Title: Battle of the Buldge Next Version Post by: Wildfire on September 08, 2008, 08:26:03 pm Lots of stuff I'd love to see in EIR. I'll highlight them.
Here's the forum post so you can see the screens http://botb.fiffa.net/index.php?topic=82.0 Quote Okay, we are not very far from release, but again and again there is some minor detail fixing, that stalls the process a little... but to give you an impression, here it is... German 6th Panzerarmy Doctrine, Kampfgruppe Peiper.. Combat Groups have been reduced in Numbers,and heavier restrictions, to lay more emphasize on buildable units. There are also some tweaks to Doctrine abilities, as well as completely new ones. The same Combat Group entering the village of Foy. The new version will contain just a few new maps, but again tweaks to the graphical output. In Battle, there are no more territory borders, building or unit selection markers visible. US Airborne attacking, with Calliope Support Unit sight range in new BotB is now dynamic. As a unit moves, its sight range decreases, as well as the weapons accuracy. That gives non moving units advantages for defending. On the other hand, moving units are harder to hit. A sprinting ability has been added for all combat infantry, thus decreasing sight range even more, but very useful for quick hit engagements. Urban Combat in La Roche Urban combat in BotB has been reworked for the new version. Abilities like Grenades, Stickies or Fausts are now usable within a building, too. Units in buildings become invisible and can only be detected within 20 meters, giving them good ambush opportunity, as they now all can hold fire when inside a building. The Focke Wulf FW190, one of the new models... alongside with a US M21 Mortar Carrier Halftrack, a Panther converted to M10 and of course the good old Sturmtiger, Jagdpanzer IV and Maultier, BotB continues to add new models to the Force Pool. Lets see what the OE can deliver later on. Oouch!!! The US AT team got an Axis Counterpart, the Panzerschreck team. As in reality, Schrecks now are operated by specialized crews and cant be upgraded anymore. The Loader provides support for the gunner, shortening reload times and therefore the Gunner can concentrate on aiming and has better accuracy. ( US Bazooka team as well ) Both, Schreck and Bazooka teams can ambush when in cover. Volksgrenadiers hiding from the enemy No need to.. Volksgrenadiers now can make use of Grenades, too. Why shouldn't they ? At least they are not very good at it, but they can learn how to do it better. So do all others.... Veterancy has been overworked for the new Version. Squads now "learn". With each veternacy level, they can spot a little more far, their accuracy grows, their reload time decreases,they become less easy to suppress, they can shoot a bit more far.... and so on. You have many "green" troops and just some experienced squads ? Well, get them near to each other. Experienced Infantry Squad leaders now provide bonuses not only for their own squad, but for others near them as well. A bit similar to Company HQ, but less effective , of course. A Fallschirmjaeger squad. This could be the last occasion to see an Infantry squad armed with a Panzerschreck. As said before, Schrecks are now operated by Specialists, handling that weapon more defective. But of course, Line-Infantry still has the opportunity to fight against tanks. All German Infantry units are upgradeable with Panzerfausts now, but each bundle has to be bought for the individual unit. Speaking of upgrades... In BotB you cant do upgrades in the middle of nowhere anymore. Infantry can only purchase them, when they are near an HQ or Forward HQ. Vehicles need to be at a repair station or supply yard, where the upgrade can be applied. US Sherman M4A3 76W and a King Tiger. Tank Warfare!! And now, we are speaking of TANKS!! You thought that tanks were already a threat in BotB ? Well, fasten seatbelts, please. Courtesy of Blitzkrieg Mod, all ballistic guns ( Tanks and ATs ) were majorly reworked, using historical penetration data. One Shot Kills will often be seen, and the appearance of a King Tiger will freeze the Allies Commanders blood. ( As long as there is no M36 nearby Wink ) Turret rotation speed and reload times have been set to historical values, when available. Range stays about the same, (as in old BotB of course, much more than in CoH )whereas AT guns generally have a little more range, due to balancing reasons. AT guns also camouflage when in cover. Flanking of tanks has become even more crucial, as you will experience frontal penetration of panthers and Tigers as a rare gift. Commander and Gunner upgrades increases the tanks sight range, movement decreases it. Veterancy gives them hidden abilities, hold fire button prevents them to