Title: Open development meeting on 'EIR 2' Post by: Unkn0wn on April 28, 2014, 03:22:09 pm The dev team is planning an open development meeting on EIR's future on April 30th at 10 pm GMT. Anyone is welcome to attend and you will have a chance to put forward ideas, thoughts and whatnot. Simply be on the vent server at the designated team.
See you then! Title: Re: Open development meeting on 'EIR 2' Post by: TheIcelandicManiac on April 28, 2014, 03:23:13 pm Why the 30th?
why not on saturday or something? really shitty if you have a job and want to listen. Title: Re: Open development meeting on 'EIR 2' Post by: Unkn0wn on April 28, 2014, 03:26:25 pm Well it's when most people on the development team were available, with the 1st being a holiday in most european countries.
We just wanted to open this development team meeting to the public as well. Title: Re: Open development meeting on 'EIR 2' Post by: shockcoil on April 28, 2014, 03:44:24 pm Make it the 1st. Drunk meeting is best meeting
Title: Re: Open development meeting on 'EIR 2' Post by: TheIcelandicManiac on April 28, 2014, 04:14:18 pm Well it's when most people on the development team were available, with the 1st being a holiday in most european countries. We just wanted to open this development team meeting to the public as well. oh yea, keep forgetting that day, dumbest day ever. Title: Re: Open development meeting on 'EIR 2' Post by: Shabtajus on April 29, 2014, 01:59:17 am Names of devs who gonna be there?
Title: Re: Open development meeting on 'EIR 2' Post by: EIRRMod on April 29, 2014, 02:58:51 am Myself, Unknown and Nikomas Im fairly certain.
I also think we'll get some shows from other people who will be involved, like Salan and Mysthalin - Im not 100% sure. The topics will be what to expect in the overhaul which will be announced before the meeting. Title: Re: Open development meeting on 'EIR 2' Post by: Shabtajus on April 29, 2014, 08:48:22 am killer and gren shoulda be in meeting tbh, epic silence lol
Title: Re: Open development meeting on 'EIR 2' Post by: Hicks58 on April 29, 2014, 09:04:03 am I would quite like to see Killer and Gren have a Ventrilo argument.
Title: Re: Open development meeting on 'EIR 2' Post by: GORKHALI on April 29, 2014, 12:37:49 pm I would love to listen wat u guys have for the future development of EIR 2 , I am better off listening then giving any ideas coz i don't have any so i trust u guys everyone who is involved in the development and I am sure it will be even better , keep up the good work.
Title: Re: Open development meeting on 'EIR 2' Post by: GrayWolf on April 30, 2014, 11:55:23 am Wait, wait, wait.
EiR 2 = Coh 2 Mod or EiR 2 = Coh 1 Mod And btw. I'll be there :P Title: Re: Open development meeting on 'EIR 2' Post by: Unkn0wn on April 30, 2014, 12:12:02 pm Call it eir 2 or a a 'relaunch' of the base mod, whichever. Though if COH 2 ever happens we can just port whatever we work on now.
Title: Re: Open development meeting on 'EIR 2' Post by: Shabtajus on April 30, 2014, 12:36:43 pm can u track who is talking to ya in vent? i mean via IP or other stuff? ::)
Title: Re: Open development meeting on 'EIR 2' Post by: EIRRMod on April 30, 2014, 03:05:07 pm can u track who is talking to ya in vent? i mean via IP or other stuff? ::) Why the hell would I care?If I wanted to hack/track you - Id have done it via the website already - stop over-inflating the value of your existance shab ;p Title: Re: Open development meeting on 'EIR 2' Post by: XIIcorps on April 30, 2014, 03:39:12 pm can u track who is talking to ya in vent? i mean via IP or other stuff? ::) tries to smurf on vent, uses same voice.Sadly ill miss this event, but hopefully there will be some sort of minutes posted about the ideas outlined and discussed. Title: Re: Open development meeting on 'EIR 2' Post by: EIRRMod on April 30, 2014, 04:32:08 pm Mockup of a possible mechanic change for company building/specialisation
http://imgur.com/V52gLb6 Title: Re: Open development meeting on 'EIR 2' Post by: XIIcorps on April 30, 2014, 05:03:37 pm Mockup of a possible mechanic change for company building/specialisation I like, this is very Table top in terms of deployment. http://imgur.com/V52gLb6 Which is what wwe need I think. Would certain docs be more oriented to extra armor or inf slots tho ie Infantry and armor. Terror and blitz respectively. Title: Re: Open development meeting on 'EIR 2' Post by: EIRRMod on April 30, 2014, 05:24:54 pm Would certain docs be more oriented to extra armor or inf slots tho ie Indeedy.Infantry and armor. Terror and blitz respectively. Its a way to make each 'doctrine' feel different, and call them specialisations rather than 'doctrines' Title: Re: Open development meeting on 'EIR 2' Post by: XIIcorps on April 30, 2014, 05:47:00 pm Excellent, I personally feel we made the docs to mirrored in terms of offence/defence strengths and weaknesses.
