British
US
WM
PE
# | Unit |
---|---|
1 | 2-inch Mk. II Mortar Team |
2 | 25-Pounder Emplacement |
3 | Bren Mortar Carrier |
4 | Captain |
5 | Centaur IV |
6 | Churchill AVRE |
7 | Churchill IV |
8 | Churchill VII "Crocodile" |
9 | Commando Jeep |
10 | Commando MG Team; Gliderborne (Autocannon) |
11 | Commando Mortar Team; Gliderborne (Mortar) |
12 | Commando Officer; Gliderborne (Officer) |
13 | Commandos; Gliderborne (Elite Inf.) |
14 | Cromwell Command Tank |
15 | Cromwell V |
16 | Crusader AA II |
17 | Emplacement Crew |
18 | Infantry Section |
19 | Infantry Section |
20 | Infantry Section |
21 | Lieutenant |
22 | Lynx Mk. I |
23 | M7 Priest |
24 | Minesweepers |
25 | MMG Carrier |
26 | Partisans |
27 | QF 17-Pounder Anti-Tank Gun |
28 | QF 6-Pounder Anti-Tank Gun |
29 | Recon Section |
30 | Sappers |
31 | Scout Sniper |
32 | Sherman VC Firefly |
33 | Staghound Mk. I |
34 | Stuart VI |
35 | Tetrarch |
36 | Trenchbusters |
37 | Universal Carrier |
38 | Universal Carrier Wasp Mk. II |
39 | Vickers MG Team |
# | Unit |
---|---|
1 | 4.2-inch 'Goon Gun' Mortar Team |
2 | Airborne |
3 | Airborne Engineers |
4 | Airborne M1917 MG Team |
5 | Airborne M2 Mortar Team |
6 | Airborne Medic Team |
7 | Airborne Riflemen |
8 | Airbourne 57mm Anti-Tank Gun |
9 | Assault Engineers |
10 | Dodge WC-54 Ambulance |
11 | Engineers |
12 | I&R Infantry |
13 | M1 57mm Anti-Tank Gun |
14 | M1 57mm Anti-Tank Gun [Locked & Loaded] |
15 | M10 Wolverine |
16 | M16 'Quad' Halftrack |
17 | M18 Hellcat |
18 | M1917 MG Team |
19 | M1917A1 MG Team [Locked & Loaded] |
20 | M2 Mortar Team |
21 | M2 Mortar Team [Locked & Loaded] |
22 | M20 Utility Car |
23 | M26 Pershing |
24 | M2A1 105mm Howitzer |
25 | M3 Halftrack |
26 | M3A1 Gun Motor Carriage |
27 | M4A1 Sherman |
28 | M4A3 Sherman |
29 | M4A3(76) Sherman |
30 | M4A3E2 Sherman Jumbo |
31 | M4A3R3 Crocodile |
32 | M8 Greyhound |
33 | M8 Scott |
34 | Mechanised Infantry |
35 | Minesweepers |
36 | Ranger Captain |
37 | Rangers |
38 | Riflemen |
39 | Riflemen |
40 | Riflemen; Airborne Company (Light Inf.) |
41 | Sniper |
42 | T17 (AI LV) |
43 | T34 Calliope |
44 | Willys MB Jeep |
# | Unit |
---|---|
1 | Begleit Grenadiers |
2 | BMW R75 Motorcycle |
3 | Flak 41 8.8cm Emplacement |
4 | Flakpanzer IV Ostwind |
5 | Flammpanzer B2(f) |
6 | Geschutzwagen 39H(f) |
7 | Grenadiers |
8 | Grenadiers |
9 | Grenadiers |
10 | GrW 34 Mortar Team |
11 | Jagdpanzer IV |
12 | Knight's Cross Holders |
13 | leIG 18 Infantry Gun |
14 | Leutnant |
15 | MG42 Team |
16 | Minesweepers |
17 | Nebelwerfer 41 |
18 | Pak 38 5cm Anti-Tank Gun |
19 | Pak 40 7.5cm Anti-Tank Gun |
20 | Panzer IV H |
21 | Panzer IV H [Tigerphobia] |
22 | Panzer IV/V Command Tank |
23 | Panzer V Panther |
24 | Panzer VI B King Tiger |
25 | Panzer VI E Tiger |
26 | Pioneers |
27 | Pioneers [Assault Training] |
28 | SdKfz 251/1 II Walking Stuka |
29 | SdKfz 251/16 Flammpanzerwagon |
30 | SdKfz. 234 Puma |
31 | SdKfz. 234/2 Puma 5cm L/60 |
32 | SdKfz. 251/1 Halftrack |
33 | Sniper |
34 | Stormtroopers |
35 | StuG III Ausf. G |
36 | StuH 42 |
37 | U304(f) Halftrack |
38 | Volksgrenadiers |
39 | Volksgrenadiers [Assault Training] |
# | Unit |
---|---|
1 | Assault Grenadiers |
2 | Fallschirmjager |
3 | Fallschirmjager Marksman |
4 | Fallschirmjager MG34 Team |
5 | Flakpanzer IV Wirblewind |
6 | Flammgrenadiers |
7 | Geschutzwagen III/IV Hummel |
8 | Hauptmann |
9 | Hetzer |
10 | Jagdpanther |
11 | Luftwaffe Infantry |
12 | Marder III Ausf. M |
13 | Minesweepers |
14 | Pak 43 8.8cm Anti-Tank Gun |
15 | Panzer Commander |
16 | Panzer II C |
17 | Panzer III M |
18 | Panzer IV E IST |
19 | Panzer V Panther |
20 | Panzergrenadier MG42 Team |
21 | Panzergrenadiere; Zirkus |
22 | Panzergrenadiers |
23 | Pz. 35H 734(f) Hotchkiss |
24 | Pz. 35H 734(f) Hotchkiss Stuka |
25 | Pz. 38H 735(f) Hotchkiss |
26 | SdKfz. 2 Kettenkrad |
27 | SdKfz. 221 Medical Car |
28 | SdKfz. 221 Scout Car |
29 | SdKfz. 222 Armored Car |
30 | SdKfz. 234/3 Stummel |
31 | SdKfz. 250/1 Infantry Halftrack |
32 | SdKfz. 250/1 Infantry Halftrack with MG42 |
33 | SdKfz. 250/10 3.7cm Light Anti-Tank Halftrack |
34 | SdKfz. 250/3 Vampire Halftrack |
35 | SdKfz. 250/7 Mortar Halftrack |
36 | SdKfz. 250/9 2cm Infantry Halftrack |
37 | SdKfz. 251 Munitions Halftrack |
38 | SdKfz. 251/22 50mm Anti-Tank Halftrack |
39 | Tankbusters |
40 | Type 166 Schwimmwagen |
2-inch Mk. II Mortar Team | |
---|---|
Doctrines | Commandos Royal Engineers Royal Infantry |
Pop | 4 |
Can airdrop | No |
Can glider | No |
Manpower | 320 |
Ammunition | 65 |
Fuel | 0 |
Pool Cost | 0 / 99 - Support Pool (Commandos Doctrine) 0 / 99 - Support Pool (Royal Engineers Doctrine) 0 / 99 - Support Pool (Royal Infantry Doctrine) |
Vet modifier | 243 |
Upgrades | Royal Infantry only: Commonwealth +1 Man (Cost: 40/0/0, Ability: T1 The Commonwealth) Royal Engineers only: Close Support (Cost: 40/0/0, Ability: T1 Close Support) Desert Rats (Cost: 30/0/0, Ability: T4 Desert Rats) |
Vet 1 | Received Damage -15% |
Vet 2 | Cooldown -20%, Scatter -15% |
Vet 3 | Hit Points +10%, Barrage Range +10m |
Abilities | |
Unit modifications | Light indirect fire support -- Right-click on a unit's icon to view more detailed statistics. |
25-Pounder Emplacement | |
---|---|
Doctrines | Commandos Royal Engineers Royal Infantry |
Pop | 7 |
Can airdrop | No |
Can glider | No |
Manpower | 380 |
Ammunition | 0 |
Fuel | 120 |
Pool Cost | 0 / 99 - Support Pool (Commandos Doctrine) 0 / 99 - Support Pool (Royal Engineers Doctrine) 0 / 99 - Support Pool (Royal Infantry Doctrine) |
Vet modifier | 213 |
Upgrades | Royal Infantry only: Forward Observers (Cost: 50/0/0, Ability: T1 Forward Observers) Priest Airburst (Cost: 0/40/0, Ability: T11 Specialised Ammunitions) Royal Engineers only: Creeping Barrage (Cost: 0/80/0, Ability: T13 Bombed Up & Ready) |
Vet 1 | Received Damage -15% |
Vet 2 | Firing Range +35m |
Vet 3 | Damage +15%, 1.15 Reload |
Abilities | |
Unit modifications | Static heavy fire support -- Right-click on a unit's icon to view more detailed statistics. |
Bren Mortar Carrier | |
---|---|
Doctrines | Royal Infantry - T12 Command and Control |
Pop | 5 |
Can airdrop | No |
Can glider | No |
Manpower | 280 |
Ammunition | 60 |
Fuel | 30 |
Pool Cost | 0 / 99 - Armour Pool (Royal Infantry Doctrine) |
Vet modifier | 213 |
Upgrades | Repair Ability Light (Cost: 80/15/0) |
Vet 1 | Received Damage -15% |
Vet 2 | Acceleration & Braking +20% Accuracy +20% |
Vet 3 | Damage +20%, Hitpoints +20% |
Abilities | |
Unit modifications |
Captain | |
---|---|
Doctrines | Commandos Royal Engineers Royal Infantry |
Pop | 3 |
Can airdrop | No |
Can glider | No |
Manpower | 280 |
Ammunition | 80 |
Fuel | 0 |
Pool Cost | 0 / 99 - Infantry Pool (Commandos Doctrine) 0 / 99 - Infantry Pool (Royal Engineers Doctrine) 0 / 99 - Infantry Pool (Royal Infantry Doctrine) |
Vet modifier | 228 |
Upgrades | FOO Artillery (Cost: 0/80/0) Royal Infantry only: Commonwealth +1 Man (Cost: 50/0/0, Ability: T1 The Commonwealth) 2x Medkits (Cost: 0/20/0, Ability: T13 Quartermaster's Surplus) Commandos only: Decoy Artillery (Cost: 25/0/0, Ability: T4 Terror of the Night) Royal Engineers only: Victor Targetting (Cost: 0/50/0, Ability: T13 Bombed Up & Ready) |
Vet 1 | Received Accuracy -15% |
Vet 2 | Accuracy +20% |
Vet 3 | Damage +20%, -60s FOO recharge |
Abilities | Base aura modified: Is: 1.25 health (emplacements only), 0.8 rec. acc., 0.9 rec. dmg. Now has the Stand and Fight! ability (grants Heroic criticals to all owned infantry in the sector for 20 s). 180 s recharge. Squad size increased from 1 to 3. |
Unit modifications | Heroic 3 man officer squad Grants defensive buffs in friendly territory and has a timed ability that further boosts nearby infantry survivability -- Right-click on a unit's icon to view more detailed statistics. |
Centaur IV | |
---|---|
Doctrines | Royal Infantry - T12 Command and Control |
Pop | 9 |
Can airdrop | No |
Can glider | No |
Manpower | 380 |
Ammunition | 0 |
Fuel | 180 |
Pool Cost | 0 / 99 - Armour Pool (Royal Infantry Doctrine) |
Vet modifier | 137 |
Upgrades | Repair Ability Medium (Cost: 95/45/0) Flank Speed (Cost: 0/30/0) Royal Infantry only: Supercharged (Cost: 0/0/20, Ability: T3 Supercharged) Rifled Guns (Cost: 40/0/0, Ability: T4 Rifled Guns) Royal Engineers only: Hammer and Anvil (Cost: 25/0/0, Ability: T2 Hammer & Anvil) Ablative Armour (Cost: 80/0/0, Ability: T4 Ablative Armour) |
Vet 1 | Received Damage -15% |
Vet 2 | Acceleration & Braking +20%, Scatter -15% |
Vet 3 | Damage +20%, Scatter -20% |
Abilities | |
Unit modifications | Anti infantry/anti air tank -- Right-click on a unit's icon to view more detailed statistics. |
Churchill AVRE | |
---|---|
Doctrines | Royal Engineers - T11 Heavy Duty |
Pop | 10 |
Can airdrop | No |
Can glider | No |
Manpower | 460 |
Ammunition | 0 |
Fuel | 240 |
Pool Cost | 0 / 99 - Armour Pool (Royal Engineers Doctrine) |
Vet modifier | 122 |
Upgrades | Repair Ability Heavy (Cost: 115/60/0) Mine Plow (Cost: 0/30/0) Royal Engineers only: Defenders of Dunkirk (Cost: 50/0/0, Ability: T1 Defenders of Dunkirk) Thundercloud (Cost: 30/0/0, Ability: T1 Close Support) Tank Shock (Cost: 40/0/0, Ability: T1 Tank Shock) Hull Down (Cost: 50/0/0, Ability: T2 Hull Down) Hammer and Anvil (Cost: 30/0/0, Ability: T2 Hammer & Anvil) Foxhole Sloggers (Cost: 10/0/0, Ability: T3 Foxhole Sloggers) Ablative Armour (Cost: 100/0/0, Ability: T4 Ablative Armour) |
Vet 1 | Received Damage -15% |
Vet 2 | Turret Traverse & Gun Elevation Speed +25% |
Vet 3 | Received Penetration -20% |
Abilities | |
Unit modifications | Heavy tank that fires a highly explosive shell on cooldown effective at dealing with static support weapons and infantry positions -- Right-click on a unit's icon to view more detailed statistics. |
Churchill IV | |
---|---|
Doctrines | Royal Engineers |
Pop | 12 |
Can airdrop | No |
Can glider | No |
Manpower | 380 |
Ammunition | 0 |
Fuel | 200 |
Pool Cost | 0 / 99 - Armour Pool (Royal Engineers Doctrine) |
Vet modifier | 91 |
Upgrades | Repair Ability Heavy (Cost: 95/60/0) Mine Plow (Cost: 0/30/0) Royal Infantry only: Rifled Guns (Cost: 40/0/0, Ability: T4 Rifled Guns) Royal Engineers only: Defenders of Dunkirk (Cost: 50/0/0, Ability: T1 Defenders of Dunkirk) Tank Shock (Cost: 40/0/0, Ability: T1 Tank Shock) Hull Down (Cost: 30/0/0, Ability: T2 Hull Down) Hammer and Anvil (Cost: 30/0/0, Ability: T2 Hammer & Anvil) Foxhole Sloggers (Cost: 20/0/0, Ability: T3 Foxhole Sloggers) Ablative Armour (Cost: 75/0/0, Ability: T4 Ablative Armour) Experimental Guns (Cost: 50/0/0, Ability: T4 Experimental Guns) 75mm gun upgrade (Cost: 0/0/30, Ability: T4 Experimental Guns) |
Vet 1 | Received Damage -15% |
Vet 2 | Acceleration & Braking +20% Accuracy +15% |
Vet 3 | Penetration +20% Reload -20% |
Abilities | |
Unit modifications | General use heavy tank -- Right-click on a unit's icon to view more detailed statistics. |
Churchill VII "Crocodile" | |
---|---|
Doctrines | Royal Engineers - T13 Hobart's Funnies |
Pop | 14 |
Can airdrop | No |
Can glider | No |
Manpower | 500 |
Ammunition | 0 |
Fuel | 320 |
Pool Cost | 0 / 99 - Armour Pool (Royal Engineers Doctrine) |
Vet modifier | 76 |