fire at will. So prepare for some harsh engagements. American Infantry assaulting a German Bunker. Well, alright. A Bunker. Ever found it strange, that Bunkers and other heavy emplacements can be built within minutes, as the concrete normally needs weeks to dry ? Wink Well, we did. In Normandy, such Bunkers can make sense, as the Atlantic was heavily fortified. A lone forest in Belgium ? During a surprise attack ? No way. So Bunkers and MG Emplacements have been removed, ( base defenses not ) and other defensive abilities have been strengthened. Medic and Repair Stations can be built separately, Tank traps are totally uncrushable and must be blown with Defuses. Barb wire has the chance to ruin vehicles tires or tracks when overrun. Mines costs have been lowered. BMW Motorcycle Scout Squad As the new visibility system now is in, combined with the new arms, seeing the enemy before he sees you, is eminent to win a battle. BotB provides your scouting units with toggable Googles. When stationary, Your scouting units ( Scout Infantry, Cycles Jeeps ) can make use of it, increasing their sight range. While this is active, the unit cant move before untoggled. Scout Cars like M8, SdKfz 222, 234/1 and 234/2 cant use them by default, but can do so with earned Veterancy. US Repair team repairing a damaged M4A3E8 The repair teams have been altered for the new version as well. Old ones were quite charming, but had some disadvantages, they took long to run over the map, got lost, repaired what they wanted aor not at all. Not really the kind of obeying orders you are used to in the military. Grin New Teams work differently. First of all, ALL German Doctrines now can build them, too, in the Kriegsbarracks, but need upgrade to Assault phase for it. The new team consists of two units. The Squad is loaded in a truck when produced, and has to leave it. Repair is now targetable again, so you can repair ATs guns. The truck itself is quite important. It contains equipment and stuff, and when near, the engineers repair faster than without the truck. The ATC - Automatic Territory Capturing - in BotB The new BotB Version features AGameAnXs ATC Script. What exactly is this, and how does it work ? First of all, it doesn't change anything to resources mechanic. Captured territories still deliver the same old resources of Manpower, Ammo and Fuel. What ATC does: It completely replaces the method of capturing for CoH. Normally, you are used to send your troopers to a single point in a territory and they raise the flag to have it captured for their nation. If the enemy wants to capture, it has to first remove the flag, then raise their own. Not a bad system, but not very realistic, either. How do you capture a territory in real life ? Well , if you repell any enemies from the territory and move your own in. This is the way ATC does it. Almost. In fact, it uses numerical superiority. On the top left of the screen, you see a percentage value of the territory where your mouse points at. The percentage value ranges from -100% to 100%. If you have more infantry in the territory, the value raises. If it is higher than 25%, the territory is yours. When you still have soldiers inside, it raises up to 100. It still raises when no soldiers are inside, but significantly slower. If the enemy has numerical superiority, the value decreases and when less than 25%, the territory becomes neutral. If the value is lower than -25%, it falls to the enemy. The superiority is NOT defined by squad count, its defined by soldiers count. The bigger the squad is, the faster they capture. A 10 man rifle squad will always be able to hold the territory against an 8 men Volkssquad, f.e. The Strategic points totally disappear from the battlefield, but still are visible on the tacmap, so you may still be able to give command queue orders. Observation posts have been taken from the game as well. This system is much more real-life than the original one, and although it has some graphical buggers, but despite that, its now our weapon of choice, as it really adds to the realism, which is the No.1 goal of BotB. The Bugs: Your own territory is blue, neutral territory white and enemy territory red. The same with strategic points. So far. Strategic points colours are totally messed up... dont look at them. The territory DOES deliver the suppllies, if you own it. On the Big Tacmap, territories randomnly change to white, as if they are neutral. But they arent. Dont let that irritate you. Have a look at the thick main Border, thats always correct. Or have a look at the minimap, where territory colours are displayed correctly. Title: Re: Battle of the Buldge Next Version Post by: Bodybag2224-Armor on September 08, 2008, 09:15:51 pm lol 1 shot AT guns. Balance *thrown out window*.
