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Author Topic: Reward Unit Archive  (Read 1415 times)
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TheVolskinator Offline
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« on: February 24, 2019, 06:38:08 pm »

This will be a pinned, multi-post thread detailing all of the reward units in EiR. It is currently WiP.

125 reward units total; 20 per faction and 10 inter-faction reward units for both Axis and Allies. Then 25 event/distribution-only reward units.

US
   1 - AM-M8; Spahis (GP LV)
   2 - A & P Platoon; Blue and Gray (Sppt. Inf.)
   3 - Assault Riflemen; Indianhead (Asslt. Inf.)
   4 - Beach Battalion "Beachmasters" (Sppt. Inf.)
   5 - Chasseurs; SAS (Elite Inf.)
   6 - DCA M16 "Meat Chopper" (AI/AA LV)
   7 - Jeep; Hunter-Killer (Scout/AT LV)
   8 - Jeep; Medical (Healing)
   9 - M15A1 "Bofors HT" (AI/AA LV)
   10 - M1A1 "Pack Howitzer" (Light Arty.)
   11 - M4(75); Abrams (Ace Med. Tank)
   12 - M4A3(76)W HVSS "Easy Eight" (Med. Tank)
   13 - Platoon Leader; Big Red One (Officer)
   14 - Skirmishers; Marne (Hvy. Inf.)
   15 - T26E4 "Super Pershing" (Sprhvy. Tank)
   16 - T40/M17 "Whizbang" (Rocket Arty./Med. Tank)
   17 - T57 (TD/SP Light Arty.)
   18 - TD M10; Marins (TD)
   19 - U.S. Marines; 1944 (Hvy. Inf.)
   20 - Volontaires (Light Inf.)

CW
   1 - Airlanding Infantry (Elite Inf.)
   2 - ANZAC Infantry (Asslt. Inf.)
   3 - Churchill Black Prince (Sprhvy. TD)
   4 - Churchill V "Stuhchill" (Hvy. SPG)
   5 - Commandos; 6 CDO (Elite Inf.)
   6 - Cromwell VII (Med. Tank)
   7 - Daimer AC Mk. I (GP LV)
   8 - Dragoni; Pancerna (Mech. Inf.)
   9 - Home Guard (Light Inf.)
   10 - Infantry Section; Desert Rats (Inf.)
   11 - Land Mattress (Rocket Arty.)
   12 - Lord Lovat (Hero Officer)
   13 - Matilda II Scorpion (Hvy. Tank/Anti-Mine)
   14 - Pz. Kpfw Panther Ausf. G "Cuckoo"; Guards (Med. Tank)
   15 - Sexton (SP Med. Arty.)
   16 - Sherman IC; Pancerna (TD)
   17 - Sherman V; Tulip (Med. Tank/Rocket Arty.)
   18 - Sherman VC; Harris (Ace TD)
   19 - SP 17-pounder, Valentine Mk. I, "Archer" (TD)
   20 - Stuart I (AI LV)

US and CW
   1 - H39 "Hotchkiss Upgun"; FFI (AT LV)
   2 - M1/QF 40 mm Bofors (Emplcd. Anti-LV)
   3 - M24 Chaffee (GP LV)
   4 - M3A1 "Lee" (Med. Tank)
   5 - M3 "Satan" (Asslt. LV)
   6 - M4 "Crocodile"; '45 (Asslt. Tank)
   7 - M4A1 DD (Med. Tank/Cmmnd. Tank)
   8 - M5A1; E7-7 "Super Satan" (Asslt. Tank)
   9 - M7B1 Priest; CS (Hvy. SPG)
   10 - ML 3-inch/M1 (Mortar)

WM
   1 - Aufklarer (Scout Inf.)
   2 - Feldgendarmerie (Quasi-officer)
   3 - Flakpanzer "Kugelblitz" (AI/AA LV)
   4 - Flakpanzer IV Mobelwagen (GP/AA LV)
   5 - Grenadiere; Blaue (Hvy. Inf.)
   6 - KCH w. Oakleaves (Asslt. Inf.)
   7 - Kriegsmarine Infanterie (Light Inf.)
   8 - Osttruppen (Light Inf.)
   9 - Pz. Befw IV Ausf. H "Radio Panzer" (Med. Tank/Cmmnd. Tank)
   10 - Pz. Kpfw I "P1" (Supprssn. LV)
   11 - Pz. Kpfw VI Ausf. B "Henschel KT"; Knispel (Ace Sprhvy. Tank)
   12 - Pz. Kpfw VI Ausf. E "Tiger Ace"; Wittmann (Ace Hvy. Tank)
   13 - sdKfz 186 Jagdtiger (Sprhvy. TD)
   14 - sdKfz 251/1 "WMIHT" (Transpt.)
   15 - sdKfz 251/21 "Drilling" (AI/AA HT)
   16 - Sissiosasto (Light/Scout Inf.)
   17 - Stu. Gesch IV "Ersatz StuG" (SPG)
   18 - Stu. Pz. IV "Brummbar" (Hvy. SPG)
   19 - Sturmpioniere (Asslt. Inf.)
   20 - Volksgrenadiere; 1945 (Light Inf.)

PE
   1 - 15 cm s F.H 13/1 (Sf.) auf Geschutzwagen Lorraine Schlepper(f) "Hotchitzer" (SP Hvy. Arty.)
   2 - 7,5 cm Flak M36(f) (Emplcd. AI/AA)
   3 - Elite Grenadiere (Elite Inf.)
   4 - Flakpanzer 38(t) (AI/AA LV)
   5 - Flammpanzer 38(t) "Flammenhetzer" (Asslt. Tank)
   6 - Luftwaffe Offizier (Officer)
   7 - Panzer 38(t) (GP LV)
   8 - Panzergrenadiere; Gotz von Berlichingen (Mech. Inf.)
   9 - Panzer IV/70(A) (SPG)
   10 - Panzerjager Tiger(P) "Elefant" (Hvy. TD)
   11 - Pz. Kpfw II Ausf. C "P2" (AI LV)
   12 - Pz. Kpfw Panther Ausf. A "Ersatz M10" (Med. Tank)
   13 - Pz. Kpfw Panther Ausf. G (Med. Tank)
   14 - sdKfz 132 Marder II (SPG)
   15 - sdKfz 164 Nashorn (Hvy. TD)
   16 - sdKfz 4/1 "Panzerwerfer" (SP Rocket Arty.)
   17 - sdKfz 7/1 "7/11" (AI/AA HT)
   18 - Stu. Gesch IV "StuG IV" (SPG)
   19 - St.M.W 606/4 mit 38 cm R.W. 61 "Sturmtiger" (Sprhvy. SPG)
   20 - Zerstorer (AT Inf.)

WM and PE
   1 - Georgische Legionare (HMG)
   2 - Paracadutisti (Elite Inf.)


   5 -
« Last Edit: May 27, 2019, 02:27:29 pm by TheVolskinator » Logged

Quote from: tank130
I want to ensure we have a 100% decision on the process before we do the wipe.
If not, then I wipe, then someone gets something they shouldn't, then it gets abused, then the shit hits the fan and then I ban shab.

PIE (Pertinent Info (for) EiR), incl. Zoomout Mod - updated 14 Apr. 2019

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TheVolskinator Offline
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« Reply #1 on: February 24, 2019, 07:02:17 pm »

American
   AM-M8; Spahis (GP LV)
      - 450 HP (base M8 350)
      - Main gun has Stuart gun stats
      - Free top .50 cal
      - Mine upgrade grants 2x uses of mines
         - Mines are non-M8 (standard) mines
      - +10 m sight (base M8 32.5 m)
      - Has Stuart armor (most weapons suffer no acc. penalty vs. Stuart armor, though Stuart armor is bullet-proof, not bullet-resistant like M8 armor).
      - 300 MP, 200 FU, 10 pop
      - Limit 4/company
      - 10 XP/model loss
      - Icon: 2e Division Blindée divisional insignia superimposed over the M8 icon.
      - Rarity: Uncommon (Silver)
   Name: AM-M8; Spahis
   Desc: M8 w. Stuart gun, +100 HP (350 base), +10 m sight (32.5 m base), and Stuart armor. Free M3 HT .50 cal. Lays non-M8 mines. For US only.
   Icon: Sheet 91, no. 49

   A & P Platoon; Blue and Gray (Sppt. Inf.)
      - 6-man Engineer squad armed w. 5x M1 Carbines and 1x M1919 LMG (fires while moving).
      - Squad leader always dies last.
      - Long list of extraneous upgrades removed; retains the ability to purchase the following: 2x Bazooka, 2x RR, 2x Shrecks, nades, frangibles (non-doctrinal), 2x medkits.
      - Unique abilities: may target any owned/allied infantry unit. Targeted unit will be given 1x use of grenades (if infantry) or AP rounds (if MG/ATG). 60 s recharge.
      - Also comes with Supp. Fire and AP rounds (reduced effect; 2x pen. vs. default AP +50 pen.) on recharge.
      - 300 MP, 80 MU, 5 pop
      - Limit 1/company
      - 2 XP/model loss
      - Icon and portrait: Unchanged; combination of MG and Engineer wrench symbols.
      - Rarity: Uncommon (Silver)
   Name: A & P Platoon
   Desc: 6-man Engineer squad w. 5x M1 Carbines and 1x M1919 LMG. Can target owned/allied inf./crew weapons; gives 1x use of nades/AP rounds. For US only.
   Icon: Sheet 93, no. 28

