pioneers/PzGrens, then the only ones doing it would be PE Tank Hunters.
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XIIcorps Offline
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« Reply #5 on: April 17, 2014, 06:21:40 pm »

I wasn't aware of any US units that could salvage wrecks.

It wouldn't matter too much even if everybody could salvage wrecks, as people would then actively hunt down wrecks or destroy them to deny usage to the enemy.

Then if the consumption rate was done right, as well as the amount given back by wrecks, it shouldn't pose a problem.

But then again, unless the ability was given to Engineers/Sappers/Pioneers/PzGrens, then the only ones doing it would be PE Tank Hunters.
funny how 3/4 are engineer units the other a mainline unit.....
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Hicks58 Offline
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« Reply #6 on: April 17, 2014, 06:46:44 pm »

Funny how Relic took the quick and easy option and put every single infantry function onto a single platform when designing PE.
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XIIcorps Offline
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« Reply #7 on: April 17, 2014, 07:04:35 pm »

Funny how Relic took the quick and easy option and put every single infantry function onto a single platform when designing PE.
yeh I know lazy relic. Giving repairs to mainline inf
Imagine if rifles could repair.
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nikomas Offline
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« Reply #8 on: April 17, 2014, 08:21:46 pm »

Uhm...

Infantry that scales with the game with versitile abilities, including ability repair its own halftrack > more agressive gameplay = Seems like some thought went into it to me.


Besides, weren't sappers actually more cost effective than tommies (cost per man) while having practically the same stats back in the ol' days of OF? That part sounds a bit more lazy to me than PE.
« Last Edit: April 17, 2014, 08:25:12 pm by nikomas » Logged

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