Upgrades | Repair Ability Heavy (Cost: 125/80/0) Mine Plow (Cost: 0/30/0) Royal Infantry only: Rifled Guns (Cost: 40/0/0, Ability: T4 Rifled Guns) Royal Engineers only: Defenders of Dunkirk (Cost: 50/0/0, Ability: T1 Defenders of Dunkirk) Tank Shock (Cost: 40/0/0, Ability: T1 Tank Shock) Hull Down (Cost: 30/0/0, Ability: T2 Hull Down) Hammer and Anvil (Cost: 30/0/40, Ability: T2 Hammer & Anvil) Foxhole Sloggers (Cost: 20/0/0, Ability: T3 Foxhole Sloggers) 75mm gun upgrade (Cost: 0/0/30, Ability: T4 Experimental Guns) Ablative Armour (Cost: 100/0/0, Ability: T4 Ablative Armour) Experimental Guns (Cost: 50/0/0, Ability: T4 Experimental Guns) |
Vet 1 | Received Damage -15% |
Vet 2 | Accuracy +15% Top Speed +15% |
Vet 3 | Damage +20% Received Penetration -20% |
Abilities | |
Unit modifications | Heavily armoured anti infantry assault tank with flamethrower -- Right-click on a unit's icon to view more detailed statistics. |
Commando Jeep | |
---|---|
Doctrines | Commandos - T13 Specialist Support |
Pop | 3 |
Can airdrop | No |
Can glider | No |
Manpower | 160 |
Ammunition | 0 |
Fuel | 20 |
Pool Cost | 0 / 99 - Vehicles Pool (Commandos Doctrine) |
Vet modifier | 456 |
Upgrades | 1x BREN Mk. II; Jeep (LMG) (Cost: 0/25/0) Self-repair Kit (Light) (Cost: 25/15/0) Commandos only: Raid Operations Commano Jeep (Cost: 25/0/10, Ability: T2 Raid Operations) |
Vet 1 | Received Accuracy -25% |
Vet 2 | Accuracy +20%, Acceleration +20%, View Range +5m |
Vet 3 | Damage +20%, View Range +10m |
Abilities | |
Unit modifications | General use recon vehicle, improved MG performance -- Right-click on a unit's icon to view more detailed statistics. |
Commando MG Team; Gliderborne (Autocannon) | |
---|---|
Doctrines | Commandos - T13 Specialist Support |
Pop | 5 |
Can airdrop | No |
Can glider | Yes |
Manpower | 340 |
Ammunition | 70 |
Fuel | 0 |
Pool Cost | 0 / 99 - Support Pool (Commandos Doctrine) |
Vet modifier | 274 |
Upgrades | |
Vet 1 | Received Damage -15% Defensive Smoke ability unlocked |
Vet 2 | Damage +20% View Range +10m |
Vet 3 | Accuracy +15% Hit Points +10% Suppression +10% |
Abilities | |
Unit modifications | Glider born heavy MG, great counter to blob tactics -- Right-click on a unit's icon to view more detailed statistics. |
Commando Mortar Team; Gliderborne (Mortar) | |
---|---|
Doctrines | Commandos - T13 Specialist Support |
Pop | 4 |
Can airdrop | No |
Can glider | Yes |
Manpower | 350 |
Ammunition | 60 |
Fuel | 0 |
Pool Cost | 0 / 99 - Support Pool (Commandos Doctrine) |
Vet modifier | 243 |
Upgrades | |
Vet 1 | Received Damage -15% Defensive Smoke ability unlocked |
Vet 2 | Cooldown -20% Scatter -15% |
Vet 3 | Hit Points +10% Barrage Range +10m |
Abilities | |
Unit modifications | Glider born indirect fireteam -- Right-click on a unit's icon to view more detailed statistics. |
Commando Officer; Gliderborne (Officer) | |
---|---|
Doctrines | Commandos - T11 Commandos |
Pop | 3 |
Can airdrop | No |
Can glider | Yes |
Manpower | 315 |
Ammunition | 90 |
Fuel | 0 |
Pool Cost | 0 / 99 - Infantry Pool (Commandos Doctrine) |
Vet modifier | 228 |
Upgrades | Commandos only: Partisan Infiltration (Cost: 500/0/0, Ability: T1 Maquis HQ) Bridge at Benouville (Cost: 10/0/0, Ability: T2 Bridge at Benouville) Decoy Artillery (Cost: 25/0/0, Ability: T4 Terror of the Night) Field Medicine (Cost: 0/70/0, Ability: T12 Autumn Song) |
Vet 1 | Received Accuracy -20% |
Vet 2 | Accuracy +20% Received Damage -10% |
Vet 3 | Damage +20% Hit Points +20% |
Abilities | |
Unit modifications | passive aura buff to nearby units -- Right-click on a unit's icon to view more detailed statistics. |
Commandos; Gliderborne (Elite Inf.) | |
---|---|
Doctrines | Commandos - T11 Commandos |
Pop | 6 |
Can airdrop | No |
Can glider | Yes |
Manpower | 290 |
Ammunition | 0 |
Fuel | 0 |
Pool Cost | 0 / 99 - Infantry Pool (Commandos Doctrine) |
Vet modifier | 106 |
Upgrades | Demolitions (Cost: 0/60/0) 2x No. 36 Mk. I ('Nade) (Cost: 0/35/0) 6x STEN Mk. IIS (SMG) (Cost: 0/110/0) Commandos only: Layforce (Cost: 20/0/0, Ability: T1 Layforce) Bridge at Benouville (Cost: 20/0/0, Ability: T2 Bridge at Benouville) Surveil Target (Cost: 20/0/0, Ability: T2 Bridge at Benouville) Recon Forces (Cost: 10/0/0, Ability: T3 Recon Forces) The Paras (Cost: 30/0/0, Ability: T3 The Paras) Night Drop (Cost: 20/0/0, Ability: T4 Night Drop) Supplied and Supported (Cost: 0/45/0, Ability: T13 Tools of the trade) 2x PIAT (HHAT) (Cost: 0/110/0, Ability: T13 Tools of the trade) |
Vet 1 | Received Damage -15% |
Vet 2 | Accuracy +15% Commando Smoke cooldown -15 seconds |
Vet 3 | Damage +20% Hit Points +10% Commando Smoke cooldown -30 seconds |
Abilities | All squad members now armed w. standard Lee-Enfields. Concealing Smoke recharge increased from 30 s to 300 s. |
Unit modifications | Glider born elite infantry squad Has a timed cloak ability for engagement and escape -- Right-click on a unit's icon to view more detailed statistics. |
Cromwell Command Tank | |
---|---|
Doctrines | Commandos Royal Engineers Royal Infantry |
Pop | 2 |
Can airdrop | No |
Can glider | No |
Manpower | 180 |
Ammunition | 0 |
Fuel | 65 |
Pool Cost | 0 / 99 - Armour Pool (Commandos Doctrine) 0 / 99 - Armour Pool (Royal Engineers Doctrine) 0 / 99 - Armour Pool (Royal Infantry Doctrine) |
Vet modifier | 182 |
Upgrades | Tank Commander; CW (Cost: 0/10/0) Creeping Smoke Barrage (Cost: 0/40/0) Repair Ability Medium (Cost: 45/20/0) Flank Speed (Cost: 0/30/0) Commandos only: Enigma Decoded (Cost: 50/0/0, Ability: T1 Enigma Decoded) Royal Engineers only: Defenders of Dunkirk (Cost: 50/0/0, Ability: T1 Defenders of Dunkirk) Hull Down (Cost: 30/0/0, Ability: T2 Hull Down) Hammer and Anvil (Cost: 25/0/0, Ability: T2 Hammer & Anvil) Ablative Armour (Cost: 80/0/0, Ability: T4 Ablative Armour) |
Vet 1 | Received Damage -15% |
Vet 2 | Acceleration & Braking +20% Received Damage -15% Aura: View Range +2.5m, Weapon Range +2.5m, Reload -10% |
Vet 3 | Received Penetration -20% View Range +10m |
Abilities | Aura modified: Is: 0.8 reload. +2.5m range, +5m sight,Additional bonus at vet 2 |
Unit modifications | Command tank that grants bonuses to nearby tanks: 0.8 reload, +2.5 m range, +5 m sight. Can not crush infantry squads -- Right-click on a unit's icon to view more detailed statistics. |
Cromwell V | |
---|---|
Doctrines | Commandos Royal Engineers Royal Infantry |
Pop | 12 |
Can airdrop | No |
Can glider | No |
Manpower | 395 |
Ammunition | 0 |
Fuel | 230 |
Pool Cost | 0 / 99 - Armour Pool (Commandos Doctrine) 0 / 99 - Armour Pool (Royal Engineers Doctrine) 0 / 99 - Armour Pool (Royal Infantry Doctrine) |
Vet modifier | 122 |
Upgrades | Tank Commander; CW (Cost: 0/10/0) Repair Ability Medium (Cost: 100/55/0) Flank Speed (Cost: 0/30/0) Royal Infantry only: Rifled Guns (Cost: 40/0/0, Ability: T4 Rifled Guns) Commandos only: Layforce (Cost: 30/0/0, Ability: T2 Raid Operations) Raid Operations Cromwell (Cost: 40/0/10, Ability: T2 Raid Operations) Speed Trials (Cost: 50/0/0, Ability: T4 Speed Trial) Royal Engineers only: Hull Down (Cost: 50/0/0, Ability: T2 Hull Down) Hammer and Anvil (Cost: 25/0/0, Ability: T2 Hammer & Anvil) Foxhole Sloggers (Cost: 20/0/0, Ability: T3 Foxhole Sloggers) Experimental Guns (Cost: 80/0/0, Ability: T4 Experimental Guns) Ablative Armour (Cost: 80/0/0, Ability: T4 Ablative Armour) |
Vet 1 | Received Damage -15% |
Vet 2 | Acceleration & Braking +20% Accuracy +15% |
Vet 3 | Damage +20% Penetration +20% |
Abilities | Overdrive duration decreased from 30 s to 15 s. |
Unit modifications | General purpose medium tank High mobility and good effectiveness against infantry -- Right-click on a unit's icon to view more detailed statistics. |
Crusader AA II | |
---|---|
Doctrines | Royal Engineers - T11 Heavy Duty |
Pop | 9 |
Can airdrop | No |
Can glider | No |
Manpower | 340 |
Ammunition | 0 |
Fuel | 160 |
Pool Cost | 0 / 99 - Support Pool (Royal Engineers Doctrine) |
Vet modifier | 152 |
Upgrades | Repair Ability Medium (Cost: 80/45/0) Royal Engineers only: Hammer and Anvil (Cost: 25/0/0, Ability: T2 Hammer & Anvil) Hull Down (Cost: 50/0/0, Ability: T2 Hull Down) Foxhole Sloggers (Cost: 20/0/0, Ability: T3 Foxhole Sloggers) Ablative Armour (Cost: 80/0/0, Ability: T4 Ablative Armour) Experimental Guns (Cost: 80/0/0, Ability: T4 Experimental Guns) |
Vet 1 | Received Damage -15% |
Vet 2 | Acceleration & Braking +20% Accuracy +20% |
Vet 3 | Damage +20% Hit Points +20% |
Abilities | |
Unit modifications | Anti infantry/air tank -- Right-click on a unit's icon to view more detailed statistics. |
Emplacement Crew | |
---|---|
Doctrines | Commandos Royal Engineers Royal Infantry |
Pop | 4 |
Can airdrop | No |
Can glider | No |
Manpower | 300 |
Ammunition | 80 |
Fuel | 0 |
Pool Cost | 0 / 99 - Support Pool (Commandos Doctrine) 0 / 99 - Support Pool (Royal Engineers Doctrine) 0 / 99 - Support Pool (Royal Infantry Doctrine) |
Vet modifier | 304 |
Upgrades | |
Vet 1 | Cooldown -15% |
Vet 2 | Accuracy +15% View Range +10m |
Vet 3 | Damage +15% Cooldown -15% |
Abilities | |
Unit modifications | Flexible emplacement crew that can build either a bofors, mg nest or mortar pit in game. Emplacement can be packed up and relocated. -- Right-click on a unit's icon to view more detailed statistics. |
Infantry Section | |
---|---|
Doctrines | Commandos |
Pop | 5 |
Can airdrop | No |
Can glider | No |
Manpower | 240 |
Ammunition | 0 |
Fuel | 0 |
Pool Cost | 0 / 99 - Infantry Pool (Commandos Doctrine) |
Vet modifier | 152 |
Upgrades | 2x BREN Mk. II (LMG) (Cost: 0/80/0) 2x Rifle Grenade (Cost: 0/70/0) Casaulty Clearing Station (Cost: 0/80/0) 1x Boys AT Rifle (HHAT) (Cost: 0/50/0) Commandos only: Layforce (Cost: 20/0/0, Ability: T1 Layforce) CW Sprint (Cost: 20/0/0, Ability: T1 Layforce) Bridge at Benouville (Cost: 10/0/0, Ability: T2 Bridge at Benouville) The Paras (Cost: 20/0/0, Ability: T3 The Paras) Recon Forces (Cost: 10/0/0, Ability: T3 Recon Forces) 2x Boys AT Rifle (HHAT) (Cost: 0/90/0, Ability: T11 By Sea, By Land) 1x Vickers G.O. "Vickers K" (Cost: 0/55/0, Ability: T13 Tools of the trade) |
Vet 1 | Received Damage -15% |
Vet 2 | Accuracy +15% |
Vet 3 | Damage +20% Hit Points +10% |
Abilities | Ability to construct buildings other than the CCS and trenches removed. M7 Rifle Grenade modified: Projectiles no longer pass through hedges, houses, and other shot blockers. No. 4 Mk. 1 rifle modified: |
Unit modifications | Sturdy mainline infantry, Effective at longer ranges -- Right-click on a unit's icon to view more detailed statistics. |
Infantry Section | |
---|---|
Doctrines | Royal Engineers |
Pop | 5 |
Can airdrop | No |
Can glider | No |
Manpower | 240 |
Ammunition | 0 |
Fuel | 0 |
Pool Cost | 0 / 99 - Infantry Pool (Royal Engineers Doctrine) |
Vet modifier | 152 |
Upgrades | 1x Boys AT Rifle (HHAT) (Cost: 0/50/0) 2x BREN Mk. II (LMG) (Cost: 0/80/0) 2x Rifle Grenade (Cost: 0/70/0) Casaulty Clearing Station (Cost: 0/80/0) Royal Engineers only: Dug in (Cost: 20/0/0, Ability: T3 Dug in) BREN Suppression Fire (Cost: 0/15/0, Ability: T11 Defensive Measures) 2x No. 36 Mk. I ('Nade) (Cost: 0/30/0, Ability: T12 Assault Ordnance) |
Vet 1 | Received Damage -15% |
Vet 2 | Accuracy +15% |
Vet 3 | Damage +20% Hit Points +10% |
Abilities | |