   Assault Riflemen; Indianhead (Asslt. Inf.)
      - 6-man Rifleman squad armed w. 6x M1A1 SMGs.
      - Options to purchase 4x M1A1 SMGs and 4x M3 SMGs removed.
      - Able to purchase Elite armor for 25 MP; also 1x M2 Flamethrower, 2x M37 Satchels, and 2x Frangibles.
      - 225 MP, 110 MU, 6 pop
      - Limit 3/company
      - 2 XP/model loss
      - New icon and portrait: Rifleman chevron over divisional insignia of 2d Infantry Division "Indianhead".
      - Rarity: Rare (Gold)
   Name: Asslt. Rflmn.
   Desc: 6-man Rifleman squad. All squad members armed w. M1A1 SMGs. May purchase Elite armor, 1x flamer, 2x nades, and 2x satchels. For US only.
   Icon: Sheet 89, no. 29

   Beach Battalion "Beachmasters" (Sppt. Inf.)
      - 6-man Engineer squad armed w. 2x M1911A1s and 4x M1 Carbines.
      - May purchase Demo charges OR Satchels on recharge (240 s each).
      - Can construct PE Roadblocks and special mine-marking flags that reveal enemy mines within 35 m (prevents mines planting within 35 m from activating).
      - 35 m mine detection without need of a minesweeper.
         - Cannot defuse mines; may only shoot them.
      - 225 MP, 4 pop
      - Limit 1/company
      - 2 XP/model loss
      - Icon: Engineer Special Brigade insignia.
      - Rarity: Rare (Gold)
   Name: Beachmasters
   Desc: 6-man Engineer squad. Can buy Demos OR Satchels on recharge; builds PE Roadblocks and flags that detect enemy mines. For US only.
   Icon: Sheet 91, no. 34

   Chasseurs; SAS (Elite Inf.)
      - 6-man Commando squad armed w. Assault Carbines.
      - Able to upgrade w. 2x BRENs, 2x Zooks, or 2x RRs.
         - HHAT options stack.
      - Comes w. sticky bomb ability on 45 s recharge.
      - 350 MP, 60 MU, 6 pop
      - Limit 4/company
      - 6 XP/model loss
      - Icon: Insignia of 3e RPC over mini-Commando knife.
      - Rarity: Rare (Gold)
   Name: Chasseurs
   Desc: Commando Squad armed w. Assault Carbines. Unlimited uses of stickies on 45 s recharge. Versatile upgrade options. For US only.
   Icon: Sheet 91, no. 71

   DCA M16 "Meat Chopper" (AI/AA LV)
      - Quad HT armed w. 3x US HT .50 cals.
      - Immensely higher DPS and supp. output at the cost of 5 m range (base 40 m).
      - 420 MP, 150 FU, 8 pop
      - Limit 4/company
      - 6 XP/model loss
      - Icon: Free French flag superimposed over the Quad icon.
      - Rarity: Rare (Gold)
   Name: Meat Chopper
   Desc: Quad HT armed w. 3x US HT .50 cals w. -5 m range (base 40 m). For US only.
   Icon: Sheet 89, no. 3

   Jeep; Hunter-Killer (Scout/AT LV)
      - Jeep clone w. an M20 RR on it.
         - M20 is an RR w. +0.34 pen. at all ranges.
         - +5 m range on the M20--40 m, same as tanks.
      - 200 MP, 40 FU, 3 pop
      - Limit 8/company
      - 6 XP/model los.
      - Icon and portrait: Jeep w. RR.
      - Rarity: Uncommon (Silver)
   Name: Hunter-Killer Jeep
   Desc: Jeep w. RR; 40 m range (base 35 m) and +0.34 base pen. vs default RR. For US only.
   Icon: Card 91, no. 31

   Jeep; Medical (Healing)
      - Unarmed Jeep w. WC54 lockdown aura (10 m range, 1.92 HP/s regen).
         - Lockdown also spawns 2x medics that will collect wounded owned/allied infantry models (a-la vCoH). After 8 bodies are collected, a 4-man Rear Echelon squad will be spawned.
         - REs are a 4-man Rifleman squad w. M1 Carbines. Near-useless for combat, but they can pad your DPS and recrew things. Cannot cap.
      - Acts as a reinforce point.
      - 150 MP, 80 MU, 50 FU, 2 pop
      - Limit 2/company
      - 6 XP/model loss
      - Icon: Small red cross superimposed over Jeep icon.
      - Rarity: Uncommon (Silver)
   Name: Medical Jeep
   Desc: Jeep w. WC54 healing toggle. 2x medics spawn a 4-man squad per 8 recovered bodies. For US only.
   Icon: Card 93, no. 6

   M15A1 "Bofors Halftrack" (GP LV)
      - US HT armed w. a modified Bofors gun and 2x Sherman .50 cals.
         - Modified Bofors trades 5 dmg. (base 35-25 max-min) and 1 acc. at L range (base 5x) for +5 m range (base 45 m).
      - 325 MP, 100 FU, 6 pop
      - Limit 4/company
      - 6 XP/model loss
      - Icon: Slightly-modified M16 Quad icon.
      - Rarity: Uncommon (Silver)
   Name: Bofors HT
   Desc: US HT armed w. 1x modified Bofors (-20% acc., -5 min.-max. dmg., +5 m range) and 2x Sherman .50 cals. For US only.
   Icon: Sheet 89, no. 3

   M1A1 "Pack Howitzer" (Light Arty.)
      - US Howitzer firing old Sherman HE rounds.
      - Range equal to the US howitzer.
      - Highly inaccurate when firing into FoW; relatively accurate when firing w. LoS, however.
      - 380 MP, 125 FU, 3 pop
      - Limit 4/company
      - 20 XP/model loss (gun only)
      - New icon: Unchanged vCoH howitzer icon.
      - Rarity: Uncommon (Silver)
   Name: Pack Howitzer
   Desc: Light arty. w. 3-man crew. Fires 75 mm Sherman shells w. +2 m AoE. Long range (equal to US Howitzer). Highly inaccurate when firing into FoW. For US only.
   Icon: Sheet 91, no. 48
« Last Edit: May 27, 2019, 02:28:06 pm by TheVolskinator » Logged
TheVolskinator Offline
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Posts: 2997



« Reply #2 on: February 24, 2019, 07:02:35 pm »

   M4(75); Abrams (Ace Med. Tank)
      - M4A1/Sherman III w. passive 0.25 rec. acc. and 0.75 rec. pen. modifiers.
      - 375 MP, 200 FU, 11 pop
      - Limit 1/company
      - 20 XP/model loss
      - Icon: Small star over standard Sherman icon.
      - Rarity: Legendary (Platinum)
   Name: Sherman Ace
   Desc: M4A1/Sherman III w. passive 0.25 rec. acc. and 0.75 rec. pen. mods. For US only.
   Icon: Sheet 91, no. 49

   M4A3(76)W HVSS "Easy Eight" (Med. Tank)
      - Up-gun Sherman w. +2 m/s speed (base 5.2 m/s) and full acc. while moving.
      - May purchase Cromwell Flank Speed and High Velocity AP.
      - 435 MP, 295 FU, 13 pop
      - Limit 2/company
      - 20 XP/model loss
      - Icon: "HVSS" superimposed over Sherman icon.
      - Rarity: Rare (Gold)
   Name: Easy Eight
   Desc: Up-gun Sherman w. +2 m/s speed (base 5.2 m/s) and option to purchase Flank Speed and HVAP. For US only.
   Icon: Sheet 91, no. 40

   Platoon Leader; Big Red One (Officer)
      - 5-man Rifleman squad armed w. 1x M2 Carbine and 4x Ranger M1 rifles.
      - Squad has Heroic crits but retains Infantry armor; has WM Officer/KCH passive HP regen.
      - May purchase 2x Zook.
      - Passive aura: 0.85 rec. supp., +10 m sight to owned infantry within 35 m.
      - May use modified Mark Target (20 s/60 s recharge).
         - Targeted enemy unit: 1.1 rec. acc., +1,000 target priority for 20 s (forces all units to fire at that target).
      - 210 MP, 60 MU, 5 pop
      - Limit 3/company
      - 2 XP/model loss
      - Icon and portrait: U.S. Lt. insignia.
      - Rarity: Rare (Gold)
   Name: Platoon Leader
   Desc: 5-man Rifle squad w. Heroic crits. 35 m aura (0.85 rec. supp, +10 m sight). Modified Mark Target forces all units to target that unit. For US only.
   Icon: Sheet 91, no. 41

