We are very excited to announce our newest member to the EiRR Dev team -
HSK brings both RGD and SCAR coding abilities to the team. In fact, he is an integral part of finding the fix to the latest SEGA/RELIC patch that has rendered our mod inoperable. We are 100% confident our team will find a solution in the near future.
In the meantime, we are working on implementing a system to streamline our ability to fix bugs and expand the mods functions. We will start by creating a new thread in the bug forums to get all the known bugs in one place. From there we will get into a routine of fixing bugs in a timely fashion.
It has become obvious that SEGA has no intention of supporting modifications of COH2 in the foreseeable future. We have halted production of our new mod and are focusing on rebuilding the current mod. We will try to implement a number of functions slated for EiR2 into EiR:R This is a long term stretch goal, so do not expect anything for several months.
These changes may include a new Launcher/use interface, new doctrine system, and new repair/healing system.
The EiR:R dev team is still committed to our community and our mod.Expect some changes over the following months.
The Dev Team