Unit modifications | Ability to construct buildings other than the CCS and trenches removed. CCS Medical Supplies recharge increased to 240 s. M7 Rifle Grenade modified: Projectiles no longer pass through hedges, houses, and other shot blockers. No. 4 Mk. 1 rifle modified: 15% dps increase Squad moves at full speed regardless of territory. -- Right-click on a unit's icon to view more detailed statistics. |
Infantry Section | |
---|---|
Doctrines | Royal Infantry |
Pop | 5 |
Can airdrop | No |
Can glider | No |
Manpower | 240 |
Ammunition | 0 |
Fuel | 0 |
Pool Cost | 0 / 99 - Infantry Pool (Royal Infantry Doctrine) |
Vet modifier | 152 |
Upgrades | 1x Boys AT Rifle (HHAT) (Cost: 0/50/0) 2x BREN Mk. II (LMG) (Cost: 0/80/0) 2x Rifle Grenade (Cost: 0/70/0) Casaulty Clearing Station (Cost: 0/80/0) Royal Infantry only: Strangers in Arms (Cost: 20/0/0, Ability: T2 Strangers in Arms) 2x Gammon Bomb (Cost: 0/35/0, Ability: T11 Specialised Ammunitions) Heavy Ammunition (Cost: 0/25/0, Ability: T12 Cut 'Em Down!) 4x Scoped Lee-Enfield Rifles (Cost: 0/50/0, Ability: T13 Quartermaster's Surplus) |
Vet 1 | Received Damage -15% |
Vet 2 | Accuracy +15% |
Vet 3 | Damage +20% Hit Points +10% |
Abilities | Ability to construct buildings other than the CCS and trenches removed. M7 Rifle Grenade modified: Projectiles no longer pass through hedges, houses, and other shot blockers. No. 4 Mk. 1 rifle modified: 15% dps increase Squad moves at full speed regardless of territory. |
Unit modifications | Sturdy mainline infantry -- Right-click on a unit's icon to view more detailed statistics. |
Lieutenant | |
---|---|
Doctrines | Commandos Royal Engineers Royal Infantry |
Pop | 2 |
Can airdrop | No |
Can glider | No |
Manpower | 240 |
Ammunition | 60 |
Fuel | 0 |
Pool Cost | 0 / 99 - Infantry Pool (Commandos Doctrine) 0 / 99 - Infantry Pool (Royal Engineers Doctrine) 0 / 99 - Infantry Pool (Royal Infantry Doctrine) |
Vet modifier | 228 |
Upgrades | Royal Infantry only: Lit Up (Cost: 20/0/0, Ability: T4 Illumination) 2x Medkits (Cost: 0/20/0, Ability: T13 Quartermaster's Surplus) Commandos only: Decoy Artillery (Cost: 25/0/0, Ability: T4 Terror of the Night) |
Vet 1 | Received Accuracy -15% |
Vet 2 | Accuracy +20% |
Vet 3 | Damage +20% |
Abilities | |
Unit modifications | Heroic 2 man officer unit Grants +15% accuracy to nearby owned infantry Has rally ability that breaks suppression and provides defensive buffs for a short period -- Right-click on a unit's icon to view more detailed statistics. |
Lynx Mk. I | |
---|---|
Doctrines | Royal Infantry - T11 Ready for Recon |
Pop | 3 |
Can airdrop | No |
Can glider | No |
Manpower | 200 |
Ammunition | 0 |
Fuel | 30 |
Pool Cost | 0 / 99 - Support Pool (Royal Infantry Doctrine) |
Vet modifier | 380 |
Upgrades | Self-repair Kit (Light) (Cost: 20/10/0) |
Vet 1 | Received Accuracy -25% |
Vet 2 | Acceleration & Braking +20% Accuracy +20% |
Vet 3 | Hit Points +20% Received Damage -20% View Range +10m |
Abilities | |
Unit modifications | Light recon armored car -- Right-click on a unit's icon to view more detailed statistics. |
M7 Priest | |
---|---|
Doctrines | Royal Infantry - T13 Royal Artillery |
Pop | 10 |
Can airdrop | No |
Can glider | No |
Manpower | 450 |
Ammunition | 0 |
Fuel | 260 |
Pool Cost | 0 / 99 - Support Pool (Royal Infantry Doctrine) |
Vet modifier | 76 |
Upgrades | Repair Ability Medium (Cost: 100/50/0) Royal Infantry only: Forward Observers (Cost: 50/0/0, Ability: T1 Forward Observers) Priest Airburst (Cost: 0/60/0, Ability: T11 Specialised Ammunitions) Tank Shock Barrage (Cost: 0/50/0, Ability: T11 Specialised Ammunitions) |
Vet 1 | Received Damage -15% |
Vet 2 | Acceleration & Braking +20% Top Speed +25% Barrage Range +25m |
Vet 3 | Damage +15% Reload -15% |
Abilities | Traverse speed increased from 25 */s to 100 */s. |
Unit modifications | Mobile artillery platform -- Right-click on a unit's icon to view more detailed statistics. |
Minesweepers | |
---|---|
Doctrines | Commandos Royal Engineers Royal Infantry |
Pop | 1 |
Can airdrop | No |
Can glider | No |
Manpower | 80 |
Ammunition | 10 |
Fuel | 0 |
Pool Cost | 0 / 99 - Support Pool (Commandos Doctrine) 0 / 99 - Support Pool (Royal Engineers Doctrine) 0 / 99 - Support Pool (Royal Infantry Doctrine) |
Vet modifier | 476 |
Upgrades | |
Vet 1 | Received Damage -15% |
Vet 2 | Received Suppression -20% |
Vet 3 | Hit Points +10% Mine Detection range +5m +1 Minesweeper |
Abilities | |
Unit modifications | 2-man lightly armed squad used solely to detect and clear mines. Can detect from inside halftracks Can not capture sectors. -- Right-click on a unit's icon to view more detailed statistics. |
MMG Carrier | |
---|---|
Doctrines | Commandos Royal Engineers Royal Infantry |
Pop | 5 |
Can airdrop | No |
Can glider | No |
Manpower | 210 |
Ammunition | 0 |
Fuel | 45 |
Pool Cost | 0 / 99 - Vehicles Pool (Commandos Doctrine) 0 / 99 - Vehicles Pool (Royal Engineers Doctrine) 0 / 99 - Vehicles Pool (Royal Infantry Doctrine) |
Vet modifier | 380 |
Upgrades | AP Burst (Cost: 0/25/0) Repair Ability Light (Cost: 55/10/0) Royal Infantry only: Bren .50 Cal Upgrade (Cost: 60/0/25, Ability: T12 Cut 'Em Down!) Royal Engineers only: Field Mechanics (Cost: 0/0/15, Ability: T3 Field Mechanics) Ablative Armour (Cost: 50/0/0, Ability: T4 Ablative Armour) |
Vet 1 | Received Damage -15% |
Vet 2 | Acceleration & Braking +20% Accuracy +20% |
Vet 3 | Damage +20% Hit Points +20% |
Abilities | |
Unit modifications | Mobile anti-infantry weapon -- Right-click on a unit's icon to view more detailed statistics. |
Partisans | |
---|---|
Doctrines | Commandos - T11 Commandos |
Pop | 3 |
Can airdrop | Yes |
Can glider | No |
Manpower | 220 |
Ammunition | 0 |
Fuel | 0 |
Pool Cost | 0 / 99 - Support Pool (Commandos Doctrine) |
Vet modifier | 334 |
Upgrades | Commandos only: Maquis HQ (Cost: 10/0/0, Ability: T1 Maquis HQ) 1x Partisan Airborne Crate (Cost: 0/40/0, Ability: T11 By Sea, By Land) 1x Trip Wire Flare (Cost: 0/10/0, Ability: T11 By Sea, By Land) Partisan Grenade Package (Cost: 0/40/0, Ability: T11 By Sea, By Land) 2x Building Booby Trap (Cost: 0/25/0, Ability: T12 Autumn Song) |
Vet 1 | Received Damage -15% |
Vet 2 | Accuracy +15% |
Vet 3 | Damage +20% Hit Points +10% |
Abilities | |
Unit modifications | Paradropped recon, effective in ambush role, can cloak -- Right-click on a unit's icon to view more detailed statistics. |
QF 17-Pounder Anti-Tank Gun | |
---|---|
Doctrines | Commandos Royal Engineers Royal Infantry |
Pop | 6 |
Can airdrop | No |
Can glider | No |
Manpower | 380 |
Ammunition | 160 |
Fuel | 0 |
Pool Cost | 0 / 99 - Support Pool (Commandos Doctrine) 0 / 99 - Support Pool (Royal Engineers Doctrine) 0 / 99 - Support Pool (Royal Infantry Doctrine) |
Vet modifier | 198 |
Upgrades | Royal Infantry only: Commonwealth +1 Man (Cost: 50/0/0, Ability: T1 The Commonwealth) Royal Engineers only: Desert Rats (Cost: 40/0/0, Ability: T4 Desert Rats) 2x APDS Rounds (Cost: 0/40/0, Ability: T11 Defensive Measures) |
Vet 1 | Received Damage -15% |
Vet 2 | Accuracy +15% Penetration +15% |
Vet 3 | Damage +20% Penetration +15% |
Abilities | Now deploys as a standard AT gun, but with a 4 man crew Gun modified: Pen. at S/M/L ranges increased from 1/1/0.9 to 1.35/1.35/1.1. Reload increased from 3 s-2.5 s (max-min) to 4.5 s-4.5 s. Target tables extensively overhauled in line with other faction heavy ATGs |
Unit modifications | Heavy anti tank gun designed to kill the heaviest of german armor -- Right-click on a unit's icon to view more detailed statistics. |
QF 6-Pounder Anti-Tank Gun | |
---|---|
Doctrines | Commandos Royal Engineers Royal Infantry |
Pop | 5 |
Can airdrop | No |
Can glider | No |
Manpower | 380 |
Ammunition | 140 |
Fuel | 0 |
Pool Cost | 0 / 99 - Support Pool (Commandos Doctrine) 0 / 99 - Support Pool (Royal Engineers Doctrine) 0 / 99 - Support Pool (Royal Infantry Doctrine) |
Vet modifier | 213 |
Upgrades | Royal Infantry only: Commonwealth +1 Man (Cost: 40/0/0, Ability: T1 The Commonwealth) Rangefinding (Cost: 30/0/0, Ability: T2 Rangefinding) Commandos only: Ambush (Cost: 25/0/0, Ability: T3 Ambush Operations) Royal Engineers only: Desert Rats (Cost: 30/0/0, Ability: T4 Desert Rats) |
Vet 1 | Received Damage -15% |
Vet 2 | Accuracy +15%, Penetration +15% |
Vet 3 | Accuracy +15%, Damage +20% |
Abilities | |
Unit modifications | General use anti tank weapon -- Right-click on a unit's icon to view more detailed statistics. |
Recon Section | |
---|---|
Doctrines | Commandos Royal Engineers Royal Infantry |
Pop | 5 |
Can airdrop | No |
Can glider | No |
Manpower | 230 |
Ammunition | 50 |
Fuel | 0 |
Pool Cost | 0 / 99 - Infantry Pool (Commandos Doctrine) 0 / 99 - Infantry Pool (Royal Engineers Doctrine) 0 / 99 - Infantry Pool (Royal Infantry Doctrine) |
Vet modifier | 228 |
Upgrades | Royal Infantry only: Forward Observers (Cost: 10/0/0, Ability: T1 Forward Observers) Strangers in Arms (Cost: 20/0/0, Ability: T2 Strangers in Arms) Heavy Ammunition (Cost: 0/25/0, Ability: T12 Cut 'Em Down!) Commandos only: CW Sprint (Cost: 20/0/0, Ability: T1 Layforce) Enigma Decoded (Cost: 20/0/0, Ability: T1 Enigma Decoded) Recon Forces (Cost: 10/0/0, Ability: T3 Recon Forces) The Paras (Cost: 20/0/0, Ability: T3 The Paras) Royal Engineers only: 2x No. 36 Mk. I ('Nade) (Cost: 0/30/0, Ability: T12 Assault Ordnance) |
Vet 1 | Received Damage -20%, Detection Range +5m |
Vet 2 | Accuracy +15%, Deploy Marksman cooldown -30 seconds |
Vet 3 | Damage +20%, Hit Points +10%, Deploy Marksman cooldown -30 seconds |
Abilities | |
Unit modifications | Deploy Marksman recharge increased to 240 s. No. 4 Mk. 1 rifle modified: increased 15% dps Recon package upgrade bonuses modified: Is: +8 m detection, +10 m sight -- Right-click on a unit's icon to view more detailed statistics. |
Sappers | |
---|---|
Doctrines | Commandos Royal Engineers Royal Infantry |
Pop | 4 |
Can airdrop | No |
Can glider | No |
Manpower | 180 |
Ammunition | 0 |
Fuel | 0 |
Pool Cost | 0 / 99 - Infantry Pool (Commandos Doctrine) 0 / 99 - Infantry Pool (Royal Engineers Doctrine) 0 / 99 - Infantry Pool (Royal Infantry Doctrine) |
Vet modifier | 274 |
Upgrades | 2x PIAT (HHAT) (Cost: 0/100/0) 1x Democharge; Commando (Cost: 0/60/0) 1x Mine (Cost: 0/35/0) 1x SCR-625 (Minesweeper) (Cost: 0/10/0) 2x M7 "Slowmine" (Mine) (Cost: 0/20/0) Royal Infantry only: Strangers in Arms (Cost: 15/0/0, Ability: T2 Strangers in Arms) Heavy Ammunition (Cost: 0/25/0, Ability: T12 Cut 'Em Down!) 1x BREN Mk. II (LMG) (Cost: 0/40/0, Ability: T13 Quartermaster's Surplus) Commandos only: Layforce (Cost: 10/0/0, Ability: T1 Layforce) CW Sprint (Cost: 15/0/0, Ability: T1 Layforce) Recon Forces (Cost: 10/0/0, Ability: T3 Recon Forces) The Paras (Cost: 10/0/0, Ability: T3 The Paras) Royal Engineers only: Ubique Flak Jackets (Cost: 40/0/0, Ability: T2 Ubique) Dug in (Cost: 15/0/0, Ability: T3 Dug in) 1x Boys AT Rifle (HHAT) (Cost: 0/45/0, Ability: T11 Defensive Measures) Assault package (Cost: 0/80/0, Ability: T12 Assault Ordnance) |
Vet 1 | Received Damage -15% |
Vet 2 | Accuracy +15% Received Damage -10% |
Vet 3 | Damage +20% Hit Points +10% |
Abilities | Sapper rifle 15% increase dps from vCOH. Squad moves at full speed regardless of territory. |
Unit modifications | Primary builder unit Can not repair vehicles -- Right-click on a unit's icon to view more detailed statistics. |
Scout Sniper | |
---|---|