Granted reward units could be used to help plug these gaps as they are a finite resource but things like faction wide fj sniper were a bad move. Title: Re: Open development meeting on 'EIR 2' Post by: TheIcelandicManiac on May 01, 2014, 02:24:50 pm So the talk, it was interesting to say the least.
I may not be bursting with happiness with the tought about just changing EIR into wargame in the CoH engine but i suppose it would make EIR a better game. well i guess if this would be to fail wed still allways have OMG. Also, can we please make a wiki page? that Gamepedia crap is utter shit, all we need is a host for Media wiki and i can make the rest. Title: Re: Open development meeting on 'EIR 2' Post by: Shabtajus on May 01, 2014, 02:50:53 pm some of us could not get in vent by that time you guys set it up..
can we get details for what is coming and what about you talked yesterday? Title: Re: Open development meeting on 'EIR 2' Post by: TheIcelandicManiac on May 01, 2014, 03:51:37 pm Just buy a game called Wargame, that should explane almost everything to you.
Title: Re: Open development meeting on 'EIR 2' Post by: GrayWolf on May 02, 2014, 02:23:23 am Just buy a game called Wargame, that should explane almost everything to you. lol... any details, because saying wargame is like saying : "We're going to make a big-ass maps + 3-4 hours per match" Title: Re: Open development meeting on 'EIR 2' Post by: Shabtajus on May 02, 2014, 02:43:26 am yea icelandic ur so genius
can some1 give us detail tbh Title: Re: Open development meeting on 'EIR 2' Post by: Bear on May 02, 2014, 02:58:28 am Mockup of a possible mechanic change for company building/specialisation http://imgur.com/V52gLb6 I dont like it. :) By the way, one reasson why I doesnt play OMG is because the EIRR Launcher looks better for me... Title: Re: Open development meeting on 'EIR 2' Post by: Shabtajus on May 02, 2014, 04:22:58 am yea icelandic ur so genius can some1 tell us details tbh Unknownz u belgian, i know u reading this, details!!! Title: Re: Open development meeting on 'EIR 2' Post by: EIRRMod on May 02, 2014, 05:20:54 am lol... any details, because saying wargame is like saying : "We're going to make a big-ass maps + 3-4 hours per match" Yeah, no.The changes are removal of pop to this platoon based system (where spamming is fine, and an actual tactic) to a pts to call in system will be trialed (which, other people likend to wargames system sort of). In other words, removal of pool - slot based company creation, and a different 'callin' system is what was mainly discussed. Title: Re: Open development meeting on 'EIR 2' Post by: Mister Schmidt on May 02, 2014, 06:13:33 am Missed it :/
Who are the devs these days? Title: Re: Open development meeting on 'EIR 2' Post by: aeroblade56 on May 02, 2014, 09:22:49 am Yeah, no. The changes are removal of pop to this platoon based system (where spamming is fine, and an actual tactic) to a pts to call in system will be trialed (which, other people likend to wargames system sort of). In other words, removal of pool - slot based company creation, and a different 'callin' system is what was mainly discussed. like fortress europe?. cuz that mod was terrible. Title: Re: Open development meeting on 'EIR 2' Post by: TheIcelandicManiac on May 02, 2014, 09:47:31 am like fortress europe?. cuz that mod was terrible. Wait that thing happend? i tought it quit ages ago. Title: Re: Open development meeting on 'EIR 2' Post by: TheIcelandicManiac on May 02, 2014, 09:48:56 am yea icelandic ur so genius can some1 give us detail tbh They are doing what EIR said, Also the slot system EIRmod posted it pretty much really really similar to Wargame. Title: Re: Open development meeting on 'EIR 2' Post by: aeroblade56 on May 02, 2014, 02:36:55 pm Wait that thing happend? i tought it quit ages ago. it never really happened but iwas a tester and it was silly. the call in of 8 stuarts vs 7 marders was a little wierd. Title: Re: Open development meeting on 'EIR 2' Post by: TheIcelandicManiac on May 02, 2014, 02:54:31 pm Didnt he also try to make it extremely realistic?
