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Author Topic: R006 Final Notes - [Live]  (Read 11024 times)
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nikomas Offline
Shameless Perv
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Posts: 4286



« on: November 12, 2014, 06:15:56 pm »


Separated from other thread to track issues/feedback


American

- Smoke grenades
      Reduce range to 20 (from 25)
      Add a cooldown of 5s between uses

- Quad
      range reduced from 45 to 40

- Chaffee
      Rotation rate changed from 60 to 50
      Health reduced from 450 to 350

- T17
      Price to 350 MP
      150 FU
      Long range accuracy to 0.35
      acc mod vs all inf to 0.75
      Damage to 40
      Pop to 9

- Mortar
      Manpower price reduced to 300

- AB Mortar
      Manpower price reduced to 320
      MU price reduced to 55
      Remove airburst rounds

- Super Pershing
      vet 4 bonus reduced to 0.9 rec pen
      Base health reduced by 100
      40 max AI range
      0.75 acc vs all infantry targets

- Tank Reapers
      Bazookas no longer affected
      Jumbo no longer affected
      Buff to ATG improved to 25% extra accuracy, damage and penetration and +5 range
      ATG sprint from locked and loaded moved to Tank Reapers ATGs

- Rangers
      Reduce mp cost from 310 to 280



Commonwealth
- Crusader AA
      Weapon Reworked into proper autocannons, somewhat akin/below dual puma guns.
      Cost increased to 160Fu
      Pop increased to 9

- CW Lieutenant
      All current aura buffs removed
      New ability "Trained fire"
                      - 1.25 dmg
                      - 1.25 penetration for 20s in a 30m radius (infantry and support weapons).
                      - Cool down 150s.
                      - Affects allies.
            - Price increased to 80 mu

- Mando lieutenant
      All current aura buffs removed.
      New ability "Combat sprint"
                 - Sprint and 0.5 rec suppression for 10s
            - 1.25 acc for 20s in a 20m radius (infantry only)
            - Cooldown 150s
            - Affects allies
            - Doctrine will affect officer buffs after doctrine rework
            - Price increased to 80 mu

- Captain
      All current aura buffs removed
      Slow healing sector aura maintained
      New ability "Hold your Ground"
             - infantry in 20m radius around captain drop to crawl and receive 0.8 rec acc 0.8 rec dmg, 0.75 rec suppression.
                       - Lasts 10 seconds
                       - 60s cooldown
                       - Affects allies
             - Price increased to 80 mu

- Tommies
            Enfield rifle damage increased from 10 to 12
       Accuracy increased by +0.05 at all ranges (This affects all tommy and sapper enfields, except the
 scoped enfield.)

- AVRE/Brummbar
      popcap increased to 10
      Range reduced to 42.5
      Price increased by 50MP
      Fuel increased by 45
   


Wehrmacht

-  WM officer
           Cool down on supervision increased to 160s
            Munitions price for base unit to 100

- Wirblewind
      Speed increased from 5 to 6
      Acceleration from 1.2 to 2.4

- Ostwind
      Pop to 9
      Damage modifier versus greyhound armour from 0.5 to 1
      Penetration against stuarts from 0.23 to 0.4
      Pen mod against stuart rear to 3

- Volksgrenadier MP40s
      5 second sprint
      40% received accuracy reduction while moving during active ability

- Blitzkrieg Assault Nades
      No longer provides the icon when used

- Motar
      manpower price reduced to 350

- Tiger Ace
           vet 4 bonus reduced to 0.9 rec pen
      Base health reduced by 100
           40 max AI range
       0.75 acc vs all infantry targets


-    Stormtroopers
      Dual STG44s no longer requires T2 unlock
      Dual Shrek upgrade no longer requires T2 unlock
      Single STG44 upgrade now provides cloak

- Puma
      Range reduced from 40 to 37.5
      FU price decreased from 75 to 65



Panzer Elite

-    Hetzer
      acceleration from 1.35 to 2.5
      deccel from 2.75 to 3
      rotation from 27 to 30

- Elefant
      acceleration from 1.6 to 2.4
      decelleration from 2 to 3
      rotation from 24 to 32
      Main gun accuracy vs infantry from 0.2 to 0.4
      Pop from 16 to 15