Doctrines | Royal Infantry - T11 Ready for Recon |
Pop | 7 |
Can airdrop | No |
Can glider | No |
Manpower | 420 |
Ammunition | 140 |
Fuel | 0 |
Pool Cost | 0 / 99 - Infantry Pool (Royal Infantry Doctrine) |
Vet modifier | 152 |
Upgrades | |
Vet 1 | Received Damage -15% |
Vet 2 | Hit Points +20% |
Vet 3 | Received Damage -10% Weapon Range +10m |
Abilities | |
Unit modifications | One man sharpshooter with high sight range and a modified Boys-AT rifle. -- Right-click on a unit's icon to view more detailed statistics. |
Sherman VC Firefly | |
---|---|
Doctrines | Commandos Royal Engineers Royal Infantry |
Pop | 11 |
Can airdrop | No |
Can glider | No |
Manpower | 475 |
Ammunition | 0 |
Fuel | 340 |
Pool Cost | 0 / 99 - Armour Pool (Commandos Doctrine) 0 / 99 - Armour Pool (Royal Engineers Doctrine) 0 / 99 - Armour Pool (Royal Infantry Doctrine) |
Vet modifier | 91 |
Upgrades | Tank Commander; CW (Cost: 0/20/0) Repair Ability Medium (Cost: 120/90/0) Royal Infantry only: Rifled Guns (Cost: 40/0/0, Ability: T4 Rifled Guns) Commandos only: Speed Trials (Cost: 75/0/0, Ability: T4 Speed Trial) Royal Engineers only: Hull Down (Cost: 50/0/0, Ability: T2 Hull Down) Hammer and Anvil (Cost: 20/0/0, Ability: T2 Hammer & Anvil) Foxhole Sloggers (Cost: 20/0/0, Ability: T3 Foxhole Sloggers) Ablative Armour (Cost: 80/0/0, Ability: T4 Ablative Armour) Experimental Guns (Cost: 80/0/0, Ability: T4 Experimental Guns) |
Vet 1 | Received Damage -15% |
Vet 2 | Accuracy +15% Penetration +15% |
Vet 3 | Damage +20% Reload -10% |
Abilities | Acc. vs. inf. reduced from 0.1 to 0.01. |
Unit modifications | Heavy long rang tank destroyer -- Right-click on a unit's icon to view more detailed statistics. |
Staghound Mk. I | |
---|---|
Doctrines | Commandos Royal Engineers Royal Infantry |
Pop | 10 |
Can airdrop | No |
Can glider | No |
Manpower | 340 |
Ammunition | 0 |
Fuel | 160 |
Pool Cost | 0 / 0 - Reserve Pool (Commandos Doctrine) 0 / 999 - Reserve Pool (Royal Engineers Doctrine) 0 / 999 - Reserve Pool (Royal Infantry Doctrine) |
Vet modifier | 274 |
Upgrades | M2HB ".50 cal" (HMG) (Cost: 0/75/0) Repair Ability Medium (Cost: 60/35/0) Royal Infantry only: Rifled Guns (Cost: 40/0/0, Ability: T4 Rifled Guns) Commandos only: Layforce (Cost: 30/0/0, Ability: T2 Raid Operations) Speed Trials (Cost: 50/0/0, Ability: T4 Speed Trial) Royal Engineers only: Ablative Armour (Cost: 60/0/0, Ability: T4 Ablative Armour) |
Vet 1 | Received Accuracy -15% |
Vet 2 | Acceleration & Braking +20%, Accuracy +20% |
Vet 3 | Damage +20%, Reload -15% |
Abilities | |
Unit modifications | Effective anti infantry vehicle -- Right-click on a unit's icon to view more detailed statistics. |
Stuart VI | |
---|---|
Doctrines | Commandos Royal Engineers Royal Infantry |
Pop | 7 |
Can airdrop | No |
Can glider | No |
Manpower | 230 |
Ammunition | 0 |
Fuel | 150 |
Pool Cost | 0 / 99 - Vehicles Pool (Commandos Doctrine) 0 / 99 - Vehicles Pool (Royal Engineers Doctrine) 0 / 99 - Vehicles Pool (Royal Infantry Doctrine) |
Vet modifier | 274 |
Upgrades | Tank Commander; CW (Cost: 0/10/0) Repair Ability Light (Cost: 60/40/0) Royal Infantry only: Rifled Guns (Cost: 40/0/0, Ability: T4 Rifled Guns) M2HB ".50 cal" (HMG) (Cost: 0/40/0, Ability: T12 Cut 'Em Down!) Commandos only: Layforce (Cost: 30/0/0, Ability: T2 Raid Operations) Ambush (Cost: 25/0/0, Ability: T3 Ambush Operations) Speed Trials (Cost: 50/0/0, Ability: T4 Speed Trial) Royal Engineers only: Foxhole Sloggers (Cost: 20/0/0, Ability: T3 Foxhole Sloggers) Ablative Armour (Cost: 60/0/0, Ability: T4 Ablative Armour) Canister Shot (Cost: 0/40/0, Ability: T12 Assault Ordnance) |
Vet 1 | Received Damage -15% |
Vet 2 | Accuracy +20% Acceleration +20% |
Vet 3 | Damage +20% Penetration +20% |
Abilities | |
Unit modifications | Light vehicle equipped with a 2 pounder gun Mainly effective against other vehicles and medium armour. -- Right-click on a unit's icon to view more detailed statistics. |
Tetrarch | |
---|---|
Doctrines | Commandos - T12 Vehicular Manslaughter |
Pop | 8 |
Can airdrop | No |
Can glider | Yes |
Manpower | 300 |
Ammunition | 0 |
Fuel | 140 |
Pool Cost | 0 / 99 - Vehicles Pool (Commandos Doctrine) |
Vet modifier | 274 |
Upgrades | Repair Ability Light (Cost: 75/35/0) Smoke (Cost: 0/20/0) Littlejohn Adapter (Cost: 0/0/30) Commandos only: Layforce (Cost: 30/0/0, Ability: T2 Raid Operations) Ambush (Cost: 25/0/0, Ability: T3 Ambush Operations) |
Vet 1 | Received Damage -15% |
Vet 2 | Acceleration & Braking +20% Accuracy +20% |
Vet 3 | Damage +20% Penetration +20% View Range +10m |
Abilities | |
Unit modifications | Glider dropped general use light tank -- Right-click on a unit's icon to view more detailed statistics. |
Trenchbusters | |
---|---|
Doctrines | Royal Engineers - T12 Trenchbusters |
Pop | 5 |
Can airdrop | No |
Can glider | No |
Manpower | 220 |
Ammunition | 60 |
Fuel | 0 |
Pool Cost | 0 / 99 - Infantry Pool (Royal Engineers Doctrine) |
Vet modifier | 274 |
Upgrades | |
Vet 1 | Received Damage -15% |
Vet 2 | Accuracy +15% Received Damage -10% |
Vet 3 | Damage +20% Hit Points +10% |
Abilities | |
Unit modifications | Flamethrower infantry with soldier armor -- Right-click on a unit's icon to view more detailed statistics. |
Universal Carrier | |
---|---|
Doctrines | Commandos Royal Engineers Royal Infantry |
Pop | 3 |
Can airdrop | No |
Can glider | No |
Manpower | 180 |
Ammunition | 0 |
Fuel | 20 |
Pool Cost | 0 / 99 - Vehicles Pool (Commandos Doctrine) 0 / 99 - Vehicles Pool (Royal Engineers Doctrine) 0 / 99 - Vehicles Pool (Royal Infantry Doctrine) |
Vet modifier | 380 |
Upgrades | Repair Ability Light (Cost: 45/10/0) Royal Infantry only: Bren .50 Cal Upgrade (Cost: 60/0/25, Ability: T12 Cut 'Em Down!) Royal Engineers only: Field Mechanics (Cost: 0/0/10, Ability: T3 Field Mechanics) Ablative Armour (Cost: 50/0/0, Ability: T4 Ablative Armour) |
Vet 1 | Received Accuracy -25% |
Vet 2 | Acceleration & Braking +20% Accuracy +20% |
Vet 3 | Hit Points +20% Received Damage -20% View Range +10m |
Abilities | Health increased from 215 to 300. Hull traverse speed increased from 50 */s to 60 */s. |
Unit modifications | General purpose transport unit Units may shoot from inside it -- Right-click on a unit's icon to view more detailed statistics. |
Universal Carrier Wasp Mk. II | |
---|---|
Doctrines | Royal Engineers - T12 Trenchbusters |
Pop | 5 |
Can airdrop | No |
Can glider | No |
Manpower | 240 |
Ammunition | 0 |
Fuel | 45 |
Pool Cost | 0 / 99 - Support Pool (Royal Engineers Doctrine) |
Vet modifier | 228 |
Upgrades | Repair Ability Light (Cost: 50/15/0) Royal Engineers only: Field Mechanics (Cost: 0/0/10, Ability: T3 Field Mechanics) Ablative Armour (Cost: 50/0/0, Ability: T4 Ablative Armour) Armor only: Second Repair Ability Medium (Cost: 0/35/0, Ability: T13 Mass-produced) |
Vet 1 | Received Damage -15% |
Vet 2 | Accuracy +20% Acceleration +20% |
Vet 3 | Damage +20% Hit Points +20% |
Abilities | |
Unit modifications | Light vehicle with a flamethrower -- Right-click on a unit's icon to view more detailed statistics. |
Vickers MG Team | |
---|---|
Doctrines | Commandos Royal Engineers Royal Infantry |
Pop | 4 |
Can airdrop | No |
Can glider | No |
Manpower | 280 |
Ammunition | 55 |
Fuel | 0 |
Pool Cost | 0 / 99 - Support Pool (Commandos Doctrine) 0 / 99 - Support Pool (Royal Engineers Doctrine) 0 / 99 - Support Pool (Royal Infantry Doctrine) |
Vet modifier | 243 |
Upgrades | Royal Infantry only: Commonwealth +1 Man (Cost: 40/0/0, Ability: T1 The Commonwealth) Forward Observers (Cost: 10/0/0, Ability: T1 Forward Observers) Royal Engineers only: Dug in (Cost: 20/0/0, Ability: T3 Dug in) Desert Rats (Cost: 30/0/0, Ability: T4 Desert Rats) |
Vet 1 | Received Damage -15% |
Vet 2 | View Range +10m, Damage +20% |
Vet 3 | Hit Points +10%, Accuracy +15%, Suppression +10% |
Abilities | |
Unit modifications | Crowd control weapon highly effective when used with indirect fire support -- Right-click on a unit's icon to view more detailed statistics. |
4.2-inch 'Goon Gun' Mortar Team | |
---|---|
Doctrines | Infantry - T12 Cannon Company |
Pop | 6 |
Can airdrop | No |
Can glider | No |
Manpower | 450 |
Ammunition | 75 |
Fuel | 0 |
Pool Cost | 0 / 99 - Support Pool (Infantry Doctrine) |
Vet modifier | 243 |
Upgrades | Infantry only: Willy Peter (Cost: 25/0/0, Ability: T1 Willy Peter) Allied Grit (Cost: 15/0/0, Ability: T2 Allied Grit) |
Vet 1 | Received Damage -15% |
Vet 2 | Cooldown -20% Scatter -15% |
Vet 3 | Hit Points +10% Barrage Range +10m |
Abilities | |
Unit modifications | Heavy indirect fire support weapon -- Right-click on a unit's icon to view more detailed statistics. |
Airborne | |
---|---|
Doctrines | Airborne - T11 Airborne Infantry |
Pop | 6 |
Can airdrop | Yes |
Can glider | No |
Manpower | 280 |
Ammunition | 0 |
Fuel | 0 |
Pool Cost | 0 / 99 - Infantry Pool (Airborne Doctrine) |
Vet modifier | 91 |
Upgrades | 2x Mk II "Nade" (Frag Gnd.) (Cost: 0/35/0) 2x M37 (Satchel Charge) (Cost: 0/50/0) 2x M18 "RR" (HHAT) (Cost: 0/150/0) Airborne only: Hit & Run Specialists (Cost: 10/0/0, Ability: T1 Hit & Run Specialists) Light Cavalry (Cost: 15/0/0, Ability: T1 Light Cavalry) Pathfinders (Cost: 10/0/0, Ability: T2 Pathfinders) Fight Another Day (Cost: 10/0/0, Ability: T3 Fight Another Day) Airbourne Elite (Cost: 25/0/0, Ability: T3 Airbourne Elite) 4x M2 (Quasi-SMG) (Cost: 0/70/0, Ability: T11 Spare Munitions) Spare Magazines (Cost: 0/30/0, Ability: T11 Spare Munitions) 2x M7 "Slowmine" (Mine) (Cost: 0/15/0, Ability: T12 Hunt!) 1x M2A3 (AI Mine) (Cost: 0/35/0, Ability: T12 Hunt!) Supply Crate (Cost: 0/80/0, Ability: T13 Supply Lines) |
Vet 1 | Received Damage -10% |
Vet 2 | Accuracy +15% Fire Up cooldown -15 seconds |
Vet 3 | Damage +20% Hit Points +10% |
Abilities | |
Unit modifications | Paradroppable 6 man elite infantry unit. Durable infantry that can use fire up every 4 minutes and has access to versatile upgrade options -- Right-click on a unit's icon to view more detailed statistics. |
Airborne Engineers | |
---|---|
Doctrines | Airborne - T11 Airborne Infantry |
Pop | 4 |
Can airdrop | Yes |
Can glider | No |
Manpower | 200 |
Ammunition | 0 |
Fuel | 0 |
Pool Cost | 0 / 99 - Infantry Pool (Airborne Doctrine) |
Vet modifier | 334 |
Upgrades | 2x M37 (Satchel Charge) (Cost: 0/45/0) Demolition Charges (Cost: 0/35/0) 1x M2 (Flmthrwr.) (Cost: 20/45/0) 1x SCR-625 (Minesweeper) (Cost: 0/10/0) Airborne only: Light Cavalry (Cost: 15/0/0, Ability: T1 Light Cavalry) Pathfinders (Cost: 10/0/0, Ability: T2 Pathfinders) |
Vet 1 | Received Damage -15% |
Vet 2 | Accuracy +15% Received Suppression -15% |
Vet 3 | Damage +20% Hit Points +10% |
Abilities | |
Unit modifications | airdropped infantry, builders, vehicle repairs removed -- Right-click on a unit's icon to view more detailed statistics. |
Airborne M1917 MG Team | |
---|---|
Doctrines | Airborne - T12 Airborne Company |
Pop | 4 |
Can airdrop | Yes |
Can glider | No |
Manpower | 300 |
Ammunition | 55 |
Fuel | 0 |
Pool Cost | 0 / 99 - Support Pool (Airborne Doctrine) |
Vet modifier | 274 |
Upgrades | 2x Armor Piercing Burst (Cost: 0/20/0) Airborne only: Pathfinders (Cost: 10/0/0, Ability: T2 Pathfinders) |
Vet 1 | Received Damage -15% |
Vet 2 | Damage +20% View Range +10m |
