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December 10, 2018, 05:12:32 am

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Author Topic: Reinforcement  (Read 3223 times)
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fabulous_rug Offline
EIR Recruit
Posts: 19


« on: October 04, 2018, 05:13:38 pm »

I wanted to draw attention to the reinforcement ability for US inf doctrine. You can obtain up to 800 in-game manpower (not sure how, but apparently you can) which equals 40 riflemen or 20 rangers, a ridiculous amount.

In conjunction with unlocks such as Allied Grit (+10 HP per model) and Fightin' Spirit (which ensures that the squad leader does not die until all other models do so beforehand) riflemen become difficult to wipe. Combined with the enormous amount of models you can reinforce it becomes viable to maintain multiple squads of riflemen on the field for the entire match. The four field dressings per squad (which are conveniently unlocked alongside in-game manpower) are just icing on the cake.

This becomes even more of a problem since riflemen with Allied Grit, Fightin' Spirit and Assault Garands can easily go toe-to-toe with heroic critical possessing grenadiers. The aforementioned reinforcements will ensure you will out-attrition your opponent and gives you access to vet 5 rifles which are some of the best infantry in the game, a fact that Volskinator himself admitted once. Rangers stand in a similar position.

In conclusion, this is just a sign that Volskinator has gotten bold and buffed US infantry way too much. Its time to kick him down a peg. I propose we halve the maximum amount of available in-game manpower

Would love to hear imput and thoughts

p.s. Comet doesn't receive repairs. please fix this game breaking bug immediately
p.p.s.  still waiting on that reward unit you promised
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TheVolskinator Offline
Administrator / Lead Developer
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Posts: 2924



« Reply #1 on: October 04, 2018, 08:22:26 pm »

I've previously explained that with the upcoming doctrine rework you'll be shelling out 300 MP for each use of Replacements, and will be suffering a 300 s initial recharge (after the radioman is deployed) as well as a 300 s recharge between uses--so there will be substantial price issues involved.

Additionally, if you want the +200 MP from Medical Training in the pending doc rework, you need to pay for that too.

That's 4-fewer Rifleman squads in your company, and you're only able to reinforce 6.667 squads' worth of Riflemen in-game assuming you use all of your MP.
« Last Edit: October 04, 2018, 08:30:51 pm by TheVolskinator » Logged

Quote from: tank130
I want to ensure we have a 100% decision on the process before we do the wipe.
If not, then I wipe, then someone gets something they shouldn't, then it gets abused, then the shit hits the fan and then I ban shab.
---
PIE (Pertinent Info (for) EiR), incl. Zoomout Mod - updated 21 Jun., 2018: https://drive.google.com/open?id=1i_IbfEBLg-iwv78Y7a08q56pN437e95Q
fabulous_rug Offline
EIR Recruit
Posts: 19


« Reply #2 on: October 05, 2018, 04:16:26 am »

Thats nice, but how about on top of that we also decrease the maximum amount of in-game manpower? 40 rifle models is just insane

p.s. fix KT repairs overlapping tank shock or I will eat your dog
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TheVolskinator Offline
Administrator / Lead Developer
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Posts: 2924



« Reply #3 on: October 05, 2018, 07:47:09 am »

Alright. I sat down and jotted down some new numbers.

3x uses giving you 120 in game Manpower (6 models) per and costing 120 MP per use. Med Training will add 120 more in game Manpower for another 120 MP.

Total cost of 480 MP (2.something nilla Rifles) to enable the reinforcement of 24 models (4 squads') worth of Rifles. I'll keep the 300 s recharges as well to limit the early game effect of Replacements.
« Last Edit: October 05, 2018, 06:59:04 pm by TheVolskinator » Logged
clonetroopers Offline
EIR Veteran
Posts: 537



« Reply #4 on: October 09, 2018, 09:54:58 am »

Gimme back my 800 manpower so I can spam vet rangers!. Kill my heals and my manpower it useless
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TheArea Offline
EIR Member
Posts: 241


« Reply #5 on: October 10, 2018, 10:57:48 am »

Gimme back my 800 manpower so I can spam vet rangers!. Kill my heals and my manpower it useless

People use rangers? Why, when RRs are so much better?
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Tachibana Offline
NotADev
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Posts: 1184


« Reply #6 on: October 10, 2018, 12:09:54 pm »

tbh, if you view rangers as purely a HHAT platform, you prob using rangers incorrectly.
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It's like saying "i can understand his concerns that fire breathing dragons live in far away lands"
americans dont dodge wars.
Quote from: Trapfabricator
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clonetroopers Offline
EIR Veteran
Posts: 537



« Reply #7 on: October 10, 2018, 12:20:07 pm »

they melt anything short of KCH if you use them with assault garands and mark target and the offcer buff
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terrapinsrock Offline
EIR Veteran
Posts: 1024



« Reply #8 on: October 12, 2018, 12:53:35 pm »

The worst part of this was that at the very least you could previously used a sniper to slowly pick away at the rifle hordes, but with the sniper changes, the sniper is batshit useless. If you pair Assault Garands and a ATG wall, nothing short of a Hummel will clear them out.  

Honestly, US Infantry needs a look at because as it stands, it utterly dominates 99% of what the Axis can field.  

Also, keep waiting for the reward unit Rug, I was promised them if I came back, #wheresmyrewardunit
« Last Edit: October 12, 2018, 12:56:22 pm by terrapinsrock » Logged

Bit hard when its flaunted infront of you as a  broken reward piece of ass you'll never get to shag with.
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TheArea Offline
EIR Member
Posts: 241


« Reply #9 on: October 13, 2018, 11:52:18 am »


Honestly, US Infantry needs a look at because as it stands, it utterly dominates 99% of what the Axis can field.  


Sorry bro, US rifles are as trash as ever, try again.
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