   Skirmishers; Marne (Heavy/Scout Inf.)
      - 5-man Ranger squad armed w. 4x G.43 clones and 1x Gren Kar98k.
      - Trades ambush camo for a 45 m range recon snipe ability.
      - Has access to the Truscott Trot passive ability (sprints when not in combat for at least 15 s).
      - 300 MP, 115 MU, 6 pop
      - Limit 3/company
      - 4 XP/model loss
      - Icon and portrait: Pair of crossed rifles superimposed over 3rd Div shoulder patch; triple-chevron (Sgt. shoulder patch) to the upper left. Portrait is from Marines.
      - Rarity: Rare (Gold)
   Name: Skirmishers
   Desc: 5-man Ranger squad w. 4x G.43 clones and 1x Gren Kar98k. Trades camo for a 45 m recon snipe ability. Sprints when not in combat. For US only.
   Icon: Sheet 91, no. 74

   T26E4 "Super Pershing" (Sprhvy. Tank)
      - Pershing w. passive 0.5 rec. pen. mod., -1.5 m/s speed (base 5 m/s speed).
      - Armed w. modified Pershing gun.
         - +0.25 pen. at S/M/L ranges, 1.5 reload (base 6 s), +10 m range (base 40 m).
      - Has Staccato Roar co-ax and hull MGs by default.
      - 1050 MP, 680 FU, 18 pop
      - Limit 1/company
      - 48 XP/model loss
      - Icon and portrait: Star over Pershing icon.
      - Rarity: Legendary (Platinum)
   Name: Super Pershing
   Desc: Persing w. +0.25 pen., +10 m range (base 40 m), 0.5 rec. pen., 1.5 reload (base 6 s), and -1.5 m/s speed (base 5 m/s),
   Icon: Sheet 89, no. 20

   T40/M17 "Whizbang" (Rocket Arty./Med. Tank)
      - M4A1 medium tank w. a turret-mounted rocket rack.
      - May fire a 90 m barrage of 10 Stuka rockets. 240 s recharge.
      - Main gun enabled; traverse range limited to 5 * to the left and to the right (10 * total).
      - 700 MP, 600 FU, 15 pop
      - Limit 1/company
      - 20 XP/model loss
      - Icon: M4A1 medium tank icon from BKmod with the addition of a rocket rack.
      - Rarity: Legendary (Platinum)
   Name: Whizbang
   Desc: Medium tank mounting rocket arty. Barrage fires 10 Stuka rockets w. 90 m range. Main gun enabled; limited to 10 ° total traverse. For US only.
   Icon: Sheet 91, no. 52

   T57 (TD)
      - Stuart armed w. a 60 m range M10 gun w. a fixed traverse.
      - 380 MP MP, 175 FU, 6 pop
      - Limit 5/company
      - 14 XP/model loss
      - Icon: T57 icon.
      - Rarity: Rare (Gold)
   Name: T57
   Desc: Stuart armed w. a 60 m range M10 gun w. fixed traverse. Extreme mobility offset by low HP. For US only.
   Icon: Sheet 93, no. 14

   TD M10; Marins (TD)
      - M10 w. built-in M10 Survival Kit (+200 HP; base M10 has 400).
      - Light, suppressive barrage via a toggle.
      - 1x free use of standard self-repair kit (identical to the one from US Armor).
      - Otherwise identical to base M10.
      - 350 MP, 225 FU, 10 pop
      - Limit 4/company
      - 16 XP/model loss
      - Icon: Free French flag superimposed over the M10 icon.
      - Rarity: Common (Bronze)
   Name: M10; Marins
   Desc: M10 w. 600 HP (base 400) and 1x free repair kit. Has a suppressive indirect weapon toggle (70 m range). For US only.
   Icon: Sheet 89, no. 28

   U.S. Marines; 1944 (Hvy. Inf.)
      - 4-man Grenadier squad armed w. G.43 clones (identical to Skirmishers).
      - Comes w. Elite armor by default.
      - May purchase 1x M1919 LMG for 40 MU, 1x M2 Flamethrower for 20 MU, or 3x BARs for 40 MU.
      - 250 MP, 4 pop
      - Limit 9/company
      - 4 XP/model loss
      - Icon: Anchor over "U.S.M.C." text.
      - Rarity: Rare (Gold)
   Name: U.S. Marines
   Desc: 4-man Grens w. Elite armor and G.43 clones. Powerful AI upgrades for ~50% lower cost than normal. Pop efficient (4 pop). For US only.
   Icon: Sheet 93, no. 16

   Volontaires (Light Inf.)
      - 9-man Rifle squad armed w. 2x M1 Carbines, 3x STEN SMGs and 4x Volk K98ks.
      - 2 models are Rear Echelons (Riflemen w. M1 Carbines).
      - Passive 0.5 acc., 1.5 cooldown modifiers (non-Echelon models only).
      - Able to upgrade w. 2x le M.G. 26(t), 2x "sticky bombs", and 1x R.Pz.B.54.
      - Cannot cap.
      - 225 MP, 5 pop
      - Limit 9/company
      - 2 XP/model loss
      - Icon: "Vol." over mini-Armored Riflemen icon.
      - Rarity: Bronze (Common)
   Name: Volontaires
   Desc: 9-man Rifleman squad w. passive 0.5 acc., 1.5 cooldown mods. Cannot cap, but has a versatile set of upgrades. For US only.
   Icon: Sheet 91, no. 71

« Last Edit: May 27, 2019, 02:28:32 pm by TheVolskinator » Logged
TheVolskinator Offline
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Posts: 2997



« Reply #3 on: February 24, 2019, 07:06:22 pm »

Commonwealth
   Airlanding Infantry (Elite Inf.)
      - 4-man Mandos w. AB armor and +15 HP/man (base 65 HP).
      - Able to upgrade w. 2x BREN, 5x STEN, and 2x Gammon Bombs.
         - Cost reduced by 33% on all upgrades.
      - 200 MP, 5 pop
      - Limit 4/company
      - 4 XP/model loss
      - Icon: "A/L" over a mini Commando knife icon
      - Rarity: Uncommon (Silver)
   Name: Airlanding Inf.
   Desc: 4-man Commando squad w. AB armor and +15 HP/man (base 65 HP). May purchase 2x BREN OR 4x STEN for 33% lower cost. For CW only.
   Icon: Sheet 93, no. 5

   ANZAC Infantry (Asslt. Inf.)
      - 5-man Tommies w. AB armor and +10 HP/man (base 65 HP/man) and 5x Owen SMGs.
         - Owens are STENs w. S/M range brackets extended by 5 m.
      - 275 MP, 160 MU, 5 pop
      - Limit 3/company
      - 4 XP/model loss
      - Icon: Unchanged; bar w. "ANZAC" stenciled on it under the inverted Tommy chevron.
      - Rarity: Uncommon (Silver)
   Name: ANZACS
   Desc: 5-man Tommy squad w. Airborne armor and +10 HP/man (base 65). Has 5x Owen SMGs (STENs w. +5 m S/M range). For CW only.
   Icon: Sheet 89, no. 8

   Churchill Black Prince (Sprhvy. TD)
      - Churchill w. +425 HP (base 700 HP), 0.9 rec. pen., -0.75 m/s speed (base 3.75 m/s), and Pershing armor.
      - Armed w. FF 17-pdr.
      - 640 MP, 345 FU, 14 pop
      - Limit 1/company
      - 24 XP/model loss
      - Icon: "BO" superimposed over Churchill w. long barrel.
      - Rarity: Rare (Gold)
   Name: Black Prince
   Desc: FF 17-pdr-armed Churchill w. +425 HP (base 700 HP), 0.9 rec. pen., -0.75 m/s speed (base 3.75 m/s), and Pershing armor. For CW only.
   Icon: Sheet 91, no. 95

   Churchill V "Stuhchill" (Hvy. SPG)
      - Churchill armed w. a modified StuH gun.
         - +2.5 m range (base 45 m), +2 * scatter (base 12 *).
      - 450 MP, 250 MU, 10 pop
      - Limit 3/company
      - 24 XP/model loss
      - Icon: Churchill icon over "95 mm".
      - Rarity: Rare (Gold)
   Name: StuH Churchill
   Desc: Churchill w. modified StuH gun: +2.5 m range (base 45 m), +2 * scatter (base 12 *). For CW only.
   Icon: Sheet 91, no. 93

   Commandos; 6 CDO (Elite Inf.)
      - 6-man Mando squad armed w. Ranger Garands.
      - Comes with Elite armor by default.
      - Access to Tommy Recon Snipe; no added sight bonus.
      - May purchase 2x BRENs, 2x Scoped Enfields, or 2x STENs.
      - 325 MP, 6 pop
      - Limit 2/company
      - 4 XP/model loss
      - Icon: Commando knife over "6 CDO".
      - Rarity: Rare (Gold)
   Name: 6 Commando
   Desc: 6-man Mando squad w. Elite armor and Ranger Garands. Can use Tommy Recon Snipe (240 s recharge); no sight bonus. For CW only.
   Icon: Sheet 91, no. 28

   Cromwell VII (Med. Tank)
      - Cromwell w. passive 0.9 rec. pen. mod. and Pershing armor.
      - 450 MP, 275 MU, 13 pop
      - Limit 4/company
      - 20 XP/model loss
      - Icon: Cromwell icon over "VII".
      - Rarity: Uncommon (Silver)
   Name: Super Cromwell
   Desc: Cromwell w. passive 0.9 rec. pen. mod. and Pershing armor. For CW only.
   Icon: Sheet 89, no. 5

