*

Support EIR:R

December Goal:$54.00
Net Balance:$0.00
Below Goal:$54.00
We have reached 0% of our goal!

EIR Menu

EIR Menu

User

Welcome, Guest. Please login or register.
Did you miss your activation email?
December 12, 2017, 04:24:32 am

Login with username, password and session length

Recent

[Yesterday at 01:56:26 pm]

by Bear
[December 10, 2017, 02:17:24 pm]

[December 05, 2017, 01:29:18 pm]

by Bear
[December 04, 2017, 05:49:36 pm]

[December 04, 2017, 01:12:42 pm]

[November 29, 2017, 02:59:51 pm]

by Bear
[November 29, 2017, 09:54:23 am]

[November 29, 2017, 09:52:24 am]

by Bear
[November 29, 2017, 07:20:14 am]

[November 26, 2017, 01:13:54 am]
Mod of the Year Awards

Most Innovative Multiplayer Nominee





Award Recipient




Pages: 1 [2]
  Print  
Author Topic: Underwhelming Doctrines and suggested changes  (Read 1111 times)
0 Members and 1 Guest are viewing this topic.
Tachibana Offline
RGD Coder
*
Posts: 1069


« Reply #15 on: November 16, 2017, 12:07:54 am »

Quote
Gung-Ho!

InR and Rangers 2x Received Exo

Just.. lol. wat. why? So, so shit

I love Gung-ho =(

As someone who doesn't play much, being able to speedboost my vet gain is great =(
I look at it as an investment, For 3-4 games, I neglect a direct bonus to get a sweet -15% rec.damage, 15% acc, 20% damage, 20% extra HP and way faster fire up from game 4 and onwards. Just switch it out once the vet is on the key squads (rangers in my case mostly)

I can see why it's not see nas great in a Min/Max company, but as a filthy casual doctrine, I think its fantastic.
« Last Edit: November 16, 2017, 12:12:57 am by Tachibana » Logged

It's like saying "i can understand his concerns that fire breathing dragons live in far away lands"
americans dont dodge wars.
Quote from: Trapfabricator
Literally, The only thing less likely than this is zombie hitler becoming prime minister of israel
Mysthalin Offline
Tired King of Stats
*
Posts: 8952


« Reply #16 on: November 16, 2017, 03:12:32 pm »

I love Gung-ho =(

As someone who doesn't play much, being able to speedboost my vet gain is great =(
I look at it as an investment, For 3-4 games, I neglect a direct bonus to get a sweet -15% rec.damage, 15% acc, 20% damage, 20% extra HP and way faster fire up from game 4 and onwards. Just switch it out once the vet is on the key squads (rangers in my case mostly)

I can see why it's not see nas great in a Min/Max company, but as a filthy casual doctrine, I think its fantastic.

The issue with it is that not only does it not do anything other than encourage bad play, but it also actively hurts your teammates by forcing you to have fewer resources, on top of encouraging overly wimpy play. If it was free it would still be bad as you are wasting a doctrine unlock instead of getting useful abilities, but at least not as painfully so.
Logged

Quote from: ick312
And Mysthalin, stop acting like Rolscika or Shabtajus, for you will never be pro like them"
Tachibana Offline
RGD Coder
*
Posts: 1069


« Reply #17 on: November 16, 2017, 04:18:39 pm »

Like I said, its not great if you are min/maxing, but I don't think you can(or should) try to dictate how people should play the game.
Logged
Tachibana Offline
RGD Coder
*
Posts: 1069


« Reply #18 on: November 18, 2017, 07:15:53 pm »

Gonna hijack possible suggestion for ambush.

Rename: "Ambush!" ---> "Scars of Kursk"

Base: Pgrens with rudimentary repairs now replenish munition pool per death.(either 2 or 3 per death -> 8-12 per squad wipe)

One or two of the following optionals to go with above base (from least ridiculous to most). Modify at leisure if you like the idea but not the execution.
Optional 1: Jagdpanther damage and accuracy modifers vs tp_defense and tp_slit_trench set to 1
Optional 2: Jagdpanther, Hetzer ---> +20% damage, +25% received damage.
Optional 3: Jagdpanther ---> gains vet 1+2 bonuses, can no longer aquire experience.
Optional 4: Jagdpanther/hetzer lockdown ---> weapon swap with min range 40, max range 55
Optional 5: Jagdpanther, hetzer ---> take 3x mine damage, ignore mine crits.
« Last Edit: November 18, 2017, 07:18:12 pm by Tachibana » Logged
Mysthalin Offline
Tired King of Stats
*
Posts: 8952


« Reply #19 on: November 18, 2017, 09:26:59 pm »

Like I said, its not great if you are min/maxing, but I don't think you can(or should) try to dictate how people should play the game.

To a certain degree one can AND should. Having abilities that actively hurt your team through your non-participation, in a team-focused game, flies in the very face of good game design.