Vet 3 | Accuracy +15% Hit Points +10% Suppression +20% |
Abilities | |
Unit modifications | Airdropped MG team, effective in crowd control Highly effective with indirect fire support -- Right-click on a unit's icon to view more detailed statistics. |
Airborne M2 Mortar Team | |
---|---|
Doctrines | Airborne - T12 Airborne Company |
Pop | 4 |
Can airdrop | Yes |
Can glider | No |
Manpower | 320 |
Ammunition | 60 |
Fuel | 0 |
Pool Cost | 0 / 99 - Support Pool (Airborne Doctrine) |
Vet modifier | 243 |
Upgrades | Airborne only: Hit & Run Specialists (Cost: 15/0/0, Ability: T1 Hit & Run Specialists) Pathfinders (Cost: 10/0/0, Ability: T2 Pathfinders) Barrage Expert (Cost: 50/0/0, Ability: T2 Barrage Experts) |
Vet 1 | Received Damage -15% |
Vet 2 | Cooldown -20% Scatter -15% |
Vet 3 | Hit Points +10% Barrage Range +10m |
Abilities | |
Unit modifications | airdropped indirect fire support -- Right-click on a unit's icon to view more detailed statistics. |
Airborne Medic Team | |
---|---|
Doctrines | Airborne - T12 Airborne Company |
Pop | 4 |
Can airdrop | Yes |
Can glider | No |
Manpower | 185 |
Ammunition | 100 |
Fuel | 0 |
Pool Cost | 0 / 99 - Support Pool (Airborne Doctrine) |
Vet modifier | 152 |
Upgrades | Airborne only: Hit & Run Specialists (Cost: 15/0/0, Ability: T1 Hit & Run Specialists) Pathfinders (Cost: 10/0/0, Ability: T2 Pathfinders) Supply Crate (Cost: 0/40/0, Ability: T13 Supply Lines) |
Vet 1 | Received Damage -15% |
Vet 2 | Accuracy +15% Received Accuracy -10% Fire Up cooldown -30 seconds |
Vet 3 | Hit Points +10% Damage +20% Fire Up cooldown -30 seconds |
Abilities | |
Unit modifications | Mobile triage -- Right-click on a unit's icon to view more detailed statistics. |
Airborne Riflemen | |
---|---|
Doctrines | Airborne |
Pop | 5 |
Can airdrop | Yes |
Can glider | No |
Manpower | 220 |
Ammunition | 0 |
Fuel | 0 |
Pool Cost | 0 / 99 - Infantry Pool (Airborne Doctrine) |
Vet modifier | 122 |
Upgrades | 2x M1918A2 "BAR" (Auto. Rifle) (Cost: 0/70/0) 2x Mk II "Nade" (Frag Gnd.) (Cost: 0/30/0) 2x "sticky bombs" (HHAT) (Cost: 0/70/0) Airborne only: Light Cavalry (Cost: 15/0/0, Ability: T1 Light Cavalry) Pathfinders (Cost: 10/0/0, Ability: T2 Pathfinders) Airbourne Elite (Cost: 20/0/0, Ability: T3 Airbourne Elite) Spare Magazines (Cost: 0/30/0, Ability: T11 Spare Munitions) 1x M1919A6 (LMG) (Cost: 0/55/0, Ability: T12 Hunt!) |
Vet 1 | Received Damage -15% |
Vet 2 | Accuracy +15% |
Vet 3 | Damage +20% Hit Points +10% +1 Grenade use |
Abilities | BAR Supp fire 240/15s cooldown/duration supression fire alot weaker compared to vanilla game Sticky bomb range increased from 14 m to 19 m. Sticky bomb range bonus from vet decreased from +10 m to +5 m. |
Unit modifications | Airdropped riflemen with AB armor -- Right-click on a unit's icon to view more detailed statistics. |
Airbourne 57mm Anti-Tank Gun | |
---|---|
Doctrines | Airborne - T12 Airborne Company |
Pop | 5 |
Can airdrop | Yes |
Can glider | No |
Manpower | 400 |
Ammunition | 140 |
Fuel | 0 |
Pool Cost | 0 / 99 - Support Pool (Airborne Doctrine) |
Vet modifier | 213 |
Upgrades | 2x Armor Piercing Rounds (Cost: 0/40/0) Airborne only: Hit & Run Specialists (Cost: 15/0/0, Ability: T1 Hit & Run Specialists) Pathfinders (Cost: 10/0/0, Ability: T2 Pathfinders) |
Vet 1 | Received Damage -15% |
Vet 2 | Accuracy +15% Penetration +15% |
Vet 3 | Damage +20% Penetration +15% |
Abilities | |
Unit modifications | A light 57mm Anti Tank gun with airbourne crew and half the damage output. Suitable for dealing with vehicles and light tanks. Can be paradroped into battle if deployed by itself or in a call in with other airbourne units. -- Right-click on a unit's icon to view more detailed statistics. |
Assault Engineers | |
---|---|
Doctrines | Armor - T11 Assault Company |
Pop | 5 |
Can airdrop | No |
Can glider | No |
Manpower | 240 |
Ammunition | 80 |
Fuel | 0 |
Pool Cost | 0 / 99 - Infantry Pool (Armor Doctrine) |
Vet modifier | 304 |
Upgrades | Armor only: McNair's Doctrine Medikits (Cost: 0/10/0, Ability: T1 McNair's Doctrine) Armored Fist (Cost: 110/0/0, Ability: T1 Armored fist) Let 'em have It (Cost: 20/0/0, Ability: T2 Let 'Em Have It) |
Vet 1 | Received Damage -15% |
Vet 2 | Accuracy +15% Received Suppression -15% |
Vet 3 | Damage +20% Hit Points +10% |
Abilities | |
Unit modifications | 4 man shotgun squad with elite armor -- Right-click on a unit's icon to view more detailed statistics. |
Dodge WC-54 Ambulance | |
---|---|
Doctrines | Armor - T11 Assault Company |
Pop | 4 |
Can airdrop | No |
Can glider | No |
Manpower | 220 |
Ammunition | 40 |
Fuel | 50 |
Pool Cost | 0 / 999 - Reserve Pool (Armor Doctrine) |
Vet modifier | 243 |
Upgrades | Repair Ability Light (Cost: 50/30/0) Armor only: Self-repair Kit (Light) (Cost: 0/30/0, Ability: T13 Mass-produced) |
Vet 1 | Received Accuracy -25% |
Vet 2 | Top Speed +25% Acceleration & Braking +20% |
Vet 3 | Hit Points +20% |
Abilities | |
Unit modifications | Mobile triage -- Right-click on a unit's icon to view more detailed statistics. |
Engineers | |
---|---|
Doctrines | Airborne Armor Infantry |
Pop | 4 |
Can airdrop | No |
Can glider | No |
Manpower | 160 |
Ammunition | 0 |
Fuel | 0 |
Pool Cost | 0 / 99 - Infantry Pool (Airborne Doctrine) 0 / 99 - Infantry Pool (Armor Doctrine) 0 / 99 - Infantry Pool (Infantry Doctrine) |
Vet modifier | 334 |
Upgrades | 1x M2 (Flmthrwr.) (Cost: 20/45/0) Demolition Charges (Cost: 0/35/0) 1x Mine (Cost: 0/35/0) 1x SCR-625 (Minesweeper) (Cost: 0/10/0) Machine Gun Nest (Cost: 50/50/0) Armor only: McNair's Doctrine Medikits (Cost: 0/10/0, Ability: T1 McNair's Doctrine) Let 'em have It (Cost: 20/0/0, Ability: T2 Let 'Em Have It) 4x M3 "Grease Gun" (SMG) (Cost: 0/45/0, Ability: T12 Modified Ammunition) Infantry only: Allied Grit (Cost: 10/0/0, Ability: T2 Allied Grit) Divisional Asset Flamethrower (Cost: 40/60/0, Ability: T4 Divisional Assets) Fightin' Spirit (Cost: 15/0/0, Ability: T4 Fightin' Spirit) Triage Center (Cost: 0/100/0, Ability: T11 Medical Equipment) 3x Field Dressing (Cost: 20/0/0, Ability: T11 Medical Equipment) 1x Medic Tent (Cost: 0/50/0, Ability: T11 Medical Equipment) 4x M1 "Assault Garand" (Self-loading Rifle) (Cost: 30/0/0, Ability: T12 Assault Training) 2x Mk II "Nade" (Frag Gnd.) (Cost: 0/30/0, Ability: T12 Assault Training) 2x M37 (Satchel Charge) (Cost: 0/50/0, Ability: T12 Assault Training) |
Vet 1 | Received Damage -15% |
Vet 2 | Accuracy +15% Received Suppression -15% |
Vet 3 | Damage +20% Hit Points +10% |
Abilities | test |
Unit modifications | 4 Man light infantry support unit. Can purchase defensive upgrades and flamethrowers. Can not repair vehicles or tanks. -- Right-click on a unit's icon to view more detailed statistics. |
I&R Infantry | |
---|---|
Doctrines | Infantry - T13 Mechanised Battalion |
Pop | 3 |
Can airdrop | No |
Can glider | No |
Manpower | 190 |
Ammunition | 0 |
Fuel | 0 |
Pool Cost | 0 / 99 - Support Pool (Infantry Doctrine) |
Vet modifier | 122 |
Upgrades | M9 Bazooka (Cost: 0/45/0) Infantry only: Allied Grit (Cost: 15/0/0, Ability: T2 Allied Grit) 3x Field Dressing (Cost: 15/0/0, Ability: T11 Medical Equipment) |
Vet 1 | Received Damage -15% |
Vet 2 | Accuracy +15% |
Vet 3 | Damage +20% Hit Points +10% |
Abilities | |
Unit modifications | 3 Man riflemen that cloak, Massive 1st shot bonus +20 sight range compared to regular infantry and can use binoculars for extra sight. -- Right-click on a unit's icon to view more detailed statistics. |
M1 57mm Anti-Tank Gun | |
---|---|
Doctrines | Airborne Armor Infantry |
Pop | 5 |
Can airdrop | No |
Can glider | No |
Manpower | 380 |
Ammunition | 140 |
Fuel | 0 |
Pool Cost | 0 / 99 - Support Pool (Airborne Doctrine) 0 / 99 - Support Pool (Armor Doctrine) 0 / 99 - Support Pool (Infantry Doctrine) |
Vet modifier | 213 |
Upgrades | 2x Armor Piercing Rounds (Cost: 0/40/0) Infantry only: Allied Grit (Cost: 15/0/0, Ability: T2 Allied Grit) Tank Reapers (Cost: 25/0/0, Ability: T3 Tank Reapers) |
Vet 1 | Received Damage -15% |
Vet 2 | Accuracy +15% Penetration +15% |
Vet 3 | Damage +20% Penetration +15% |
Abilities | |
Unit modifications | Dedicated anti tank gun with a 3 man crew. US's primary choice for dealing with axis armour. -- Right-click on a unit's icon to view more detailed statistics. |
M1 57mm Anti-Tank Gun [Locked & Loaded] | |
---|---|
Doctrines | Armor - T3 Locked & Loaded |
Pop | 5 |
Can airdrop | No |
Can glider | No |
Manpower | 430 |
Ammunition | 140 |
Fuel | 0 |
Pool Cost | 0 / 99 - Infantry Pool (Armor Doctrine) |
Vet modifier | 213 |
Upgrades | 2x Armor Piercing Rounds (Cost: 0/40/0) |
Vet 1 | Received Damage -15% |
Vet 2 | Accuracy +15%, Penetration +15% |
Vet 3 | Damage +20%, Penetration +15% |
Abilities | |
Unit modifications | General use anti tank weapon -- Right-click on a unit's icon to view more detailed statistics. |
M10 Wolverine | |
---|---|
Doctrines | Airborne Armor Infantry |
Pop | 10 |
Can airdrop | No |
Can glider | No |
Manpower | 300 |
Ammunition | 0 |
Fuel | 175 |
Pool Cost | 0 / 99 - Armour Pool (Airborne Doctrine) 0 / 99 - Armour Pool (Armor Doctrine) 0 / 99 - Armour Pool (Infantry Doctrine) |
Vet modifier | 243 |
Upgrades | 2x M7 "Slowmine" (Mine) (Cost: 0/20/0) Enhanced Protection (+200 HP, -2 m/s speed) (Cost: 100/0/50) Repair Ability Medium (Cost: 75/40/0) Airborne only: Pathfinders (Cost: 25/0/0, Ability: T2 Pathfinders) Fight Another Day (Cost: 20/0/0, Ability: T3 Fight Another Day) Ballistic Caps (Cost: 20/0/0, Ability: T3 Trained NCOs) Gyroscopes (Cost: 40/0/0, Ability: T4 Gyroscopes) Armor only: The Charge at Remagen (Cost: 40/0/0, Ability: T1 The Charge at Remagen) McNair's Doctrine (Cost: 75/0/0, Ability: T1 McNair's Doctrine) Next-gen Tank (Cost: 40/0/0, Ability: T3 Next-Generation Tanks) High Velocity AP (Cost: 40/0/0, Ability: T4 High Velocity AP) Self-repair Kit (Med.) (Cost: 0/40/0, Ability: T13 Mass-produced) Infantry only: Infantry-Tank Telephones (Cost: 50/0/0, Ability: T2 Infantry-Tank Telephones) |
Vet 1 | Received Damage -15% |
Vet 2 | Acceleration & Braking +20% Penetration +15% |
Vet 3 | Penetration +20% Damage +20% |
Abilities | Range increased by 5 (45 instead of 40) |
Unit modifications | Fast but fragile tank destroyer. Great for finishing off damaged enemy tanks or hunting vehicles and tanks behind enemy lines. -- Right-click on a unit's icon to view more detailed statistics. |
M16 'Quad' Halftrack | |
---|---|
Doctrines | Airborne Armor Infantry |
Pop | 7 |
Can airdrop | No |
Can glider | No |
Manpower | 225 |
Ammunition | 0 |
Fuel | 80 |
Pool Cost | 0 / 99 - Vehicles Pool (Airborne Doctrine) 0 / 99 - Vehicles Pool (Armor Doctrine) 0 / 99 - Vehicles Pool (Infantry Doctrine) |
Vet modifier | 304 |
Upgrades | Repair Ability Light (Cost: 60/20/0) Airborne only: Light Cavalry (Cost: 50/0/0, Ability: T1 Light Cavalry) Fight Another Day (Cost: 20/0/0, Ability: T3 Fight Another Day) 2x Armor Piercing Burst (Cost: 0/40/0, Ability: T11 Spare Munitions) Armor only: Mechanized Support (Cost: 20/0/0, Ability: T2 Mechanized Support) Next-gen Tank (Cost: 30/0/0, Ability: T3 Next-Generation Tanks) Self-repair Kit (Light) (Cost: 0/20/0, Ability: T13 Mass-produced) Infantry only: Base of Fire (Cost: 50/0/0, Ability: T1 Base of Fire) |
Vet 1 | Received Damage -15% |