   Daimler AC (GP LV)
      - Tetrarch w. Jeep armor.
      - Armed w. clone of the non-upgun Tet's gun.
         - May purchase an LJ upgrade; same weapon as the LJ Tet but without 10 m range penalty.
      - Can call in a Typhoon Mk Ib to strafe and rocket enemy targets. Targeted like the US strafing/bombing runs. Rockets deal 2x as much dmg. as Broken Arrow rockets.
         - Requires upgrade; costs 90 MU.
         - LJ upgrade swaps out normal RP-3s w. AP RP-3s--AoE reduced to 1 m, 3x base dmg. vs. default dmg.
         - Unlimited uses; 240 s recharge.
      - 400 MP, 280 FU, 10 pop
      - 10 XP/model loss
      - Icon: Staghound icon.
      - Rarity: Rare (Gold)
   Name: Daimler AC
   Desc: Tet w. Jeep armor. Can call in offmap Typhoon to strafe+rocket a target. LJ upgd. doesn't reduce range; also swaps out HE rockets for AP ones. For CW only.
   Icon: Sheet 91, no. 30

   Dragoni; Pancerna (Mech. Inf.)
      - 4-man Polish Tommy squad.
      - 1 squad member comes w. STEN SMG by default.
      - May call in a single M3A1 Command Car (3 pop) once in-game (cost of command car is factored into base unit cost).
         - M3A1 uses US M3 HT as a stat base (non-HT pathing, though).
         - Has M8 armor.
         - Armed w. US HT .50 cal and an M1919 LMG in the rear.
         - Can garrison up to 8 men or two squads.
         - 3 pop.
      - May purchase a 1x BREN and 1x PIAT package (100 MU) in the launcher.
      - Has a unique Zeal ability (1.15 acc., 1.05 dmg. per man lost).
      - 300 MP, 20 FU, 8 pop (total; 5 for the squad and 3 for the M3A1)
      - Limit 4/company
      - 4 XP/model loss
      - Icon: inverted Tommy chevron over divisional insignia of 1 Dywizja Pancerna.
      - Rarity: Common (Bronze)
   Name: Dragoni
   Desc: 4-man Tommy squad. Has Zeal ability (1.15 acc., 1.05 dmg. per man lost), leader has STEN SMG. May summon an M3A1 Command Car. For CW only.
   Icon: Sheet 91, no. 18

   Home Guard (Light Inf.)
      - 5-man Tommy squad armed w. Pattern 1914 Enfield rifles.
         - Enfields are standard Lee-Enfields w. 0.75 acc. and +10 m range (base 35 m) but a 10 m minimum range.
      - Walk in neutral/enemy territory.
      - May purchase a Blacker Bombard (PIAT w. 2x dmg.) or 2x semi-auto BAR (default M1 rifle w. 0.33 cooldown).
         - These weapons have the same bonuses and penalties as the the Guards' default rifles.
      - 240 MP, 5 pop
      - Limit 4/company
      - 4 XP/model loss
      - Icon: British inverted chevron over "VDF".
      - Rarity: Uncommon (Silver)
   Name: Home Guard
   Desc: 5-man Tommy squad armed w. P14 rifles; 0.75 acc., +10 m range (base 35 m) but w. 10 m minimum range. Walk in enemy territory. For CW only.
   Icon: Sheet 89, no. 23

   Infantry Section; Desert Rats (Inf.)
      - 5-man Tommy squad w. L range bracket removed and L range DPS at S range.
         - Extends to the squads' Enfields and the 2x BREN package they can purchase.
      - 260 MP, 5 pop
      - Limit 3/company
      - 4 XP/model loss
      - Icon: British inverted chevron over divisional insignia of 7th Armoured Division "Desert Rats".
      - Rarity: Rare (Gold)
   Name: Desert Rats
   Desc: 5-man Tommy squad. L range bracket removed and L range DPS at S range. Bonus extends to upgradeable BRENs. For CW only.
   Icon: Sheet 91, no. 78
« Last Edit: May 27, 2019, 02:29:06 pm by TheVolskinator » Logged
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« Reply #4 on: February 24, 2019, 07:07:22 pm »

   Land Mattress (Rocket Arty.)
      - Nebelwerfer armed w. Calliope rockets; fires at a high angle like mortars or the vCoH Nebel.
         - Fires a 15-rocket barrage w. Nebel range. 120 s recharge.
      - 500 MP, 175 FU, 8 pop
      - Limit 2/company
      - 8 XP/model loss (launcher only)
      - Icon: Nebelwefer icon.
      - Rarity: Rare (Gold)
   Name: Land Mattress
   Desc: Nebel firing Callie rockets. Fires 15 rockets at a high angle (like mortars or vCoH nebels). 120 s barrage recharge. For CW only.
   Icon: Sheet 91, no. 84

   Lord Lovat (Hero Officer)
      - 2-man LT squad armed w. 1x M2 Carbine and 1x Lee-Enfield.
      - Has passive vCoH LT aura: 1.15 acc./dmg.
      - Gains enhanced aura at Vet2: 1.15 acc. (stacks w. default bonus), 0.85 cooldown, 0.9 reload.
      - 375 MP, 90 MU, 6 pop
      - Limit 1/company
      - 6 XP/model loss
      - Icon: British Brigadier icon.
      - Rarity: Legendary (Platinum)
   Name: Lord Lovat
   Desc: 2-man LT squad. Leader armed w. M2 Carbine. Has vCoH LT aura (1.15 acc./dmg. to owned inf. within 30 m). Gains enhanced aura at Vet2. For CW only.
   Icon: Sheet 91, no. 72

   Matilda Scorpion II (Hvy. Tank/Anti-Mine)
      - 600 HP, Churchill armor.
      - Armed w. clone of the non-upgun Tet's gun.
      - May purchase a main gun that fires smoke shells (deals no dmg.)
      - Otherwise identical to Churchill IV.
      - Comes w. free Crab flail by default.
      - 300 MP, 140 FU, 7 pop
      - Limit 4/company
      - 10 XP/model loss
      - Icon: Matilda II icon (lifted from Europe at War).
      - Rarity: Uncommon (Silver)
   Name: Matilda Scorpion II
   Desc: Churchill w. 600 HP (base 700) and Tet 2-pdr. Free mine flail and on/off toggle. Main gun can be upgraded to fire smoke. For CW only.
   Icon: Sheet 89, no. 6

   Pz. Kpfw "Panther" Ausf. G "Cuckoo"; Guards (Med. Tank)
      - Panther w. Pershing armor and a passive 0.9 rec. pen. modifier.
      - Main gun +1 s reload (base 7 s), no acc. penalty vs. L/G/H/T cover.
      - 600 MP, 450 FU, 14 pop
      - Limit 1/company
      - 32 XP/model loss
      - Icon: Unchanged from the default Panther UI.
      - Rarity: Legendary (Platinum)
   Name: Cuckoo
   Desc: Panther w. Pershing armor and passive 0.9 rec. pen. mod. +1 s reload (base 7 s), full acc. vs. L/H/G/T cover. For CW only.
   Icon: Sheet 89, no. 16

   Sexton (SP Med. Arty.)
      - Priest armed w. default 25-pdr weapon. Fires barrage identical to the 25-pdr (incl. dismal range).
      - 450 MP, 200 FU, 7 pop
      - Limit 4/company
      - 20 XP/model loss
      - Icon: Priest icon.
      - Rarity: Uncommon (Silver)
   Name: Sexton
   Desc: Priest armed w. default 25-pdr weapon. Fires barrage identical to the 25-pdr (incl. dismal range). For CW only.
   Icon: Sheet 93, no. 14

   Sherman IC; Pancerna (TD)
      - Sherman III/M4A1 clone armed w. FF 17-pdr. Passive 0.9 acc., 1.1 rec. pen. modifiers.
      - Has Sherman III/M4A1 vet tables, incl. Defensive Smoke at Vet1, and related recharge buffs.
      - -25% lower MP, FU, and pop price vs. default FF.
      - 395 MP, 260 FU, 8 pop
      - Limit 1/company
      - 28 XP/model loss
      - Icon: Default FF icon over divisional insignia of 1 Dywizja Pancerna.
      - Rarity: Uncommon (Silver)
   Name: Sherman IC
   Desc: Sherman III armed w. FF 17-pdr. Passive 0.9 acc., 1.1 rec. pen. mods. 25% lower MP, FU, and pop costs vs. FF. For CW only.
   Icon: Sheet 89, no. 22

   Sherman V; Tulip (Med. Tank/Rocket Arty.)
      - Sherman III w. 2x Walking Stuka rockets.
      - Has a 2-rocket barrage identical to the Walking Stuka; 92 s recharge.
      - 350 MP, 250 FU, 12 pop
      - Limit 4/company
      - 20 XP/model loss
      - Icon: Default Sherman icon.
      - Rarity: Rare (Gold)
   Name: Tulip Sherman
   Desc: Sherman III w. 2x Walking Stuka rockets. Has a 2-rocket barrage identical to the Walking Stuka; 92 s recharge. For CW only.
   Icon: Sheet 89, no. 18