Title: Re: Battle of the Buldge Next Version Post by: acker on September 08, 2008, 09:20:36 pm Hope they added massive accuracy penalties for most moving vehicles.
Title: Re: Battle of the Buldge Next Version Post by: Prydain on September 08, 2008, 09:34:22 pm Botb always looks too overdone, if they just focused on the infantry and then the tanks I would play it. Besides that there are only two factions, I can barely handle that with EiR.
Title: Re: Battle of the Buldge Next Version Post by: salan on September 08, 2008, 09:51:39 pm dates we need dates!
to bad it doesn't have a persistent model ;) Tank goes on field... tank dies from unseen fire.. err MoW? Title: Re: Battle of the Buldge Next Version Post by: Wildfire on September 08, 2008, 11:02:33 pm you mean like the stealth paks in EIR?
but one hit shots are real, it happens all the time, you hit the crew compartment or the gas tank with a well placed shot and that tank is done. Title: Re: Battle of the Buldge Next Version Post by: Apex on September 08, 2008, 11:07:41 pm dates we need dates! Expect it out this week. Last time I talked to HT he was packing the installer. New ATC system looks especially interesting. Title: Re: Battle of the Buldge Next Version Post by: CatinHatTLS on September 08, 2008, 11:56:40 pm so can people play together in this version or is it going to be ... 10 people download the game their is 6 versions of the same download that doesn't work with any of the other groups.
Title: Re: Battle of the Buldge Next Version Post by: Apex on September 09, 2008, 12:01:33 am That is a general problem with CoH modding. It has to do with CoH trying to use the same files from different mods at the same time.
It is related to the 'No Key' unit description bug, which often appears when you have several mods installed. Title: Re: Battle of the Buldge Next Version Post by: Prydain on September 09, 2008, 12:02:19 am Anyone else really hate the zoom out feature? I wish I could disable it.
Title: Re: Battle of the Buldge Next Version Post by: Wildfire on September 09, 2008, 01:23:27 am That is a general problem with CoH modding. It has to do with CoH trying to use the same files from different mods at the same time. It is related to the 'No Key' unit description bug, which often appears when you have several mods installed. yeah i've noticed sometimes when i play one, something from the other mod turns up. Like when I was playing EIR earlier, when the 4 minute timer hit, it says "Bazooka Team Arriving" Im like wtf? lol Title: Re: Battle of the Buldge Next Version Post by: Unkn0wn on September 09, 2008, 05:05:56 am Quote Anyone else really hate the zoom out feature? I wish I could disable it. Just press backspace twice and you have the regular coh zoom. You can even remove the zoom mod files I believe, it increases your performance immensely. Title: Re: Battle of the Buldge Next Version Post by: PrydainAllies on September 09, 2008, 02:55:43 pm Never mind, withdrew it from the files.
Title: Re: Battle of the Buldge Next Version Post by: Bodybag2224-Armor on September 09, 2008, 04:55:00 pm BoTB is still just meh, it is fun for a game or 2 then it gets repetitive. Spam silly strong inf to silly strong tanks then spam call in groups then spam base then go to the bathroom and spam it a lit......uhhhh did I go too far?
Title: Re: Battle of the Buldge Next Version Post by: Apex on September 09, 2008, 06:07:56 pm New version will be better.