Vet 2 | Acceleration & Braking +20%, Accuracy +20% |
Vet 3 | Damage +20%, Reload -15% |
Abilities | |
Unit modifications | Light Anti-infantry halftrack -- Right-click on a unit's icon to view more detailed statistics. |
M18 Hellcat | |
---|---|
Doctrines | Airborne - T13 Cavalry Troop |
Pop | 11 |
Can airdrop | No |
Can glider | No |
Manpower | 400 |
Ammunition | 0 |
Fuel | 250 |
Pool Cost | 0 / 99 - Armour Pool (Airborne Doctrine) |
Vet modifier | 122 |
Upgrades | M2HB ".50 cal" (HMG) (Cost: 0/25/0) 2x M7 "Slowmine" (Mine) (Cost: 0/20/0) Repair Ability Medium (Cost: 100/60/0) Airborne only: Cartwheel Coaxials (Cost: 0/0/0, Ability: T1 Operation Cartwheel) Pathfinders (Cost: 25/0/0, Ability: T2 Pathfinders) Fight Another Day (Cost: 20/0/0, Ability: T3 Fight Another Day) Gyroscopes (Cost: 40/0/0, Ability: T4 Gyroscopes) Armor only: McNair's Doctrine Medikits (Cost: 50/0/0, Ability: T1 McNair's Doctrine) Next-gen Tank (Cost: 50/0/0, Ability: T3 Next-Generation Tanks) High Velocity AP (Cost: 40/0/0, Ability: T4 High Velocity AP) Self-repair Kit (Light) (Cost: 0/45/0, Ability: T13 Mass-produced) Infantry only: Infantry-Tank Telephones (Cost: 50/0/0, Ability: T2 Infantry-Tank Telephones) |
Vet 1 | Received Damage -15% |
Vet 2 | Penetration +15%, Acceleration & Braking +20% |
Vet 3 | Penetration +20%, Scatter -20% |
Abilities | |
Unit modifications | Fast lightly armored tank destroyer -- Right-click on a unit's icon to view more detailed statistics. |
M1917 MG Team | |
---|---|
Doctrines | Airborne Armor Infantry |
Pop | 4 |
Can airdrop | No |
Can glider | No |
Manpower | 280 |
Ammunition | 55 |
Fuel | 0 |
Pool Cost | 0 / 99 - Support Pool (Airborne Doctrine) 0 / 99 - Support Pool (Armor Doctrine) 0 / 99 - Support Pool (Infantry Doctrine) |
Vet modifier | 304 |
Upgrades | 2x Armor Piercing Burst (Cost: 0/20/0) Armor only: Staccato Roar (Co-ax and hull MGs) (Cost: 80/0/0, Ability: T4 Staccato Roar) Infantry only: Allied Grit (Cost: 15/0/0, Ability: T2 Allied Grit) |
Vet 1 | Received Damage -15% |
Vet 2 | Damage +20% View Range +10m |
Vet 3 | Accuracy +15% Hit Points +10% Suppression +20% |
Abilities | Base range 45m |
Unit modifications | 3 Man machine gun team. Deals high burst damage and can suppress enemy infantry. -- Right-click on a unit's icon to view more detailed statistics. |
M1917A1 MG Team [Locked & Loaded] | |
---|---|
Doctrines | Armor - T3 Locked & Loaded |
Pop | 4 |
Can airdrop | No |
Can glider | No |
Manpower | 330 |
Ammunition | 55 |
Fuel | 0 |
Pool Cost | 0 / 99 - Support Pool (Armor Doctrine) |
Vet modifier | 304 |
Upgrades | 2x Armor Piercing Burst (Cost: 0/20/0) Armor only: Staccato Roar (Co-ax and hull MGs) (Cost: 80/0/0, Ability: T4 Staccato Roar) |
Vet 1 | Received Damage -15% |
Vet 2 | Damage +20%, View Range +10m |
Vet 3 | Accuracy +15%, Hit Points +10%, Suppression +20% |
Abilities | |
Unit modifications | Highly effective crowd control weapon Highly effective with indirect fire support -- Right-click on a unit's icon to view more detailed statistics. |
M2 Mortar Team | |
---|---|
Doctrines | Airborne Armor Infantry |
Pop | 4 |
Can airdrop | No |
Can glider | No |
Manpower | 300 |
Ammunition | 60 |
Fuel | 0 |
Pool Cost | 0 / 99 - Support Pool (Airborne Doctrine) 0 / 99 - Support Pool (Armor Doctrine) 0 / 99 - Support Pool (Infantry Doctrine) |
Vet modifier | 243 |
Upgrades | Airborne only: Barrage Expert (Cost: 50/0/0, Ability: T2 Barrage Experts) Infantry only: Allied Grit (Cost: 15/0/0, Ability: T2 Allied Grit) |
Vet 1 | Received Damage -15% |
Vet 2 | Cooldown -20% Scatter -15% |
Vet 3 | Hit Points +10% Barrage Range +10m |
Abilities | |
Unit modifications | 3 Man mortar team. Provide indirect fire support to deal with entrenched enemy infantryor support weapons. -- Right-click on a unit's icon to view more detailed statistics. |
M2 Mortar Team [Locked & Loaded] | |
---|---|
Doctrines | Armor - T3 Locked & Loaded |
Pop | 4 |
Can airdrop | No |
Can glider | No |
Manpower | 350 |
Ammunition | 50 |
Fuel | 0 |
Pool Cost | 0 / 99 - Support Pool (Armor Doctrine) |
Vet modifier | 243 |
Upgrades | |
Vet 1 | Received Damage -15% |
Vet 2 | Accuracy +15%, Cooldown -20% |
Vet 3 | Hit Points +10%, Weapon Range +10m |
Abilities | |
Unit modifications | indirect fire support weapon -- Right-click on a unit's icon to view more detailed statistics. |
M20 Utility Car | |
---|---|
Doctrines | Airborne - T13 Cavalry Troop |
Pop | 4 |
Can airdrop | No |
Can glider | No |
Manpower | 225 |
Ammunition | 0 |
Fuel | 70 |
Pool Cost | 0 / 99 - Vehicles Pool (Airborne Doctrine) |
Vet modifier | 380 |
Upgrades | Repair Ability Light (Cost: 35/20/0) Airborne only: Pathfinders (Cost: 60/0/0, Ability: T2 Pathfinders) Fight Another Day (Cost: 20/0/0, Ability: T3 Fight Another Day) |
Vet 1 | Received Damage -15% |
Vet 2 | Acceleration & Braking +20%, Accuracy +20% |
Vet 3 | Received Damage -15% |
Abilities | |
Unit modifications | Effective recon vehicle with high vision -- Right-click on a unit's icon to view more detailed statistics. |
M26 Pershing | |
---|---|
Doctrines | Armor - T13 Heavy Cavalry |
Pop | 16 |
Can airdrop | No |
Can glider | No |
Manpower | 850 |
Ammunition | 0 |
Fuel | 545 |
Pool Cost | 0 / 99 - Armour Pool (Armor Doctrine) |
Vet modifier | 46 |
Upgrades | Repair Ability Heavy (Cost: 210/135/0) Armor only: The Charge at Remagen (Cost: 60/0/0, Ability: T1 The Charge at Remagen) Next-gen Tank (Cost: 100/0/0, Ability: T3 Next-Generation Tanks) Staccato Roar (Co-ax and hull MGs) (Cost: 50/50/0, Ability: T4 Staccato Roar) Urban Survival (Cost: 80/0/0, Ability: T4 Urban Survival) High Velocity AP (Cost: 120/0/0, Ability: T4 High Velocity AP) Self-repair Kit (Hvy.) (Cost: 0/135/0, Ability: T13 Mass-produced) |
Vet 1 | Received Damage -15% |
Vet 2 | Accuracy +15% Penetration +15% |
Vet 3 | Health +20% Damage +20% |
Abilities | |
Unit modifications | Generalist US heavy tank. Slower than a sherman, but sports heavier armour and higher HP. Its cannon is suitable for dealing with both enemy infantry and tanks. -- Right-click on a unit's icon to view more detailed statistics. |
M2A1 105mm Howitzer | |
---|---|
Doctrines | Infantry - T12 Cannon Company |
Pop | 7 |
Can airdrop | No |
Can glider | No |
Manpower | 380 |
Ammunition | 0 |
Fuel | 140 |
Pool Cost | 0 / 99 - Support Pool (Infantry Doctrine) |
Vet modifier | 213 |
Upgrades | Infantry only: Howitzer Movement (Cost: 0/0/0, Ability: T3 Artillery Plotting Maps) |
Vet 1 | NOTE: Veterancy Disabled |
Vet 2 | -- |
Vet 3 | -- |
Abilities | Barrage recharge increased from 85 s to 180 s. Gun modified: increasingly less accurate with every shot in the barrage. 1st shot most accurate. Resets accuracy after each barrage. |
Unit modifications | Artillery piece that deploys via truck and is immobile once built. Fires artillery barrage on cooldown (180s) -- Right-click on a unit's icon to view more detailed statistics. |
M3 Halftrack | |
---|---|
Doctrines | Airborne Armor Infantry |
Pop | 3 |
Can airdrop | No |
Can glider | No |
Manpower | 210 |
Ammunition | 0 |
Fuel | 25 |
Pool Cost | 0 / 99 - Vehicles Pool (Airborne Doctrine) 0 / 99 - Vehicles Pool (Armor Doctrine) 0 / 99 - Vehicles Pool (Infantry Doctrine) |
Vet modifier | 380 |
Upgrades | Repair Ability Light (Cost: 40/5/0) Airborne only: Pathfinders (Cost: 15/0/0, Ability: T2 Pathfinders) Fight Another Day (Cost: 20/0/0, Ability: T3 Fight Another Day) Armor only: Mechanized Support (Cost: 20/0/0, Ability: T2 Mechanized Support) Next-gen Tank (Cost: 20/0/0, Ability: T3 Next-Generation Tanks) Self-repair Kit (Light) (Cost: 0/20/0, Ability: T13 Mass-produced) |
Vet 1 | Received Accuracy -25% |
Vet 2 | Acceleration & Braking +20% Accuracy +20% |
Vet 3 | Damage +20% Hit Points +20% |
Abilities | MG is always manned. |
Unit modifications | Troop transport. Comes with a manned MG for light duty anti-infantry support. Units inside the halftrack can capture territory. -- Right-click on a unit's icon to view more detailed statistics. |
M3A1 Gun Motor Carriage | |
---|---|
Doctrines | Infantry - T13 Mechanised Battalion |
Pop | 6 |
Can airdrop | No |
Can glider | No |
Manpower | 240 |
Ammunition | 0 |
Fuel | 130 |
Pool Cost | 0 / 99 - Vehicles Pool (Infantry Doctrine) |
Vet modifier | 304 |
Upgrades | Repair Ability Light (Cost: 60/40/0) Airborne only: Fight Another Day (Cost: 20/0/0, Ability: T3 Fight Another Day) Armor only: Self-repair Kit (Light) (Cost: 0/30/0, Ability: T13 Mass-produced) Infantry only: Base of Fire (Cost: 80/0/0, Ability: T1 Base of Fire) Ballistic Caps (Cost: 0/0/25, Ability: T4 Ballistic Caps) |
Vet 1 | Received Accuracy -25% |
Vet 2 | Acceleration & Braking +20%, Accuracy +20% |
Vet 3 | Damage +20%, Hit Points +20% |
Abilities | |
Unit modifications | Mobile Direct fire support -- Right-click on a unit's icon to view more detailed statistics. |
M4A1 Sherman | |
---|---|
Doctrines | Airborne Infantry |
Pop | 12 |
Can airdrop | No |
Can glider | No |
Manpower | 400 |
Ammunition | 0 |
Fuel | 220 |
Pool Cost | 0 / 99 - Armour Pool (Airborne Doctrine) 0 / 99 - Armour Pool (Infantry Doctrine) |
Vet modifier | 122 |
Upgrades | M2HB ".50 cal" (HMG) (Cost: 0/40/0) Crab Flail (Cost: 0/20/0) Bulldozer (Cost: 0/0/30) Repair Ability Medium (Cost: 90/50/0) Airborne only: Cartwheel Coaxials (Cost: 0/0/0, Ability: T1 Operation Cartwheel) Fight Another Day (Cost: 20/0/0, Ability: T3 Fight Another Day) Tank Commander; US (+10 m sight) (Cost: 0/25/0, Ability: T3 Trained NCOs) Gyroscopes (Cost: 40/0/0, Ability: T4 Gyroscopes) Infantry only: Willy Peter (Cost: 35/0/0, Ability: T1 Willy Peter) Infantry-Tank Telephones (Cost: 50/0/0, Ability: T2 Infantry-Tank Telephones) Lead the Way (Cost: 20/0/0, Ability: T3 Lead the Way) Canister Shot T30 (Cost: 0/50/0, Ability: T13 General Issue) |
Vet 1 | Received Damage -15% Defensive Smoke ability unlocked |
Vet 2 | Acceleration & Braking +20% Accuracy +15% Defensive Smoke cooldown -15 seconds |
Vet 3 | Reload -20% Suppression +20% Defensive Smoke cooldown -30 seconds |
Abilities | |
Unit modifications | General purpose tank,Now ignores phase armor. -- Right-click on a unit's icon to view more detailed statistics. |
M4A3 Sherman | |
---|---|
Doctrines | Armor |
Pop | 12 |
Can airdrop | No |
Can glider | No |
Manpower | 400 |
Ammunition | 0 |
Fuel | 220 |
Pool Cost | 0 / 99 - Armour Pool (Armor Doctrine) |
Vet modifier | 122 |
Upgrades | M2HB ".50 cal" (HMG) (Cost: 0/40/0) Crab Flail (Cost: 0/20/0) Repair Ability Medium (Cost: 100/65/0) Airborne only: Cartwheel Coaxials (Cost: 0/0/0, Ability: T1 Operation Cartwheel) Fight Another Day (Cost: 20/0/0, Ability: T3 Fight Another Day) Armor only: The Charge at Remagen (Cost: 40/0/0, Ability: T1 The Charge at Remagen) Let 'em Have It (Cost: 10/0/0, Ability: T2 Let 'Em Have It) Rangefinding Expert (Cost: 60/0/0, Ability: T2 Rangefinding Experts) Next-gen Tank (Cost: 60/0/0, Ability: T3 Next-Generation Tanks) Sandbag Skirts (Cost: 0/0/30, Ability: T4 Urban Survival) Staccato Roar (Co-ax and hull MGs) (Cost: 50/50/0, Ability: T4 Staccato Roar) Self-repair Kit (Med.) (Cost: 0/45/0, Ability: T13 Mass-produced) Infantry only: Infantry-Tank Telephones (Cost: 50/0/0, Ability: T2 Infantry-Tank Telephones) Blitzkrieg only: Smoke Canisters (Cost: 0/20/0, Ability: T11 Smoke & Haze) |