   Sherman VC; Harris (Ace TD)
      - FF w. +0.09 acc. vs. inf. (base 0.01), -0.5 s reload (base 5.5 s), and access to LATHT Focus Fire for 40 MU.
      - 600 MP, 350 FU, 10 pop
      - Limit 1/company
      - 20 XP/model loss
      - Icon: Star over FF icon.
      - Rarity: Legendary (Platinum)
   Name: Firefly Ace
   Desc: FF w. +0.09 acc. vs. inf. (base 0.01), -0.5 s reload (base 5.5 s), and access to LATHT Focus Fire for 40 MU. For CW only.
   Icon: Sheet 91, no. 66

   SP 17-pounder, Valentine Mk. I, "Archer" (TD)
      - 400 HP, Sherman armor.
      - Terrible 3.75 m/s speed (identical to Churchills).
      - Armed w. clone of the 17-pounder ATG (massive pen. upgrade vs. Marder III gun).
      - Has a lockdown ability identical to that of the Marder III.
      - 350 MP, 150 FU, 6 pop
      - Limit 4/company
      - 20 XP/model loss
      - Icon: Archer icon (lifted from Europe at War).
      - Rarity: Rare (Gold)
   Name: Archer
   Desc: Churchill w. -300 HP (base 700), Sherman armor, and a 17-pdr ATG gun w. fixed traverse arc. Has Marder III lockdown ability. For CW only.
   Icon: Sheet 93, no. 4

   Stuart I (AI LV)
      - Staghound w. Tet 2-pdr and +50 HP (base 350 HP).
      - 325 MP, 160 FU, 7 pop
      - Limit 5/company
      - 14 XP/model loss
      - Icon: Stuart icon.
      - Rarity: Common (Bronze)
   Name: Stuart I
   Desc: Staghound w. Tet 2-pdr and +50 HP (base 350 HP). 7 pop. For CW only.
   Icon: Sheet 93, no. 22

« Last Edit: May 27, 2019, 02:29:43 pm by TheVolskinator » Logged
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« Reply #5 on: February 24, 2019, 07:08:58 pm »

American and Commonwealth
   H39 "Hotchkiss Upgun"; FFI (AT LV)
      - Hotchkiss up-gun w. -2 m/s speed (base 6 m/s) and +150 HP (base 350 HP).
      - Retains the up-gunned Hotch's surprising ATG-killing effectiveness.
      - 200 MP, 100 FU, 8 pop
      - Limit 4/company
      - 14 XP/model loss
      - Icon: Hotchkiss icon superimposed over the Free French flag.
      - Rarity: Uncommon (Silver)
   Name: FFI Hotchkiss
   Desc: Hotchkiss up-gun w. -2 m/s speed (base 6 m/s) and +150 HP (base 350 HP). Excellent ATG-killing performance. For US and CW.
   Icon: Sheet 91, no. 65

   M1/QF 40 mm Bofors (Emplcd. Anti-LV)
      - Bofors w. improved pen. vs. Hetzer, Jagdpanther, Panther, and Tiger armors, and 10x pen. vs. all rear armors.
         - Specifically: 0.08 Hetzer and JP, 0.09 Panther, and 0.11 Tiger.
      - Pen. at L range doubled (base 0.38).
      - 300 MP, 80 MU, 6 pop
      - Limit 4/company
      - 16 XP/model loss
      - Icon: vCoH Bofors icon.
      - Rarity: Rare (Gold)
   Name: Bofors
   Desc: Bofors w. improved pen. vs. Hetzer, JP, Panther, and Tiger armors, and 10x pen. vs. all rear armors. Doubled L range pen. For US and CW.
   Icon: Sheet 91, no. 76

   M24 Chaffee (GP LV)
      - M18 Hellcat w. modified 75 mm Sherman gun.
         - Lacks a stabilizer; garbage 0.5 moving acc. mod.
         - Gun has the base acc. of the non-nerfed M4A3 Sherman.
      - 300 MP, 250 FU, 8 pop
      - Limit 5/company
      - 20 XP/model loss
      - Icon: M24 Chaffee icon.
      - Rarity: Rare (Gold)
   Name: Chaffee
   Desc: Hellcat w. modified non-upgun Sherman gun; sub-standard 0.5 moving acc. For US and CW.
   Icon: Sheet 89, no. 19

   M3A1 "Lee" (Med. Tank)
      - M4A1/Sherman III w. 25% worse accel., decel., and hull rotation.
      - Armed w. an M8 37 mm gun and M4A3 75 mm in the hull.
      - All 4(!) of its MGs have Jeep MG stats.
      - 400 MP, 240 FU, 10 pop
      - Limit 5/company
      - 20 XP/model loss
      - Icon: M4 Sherman icon.
      - Rarity: Rare (Gold)
   Name: M3 Lee
   Desc: M4A1/Sherman III w. 25% worse accel., decel., and hull rotation. Armed w. M8 gun and M4A3 gun. Has 4x Jeep MGs. For US and CW.
   Icon: Sheet 93, no. 26

   M3 "Satan" (Asslt. LV)
      - M8 Greyhound armed w. Sherman Croc flamer.
      - Retains vehicle crits (engine damage from mortars).
      - 250 MP, 150 FU, 7 pop
      - Limit 5/company
      - 10 XP/model loss
      - Icon: Stuart w. small flame icon.
      - Rarity: Rare (Gold)
   Name: M3 Satan
   Desc: Greyhound armed w. Sherman Croc flamer. Retains vehicle crits (engine dmg. from mortars). For US and CW.
   Icon: Sheet 91, no. 37

   M4 "Crocodile"; '45 (Asslt. Tank)
      - M4A1/Sherman III w. hull MG replaced by Churchill Croc flamer.
      - 350 MP, 300 FU, 11 pop
      - Limit 2/company
      - 20 XP/model loss
      - Icon: Sherman Croc icon w. additional flame icon.
      - Rarity: Rare (Gold)
   Name: M4 Croc'; '45
   Desc: M4A1/Sherman III w. hull MG replaced by Churchill Croc flamer. For US and CW.
   Icon: Sheet 89, no. 4

   M4A1 DD (Med. Tank/Cmmnd. Tank)
      - Based upon the non-upgun Sherman (specifically the US Inf visual model).
      - Has M10 armor and an innate 0.75 rec. pen. modifier.
      - Comes w. extendable canvas skirt (disables weapons but grants full movement speed in water while active).
      - Has a free top .50 cal by default.
      - Has the CCTs command aura (values do not stack w. default CCT).
         - Gains the CCT's Vet2 aura at Vet2.
         - Is effected by its own aura.
      - No option to purchase the commander, crab flail, or bulldozer.
      - 425 MP, 250 FU, 9 pop
      - Limit 5/company
      - 20 XP/model loss
      - Rarity: Rare (Gold)
   Name: M4A1 DD
   Desc: Med. tank w. M10 armor, 0.75 rec. pen. modifier, CCT aura, canvas skirt toggle (no speed penalty in water), and free .50 cal. For US and CW.
   Icon: Sheet 91, no. 53

   M5A1; E7-7 "Super Satan" (Asslt. Tank)
      - Stuart VI armed w. Sherman Croc flamer.
      - 250 MP, 150 FU, 7 pop
      - Limit 5/company
      - 14 XP/model loss
      - Icon: Stuart icon w. flame icon.
      - Rarity: Rare (Gold)
   Name: Super Satan
   Desc: Stuart armed w. Sherman Croc flamer. For US and CW.
   Icon: Sheet 91, no. 37

   M7B1 Priest; CS (Hvy. SPG)
      - Priest w. StuH gun.
      - Free US HT .50 cal.
      - Unlimited uses of Bren Self Repair.
      - 380 MP, 160 FU, 8 pop
      - Limit 4/company
      - 14 XP/model loss
      - Icon: Priest icon.
      - Rarity: Uncommon (Silver)
   Name: Priest CS
   Desc: Priest armed w. StuH gun. Gets a free US HT .50 cal and unlimited uses of Bren Self Repair. For US and CW.
   Icon: Sheet 93, no. 14

   ML 3-inch/M1 (Mortar)
      - WM mortar clone.
      - 350 MP, 65 MU, 4 pop
      - Limit 4/company
      - 2 XP/model loss
      - Icon: Mortar icon.
      - Rarity: Common (Bronze)
   Name: ML 3-inch/M1
   Desc: WM mortar clone. For US and CW.
   Icon: Sheet 91, no. 34
« Last Edit: May 27, 2019, 02:30:09 pm by TheVolskinator » Logged
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« Reply #6 on: March 31, 2019, 08:57:29 pm »

Wehrmacht
   Aufklarer (Scout Inf.)
      - 3-man Gren squad w. Volk MP40s and +10 m sight (base 35 m sight).
      - Has FSJ camo (incl. ambush bonus).
      - May purchase Mark Target for 40 MU.
      - 240 MP, 4 pop
      - Limit 9/company
      - 3 XP/model loss
      - Icon: Eye icon identical to I&R.
      - Rarity: Uncommon (Silver)
   Name: Aufklarer
   Desc: 3-man Gren squad w. Volk MP40s and +10 m sight. Has FSJ camo (incl. ambush bonus). Able to buy Mark Target. For WM only.
   Icon: Sheet 91, no. 90
   
