Title: Officer... again Post by: Baine on February 27, 2009, 04:00:26 pm So now in EiRR. How can i Vet my Officer?
2 xp after 4 games? Nice. Seriously give him the ability to pick up weapons, or give him exp for barrage kills, or give him exp for supervising units who kill units, or give him a shotgun or whatever. But at the moment, you cant vet him. Or are there any people with Officers with Vet 1 and above? Title: Re: Officer... again Post by: Killer344 on February 27, 2009, 04:01:32 pm lol.....yeah there´re some units that need to gain xp just by surviving...
Title: Re: Officer... again Post by: GenSturm on February 27, 2009, 05:27:46 pm Vamp. HT, Muni HT, Bergetiger, Ketten :)
Title: Re: Officer... again Post by: EIRRMod on February 27, 2009, 05:28:55 pm Its on the cards.
Have stated before that participation xp for non-combat (or nearly non-combat) units was wanted. Title: Re: Officer... again Post by: DiBBs on February 27, 2009, 05:47:13 pm lol could you imagine a vet3 ketten.
thats like, a ketten with an 88gun attached to it :o Title: Re: Officer... again Post by: DuckOfDoom on February 27, 2009, 07:23:31 pm Vamp. HT, Muni HT, Bergetiger, Ketten :) you forgot the goliath (which has a vet table of its own, for real) Title: Re: Officer... again Post by: brn4meplz on February 27, 2009, 07:40:31 pm Quote you forgot the goliath (which has a vet table of its own, for real) I wish the Goliath kills transferred to it's own Vet table on the Pio squad laying it. so that each time he built a goliath it would apply those bonuses. faster movement/bigger AoE/More accuracy(damn officers surviving) or something alone those lines. But thats because I whore Goliaths a whole lot. I don't see why you couldn't have a similar thing to british officers, but instead make his command range the unit he's supervising. Title: Re: Officer... again Post by: sgMisten on February 27, 2009, 10:13:30 pm Its on the cards. Have stated before that participation xp for non-combat (or nearly non-combat) units was wanted. Even some combat units have difficulty gaining experience. Simple case in point, basic infantry such as riflemen and volksgrenadiers. Even with their weapon upgrades, their squishiness makes it hard to vet them up. They could use either reduced vet requirements or some kind of organic XP gained per battle that is capped at vet 1.5 or something. Title: Re: Officer... again Post by: EscforrealityTLS on February 27, 2009, 10:19:20 pm Personally I'd like to see the Axis officer able to follow the supervised unit around with out the start stop spasm thing that happens him, also like they said above he should gain vet from the supervision.
{Edit} Also would it be possible for the Axis officers vet to improve his supervision? Title: Re: Officer... again Post by: MannfredvonRitter on February 27, 2009, 10:53:20 pm Certain factions and units do have issues vetting up.
Currently vetting up a calliope is ridiculously easy, whilst vetting up say, an armoured car can be quite challenging. Title: Re: Officer... again Post by: brn4meplz on March 01, 2009, 03:42:52 am I'm contemplating having 2 officers in my company so that 1 can supervise the other one and he can run around killing suppressed engineers. maybe that would work?
*EDIT* Yeah my officer got 3 kills last night in some super heroic defense stance, I wish i had Fraps or something hotkeyed so i could just turn it on. He was supervising the MG42, then the Pak's then the MG42, then the grens. then back to the Pak's. it was pretty hectic but i give him medkit so he pulled through it. Title: Re: Officer... again Post by: Baine on March 01, 2009, 06:53:18 am I managed to get 2 or so kills with him, when he defended my 88 against suppressed tommies. Now he is Vet 1. But it will probably take months until Vet 2.
If hes not killed by Artillery, Ranger/Brit blob/rushes, run over by a tank or just glider crushed. Forgot to mention ATG/Tank sniped. Title: Re: Officer... again Post by: brn4meplz on March 01, 2009, 02:22:02 pm I am now 7xp on my officer and i thought he was done for fighting a Recon squad, but he pulled through. Also does Supervising Allied vehicles/ your vehicles actually work? I see the symbol appear, am just unsure as to it's actual effect, I'm trying to spot the damage differences. (supervise Hummel anyone?)
I'm going to call him Hanz Title: Re: Officer... again Post by: Mysthalin_Axis on March 01, 2009, 02:38:20 pm The officer has always, and will always be Ludwig.
Not Hanz. Hanz's coffee sux and he's in one of the tanks. Title: Re: Officer... again Post by: brn4meplz on March 01, 2009, 03:36:20 pm too true sir, i stand corrected. Ludwig now has 10Xp and i think the replay is being posted in the froums. Battle on goodwood
Title: Re: Officer... again Post by: Malevolence on March 01, 2009, 03:38:07 pm Hans is the sniper, Klaus is the bike driver.
Title: Re: Officer... again Post by: brn4meplz on March 02, 2009, 04:07:31 am I'm learning to fear more then Artillery/snipers/an ATG snipes with my Officer... a new enemy has emerged. The Bazooka! This things are crazy, last game i had my officer take 3 of them while he was running at distant range. dropped him to 1/4 life each time. I'm just thank full for medkits and radio equipped scout cars.