Vet 1 | Received Damage -15% Defensive Smoke ability unlocked |
Vet 2 | Acceleration & Braking +20% Accuracy +15% Defensive Smoke cooldown -15 seconds |
Vet 3 | Reload -20% Suppression +20% Defensive Smoke cooldown -30 seconds |
Abilities | Now ignores phase armor. |
Unit modifications | The workhorse of the US army. Durable medium tank with a 75mm cannon effective at fighting enemy infantry. Low penetration versus medium and heavy axis armour types. -- Right-click on a unit's icon to view more detailed statistics. |
M4A3(76) Sherman | |
---|---|
Doctrines | Airborne Armor Infantry |
Pop | 12 |
Can airdrop | No |
Can glider | No |
Manpower | 450 |
Ammunition | 0 |
Fuel | 250 |
Pool Cost | 0 / 99 - Armour Pool (Airborne Doctrine) 0 / 99 - Armour Pool (Armor Doctrine) 0 / 99 - Armour Pool (Infantry Doctrine) |
Vet modifier | 122 |
Upgrades | Crab Flail (Cost: 0/20/0) M2HB ".50 cal" (HMG) (Cost: 0/40/0) Repair Ability Medium (Cost: 120/60/0) Airborne only: Cartwheel Coaxials (Cost: 0/0/0, Ability: T1 Operation Cartwheel) Fight Another Day (Cost: 20/0/0, Ability: T3 Fight Another Day) Tank Commander; US (+10 m sight) (Cost: 0/25/0, Ability: T3 Trained NCOs) Gyroscopes (Cost: 40/0/0, Ability: T4 Gyroscopes) Armor only: The Charge at Remagen (Cost: 50/0/0, Ability: T1 The Charge at Remagen) Let 'em Have It (Cost: 10/0/0, Ability: T2 Let 'Em Have It) Rangefinding Expert (Cost: 60/0/0, Ability: T2 Rangefinding Experts) Next-gen Tank (Cost: 60/0/0, Ability: T3 Next-Generation Tanks) Sandbag Skirts (Cost: 0/0/30, Ability: T4 Urban Survival) Staccato Roar (Co-ax and hull MGs) (Cost: 50/50/0, Ability: T4 Staccato Roar) High Velocity AP (Cost: 40/0/0, Ability: T4 High Velocity AP) Self-repair Kit (Med.) (Cost: 0/45/0, Ability: T13 Mass-produced) Infantry only: Willy Peter (Cost: 35/0/0, Ability: T1 Willy Peter) Infantry-Tank Telephones (Cost: 50/0/0, Ability: T2 Infantry-Tank Telephones) Blitzkrieg only: Smoke Canisters (Cost: 0/20/0, Ability: T11 Smoke & Haze) |
Vet 1 | Received Damage -15%, Defensive Smoke ability unlocked |
Vet 2 | Acceleration & Braking +20%, Accuracy +15%, Defensive Smoke cooldown -15 seconds |
Vet 3 | Damage +20%, Penetration +20%, Defensive Smoke cooldown -30 seconds |
Abilities | .50 cal modified: Traverse speed increased from 25 */s to 100 */s. Main gun modified: Dmg. mod. vs. all vehicles increased from 1 to 1.3 (eff. dmg. of 113.75) Reload decreased from 7 s to 6 s. |
Unit modifications | The workhorse of the US army. Durable medium tank with a 76mm cannon effective for fighting enemy light vehicles and medium tanks. Less effective versus enemy infantry than the 75mm variant. -- Right-click on a unit's icon to view more detailed statistics. |
M4A3E2 Sherman Jumbo | |
---|---|
Doctrines | Armor - T11 Assault Company |
Pop | 13 |
Can airdrop | No |
Can glider | No |
Manpower | 495 |
Ammunition | 0 |
Fuel | 300 |
Pool Cost | 0 / 99 - Armour Pool (Armor Doctrine) |
Vet modifier | 61 |
Upgrades | Repair Ability Heavy (Cost: 125/75/0) Armor only: The Charge at Remagen (Cost: 50/0/0, Ability: T1 The Charge at Remagen) Rangefinding Expert (Cost: 60/0/0, Ability: T2 Rangefinding Experts) Next-gen Tank (Cost: 80/0/0, Ability: T3 Next-Generation Tanks) Staccato Roar (Co-ax and hull MGs) (Cost: 50/50/0, Ability: T4 Staccato Roar) High Velocity AP (Cost: 40/0/0, Ability: T4 High Velocity AP) 76 mm M1A1 (Up-gun) (Cost: 0/0/40, Ability: T11 Assault Company) Jumbo White Phosphorus (Cost: 0/30/0, Ability: T12 Modified Ammunition) Self-repair Kit (Hvy.) (Cost: 0/80/0, Ability: T13 Mass-produced) |
Vet 1 | Received Damage -15% Defensive Smoke ability unlocked |
Vet 2 | Acceleration & Braking +20% Accuracy +15% |
Vet 3 | Damage +20% Hit Points +20% |
Abilities | Traverse speed increased from 25 */s to 100 */s. |
Unit modifications | Heavly armored seige assault tank -- Right-click on a unit's icon to view more detailed statistics. |
M4A3R3 Crocodile | |
---|---|
Doctrines | Airborne Armor Infantry |
Pop | 10 |
Can airdrop | No |
Can glider | No |
Manpower | 400 |
Ammunition | 0 |
Fuel | 200 |
Pool Cost | 0 / 99 - Armour Pool (Airborne Doctrine) 0 / 99 - Armour Pool (Armor Doctrine) 0 / 99 - Armour Pool (Infantry Doctrine) |
Vet modifier | 182 |
Upgrades | M2HB ".50 cal" (HMG) (Cost: 0/40/0) Bulldozer (Cost: 0/0/30) Repair Ability Medium (Cost: 100/50/0) Airborne only: Pathfinders (Cost: 25/0/0, Ability: T2 Pathfinders) Fight Another Day (Cost: 20/0/0, Ability: T3 Fight Another Day) Armor only: The Charge at Remagen (Cost: 40/0/0, Ability: T1 The Charge at Remagen) Let 'em Have It (Cost: 10/0/0, Ability: T2 Let 'Em Have It) Pour it on 'Em (Cost: 80/0/0, Ability: T3 Pour It On 'Em) Next-gen Tank (Cost: 60/0/0, Ability: T3 Next-Generation Tanks) Self-repair Kit (Med.) (Cost: 0/45/0, Ability: T13 Mass-produced) Infantry only: Willy Peter (Cost: 100/0/0, Ability: T1 Willy Peter) Infantry-Tank Telephones (Cost: 30/0/0, Ability: T2 Infantry-Tank Telephones) Lead the Way (Cost: 80/0/0, Ability: T3 Lead the Way) Blitzkrieg only: Smoke Canisters (Cost: 0/20/0, Ability: T11 Smoke & Haze) |
Vet 1 | Received Damage -15% Defensive Smoke ability unlocked |
Vet 2 | Acceleration & Braking +20% Accuracy +15% |
Vet 3 | Damage +20% Weapon Range +5m |
Abilities | |
Unit modifications | Sherman tank with a flamethrower main gun Effective against infantry -- Right-click on a unit's icon to view more detailed statistics. |
M8 Greyhound | |
---|---|
Doctrines | Airborne Armor Infantry |
Pop | 9 |
Can airdrop | No |
Can glider | No |
Manpower | 290 |
Ammunition | 0 |
Fuel | 140 |
Pool Cost | 0 / 99 - Vehicles Pool (Airborne Doctrine) 0 / 99 - Vehicles Pool (Armor Doctrine) 0 / 99 - Vehicles Pool (Infantry Doctrine) |
Vet modifier | 243 |
Upgrades | M2HB ".50 cal" (HMG) (Cost: 0/40/0) 1x Mine (Cost: 0/50/0) Repair Ability Light (Cost: 70/35/0) Airborne only: Cartwheel Coaxials (Cost: 0/0/0, Ability: T1 Operation Cartwheel) Pathfinders (Cost: 25/0/0, Ability: T2 Pathfinders) Fight Another Day (Cost: 20/0/0, Ability: T3 Fight Another Day) Gyroscopes (Cost: 20/0/0, Ability: T4 Gyroscopes) Armor only: The Charge at Remagen (Cost: 40/0/0, Ability: T1 The Charge at Remagen) Mechanized Support (Cost: 20/0/0, Ability: T2 Mechanized Support) Rangefinding Expert (Cost: 60/0/0, Ability: T2 Rangefinding Experts) Next-gen Tank (Cost: 40/0/0, Ability: T3 Next-Generation Tanks) Staccato Roar (Co-axial MG) (Cost: 50/25/0, Ability: T4 Staccato Roar) Self-repair Kit (Light) (Cost: 0/30/0, Ability: T13 Mass-produced) Infantry only: Tank Reapers (Cost: 0/30/0, Ability: T3 Tank Reapers) |
Vet 1 | Received Damage -15% |
Vet 2 | Acceleration & Braking +20% Accuracy +15% |
Vet 3 | Damage +20% Penetration +20% |
Abilities | Main gun modified: Acc. at L range reduced from 0.75 to 0.65. Pen. at S/M/L ranges decreased from 1/0.83/0.66 to 0.65/0.6225/0.495. Reload decreased from 7 s to 5.25 s. HP increased to 350. |
Unit modifications | Fast and durable light vehicle. With MG upgrade the M8 excels at dealing with enemy infantry. Its main gun is also capable of heading off enemy light vehicles. -- Right-click on a unit's icon to view more detailed statistics. |
M8 Scott | |
---|---|
Doctrines | Armor - T12 Mechanised Artillery |
Pop | 8 |
Can airdrop | No |
Can glider | No |
Manpower | 290 |
Ammunition | 0 |
Fuel | 150 |
Pool Cost | 0 / 99 - Vehicles Pool (Armor Doctrine) |
Vet modifier | 240 |
Upgrades | Repair Ability Light (Cost: 75/45/0) M2HB ".50 cal" (HMG) (Cost: 0/35/0) Armor only: The Charge at Remagen (Cost: 40/0/0, Ability: T1 The Charge at Remagen) Next-gen Tank (Cost: 40/0/0, Ability: T3 Next-Generation Tanks) Pour it on 'Em (Cost: 50/0/0, Ability: T3 Pour It On 'Em) Self-repair Kit (Light) (Cost: 0/30/0, Ability: T13 Mass-produced) |
Vet 1 | Received Damage -15% |
Vet 2 | Acceleration & Braking +20% Accuracy +15% |
Vet 3 | Damage +20% Penetration +20% |
Abilities | |
Unit modifications | Stuart with 75mm low velocity gun -- Right-click on a unit's icon to view more detailed statistics. |
Mechanised Infantry | |
---|---|
Doctrines | Armor |
Pop | 5 |
Can airdrop | No |
Can glider | No |
Manpower | 230 |
Ammunition | 0 |
Fuel | 0 |
Pool Cost | 0 / 99 - Infantry Pool (Armor Doctrine) |
Vet modifier | 122 |
Upgrades | 2x Mk II "Nade" (Frag Gnd.) (Cost: 0/30/0) M9 Bazooka (Cost: 0/50/0) 1x M1918 "BAR" (Self-loading Rifle) (Cost: 0/35/0) Armor only: Armored Fist (Cost: 110/0/0, Ability: T1 Armored fist) McNair's Doctrine Medikits (Cost: 0/10/0, Ability: T1 McNair's Doctrine) 2x M1 "Zook" (HHAT) (Cost: 0/80/0, Ability: T11 Last Ditch) 4x M3 "Grease Gun" (SMG) (Cost: 0/45/0, Ability: T12 Modified Ammunition) Infantry only: Allied Grit (Cost: 15/0/0, Ability: T2 Allied Grit) Fightin' Spirit (Cost: 15/0/0, Ability: T4 Fightin' Spirit) 2x M18 "Smokenade" ('Nade) (Cost: 0/25/0, Ability: T13 General Issue) 2x M1 "Frangible" ('Nade) (Cost: 0/30/0, Ability: T13 General Issue) |
Vet 1 | Received Damage -15% |
Vet 2 | Accuracy +15% |
Vet 3 | Damage +20%, Hit Points +10%, +1 Grenade use |
Abilities | |
Unit modifications | Tougher mainline infanry unit with rifles that excel at long range. -- Right-click on a unit's icon to view more detailed statistics. |
Minesweepers | |
---|---|
Doctrines | Airborne Armor Infantry |
Pop | 1 |
Can airdrop | No |
Can glider | No |
Manpower | 80 |
Ammunition | 10 |
Fuel | 0 |
Pool Cost | 0 / 99 - Support Pool (Airborne Doctrine) 0 / 99 - Support Pool (Armor Doctrine) 0 / 99 - Support Pool (Infantry Doctrine) |
Vet modifier | 476 |
Upgrades | |
Vet 1 | Received Damage -15% |
Vet 2 | Received Suppression -20% |
Vet 3 | Hit Points +10% Mine Detection range +5m +1 Minesweeper |
Abilities | |
Unit modifications | 2-man lightly armed squad used solely to detect and clear mines. Can detect from inside halftracks Can not capture sectors. -- Right-click on a unit's icon to view more detailed statistics. |
Ranger Captain | |
---|---|
Doctrines | Infantry - T11 Ranger Company |
Pop | 4 |
Can airdrop | No |
Can glider | No |
Manpower | 280 |
Ammunition | 80 |
Fuel | 0 |
Pool Cost | 0 / 99 - Infantry Pool (Infantry Doctrine) |
Vet modifier | 228 |
Upgrades | Infantry only: Infantry Tank Telephones (Cost: 50/0/0, Ability: T2 Infantry-Tank Telephones) Lead the Way (Cost: 60/0/0, Ability: T3 Lead the Way) |
Vet 1 | Received Accuracy -15% |
Vet 2 | Accuracy +20% Received Accuracy -10% |
Vet 3 | Damage +20% Hit Points +10% |
Abilities | |
Unit modifications | US officer excellent when pared with rangers -- Right-click on a unit's icon to view more detailed statistics. |
Rangers | |
---|---|
Doctrines | Infantry - T11 Ranger Company |
Pop | 6 |
Can airdrop | No |
Can glider | No |
Manpower | 285 |
Ammunition | 0 |
Fuel | 0 |
Pool Cost | 0 / 99 - Infantry Pool (Infantry Doctrine) |
Vet modifier | 91 |
Upgrades | 2x Mk II "Nade" (Frag Gnd.) (Cost: 0/35/0) 4x M1A1 "Thompson" (SMG) (Cost: 0/110/0) 2x M1 "Zook" (HHAT) (Cost: 0/90/0) Full Package (1x LMG, 2x Bazooka) (Cost: 0/150/0) Infantry only: 1x M1919A6 (LMG) (Cost: 0/90/0, Ability: T0 Infantry Company) 6x M1A1 "Thompson"; Industry (SMG) (Cost: 0/150/0, Ability: T1 American Industry) Allied Grit (Cost: 30/0/0, Ability: T2 Allied Grit) Fightin' Spirit (Cost: 20/0/0, Ability: T4 Fightin' Spirit) 3x Field Dressing (Cost: 25/0/0, Ability: T11 Medical Equipment) 2x M18 "Smokenade" ('Nade) (Cost: 0/25/0, Ability: T13 General Issue) 2x M1 "Frangible" ('Nade) (Cost: 0/30/0, Ability: T13 General Issue) |