Title: Re: Battle of the Buldge Next Version Post by: Bodybag2224-Armor on September 09, 2008, 06:31:23 pm Okey dokey, I'll take a look at it (if only the stupid OE would be released, relic did make an announcement about it on their forums).
Title: Re: Battle of the Buldge Next Version Post by: Wildfire on September 09, 2008, 08:52:11 pm New version will be better. agreed. Just look at the post. Look at all the stuf, it's amazing how detailed it will be. This totally makes CoH a different game. Title: Re: Battle of the Buldge Next Version Post by: Dalron on September 09, 2008, 11:41:13 pm Last time I checked comps didn't work online, will they work in this patch or do they already? Looks good btw, can't wait :)
Title: Re: Battle of the Buldge Next Version Post by: GoOutside on September 10, 2008, 02:54:20 am was wondering if someone could tell me hwo to remover the zoom files if it does increase performance been trying it for about an hour now after i read it and i still cna't figure it out i know its off topic but some help would be appreciated....btw i kinda liked the old BotB but i dunno it got old sorta quick would be great if this new one is able to keep my attention
Title: Re: Battle of the Buldge Next Version Post by: SgtGriff4 on September 10, 2008, 04:00:29 pm It's out
http://botb.fiffa.net/index.php?topic=198.0 ;D Title: Re: Battle of the Buldge Next Version Post by: Bodybag2224-Armor on September 10, 2008, 04:03:57 pm New version will be better. agreed. Just look at the post. Look at all the stuf, it's amazing how detailed it will be. This totally makes CoH a different game. That is more or less what all mods do, BoTB may change the game but if it is still unbalanced its unbalanced. You can dress up a pile of horse poop in a dress but it is still horse poop. Going to d/l later tonight. Title: Re: Battle of the Buldge Next Version Post by: SgtGriff4 on September 10, 2008, 05:04:01 pm I am getting Installer Integrity Check Errors with the file and so are some other people to. Might not be able to have it work till tomorrow.
Title: Re: Battle of the Buldge Next Version Post by: Dalron on September 10, 2008, 05:06:07 pm Yeah, so am I...is it maybe because I have some skin packs installed on my VCoH?
Title: Re: Battle of the Buldge Next Version Post by: Krazytym on September 10, 2008, 06:10:07 pm nah ditto,they removed link due to technical issues
Title: Re: Battle of the Buldge Next Version Post by: SgtGriff4 on September 10, 2008, 06:17:21 pm 1 person said that there was a problem with one of the map files that was causing the problem.
Title: Re: Battle of the Buldge Next Version Post by: SgtGriff4 on September 11, 2008, 09:07:33 am The link is back up and Working. I downloaded it and installed so it works now. ;D
Title: Re: Battle of the Buldge Next Version Post by: DrayTest on September 11, 2008, 10:39:08 am Im not even going to attempt to play it...half of those things they introduced threw balance out the window. There is a reason this game is called Company of Heroes and not Faces of War...
Title: Re: Battle of the Buldge Next Version Post by: Unkn0wn on September 11, 2008, 10:56:12 am I don't think judging a game's balance and/or gameplay based on changelogs is the best way of forming an opinion.
Title: Re: Battle of the Buldge Next Version Post by: DrayTest on September 11, 2008, 10:59:01 am The threw balance out the window, no need to try it, again if I wanted realism I would play something other than CoH.
Title: Re: Battle of the Buldge Next Version Post by: Wildfire on September 11, 2008, 12:58:04 pm Im not even going to attempt to play it...half of those things they introduced threw balance out the window. There is a reason this game is called Company of Heroes and not Faces of War... if I remembered correctly, Faces of War is pretty realistic in the physics department. Just try the damn mod first before you judge it from the changes. If they got rid of the AI spamming tanks, it'll be great. Title: Re: Battle of the Buldge Next Version Post by: |-|Cozmo|-| on September 11, 2008, 01:27:14 pm There is a such thing as too much control, what i dislike about FoW and MoWis the lack of unit AI you are a army group commander not a fucking puppeteer, the men don't even seek cover they rely on you for EVERYTHING, and that is very hard when you are trying to control a tank that doesn't understand the mechanics of the game it is in!