   Feldgendarmerie (Quasi-officer)
      - 4-man Pio squad armed w. Volk MP40s and Heroic armor.
      - May target one owned infantry squad: if the squad is retreating, it is prevented from de-spawning, allowing it to be brought back into combat. 120 s recharge.
      - May construct PE Roadblocks at twice the normal rate of Roadblock construction.
      - 250 MP, 50 MU, 4 pop
      - Limit 4/company
      - 2 XP/model loss
      - Icon: Feldgendarmerie gorget.
      - Rarity: Rare (Gold)
   Name: Feldgendarmerie
   Desc: 4-man Pio squad w. Volk MP40s and Heroic armor. May target retreating owned inf. squad; prevents de-spawn. Builds Roadblocks. For WM only.
   Icon: Sheet 91, no. 84

   Flakpanzer "Kugelblitz" (AI/AA LV)
      - Ostwind w. 0.33 dmg. (base 40), 6x RoF (base 60 RPM), and -50% splash AoE (base 2 m max AoE).
      - 375 MP, 200 FU, 10 pop
      - Limit 4/company
      - 20 XP/model loss
      - Icon: Kugelblitz icon
      - Rarity: Uncommon (Silver)
   Name: Kugelblitz
   Desc: Ostwind w. 0.33 dmg. (base 40), 6x RoF (base 60 RPM), and -50% splash AoE (base 2 m max AoE). For WM only.
   Icon: Sheet 91, no. 76

   Flakpanzer IV Mobelwagen (GP/AA LV)
      - Ostwind w. 0.5 dmg. (base 40 dmg.), 4x RoF (base 60 RPM), and -135 */s turret traverse (base 150 */s).
      - Must lock down in order to fire; renders vehicle immobile but provides 1.3 sight.
      - 400 MP, 225 FU MP, 10 pop
      - Limit 4/company
      - 20 XP/model loss
      - Icon: Ostwind icon.
      - Rarity: Rare (Gold)
   Name: Mobelwagen
   Desc: Ostwind w. 0.5 dmg. (base 40 dmg.), 4x RoF (base 60 RPM), and -135 */s turret traverse (base 150 */s). Must lock down to fire. For WM only.
   Icon: Sheet 91, no. 76

   Grenadiere; Blaue (Hvy. Inf.)
      - 5-man KCH w. Volk K98ks and no Heroic crits.
      - No ability to retreat (may manually retreat w. Y-key toggle).
      - Range of powerful upgrades; 2x Fm W 41, 2x le M.G.34, 2x Pz.B.39.
      - 300 MP, 5 pop
      - Limit 3/company
      - 4 XP/model loss
      - Icon: Blaue Division icon
      - Rarity: Rare (Gold)
   Name: Blaue Grenadiere
   Desc: 5-man KCH w. Volk K98ks and no Heroic crits. No ability to retreat (may manually retreat w. Y-key toggle). Range of powerful upgrades. For WM only.
   Icon: Sheet 91, no. 39

   Knight's Cross Holders w. Oakleaves (Asslt. Inf.)
      - 4-man KCH squad.
      - 380 MP, 140 MU, 6 pop
      - Limit 3/company
      - 8 XP/model loss
      - Icon: KCH icon w. Oakleaves
      - Rarity: Rare (Gold)
   Name: 4-man KCH
   Desc: 4-man KCH squad. For WM only.
   Icon: Sheet 91, no. 79

   Kriegsmarine Infanterie (Light Inf.)
      - 8-man Luftwaffe Inf. squad w. Gren K98ks and 1x Pio M.P.40.
      - Able to purchase 2x le M.G. 42 or 8x M.P.40.
      - Leader gains EiR CW LT aura at Vet2.
      - 250 MP, 8 pop
      - Limit 18/company
      - 2 XP/model loss
      - Icon: Mini anchor icon over "K.M.I."
      - Rarity: Uncommon (Silver)
   Name: K.M. Infanterie
   Desc: 8-man Luftwaffe Inf. squad w. Gren K98ks and 1x Pio M.P.40. Leader gains EiR CW LT aura at Vet2. For WM only.
   Icon: Sheet 91, no. 97

   Osttruppen (Light Inf.)
      - 5-man Volks squad that walks in neutral/enemy territory.
      - 125 MP, 5 pop
      - Limit 18/company
      - 2 XP/model loss
      - Icon: Osttruppen icon from EaW mod.
      - Rarity: Common (Bronze)
   Name: Osttruppen
   Desc: 5-man Volks squad that walks in neutral/enemy territory. For WM only.
   Icon: Sheet 91, no. 46

   Pz. Befw IV Ausf. H "Radio Panzer" (Med. Tank/Cmmnd. Tank)
      - P4H w. CCT command aura and skirts passively equipped.
      - 450 MP, 280 FU, 12 pop
      - Limit 2/company
      - 20 XP/model loss
      - Icon: Radio over P4 icon.
      - Rarity: Rare (Gold)
   Name: Radio Panzer
   Desc: P4J w. CCT command aura and skirts passively equipped. For WM only.
   Icon: Sheet 91, no. 81

   Pz. Kpfw I "P1" (Supprssn. LV)
      - PE SC w. 2x RoF (base 900 RPM) and 0.5 base supp.
      - 220 MP, 60 FU, 5 pop
      - Limit 4/company
      - 6 XP/model loss
      - Icon: Pz I icon.
      - Rarity: Uncommon (Silver)
   Name: Panzer I
   Desc: PE SC w. 2x RoF (base 900 RPM) and 0.5 base supp. For WM only.
   Icon: Sheet 89, no. 11
« Last Edit: May 27, 2019, 02:30:43 pm by TheVolskinator » Logged
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« Reply #7 on: March 31, 2019, 08:57:52 pm »

   Pz. Kpfw VI Ausf. B "Henschel KT"; Knispel (Ace Sprhvy. Tank)
      - KT w. 0.7 rec. pen. (standard KT has 0.8 rec. pen.) and +2.5 m range (base 45 m range).
      - Co-ax and hull MGs have bike M.G. 42 stats.
      - 1350 MP, 900 FU, 18 pop
      - Limit 1/company
      - 68 XP/model loss
      - Icon: Star over KT icon.
      - Rarity: Legendary (Platinum)
   Name: Henschel KT
   Desc: KT w. 0.7 rec. pen. (standard KT has 0.8 rec. pen.) and +2.5 m range (base 45 m). Co-ax/hull MGs have bike M.G. 42 stats. For WM only.
   Icon: Sheet 91, no. 8

   Pz. Kpfw VI Ausf. E "Tiger Ace"; Wittmann (Ace Hvy. Tank)
      - Tiger that auto-cloaks in L/H cover (1.25 acc./dmg., 2x pen. from camo) after an 8 s delay.
      - Has 3x uses of Blitzkrieg (only affects the Tiger).
      - 675 MP, 600 FU, 16 pop
      - Limit 1/company
      - 68 XP/model loss
      - Icon: Star over Tiger icon.
      - Rarity: Legendary (Platinum)
   Name: Tiger Ace
   Desc: Tiger that auto-cloaks in L/H cover (1.25 acc./dmg., 2x pen. from camo) after 8 s delay. Has 3x Blitzkrieg uses (only affects Tiger). For WM only.
   Icon: Sheet 93, no. 27

   sdKfz 186 Jagdtiger (Sprhvy. TD)
      - KT w. +25% dmg. (base 165 dmg.), -50% HP (base 2,000 HP), +10 m range (base 45 m), and +25% reload (base 4.5-5.5 s reload).
      - 1250 MP, 700 FU, 16 pop
      - Limit 2/company
      - 68 XP/model loss
      - Icon: JT icon.
      - Rarity: Legendary (Platinum)
   Name: Jagdtiger
   Desc: KT w. +25% dmg. (base 165 dmg.), -50% HP (base 2,000 HP), +10 m range (base 45 m), and +25% reload (base 4.5-5.5 s reload). For WM only.
   Icon: Sheet 93, no. 26

   sdKfz 251/1 "WMIHT" (Transpt.)
      - 251 HT w. open top; infantry may fire out of it similar to the PE IHT.
      - 230 MP, 25 FU, 3 pop
      - Limit 6/company
      - 8 XP/model loss
      - Icon: 251 HT icon.
      - Rarity: Rare (Gold)
   Name: WM IHT
   Desc: 251 HT w. open top; infantry may fire out of it similar to the PE IHT. For WM only.
   Icon: Sheet 91, no. 54

   sdKfz 251/21 "Drilling" (AI/AA HT)
      - 251 HT w. modified 2 cm Puma gun.
         - 0.33 dmg. (base 30-25 max-min dmg.), 3x RoF (base 180 RPM), has Quad supp. values.
      - No garrison.
      - 350 MP, 80 FU, 5 pop
      - Limit 4/company
      - 8 XP/model loss
      - Icon: Modified 251 HT icon.
      - Rarity: Rare (Gold)
   Name: Drilling
   Desc: 251 HT w. modified 2 cm Puma gun; 0.33 dmg. (base 30-25 max-min dmg.), 3x RoF (base 180 RPM), has Quad supp. values. No garrison. For WM only.
   Icon: Sheet 91, no. 54