- Falls
      Grenadier rifles given
      ambush bonus set to 1.35 acc 1.35 damage
      recloak set to 2 seconds and no stacking buff with itself

- 50mm ATHT
      Pathing plan changed to tank Pathing

- WaffleSniper
      Defensive (-50% rec acc) and range (+10) bonuses received from any cover remove

- Assault Grens
      MP cost increased from 215 to 240

- Hotchkiss
      Speed reduced from 6.4 to 6
      FU price increased from 70 to 90

- HotchUpgun
      Speed reduced from 6.4 to 6
      FU price increased from 90 to 100
      range reduced from 45 to 40

- Armored Car
      Range reduced from 40 to 37.5
      FU price increased from 55 to 65

Logged

"You can always count on Americans to do the right thing—after they've tried everything else."

Quote from: PonySlaystation
The officer is considerably better than a riflemen squad at carrying weapons. Officers have good accuracy so they will hit most targets.
tank130 Offline
Sugar Daddy
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Posts: 8889


« Reply #1 on: November 12, 2014, 06:22:05 pm »

Awesome!!!

Thank you very much for posting the patch Nikomas.

Also a big hats off to Scotzman for doing most ( if not all ) of the coding for it.

And another big hats off to the man who created 90 - 95% of the balance work - Mysthalin.
Logged

Quote
Geez, while Wind was banned I forgot that he is, in fact, totally insufferable
I'm not going to lie Tig, 9/10 times you open your mouth, I'm overwhelmed with the urge to put my foot in it.
Heartmann Offline
Officer of Kindness
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Posts: 1776



« Reply #2 on: November 14, 2014, 03:57:04 pm »

ty guys!!! Grin Grin Grin Grin
Logged

In the basement getting drunk.
It's not really creepy until I show up.............

- I've heard of being an animal in bed but...

- The phallic principle of the Navy Wink
koimn6 Offline
EIR Veteran
Posts: 121


« Reply #3 on: April 10, 2015, 01:13:37 am »

i can't use  mando lieutenant new ability "Combat sprint".
can't see in my unit HUD.. hope it fix.
Logged

HOPE FOR MANDO! GLORIOUS!

Quote from: Mister Schmidt link=topic=28726.msg494081;#msg49408
50mm has always been fine exactly as it is, nothing is happening to it.
TheIcelandicManiac Offline
Resident forum troll. Fucked unkn0wns mom
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Posts: 6293


« Reply #4 on: April 10, 2015, 08:58:33 am »

And so finally Dies the last of the TR OPness, You will be missed.

Code:
"Tank Reapers
ATG, Bazooka, Sticky Bomb
+33% Penetration
+25% Accuracy
+20% Damage"
Logged

Quote from: Grundwaffe
Soon™
gj icelandic i am proud of u  Smiley
Sometimes its like PQ doesnt carrot all.

Work Harder
Hicks58 Offline
Development
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Posts: 5343



« Reply #5 on: April 10, 2015, 05:17:26 pm »

And so finally Dies the last of the TR OPness, You will be missed.

Code:
"Tank Reapers
ATG, Bazooka, Sticky Bomb
+33% Penetration
+25% Accuracy
+20% Damage"

If by "Finally" you mean just shy of half a year ago when this patch was put out, then sure.
Logged

I mean I know Obama was the first one in EiR to get a card. and tbfh the Race card is pretty OP. but Romney has the K.K.K., those guys seem to camo anywhere. So OP units from both sides.
At the end of the day, however, stormtroopers finally got the anal invasion with a cactus they have richly deserved for years.
TheIcelandicManiac Offline
Resident forum troll. Fucked unkn0wns mom
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Posts: 6293


« Reply #6 on: April 10, 2015, 07:09:13 pm »

Update the launcher please.
Logged
Tachibana Offline
NotADev
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Posts: 1270


« Reply #7 on: May 07, 2015, 04:22:01 pm »

Quote
-    Stormtroopers
      Dual STG44s no longer requires T2 unlock
      Dual Shrek upgrade no longer requires T2 unlock
      

Such lies.
« Last Edit: May 07, 2015, 08:16:15 pm by Tachibana » Logged

It's like saying "i can understand his concerns that fire breathing dragons live in far away lands"
americans dont dodge wars.
Quote from: Trapfabricator
Literally, The only thing less likely than this is zombie hitler becoming prime minister of israel
Scotzmen Offline
EIR Veteran
Posts: 2035


« Reply #8 on: May 09, 2015, 10:43:54 pm »

I take it you still have to have the T2 unlock to get them i guess?

