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Author Topic: Officer... again  (Read 7579 times)
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brn4meplz Offline
Misinformation Officer
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Posts: 6952


« Reply #20 on: March 03, 2009, 08:09:31 pm »

My new officer is now vet 1 again after a single game. He was on the field from first call in till victory. and he killed several rangers, riflemen, and a sniper too. And yes the fact he can take a sniper round prolongs his life a good deal. I do carry a medkit on him t keep him alive but even after that wears off he still has a really nice passive regen(maybe it's a vet 1 thing?) At the end of the fight all i had left for infantry was my officer and he captured many a territory. The fact you can fake barrage is kinda nice but i did it by mistake last game, I should really read up on if it's an exploit or not
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31stPzGren Offline
EIR Veteran
Posts: 455


« Reply #21 on: March 03, 2009, 08:15:13 pm »

BAR > Officer/Sniper

The trick to killing officers & snipers is to use BAR which does insane damage to them. One volley at close range instant kills them. Two or three at medium to long range is all thats needed.

Officers are more fluff than useful. Any dedicated allied player worth his salt will know to kill an officer fast... before that mortar barrage starts paying off its muni & mp cost.
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brn4meplz Offline
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Posts: 6952


« Reply #22 on: March 03, 2009, 08:20:38 pm »

actually it's pretty much a waste on Mortars. they already turn rifles into giblets. If i have nothing else to supervise i'll do a mortar, but my officer supervises everything from tanks to stuka's(for good measure-not sure if it actually improves anything) I even supervise HMG's if i get the chance basically if it's firing i'll supervise it. and Yes BAR's are effective on them, but thats why i watch him closely.


EDIT* New officer is dead after his fantastic 1st match back... damn flank speed cromwell
« Last Edit: March 03, 2009, 11:17:50 pm by brn4meplz » Logged
Baine Offline
Steven Spielberg
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Posts: 3713


« Reply #23 on: March 04, 2009, 05:33:10 am »

actually it's pretty much a waste on Mortars. they already turn rifles into giblets. If i have nothing else to supervise i'll do a mortar, but my officer supervises everything from tanks to stuka's(for good measure-not sure if it actually improves anything) I even supervise HMG's if i get the chance basically if it's firing i'll supervise it. and Yes BAR's are effective on them, but thats why i watch him closely.


EDIT* New officer is dead after his fantastic 1st match back... damn flank speed cromwell

Man you should really retreat him sometimes.
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brn4meplz Offline
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Posts: 6952


« Reply #24 on: March 04, 2009, 04:05:26 pm »

If you saw me play with him you'd see i was cautious. the cromwell  used flank speed on a road past the Pak's and then turned into a field, my officer was beside the rapir bunker and he ran towards the trees. but because it's a no go area he walked back out of the trees into a cromwell. you can't get much safer then at the repair bunkers(with Pak's infront and an MG in the bunker
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EscforrealityTLS Offline
EIR Veteran
Posts: 593



« Reply #25 on: March 05, 2009, 04:49:54 am »

What about inside the repair bunker?
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brn4meplz Offline
Misinformation Officer
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Posts: 6952


« Reply #26 on: March 05, 2009, 07:53:44 am »

Because in the grand scheme of things an MG is more important than an officer when it comes to blobs of infantry. While losing the vet sucks, losing the HMG would have been a more pressing problem at that point
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Smokaz Offline
Honoured Member
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Posts: 11418



« Reply #27 on: March 05, 2009, 08:12:50 am »

Officer and MG should be able to fit into the bunker together.. afaik the officer counts as a single person to enter buildings regardless of pop.. flamepios and mgs can fit in the same bunker
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brn4meplz Offline
Misinformation Officer
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Posts: 6952


« Reply #28 on: March 05, 2009, 09:36:57 am »

You are correct, the bunker can hold 2 but the officer was supervising a Pak and he couldn't escape to the bunker fast enough half screen away. It was a homing Flank speed cromwell
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