Title: Re: Battle of the Buldge Next Version Post by: DrayTest on September 11, 2008, 02:00:58 pm I bet they didnt...
Title: Re: Battle of the Buldge Next Version Post by: |-|Cozmo|-| on September 11, 2008, 02:53:14 pm what?
Title: Re: Battle of the Buldge Next Version Post by: Thtb on September 11, 2008, 03:02:40 pm They seek cover, but if you order them to move somewhere they run there.
Title: Re: Battle of the Buldge Next Version Post by: Unkn0wn on September 11, 2008, 03:34:18 pm Infantry in MoW/FoW is just a decoy/capturing unit anyway.
Title: Re: Battle of the Buldge Next Version Post by: |-|Cozmo|-| on September 11, 2008, 03:38:30 pm that is silly, infantry should be the mainstay of your army instead the way to win is spam tanks.
Title: Re: Battle of the Buldge Next Version Post by: Thtb on September 11, 2008, 04:40:01 pm ^(Thats why unk0wn loses horrifcly)^
combined arms lead to the victory. Title: Battle of the Bulge: next version Post by: Unkn0wn on September 11, 2008, 04:45:45 pm Haha it does not, most games end up being tank/arty wars rly.
(and support weapons to a certain extent, but infantry? nah) Title: Re: Battle of the Buldge Next Version Post by: Tymathee on September 11, 2008, 04:59:05 pm just got through playing Botb and it's better. There was a lot of light vehicles mid-game but not a lot of tanks, heck, i saw light vehicles then stugs then ostwinds, no real heavy tanks yet. Oh yeah and those hetzers, lots of hetzers lol.
the physics engine is cool. all infantry can run, they've also got it so you can build a rally point near your post you can set up in a house so you can retreat there instead of going all the way back to the base. No triage, but thing you can build in the field, i forget its name it heals. Infantry in buildings are so cool because you have to be almost right up on them to see them, snipers and mg's pwn like that, cuz infantry wont see the mg until it fires lol snipers can fire until you get up on them and you wont know its there unless you see the tracer. Yes i've had a sherman get one hit lol really pissed me off but it was my fault, i shouldn't have had it out in the open like that and it was real clean shot. Teh callie pwns infantry even harder and they put a gun on it. It costs 50 muni to fire artillery so you can't spam it, but it's more effective as well and the cool down is shorter. I especially love how AT guns cloak in cover, omg it's so own and infantry cloak in cover as well until they fire. It makes it much more strategic and easier to defend but because things die so fast once you're find get ur ass outta there lol. Ok seriously DL it, it's real good. If you could put EIR & this version of the mod together it'd be awesome, at least some of the stuff, not everything. http://www.files.fiffa.net/BotB/BotB_R2_setup.exe or http://134.102.140.6/pool/botb/BotB_R2_setup.exe Title: Re: Battle of the Buldge Next Version Post by: Dalron on September 11, 2008, 06:49:12 pm I just downloaded the mod and am geting HORRIBLE performance, any ideas why...? I have a really nice computer and can run OF on max graphics and such but when I try BotB I get horrible frame rate. Any ideas? Although in the few laggy minutes that I played the game seemed really cool, hopefully I can get this resolved so I can play :/
Edit: Nevermind, I fixed it. Title: Re: Battle of the Buldge Next Version Post by: Tymathee on September 11, 2008, 11:09:52 pm I just downloaded the mod and am geting HORRIBLE performance, any ideas why...? I have a really nice computer and can run OF on max graphics and such but when I try BotB I get horrible frame rate. Any ideas? Although in the few laggy minutes that I played the game seemed really cool, hopefully I can get this resolved so I can play :/ Edit: Nevermind, I fixed it. lol yeah botb takes a lot of resources. I had the same problem. Title: Re: Battle of the Buldge Next Version Post by: Dalron on September 11, 2008, 11:27:16 pm I just had to remove directx10 , went from 5 FPS to 60 lol. But this is a fantastic mod, after playing online I was shocked about how much fun it was. If they merged BotB with EiR i'd be in gaming heaven ;p
Title: Re: Battle of the Buldge Next Version Post by: SgtGriff4 on September 12, 2008, 12:34:30 am Did you play with people you have as friends or did you find an online game? What chat channel are BotB players using? I can not seem to find anyone playing yet I know that there are some people playing it.