However, I do understand one wanting to keep such an ability around for more casual players. How about a compromise from the glory days of vEiR, with the browser based company building and before PE or brits showed their faces:

1) InR + Rangers start at vet 1
2) InR + Rangers receive vet at 50% extra speed.

No cost.
Logged
Tachibana Offline
RGD Coder
*
Posts: 1069


« Reply #20 on: November 19, 2017, 07:46:16 pm »

Pretty reasonable tradeoff. However, doesnt that require making a new squad? Im not sure how vet 1 squads would be done on the rgd end. Volsky could elucidate.
Logged
Mysthalin Offline
Tired King of Stats
*
Posts: 8952


« Reply #21 on: November 19, 2017, 08:18:38 pm »

I think it's pretty easy to code in from the RNG side. It's more launcher side that's the issue. Either way could just make it an upgrade that gives you +x exp at start of the game, and deducts it at the end for ease.
Logged
TheVolskinator Offline
EIR Veteran
Posts: 2786



« Reply #22 on: November 19, 2017, 10:51:25 pm »

Remember vCoH WM vet? Would work just like that. Add enough XP to get free Vet1, add in appropriate XP boost.

That said, FREE vet is complete horseshit and has no place in this mod, says me. I prefer a Riddick philosophy: keep what you kill.
Logged

Quote from: tank130
I want to ensure we have a 100% decision on the process before we do the wipe.
If not, then I wipe, then someone gets something they shouldn't, then it gets abused, then the shit hits the fan and then I ban shab.
---
PIE (Pertinent Info (for) EiR) updated 14 Oct., 2017: https://drive.google.com/open?id=0B4sHT8XP2Ix0TEVjOVZERUdpb1U
Current patch (R036): http://forums.europeinruins.com/index.php?topic=29304
TheVolskinator Offline
EIR Veteran
Posts: 2786



« Reply #23 on: November 23, 2017, 11:42:33 am »

Lead the Way and Gung Ho can go on the list. The latter doesn't work, but even if it did...yeah, I'll admit it's only so-so. Lead the Way is just hot garbage; the Heroic Charge Fire Up has such a small radius (15 m) that it's a pain in the neck to use, and simply jihad charging everything only works part of the time. Yeah, the bonus you get from the Heroic Charge (something like 0.5 cooldown, bit of acc., less rec. supp.) is nifty and all, but what would the proper application of it be? I'd use it if I could expand out the radius from 15 m to 35 m and remove the sprint from it (so that your units could shoot on the move and take advantage of the offensive bonuses), but that might make it OP. In any event, LtW was a filler unlock that Lothen and I sort of stuffed in at the last minute.

Something that came to mind was making Rifles, Rangers, and Engies walk, not crawl, when suppressed (out of old Terror).

The flamethrower buff is also bleh; nobody has used flame Engies in foreeeeeeeeever and even when used, flamethrowers are so hit or miss unless used en masse (4+ squads), at least in my experience.
« Last Edit: November 23, 2017, 11:45:41 am by TheVolskinator » Logged
Tachibana Offline
RGD Coder
*
Posts: 1069


« Reply #24 on: November 23, 2017, 03:35:20 pm »

gung ho works, posted fix in dev blog =(
Logged
TheVolskinator Offline
EIR Veteran
Posts: 2786



« Reply #25 on: November 23, 2017, 03:57:47 pm »

Does not *currently* work.
Logged
Mysthalin Offline
Tired King of Stats
*
Posts: 8952


« Reply #26 on: November 24, 2017, 01:39:54 pm »

Lead The Way is actually great - the issue is that people haven't figured out how to use it to it's full cancerous potential.

I will refrain from explaining to avoid the cancer coming alive.
Logged
Bear Offline
EIR Veteran
Posts: 782



« Reply #27 on: November 25, 2017, 05:49:15 pm »

The Mine Clearance Package is a nice idea, but pretty useless and nobody would really use it, only the Stormtroopers could be invisible. Smiley
It would be ok, if it is not possible for this Unit to buy something else than. (For 40 Mun?)


But for maybe 5 Mun (30Mun) more it would be nice for the real Pio units..
« Last Edit: November 26, 2017, 08:23:16 am by Bear » Logged

INRI
Indefessu Nisu Repellamus Ignorantiam



Anthem of Europe

Erst die Heimat, dann die Ferne,
erst die Erde, dann die Sterne.
TheVolskinator Offline
EIR Veteran
Posts: 2786



« Reply #28 on: November 26, 2017, 01:13:54 am »

There's a revamp in the works that might see mine clearance go away. We shall see.
Logged
Pages: 1 [2]
  Print  
 
Jump to:  

TinyPortal v1.0 beta 4 © Bloc
Powered by MySQL Powered by PHP Powered by SMF 1.1.9 | SMF © 2006-2009, Simple Machines LLC
Valid XHTML 1.0! Valid CSS!
Page created in 0.054 seconds with 41 queries.