   Sissiosasto (Light/Scout Inf.)
      - 5-man Volk squad w. Gren K98k clones.
      - Passive +10 m sight bonus, free PE Sprint ability.
      - Able to purchase 2x KP/-31 (717(r) clone w. +0.1 acc. at L range) or 2x DP obr. 1927 (BREN w. 0.9 acc., 2x burst duration, and BAR supp.)
      - 240 MP, 5 pop
      - Limit 3/company
      - 2 XP/model loss
      - Icon: Finnish Sgt. icon.
      - Rarity: Uncommon (Silver)
   Name: Sissiosasto
   Desc: 5-man Volk squad w. Gren K98k clones. Passive +10 m sight bonus, free PE Sprint ability. For WM only.
   Icon: Sheet 91, no. 15

   Stu. Gesch IV "Ersatz StuG" (SPG)
      - StuG w. +100 HP (base 400 HP) and modified StuG gun.
         - +0.35 acc. vs. inf. (base 0.4).
      - May purchase shurzen (20 FU) and a top MG (50 MU).
      - Has Hetzer camo (incl. ambush bonus).
      - 325 MP, 190 FU, 8 pop
      - Limit 4/company
      - 20 XP/model loss
      - Icon: StuG icon.
      - Rarity: Rare (Gold)
   Name: StuG IV
   Desc: StuG III w. +100 HP (base 400 HP); gun has +0.35 acc. vs. inf. (base 0.4). Has Hetzer camo (incl. ambush bonus). For WM only.
   Icon: Sheet 91, no. 2

   Stu. Pz. IV "Brummbar" (Hvy. SPG)
      - StuH w. Panther armor; may purchase Schurzen for 20 FU.
      - 400 MP, 200 FU, 8 pop
      - Limit 4/company
      - 20 XP/model loss
      - Icon: Sturmpanzer IV icon.
      - Rarity: Uncommon (Silver)
   Name: Sturmpanzer IV
   Desc: StuH w. Panther armor; may purchase Schurzen for 20 FU. For WM only.
   Icon: Sheet 91, no. 35

   Sturmpioniere (Asslt. Inf.)
      - 4-man Pionier squad w. Gren K98ks. Has Storm camo by default.
      - May purchase 1x Bundle nade and 4x M.P.40s.
      - 270 MP, 5 pop
      - Limit 3/company
      - 5 XP/model loss
      - Icon: vCoH Pio wrench icon.
      - Rarity: Rare (Gold)
   Name: StuG IV
   Desc: 4-man Pionier squad w. Gren K98ks. Has Storm camo by default. May purchase 1x Bundle nade and 4x M.P.40s. For WM only.
   Icon: Sheet 93, no. 3

   Volksgrenadiere; 1945 (Light Inf.)
      - 4-man Volk squad w. StG 44s and Soldier armor.
      - Able to fire a Faustpatrone Volley.
      - 180 MP, 110 MU, 5 pop
      - Limit 6/company
      - 2 XP/model loss
      - Icon: Volksgrenadier icon over "'45".
      - Rarity: Common (Bronze)
   Name: Volks; 1945
   Desc: 4-man Volk squad w. StG 44s and Soldier armor. Able to fire a Faustpatrone. For WM only.
   Icon: Sheet 91, no. 2

« Last Edit: May 27, 2019, 02:31:04 pm by TheVolskinator » Logged
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« Reply #8 on: March 31, 2019, 09:01:27 pm »

Panzer Elite
   15 cm s F.H 13/1 (Sf.) auf Geschutzwagen Lorraine Schlepper(f) "Hotchitzer" (SP Hvy. Arty.)
      - Hotchkiss w. modified Hummel 15 cm howitzer; -125 m range (base 250 m).
      - Barrage fires 2 shells; 150 s recharge.
      - 400 MP, 200 FU, 8 pop
      - Limit 4/company
      - 14 XP/model loss
      - Icon: Custom Lorraine Schlepper icon.
      - Rarity: Rare (Gold)
   Name: Hotchitzer
   Desc: Hotchkiss w. modified Hummel 15 cm howitzer; -125 m range (base 250 m). Barrage fires 2 shells; 150 s recharge. For PE only.
   Icon: Sheet 93, no. 14

   7,5 cm Flak M36(f) (Emplcd. AI/AA)
      - Emplaced non-upgun Hotch gun w. 100 m range; faster elevation, traverse, and RoF make it better vs. aircraft than 88s.
      - Very good AI performance; at least some effect vs. lighter vehicles like M8s.
      - 400 MP, 165 FU, 6 pop
      - Limit 4/company
      - 6 XP/model loss
      - Icon: Flak 88 icon over "7,5 cm".
      - Rarity: Rare (Gold)
   Name: Hotch 88
   Desc: Emplaced non-upgun Hotch gun w. 100 m range; faster elevation, traverse, and RoF make it better vs. aircraft than 88s. Very good AI performance. For PE only.
   Icon: Sheet 91, no. 44

   Elite Grenadiere (Elite Inf.)
      - 4-man Gren squad w. Elite armor and G.43s.
      - May purchase 4x le M.G.26(t) and 2x Faust uses.
      - 280 MP, 5 pop
      - Limit 6/company
      - 4 XP/model loss
      - Icon: Custom double-chevron icon.
      - Rarity: Uncommon (Silver)
   Name: Elitegren
   Desc: 4-man Gren squad w. Elite armor and G.43s. May purchase 4x le M.G.26(t) and 2x Faust uses. For PE only.
   Icon: Sheet 91, no. 80

   Flakpanzer 38(t) (AI/AA LV)
      - Marder III w. modified 2 cm Puma gun.
         - 0.76 dmg. (base 30-25) and 1.5x RoF (base 180 RPM).
      - 250 MP, 80 FU, 6 pop
      - Limit 4/company
      - 20 XP/model loss
      - Icon: Slightly modified Marder III icon.
      - Rarity: Common (Bronze)
   Name: Flakpanzer 38(t)
   Desc: Marder III w. modified 2 cm Puma gun; 0.76 dmg. (base 30-25) and 1.5x RoF (base 180 RPM). For PE only.
   Icon: Sheet 91, no. 33

   Flammpanzer 38(t) "Flammenhetzer" (Asslt. Tank)
      - Hetzer w. Churchill Croc flamethrower.
      - 400 MP, 200 FU, 10 pop
      - Limit 4/company
      - 20 XP/model loss
      - Icon: Hetzer icon w. backpack flamethrower icon.
      - Rarity: Rare (Gold)
   Name: Flammenhetzer
   Desc: Hetzer w. Churchill Croc flamethrower. For PE only.
   Icon: Sheet 91, no. 46

   Luftwaffe Offizier (Officer)
      - 4-man WM Officer w. 1x Luger and 3x G.43.
      - May purchase the ability to call in Me 262 strafes (4x full auto CW riflenades); 100 MU, 600 s recharge.
      - May purchase the ability to call in a squad of FSJ via Drache helicopter (150 MP). 600 s recharge.
      - May purchase Heroic Charge for 50 MU.
      - 295 MP, 4 pop
      - Limit 1/company
      - 10 XP/model loss
      - Icon: Luftwaffe LT shoulder insignia.
      - Rarity: Legendary (Platinum)
   Name: LW Offizier
   Desc: 4-man WM Officer w. 1x Luger and 3x G.43. Able to purchase and use multuple off-map abilities. For PE only.
   Icon: Sheet 91, no. 9

   Panzer 38(t) (GP LV)
      - Non-upgun Hotch w. P4 armor, 0.75 accel./decel., 1.5 speed (base 6 m/s), and -12 */s hull rotation (base 50 */s).
      - 300 MP, 180 FU, 8 pop
      - Limit 5/company
      - 14 XP/model loss
      - Icon: Custom Pz 38(t) icon.
      - Rarity: Uncommon (Silver)
   Name: Panzer 38(t)
   Desc: Non-upgun Hotch w. P4 armor, 0.75 accel./decel., 1.5 speed (base 6 m/s), and -12 */s hull rotation (base 50 */s). For PE only.
   Icon: Sheet 89, no. 19

   Panzergrenadiere; Gotz von Berlichingen (Mech. Inf.)
      - 5-man PGren squad w. modified Gren K98ks (+0.2 dmg. vs. Infantry armor, -0.2 dmg. mod. vs. Airborne, Elite, and Soldier armor).
      - Able to purchase 2x le M.G.34, 5x M.P.40, and vCoH PG Rudimentary Repair ability (the latter for 80 MU).
      - 250 MP, 5 pop
      - Limit 9/company
      - 2 XP/model loss
      - Icon: Mini PGren icon above 17. SS-Pz.Gren.Div insignia.
      - Rarity: Rare (Gold)
   Name: GoB Panzergrenadiere
   Desc: 5-man PGren squad w. modified Gren K98ks (+0.2 dmg. vs. Infantry armor, -0.2 dmg. mod. vs. Airborne, Elite, and Soldier armor). For PE only.
   Icon: Sheet 89, no. 9