Title: Re: Battle of the Buldge Next Version Post by: Tymathee on September 12, 2008, 03:52:30 am they have a Hamachi server, look on the forums.
Title: Re: Battle of the Buldge Next Version Post by: Kolath on September 15, 2008, 02:00:38 pm Yes I really would love to see some BotB ideas put into EiR:
-Hiding in buildings with hold fire -Longer ranged tanks (but more vulnerable) -No more cloaking but passive hiding for all infantry and ATGs -No more fire-up, but sprint ability -Allied officer granting fireup/arty Title: Re: Battle of the Buldge Next Version Post by: DrakenTLS on September 15, 2008, 02:26:22 pm Yes I really would love to see some BotB ideas put into EiR: -Hiding in buildings with hold fire -Longer ranged tanks (but more vulnerable) -No more cloaking but passive hiding for all infantry and ATGs -No more fire-up, but sprint ability -Allied officer granting fireup/arty Same here. But tanks shoot be even more easy to kill. I mean shrekz needs buff. It will solve problem with vet whores... Title: Re: Battle of the Buldge Next Version Post by: Wildfire on September 15, 2008, 10:05:49 pm schreks in botb are awesome...when they get vet 2 they have semi-auto fire lol it's hilarous
Title: Re: Battle of the Buldge Next Version Post by: Unkn0wn on September 16, 2008, 04:49:27 pm I love the tigers :D.
Title: Re: Battle of the Buldge Next Version Post by: Dalron on September 16, 2008, 05:06:44 pm Ever seen the shreck bug where they basicly fire like machine guns and a single shreck can take out squads of infantry? Pretty funny lol
Title: Re: Battle of the Buldge Next Version Post by: Unkn0wn on September 16, 2008, 05:16:34 pm That's the same bug that is in BoTb atm.
Title: Re: Battle of the Buldge Next Version Post by: MasonDonn on September 16, 2008, 05:40:28 pm Played BotB a few days ago. I can safely say that I salivated over my keyboard the entire time. Anyone up for some games this weekend? I gotta wear out SW:TFU before then. =P
Title: Re: Battle of the Buldge Next Version Post by: CaperPuts on September 16, 2008, 05:53:34 pm I just had to remove directx10 , went from 5 FPS to 60 lol. But this is a fantastic mod, after playing online I was shocked about how much fun it was. If they merged BotB with EiR i'd be in gaming heaven ;p How do I do this? I have XP so no DX10 anyways, so a performance boost would be great. Title: Re: Battle of the Buldge Next Version Post by: Unkn0wn on September 17, 2008, 04:16:49 am You can turn Dx10 settings off, but if you have XP you won't have it in the first place...
Title: Re: Battle of the Buldge Next Version Post by: Rahxis on September 17, 2008, 05:29:27 am L2read
Title: Re: Battle of the Buldge Next Version Post by: Unkn0wn on September 17, 2008, 05:33:48 am It was in response to Torjado, he asks how to turn dx10 off :p.
Just get rid of the zoommod, you'll get a big performance boost too, if they haven't already removed it from the mod all together. Title: Re: Battle of the Buldge Next Version Post by: userstupidname on September 30, 2008, 02:34:38 pm BOTB ftw ass all know im up for it
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