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Author Topic: revamped hells highway  (Read 6195 times)
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deadbolt Offline
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« on: June 11, 2014, 04:43:09 pm »



thinking how to sector it though, although nothing will fail quite as much as the first sectoring lol



that's just sorta based of the lay of the land
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DERDBERT
Like Jesus, Keeps died for us

He made a funny thread for bear, and got banned.

Now bear makes his own funny thread. It's unsurprisingly not funny.

Keeps died for our funny threads.
deadbolt Offline
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« Reply #1 on: June 12, 2014, 11:18:02 am »

such interest wow
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PonySlaystation Offline
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Posts: 4136



« Reply #2 on: June 12, 2014, 11:42:31 am »

it's much better, you should upload it so we can play it now.
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deadbolt Offline
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« Reply #3 on: June 12, 2014, 12:30:31 pm »



19 sectors, neuville has 21 so not sure whether to make the spawn area have 1 more where they are called in or leave it and see how it goes?
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deadbolt Offline
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« Reply #4 on: June 12, 2014, 01:17:50 pm »

here is skaffas sector version which I think is good

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skaffa Offline
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The very best player of one of the four factions.

« Reply #5 on: June 12, 2014, 01:25:20 pm »

here is skaffas sector version which I think is good

Looking at it again I realise sector 4 needs to be a little bit expanded to the left just enough to include that house, so both sides have a house in sector 4. It also makes that big sector 3 left of it a bit smaller which is good too.
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Quote from: deadbolt
bad luck skaffa>  creates best and most played eir maps
                      >  hated for creating best and most played eir maps

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47k new all time record?

Quote from: deadbolt
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
jackmccrack Offline
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Posts: 2484


« Reply #6 on: June 12, 2014, 01:48:06 pm »

What about those sectors on the sides? How come they don't have numbers? So alone.
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skaffa Offline
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The very best player of one of the four factions.

« Reply #7 on: June 12, 2014, 02:41:43 pm »

You could give them both number 5 but makes it looks clusterfucky. Those are the side backcapping/flanking sectors which I always leave empty when I be do sectorshit. Heya found neuville from before me n keeps be talking bout map sectors. http://i.imgur.com/PCEmHZu.jpg
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deadbolt Offline
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« Reply #8 on: June 14, 2014, 05:08:56 am »

http://www.sendspace.com/file/13usi4
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GelezinisVilkas Offline
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Posts: 52


« Reply #9 on: July 01, 2014, 02:55:56 pm »

This map gave me this feeling... In which empty field do you want to fight today? Empty field with farm house. Empty Field with Hedges. Empty field by road. Empty field  surrounded by empty field with road etc. etc. etc.

Never really used the houses.
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XIIcorps Offline
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Posts: 2558



« Reply #10 on: July 01, 2014, 03:53:04 pm »

This map gave me this feeling... In which empty field do you want to fight today? Empty field with farm house. Empty Field with Hedges. Empty field by road. Empty field  surrounded by empty field with road etc. etc. etc.

Never really used the houses.
so if there was more clutter you'd be satisfied ?
Or would the new argument be too much shit in fields kills mah pathing/firing arc.

The new version makes the old look like a childs finger painting
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GelezinisVilkas Offline
EIR Veteran
Posts: 52


« Reply #11 on: July 01, 2014, 05:12:03 pm »

It just seems to make no difference whether we decide to fight in the middle, at our spawn or at the enemy spawn. The basic idea is whose troops are more well organised and pointing in the right direction when the shit hits the fan.

We fought a little, spent some time back capping and really just ran around all over the place in random skirmishes because there wasn't really a clear line for fighting over (sectoring?) or terrain (map layout?)... The Diamond layout just made for weird side/back capping.
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XIIcorps Offline
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« Reply #12 on: July 01, 2014, 06:14:21 pm »

It just seems to make no difference whether we decide to fight in the middle, at our spawn or at the enemy spawn. The basic idea is whose troops are more well organised and pointing in the right direction when the shit hits the fan[b/]
Umm thats kinda a given,  its a rts so who ever has the better initiative and tactics should come out on top mate.

Just because you have a pak facing east and the enemy comes from the west does not make it a bad map.

Im sorry it didn't degenerate into the trench warfare support weapon turtling you wanted.

The map caters to damn near every playing style availiable mate.
« Last Edit: July 01, 2014, 06:16:07 pm by XIIcorps » Logged
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