   Panzer IV/70(A) (SPG)
      - Hetzer w. modified Panther gun (-1 s reload; base 7 s) and -1 m/s speed (base 6.2 m/s).
      - 425 MP, 250 FU, 10 pop
      - Limit 4/company
      - 10 XP/model loss
      - Icon: Modified WM JP4 icon.
      - Rarity: Rare (Gold)
   Name: Panzer IV/70(A)
   Desc: Hetzer w. modified Panther gun (-1 s reload; base 7 s) and -1 m/s speed (base 6.2 m/s). For PE only.
   Icon: Sheet 91, no. 21

   Panzerjager Tiger(P) "Elefant" (Hvy. TD)
      - Tiger w. modified KT gun (+10 m range; base 45 m), -600 HP (base 1,200 HP), and a passive 0.85 rec. pen. mod.
      - 550 MP, 400 FU, 13 pop
      - Limit 2/company
      - 36 XP/model loss
      - Icon: Elefant icon.
      - Rarity: Legendary (Platinum)
   Name: Elefant
   Desc: Tiger w. modified KT gun (+10 m range; base 45 m), -600 HP (base 1,200 HP), and a passive 0.85 rec. pen. mod. For PE only.
   Icon: Sheet 89, no. 11
« Last Edit: May 27, 2019, 02:31:44 pm by TheVolskinator » Logged
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« Reply #9 on: March 31, 2019, 09:01:49 pm »

   Pz. Kpfw II "P2" (Supprssn. LV)
      - PE SC w. modified s M.G. 42 (+7 dmg.; base 7 dmg.).
      - 220 MP, 40 FU, 5 pop
      - Limit 4/company
      - 6 XP/model loss
      - Icon: Pz I icon.
      - Rarity: Rare (Gold)
   Name: Panzer I
   Desc: Hotchkiss w. 2 cm PE AC gun. For PE only.
   Icon: Sheet 89, no. 11

   Pz. Kpfw Panther Ausf. A "Ersatz M10" (Med. Tank)
      - Panther w. non-doctrinal Ghost Division ability.
      - No minimap icon.
      - 625 MP, 475 FU, 14 pop
      - Limit 1/company
      - 32 XP/model loss
      - Icon: M10 icon.
      - Rarity: Legendary (Platinum)
   Name: Ersatz M10
   Desc: Panther w. non-doctrinal Ghost Division ability. No minimap icon. For PE only.
   Icon: Sheet 91, no. 1

   Pz. Kpfw Panther Ausf. G (Med. Tank)
      - Panther w. passive +0.1 acc. and 0.85 rec. pen. modifiers.
      - 625 MP, 475 FU, 14 pop
      - Limit 4/company
      - 32 XP/model loss
      - Icon: "G" superimposed over Panther icon.
      - Rarity: Common (Bronze)
   Name: Panther G
   Desc: Panther w. passive +0.1 acc. and 0.85 rec. pen. modifiers. For PE only.
   Icon: Sheet 91, no. 60

   sdKfz 132 Marder II (SPG)
      - Marder w. P4 gun w. +5 m range (base 40 m).
      - 350 MP, 140 FU, 6 pop
      - 20 XP/model loss
      - Icon: Marder III icon.
      - Rarity: Common (Bronze)
   Name: Marder II
   Desc: Marder w. P4 gun w. +5 m range (base 40 m). For PE only.
   Icon: Sheet 91, no. 85

   sdKfz 164 Nashorn (Hvy. TD)
      - Hummel w. 8,8 cm Flak 88.
      - Must deploy via toggle ability in order to fire; 15 s delay before being able to fire/move.
      - 450 MP, 220 FU, 10 pop
      - Limit 4/company
      - 24 XP/model loss
      - Icon: Hummel icon w. depressed gun barrel.
      - Rarity: Legendary (Platinum)
   Name: Nashorn
   Desc: Hummel w. 8,8 cm Flak 88. Must deploy via toggle ability in order to fire; 15 s delay before being able to fire/move. For PE only.
   Icon: Sheet 89, no. 12

   sdKfz 4/1 "Panzerwerfer" (SP Rocket Arty.)
      - IHT w. 10-shot Nebelwerfer weapon. Free s M.G. 42.
      - 380 MP, 50 MU, 180 FU, 8 pop
      - Limit 4/company
      - 6 XP/model loss
      - Icon: Panzerwefer icon.
      - Rarity: Rare (Gold)
   Name: Panzerwefer
   Desc: IHT w. 10-shot Nebelwerfer weapon. Free s M.G. 42. For PE only.
   Icon: Sheet 91, no. 20

   sdKfz 7/1 "7/11" (AA/AI HT)
      - sdKfz 251 HT armed w. a Wirblewind gun.
      - Has phase armor, limiting the effect of non-medium tank vehicles.
      - Extremely effective supp. tool; lends limited offensive punch to inf. pushes.
      - 280 MP, 90 FU, 6 pop
      - Limit 4/company
      - 8 XP/model loss
      - Icon: Custom 7/1 icon.
      - Rarity: Common (Bronze)
   Name: 7/11 HT
   Desc: sdKfz 251 HT armed w. a Wirblewind gun. Has phase armor. Effective supp. platform. For PE only.
   Icon: Sheet 89, no. 13

   Stu. Gesch IV "StuG IV" (SPG)
      - StuG w. +100 HP (base 400 HP) and modified StuG gun.
         - +0.35 acc. vs. inf. (base 0.4).
      - May purchase shurzen (20 FU) and a top MG (50 MU).
      - May garrison up to 4 men or one squad.
      - 325 MP, 190 FU, 8 pop
      - Limit 4/company
      - 20 XP/model loss
      - Icon: "IV" superimposed over StuG icon.
      - Rarity: Rare (Gold)
   Name: StuG IV
   Desc: StuG III w. +100 HP (base 400 HP); gun has +0.35 acc. vs. inf. (base 0.4). May garrison up to 4 men or one squad. For PE only.
   Icon: Sheet 91, no. 36

   St.M.W 606/4 mit 38 cm R.W. 61 "Sturmtiger" (Sprhvy. SPG)
      - Bergetiger w. modified V1 rocket (half normal dmg.); 180 s recharge.
         - 47.5 m range.
      - Extended 5 s aim time.
      - Rocket fire cannot be interrupted.
      - 500 MP, 300 FU, 10 pop
      - Limit 1/company
      -  XP/model loss
      - Icon: Triple question marks.
      - Rarity: Legendary (Platinum)
   Name: Sturmtiger
   Desc: Bergetiger w. modified V1 rocket (half normal dmg.); 180 s recharge. Extended 10 s aim time. Rocket fire cannot be interrupted. For PE only.
   Icon: Sheet 91, no. 84

   Zerstorer (AT Inf.)
      - 6-man PG squad w. AB armor.
      - Unlimited uses of Faustpatrone Volley (120 s recharge).
      - 300 MP, 120 MU, 6 pop
      - Limit 4/company
      - 2 XP/model loss
      - Icon: Clenched fist over Sherman icon.
      - Rarity: Uncommon (Silver)
   Name: Zerstorer
   Desc: 6-man PG squad w. AB armor. Has unlimited uses of Faustpatrone Volley (120 s recharge). For PE only.
   Icon: Sheet 91, no. 16

« Last Edit: May 27, 2019, 02:32:20 pm by TheVolskinator » Logged
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« Reply #10 on: March 31, 2019, 09:04:35 pm »

Wehrmacht and Panzer Elite
   Georgische Legionare (HMG)
      - 5-man Volk squad w. PG K98ks, manning a Vickers HMG clone.
      - No frills; may purchase 2x uses of medkits for 20 MU.
      - MG may not be manually de-crewed.
      - 350 MP, 60 MU, 5 pop
      - 2 XP/model loss
      - Icon: Georgian legionary patch w. CoH HMG symbol (in miniature) set to the upper left.
      - Rarity: Common (Bronze)
   Name: Georgische Legionare
   Desc: 5-man HMG team w. 60 HP/man, PG rifles, and a Vickers clone. May purchase 2x medkits. MG cannot be manually de-crewed. For WM and PE.
   Icon: Sheet 91, no. 36

   Paracadutisti; Nembo (Elite Inf.)
      - 6-man FSJ squad.
      - Doesn't paradrop.
      - Has Elite armor instead of Soldier armor.
      - Squad armed w. 6x PG K98ks (Modello 91 visual model).
      - May purchase 2x Modello 30 LMGs (BARs w. +0.2 acc. at all ranges) for 60 MU.
      - 280 MP, 6 pop
      - 4 XP/model loss
      - Icon and portrait: Divisional insignia for 184 Divisione Paracadutisti Nembo with the Italian rank of Caporal Maggiore (Corporal Major) offset to the left. Portrait copied from FSJ.
      - Rarity: Rare (Gold)
   Name: Paracadutisti
   Desc: 6-man FSJ squad w. Elite armor and PG rifles. Does not paradrop. May purchase 6x SMGs, 2x LMGs, or 1x light mortar. For WM and PE.
   Icon: Sheet 91, no. 35
« Last Edit: May 27, 2019, 02:32:39 pm by TheVolskinator » Logged
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