I've noticed the Bazooka performing quite admirably against infantry lately also. I had a vanilla gren squad firing from green cover against Thompson rangers w/ bazooka's at long rang, and the only time i lost grens was when the zooks fired. The Thompsons have shit accuracy at that distance so i don't think they contributed much to the fight. I've also seen my zooks wreck squads when i play as allies. and it's been a painfull experience all arouund Title: Re: Officer... again Post by: brn4meplz on March 03, 2009, 05:05:43 pm Well Ludwig died, he last about .7 of a second infront of a bren tommy squad that assaulted my green cover. and my supervised dual LMG's couldn't do shit to stop them from killing him. he was up to 15xp, so now i try and do the long road to officer vet again.
Title: Re: Officer... again Post by: Tymathee on March 03, 2009, 05:29:15 pm I'm contemplating having 2 officers in my company so that 1 can supervise the other one and he can run around killing suppressed engineers. maybe that would work? *EDIT* Yeah my officer got 3 kills last night in some super heroic defense stance, I wish i had Fraps or something hotkeyed so i could just turn it on. He was supervising the MG42, then the Pak's then the MG42, then the grens. then back to the Pak's. it was pretty hectic but i give him medkit so he pulled through it. Get xfire, it has a video thingy where you cando it in game, it so sweet. I've done it many times and have taped some people trying to drophack...and other miraculous things. Then u can upload ur screenshots/vids to ur xfire profile. Title: Re: Officer... again Post by: Sematimore on March 03, 2009, 07:34:26 pm Officers have excellent survivability from what I've found. They have a LOT of HP for a single man unit (140!) and if you have a medkit then it lasts that much longer. In the past I almost never lost my officer to small arms troop fire (even snipers, but that's probably cause I hunted them mercilessly), especially when he was following around a vet 2/3 double lmg squad :) You do have to keep an eye on him though...Funnily enough I think he died most to being m10 crushed as it made a beeline for the yummy vet 2 grens.
I used to have a 'training school' for my grens...a vet 2 gren squad would be put in platoon with officer (8 pop) and he'd supervise them until they reached vet 3 On a lucky day sometimes I'd get 20+ inf kills with that one supervised squad :) RTC was very kind to this Title: Re: Officer... again Post by: brn4meplz on March 03, 2009, 08:09:31 pm My new officer is now vet 1 again after a single game. He was on the field from first call in till victory. and he killed several rangers, riflemen, and a sniper too. And yes the fact he can take a sniper round prolongs his life a good deal. I do carry a medkit on him t keep him alive but even after that wears off he still has a really nice passive regen(maybe it's a vet 1 thing?) At the end of the fight all i had left for infantry was my officer and he captured many a territory. The fact you can fake barrage is kinda nice but i did it by mistake last game, I should really read up on if it's an exploit or not
Title: Re: Officer... again Post by: 31stPzGren on March 03, 2009, 08:15:13 pm BAR > Officer/Sniper
The trick to killing officers & snipers is to use BAR which does insane damage to them. One volley at close range instant kills them. Two or three at medium to long range is all thats needed. Officers are more fluff than useful. Any dedicated allied player worth his salt will know to kill an officer fast... before that mortar barrage starts paying off its muni & mp cost. Title: Re: Officer... again Post by: brn4meplz on March 03, 2009, 08:20:38 pm actually it's pretty much a waste on Mortars. they already turn rifles into giblets. If i have nothing else to supervise i'll do a mortar, but my officer supervises everything from tanks to stuka's(for good measure-not sure if it actually improves anything) I even supervise HMG's if i get the chance basically if it's firing i'll supervise it. and Yes BAR's are effective on them, but thats why i watch him closely.
EDIT* New officer is dead after his fantastic 1st match back... damn flank speed cromwell Title: Re: Officer... again Post by: Baine on March 04, 2009, 05:33:10 am actually it's pretty much a waste on Mortars. they already turn rifles into giblets. If i have nothing else to supervise i'll do a mortar, but my officer supervises everything from tanks to stuka's(for good measure-not sure if it actually improves anything) I even supervise HMG's if i get the chance basically if it's firing i'll supervise it. and Yes BAR's are effective on them, but thats why i watch him closely. EDIT* New officer is dead after his fantastic 1st match back... damn flank speed cromwell Man you should really retreat him sometimes. Title: Re: Officer... again Post by: brn4meplz on March 04, 2009, 04:05:26 pm If you saw me play with him you'd see i was cautious. the cromwell used flank speed on a road past the Pak's and then turned into a field, my officer was beside the rapir bunker and he ran towards the trees. but because it's a no go area he walked back out of the trees into a cromwell. you can't get much safer then at the repair bunkers(with Pak's infront and an MG in the bunker
Title: Re: Officer... again Post by: EscforrealityTLS on March 05, 2009, 04:49:54 am What about inside the repair bunker?
Title: Re: Officer... again Post by: brn4meplz on March 05, 2009, 07:53:44 am Because in the grand scheme of things an MG is more important than an officer when it comes to blobs of infantry. While losing the vet sucks, losing the HMG would have been a more pressing problem at that point
Title: Re: Officer... again Post by: Smokaz on March 05, 2009, 08:12:50 am Officer and MG should be able to fit into the bunker together.. afaik the officer counts as a single person to enter buildings regardless of pop.. flamepios and mgs can fit in the same bunker
Title: Re: Officer... again Post by: brn4meplz on March 05, 2009, 09:36:57 am You are correct, the bunker can hold 2 but the officer was supervising a Pak and he couldn't escape to the bunker fast enough half screen away. It was a homing Flank speed cromwell
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