Title: Re: Open development meeting on 'EIR 2' Post by: Unkn0wn on May 02, 2014, 03:39:43 pm Vehicles will probably stay individual call ins. Or be like 2 in one platoon at most.
Call-ins for the other units would be no more than 2 - 3 units. Title: Re: Open development meeting on 'EIR 2' Post by: Hicks58 on May 02, 2014, 03:46:56 pm If you want historic company compositions, go have a chat with Volsky...
Title: Re: Open development meeting on 'EIR 2' Post by: Shabtajus on May 02, 2014, 04:49:58 pm Vehicles will probably stay individual call ins. Or be like 2 in one platoon at most. Call-ins for the other units would be no more than 2 - 3 units. do i get it right? you want force player get 2 - 3 units call ins? What for? OMG mod has this retarded minimum 8 pop call in rule. It sucked hardcore Title: Re: Open development meeting on 'EIR 2' Post by: Unkn0wn on May 02, 2014, 05:19:36 pm You have to remember there would be no population restrictions ingame, the only restricting factor would be ingame 'cost'. We are thinking of running with some sort of 'credit system' ingame similar to the one that you use in the launcher to purchase the platoons. In game you would have a set income of these credits and a starting amount which allows you to field platoons, more map control increases your income but all units fielded also have an upkeep cost that decreases your income (like MP in COH). This means that population would completely disappear, it's a relic of the original COH and we really don't need it in EIR.
Also, players will still be able to call in individual units probably, but of course that means you are using a slot for just one unit when it could have fit multiple. Title: Re: Open development meeting on 'EIR 2' Post by: Shabtajus on May 02, 2014, 05:42:43 pm ofc i use 1 unit per slot. That way company becomes way more flexible in sense of countering what enemy have. In OMG i hated dat min8 pop call in. Funny thing was coming tank and u have fucking 6 - 7 free pop and cant call ATG cuz fucking 8 pop.. Than losing some shit to get dem atg and ofc countering tank u must call atg + mg, engie or fucking jeep. Hohoho
Title: Re: Open development meeting on 'EIR 2' Post by: aeroblade56 on May 02, 2014, 11:36:53 pm dafuq is wrong with the current pop system now?. why do we need all this currency nonesense and stuff.
Title: Re: Open development meeting on 'EIR 2' Post by: chefarzt on May 03, 2014, 12:33:45 am You have to remember there would be no population restrictions ingame, the only restricting factor would be ingame 'cost'. We are thinking of running with some sort of 'credit system' ingame similar to the one that you use in the launcher to purchase the platoons. In game you would have a set income of these credits and a starting amount which allows you to field platoons, more map control increases your income but all units fielded also have an upkeep cost that decreases your income (like MP in COH). This means that population would completely disappear, it's a relic of the original COH and we really don't need it in EIR. Also, players will still be able to call in individual units probably, but of course that means you are using a slot for just one unit when it could have fit multiple. Sounds like u want to just take the vanilla coh mp income and name it different tbh.But well .., lets see |