And i think we changed it so stormtroopers could only get 1 shreck. So they couldn't alpha tanks when uncloaking.
Logged
nikomas Offline
Shameless Perv
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Posts: 4286



« Reply #9 on: May 10, 2015, 07:35:52 am »

Nah, it was changed so you have to carry StG's to get cloak iirc.
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XIIcorps Offline
Donator
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Posts: 2558



« Reply #10 on: May 10, 2015, 07:02:49 pm »

Nah, it was changed so you have to carry StG's to get cloak iirc.
Schrecks cant cloak unless in cover ?

And i think both MP44 upgrades give active camoflage
Logged

some of My kids i work with shower me Wink
koimn6 Offline
EIR Veteran
Posts: 121


« Reply #11 on: May 12, 2015, 05:09:00 am »

American

- Mortar
      Manpower price reduced to 300

- AB Mortar
      Manpower price reduced to 320
      MU price reduced to 55
      Remove airburst rounds

Wehrmacht

- Motar
      manpower price reduced to 350


basically mortar prices down, i wanna ask about why mando mortar-'still same price'
i know they deployed by glider, and have smoke ability
but i think mando mortar is too expensive compare with AB mortar
« Last Edit: May 12, 2015, 05:11:08 am by koimn6 » Logged
XIIcorps Offline
Donator
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Posts: 2558



« Reply #12 on: May 12, 2015, 05:27:36 am »

basically mortar prices down, i wanna ask about why mando mortar-'still same price'
i know they deployed by glider, and have smoke ability
but i think mando mortar is too expensive compare with AB mortar

Because british mortars have highest rof.
Logged
koimn6 Offline
EIR Veteran
Posts: 121


« Reply #13 on: May 12, 2015, 08:10:51 am »

Because british mortars have highest rof.

but they have less damage and aoe
different things between brit 2inch mortar and mando mortar is mando's have +10 range and can use
suppresion break

i just wanna ask, why mando mortar didn't cheapper. did this on purpose?

ab mortar can smoke while sprint when they use doctrine.
i think we have to compare with mando mortar/axis mortar.

current cost
us mortar - 300/50
ab - 320/55
brit 2 inch mortar - 300/30
mando - 400/60
axis mortar - 350/65
« Last Edit: May 12, 2015, 08:17:55 am by koimn6 » Logged
Mister Schmidt Offline
Lawmaker
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Posts: 5006



« Reply #14 on: May 12, 2015, 02:27:22 pm »

Glider deployable and fires stupidly fast...
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aeroblade56 Offline
Development
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Posts: 3871



« Reply #15 on: May 12, 2015, 03:02:45 pm »

Glider deployable and fires stupidly fast...

Glider deployable.

« Last Edit: May 12, 2015, 03:05:31 pm by aeroblade56 » Logged

You are welcome to your opinion.

You are also welcome to be wrong.
Tachibana Offline
NotADev
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Posts: 1270


« Reply #16 on: May 12, 2015, 03:24:23 pm »

Do it Wags, do it. Show 'em the cool-down stats.
Logged
Mister Schmidt Offline
Lawmaker
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Posts: 5006



« Reply #17 on: May 12, 2015, 04:19:48 pm »

 Sad
Logged
Hicks58 Offline
Development
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Posts: 5343



« Reply #18 on: May 12, 2015, 04:22:04 pm »

Do it Wags, do it. Show 'em the cool-down stats.

I try to limit my daily levels of dream-crushing.
Logged
koimn6 Offline
EIR Veteran
Posts: 121


« Reply #19 on: May 13, 2015, 08:15:39 pm »

Glider deployable and fires stupidly fast...

glider deployable isn't usful dat much, no one use mortar for aggresive play,
and other support or glider deployable unit like commando HMG(280/40) commando sniper(540/200),
they'r not expensive like mando mortar

i know mortar's r important for all of the game,
but, if u guys saying glider deployable cost almost 100 manpower, then normal 2inch mortar,
then mando mortar's r too overestimated.
why don't we give them other weapon, not 2inch mortar?
« Last Edit: May 13, 2015, 08:59:12 pm by koimn6 » Logged
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