Vet 1 | Received Damage -10% |
Vet 2 | Accuracy +15% Fire Up cooldown -15 seconds |
Vet 3 | Damage +20% Hit Points +10% Fire Up cooldown -30 seconds |
Abilities | Fire Up recharge increased from 90 s to 240 s. Non-leader models armed w. Ranger M1s instead of default M1 rifles. Ranger M1 rifle acc. at S/M/L is 0.85/0.65/0.45; default M1 acc. is 0.75/0.55/0.35. Equivalent to a ~1.2 acc. modifier. |
Unit modifications | Elite 6 man infantry squad that deals high damage up close. Has access to versatile upgrade choices, and fire-up on a 4 minute cooldown. -- Right-click on a unit's icon to view more detailed statistics. |
Riflemen | |
---|---|
Doctrines | Armor |
Pop | 5 |
Can airdrop | No |
Can glider | No |
Manpower | 190 |
Ammunition | 0 |
Fuel | 0 |
Pool Cost | 0 / 99 - Infantry Pool (Armor Doctrine) |
Vet modifier | 152 |
Upgrades | 2x M1918A2 "BAR" (Auto. Rifle) (Cost: 0/70/0) 2x Mk II "Nade" (Frag Gnd.) (Cost: 0/30/0) 2x "sticky bombs" (HHAT) (Cost: 0/70/0) Armor only: McNair's Doctrine Medikits (Cost: 0/10/0, Ability: T1 McNair's Doctrine) 2x M7 "Slowmine" (Mine) (Cost: 0/20/0, Ability: T11 Last Ditch) |
Vet 1 | Received Damage -15% |
Vet 2 | Accuracy +15% |
Vet 3 | Damage +20% Hit Points +10% +1 Grenade use |
Abilities | |
Unit modifications | 6 Man mainline infantry unit. Excels at fighting at close range -- Right-click on a unit's icon to view more detailed statistics. |
Riflemen | |
---|---|
Doctrines | Infantry |
Pop | 5 |
Can airdrop | No |
Can glider | No |
Manpower | 190 |
Ammunition | 0 |
Fuel | 0 |
Pool Cost | 0 / 99 - Infantry Pool (Infantry Doctrine) |
Vet modifier | 152 |
Upgrades | 2x M1918A2 "BAR" (Auto. Rifle) (Cost: 0/70/0) 2x Mk II "Nade" (Frag Gnd.) (Cost: 0/30/0) 2x "sticky bombs" (HHAT) (Cost: 0/70/0) Infantry only: Base of Fire (Cost: 20/0/0, Ability: T1 Base of Fire) 3x M1918A2 "BAR"; Industry (Auto. Rifle) (Cost: 0/100/0, Ability: T1 American Industry) Allied Grit (Cost: 15/0/0, Ability: T2 Allied Grit) Fightin' Spirit (Cost: 15/0/0, Ability: T4 Fightin' Spirit) 3x Field Dressing (Cost: 20/0/0, Ability: T11 Medical Equipment) 4x M1 "Assault Garand" (Self-loading Rifle) (Cost: 30/0/0, Ability: T12 Assault Training) 2x M18 "Smokenade" ('Nade) (Cost: 0/25/0, Ability: T13 General Issue) 2x M1 "Frangible" ('Nade) (Cost: 0/30/0, Ability: T13 General Issue) Rifle Grenade Package (Cost: 0/55/0, Ability: T13 General Issue) |
Vet 1 | Received Damage -15% |
Vet 2 | Accuracy +15% |
Vet 3 | Damage +20% Hit Points +10% +1 Grenade use |
Abilities | BAR Supp fire 240/15s cooldown/duration supression fire alot weaker compared to vanilla game Sticky bomb range increased from 14 m to 19 m. Sticky bomb range bonus from vet decreased from +10 m to +5 m. |
Unit modifications | 6-man squad that's competetive at Short range. Versatile upgrades allow the squad to fill, though not excel at, any role. Short (0-8 m) range DPS = 25.38 Med. (9-17 m) range DPS = 10.74 Long (18-35 m) range DPS = 6.240 -- Right-click on a unit's icon to view more detailed statistics. |
Riflemen; Airborne Company (Light Inf.) | |
---|---|
Doctrines | Airborne |
Pop | 5 |
Can airdrop | No |
Can glider | No |
Manpower | 190 |
Ammunition | 0 |
Fuel | 0 |
Pool Cost | 0 / 99 - Infantry Pool (Airborne Doctrine) |
Vet modifier | 152 |
Upgrades | 2x Mk II "Nade" (Frag Gnd.) (Cost: 0/30/0) 2x "sticky bombs" (HHAT) (Cost: 0/70/0) 2x M1918A2 "BAR" (Auto. Rifle) (Cost: 0/70/0) Airborne only: Light Cavalry (Cost: 15/0/0, Ability: T1 Light Cavalry) |
Vet 1 | Received Damage -15% |
Vet 2 | Accuracy +15% |
Vet 3 | Damage +20% Hit Points +10% +1 Grenade use |
Abilities | BAR Supp fire 240/15s cooldown/duration supression fire alot weaker compared to vanilla game Sticky bomb range increased from 14 m to 19 m. Sticky bomb range bonus from vet decreased from +10 m to +5 m. |
Unit modifications | General use mainline infantry -- Right-click on a unit's icon to view more detailed statistics. |
Sniper | |
---|---|
Doctrines | Airborne Armor Infantry |
Pop | 7 |
Can airdrop | No |
Can glider | No |
Manpower | 540 |
Ammunition | 200 |
Fuel | 0 |
Pool Cost | 0 / 99 - Support Pool (Airborne Doctrine) 0 / 99 - Support Pool (Armor Doctrine) 0 / 99 - Support Pool (Infantry Doctrine) |
Vet modifier | 152 |
Upgrades | Infantry only: Allied Grit (Cost: 15/0/0, Ability: T2 Allied Grit) |
Vet 1 | Received Damage -15% |
Vet 2 | Hit Points +20% |
Vet 3 | Received Damage -10% Weapon Range +10m |
Abilities | |
Unit modifications | One man sniper unit. Fragile but deadly at long ranges. Can cloak in light or heavy cover. -- Right-click on a unit's icon to view more detailed statistics. |
T17 (AI LV) | |
---|---|
Doctrines | Airborne - T13 Cavalry Troop |
Pop | 8 |
Can airdrop | No |
Can glider | No |
Manpower | 250 |
Ammunition | 0 |
Fuel | 120 |
Pool Cost | 0 / 99 - Vehicles Pool (Airborne Doctrine) |
Vet modifier | 243 |
Upgrades | Repair Ability Light (Cost: 50/40/0) Airborne only: T17 Stun Shot (Cost: 0/30/0, Ability: T1 Operation Cartwheel) Cartwheel Coaxials (Cost: 0/0/0, Ability: T1 Operation Cartwheel) Pathfinders (Cost: 25/0/0, Ability: T2 Pathfinders) Fight Another Day (Cost: 20/0/0, Ability: T3 Fight Another Day) Gyroscopes (Cost: 40/0/0, Ability: T4 Gyroscopes) |
Vet 1 | Received Damage -15% |
Vet 2 | Accuracy +20%, Acceleration +20% |
Vet 3 | Damage +20%, Penetration +20% |
Abilities | |
Unit modifications | Heavy armored car -- Right-click on a unit's icon to view more detailed statistics. |
T34 Calliope | |
---|---|
Doctrines | Armor - T12 Mechanised Artillery |
Pop | 10 |
Can airdrop | No |
Can glider | No |
Manpower | 500 |
Ammunition | 0 |
Fuel | 260 |
Pool Cost | 0 / 99 - Support Pool (Armor Doctrine) |
Vet modifier | 76 |
Upgrades | Repair Ability Medium (Cost: 125/75/0) Armor only: The Charge at Remagen (Cost: 50/0/0, Ability: T1 The Charge at Remagen) Rangefinding Expert (Cost: 50/0/0, Ability: T2 Rangefinding Experts) Pour it on 'Em (-80s barrage cooldown) (Cost: 80/0/0, Ability: T3 Pour It On 'Em) 76mm Main Gun upgrade (Cost: 50/0/120, Ability: T3 Next-Generation Tanks) Staccato Roar (Hull MG) (Cost: 50/20/0, Ability: T4 Staccato Roar) Self-repair Kit (Med.) (Cost: 0/75/0, Ability: T13 Mass-produced) |
Vet 1 | Received Damage -15% Defensive Smoke ability unlocked |
Vet 2 | Barrage Range +25m Acceleration +20% Top Speed +20% |
Vet 3 | Damage +15% Hit Points +20% |
Abilities | Damage on rockets equalized to top end. (50 dmg per rocket instead of 30-50) |
Unit modifications | Sherman body with calliope rocket rack mounted on top for indirect fire support. Fires rocket barrage on cooldown. Main gun disabled. -- Right-click on a unit's icon to view more detailed statistics. |
Willys MB Jeep | |
---|---|
Doctrines | Airborne Armor Infantry |
Pop | 2 |
Can airdrop | No |
Can glider | No |
Manpower | 90 |
Ammunition | 0 |
Fuel | 10 |
Pool Cost | 0 / 99 - Vehicles Pool (Airborne Doctrine) 0 / 99 - Vehicles Pool (Armor Doctrine) 0 / 99 - Vehicles Pool (Infantry Doctrine) |
Vet modifier | 456 |
Upgrades | Self-repair Kit (Light) (Cost: 20/5/0) Airborne only: Fight Another Day (Cost: 20/0/0, Ability: T3 Fight Another Day) Infantry only: Base of Fire (Cost: 10/0/0, Ability: T1 Base of Fire) |
Vet 1 | Received Accuracy -25% |
Vet 2 | Acceleration +20% Accuracy +20% View Range +5m |
Vet 3 | Damage +20% View Range +5m |
Abilities | |
Unit modifications | Fragile reconnaisance unit. A must have to keep tabs on your enemy. -- Right-click on a unit's icon to view more detailed statistics. |
Begleit Grenadiers | |
---|---|
Doctrines | Terror - T11 Panzer Infanterie |
Pop | 6 |
Can airdrop | No |
Can glider | No |
Manpower | 280 |
Ammunition | 0 |
Fuel | 0 |
Pool Cost | 0 / 99 - Support Pool (Terror Doctrine) |
Vet modifier | 182 |
Upgrades | 1x le M.G.34 (LMG) (Cost: 0/60/0) Panzerknacker AT grenade (Cost: 0/35/0) 2x G43 (Cost: 0/50/0) 5x M.P.40 (SMG) (Cost: 20/60/0) 2x Medkits (Cost: 0/20/0) |
Vet 1 | Received Damage -15% |
Vet 2 | Accuracy +15% |
Vet 3 | Damage +20%, Hit Points +10% |
Abilities | |
Unit modifications | Highly durable mechanised infantry unit -- Right-click on a unit's icon to view more detailed statistics. |
BMW R75 Motorcycle | |
---|---|
Doctrines | Blitzkrieg Defensive Terror |
Pop | 2 |
Can airdrop | No |
Can glider | No |
Manpower | 90 |
Ammunition | 0 |
Fuel | 10 |
Pool Cost | 0 / 99 - Vehicles Pool (Blitzkrieg Doctrine) 0 / 99 - Vehicles Pool (Defensive Doctrine) 0 / 99 - Vehicles Pool (Terror Doctrine) |
Vet modifier | 456 |
Upgrades | Repair Ability Light (Cost: 10/5/0) Blitzkrieg only: Around the Maginot (Cost: 15/0/0, Ability: T4 Around the Maginot) |
Vet 1 | Received Accuracy -25% |
Vet 2 | Accuracy +20% Top Speed +20% View Range +5m |
Vet 3 | Received Damage -20% View Range +5m |
Abilities | |
Unit modifications | General use recon vehicle -- Right-click on a unit's icon to view more detailed statistics. |
Flak 41 8.8cm Emplacement | |
---|---|
Doctrines | Defensive - T12 Schwere Waffen Kompanie |
Pop | 8 |
Can airdrop | No |
Can glider | No |
Manpower | 450 |
Ammunition | 0 |
Fuel | 220 |
Pool Cost | 0 / 99 - Support Pool (Defensive Doctrine) |
Vet modifier | 243 |
Upgrades | 2x Medkits (Cost: 0/15/0) Defensive only: Adv. Crew Training (Cost: 30/0/0, Ability: T4 Advanced Crew Training) |
Vet 1 | NOTE: Veterancy Disabled |
Vet 2 | -- |
Vet 3 | -- |
Abilities | |
Unit modifications | Received accuracy vs anti-tank guns improved. -- Right-click on a unit's icon to view more detailed statistics. |
Flakpanzer IV Ostwind | |
---|---|
Doctrines | Blitzkrieg Defensive Terror |
Pop | 9 |
Can airdrop | No |
Can glider | No |
Manpower | 360 |
Ammunition | 0 |
Fuel | 175 |
Pool Cost | 0 / 99 - Armour Pool (Blitzkrieg Doctrine) 0 / 99 - Armour Pool (Defensive Doctrine) 0 / 99 - Armour Pool (Terror Doctrine) |
Vet modifier | 180 |
Upgrades | Repair Ability Medium (Cost: 95/45/0) Blitzkrieg only: Keep it Moving (Cost: 30/0/0, Ability: T1 Mobile Tactics) 7th Panzer (Cost: 40/0/0, Ability: T1 The 7th Panzer) Boosted Propellant Charge (+0.1, +10x acc vs planes) (Cost: 50/0/0, Ability: T1 Boosted Propellant Charge) Breakthrough! (Cost: 30/0/0, Ability: T2 Breakthrough!) Joint Ops (Cost: 25/0/0, Ability: T3 Joint Operations) Around the Maginot (Cost: 20/0/0, Ability: T4 Around the Maginot) Smoke Canisters (Cost: 0/20/0, Ability: T11 Smoke & Haze) Defensive only: Shield of the Wehrmacht (Ostwind) (Cost: 0/0/30, Ability: T4 Shield of the Wehrmacht) Terror only: Hull Defilade (Cost: 30/0/0, Ability: T1 Hull Defilade) Fire & Advance (Cost: 25/0/0, Ability: T2 Fire & Advance) Reloading Techniques (Ostwind) (Cost: 60/0/0, Ability: T2 Reloading Techniques) Snap Shots (Cost: 25/0/0, Ability: T3 K.m.P Rounds) German Engineering (Cost: 40/0/0, Ability: T3 Henschel design) 37mm P.m.K Rounds (Cost: 0/40/0, Ability: T3 K.m.P Rounds) HEAT rounds (Cost: 75/0/0, Ability: T4 HEAT) Krieg Aura (Cost: 0/20/0, Ability: T13 Krieg) |
Vet 1 | Received Damage -15% |
Vet 2 | Accuracy +15% Top Speed +15% |
Vet 3 | Damage +20% Penetration +20% |
Abilities | |
Unit modifications | Highly effective anti infantry/air vehicle -- Right-click on a unit's icon to view more detailed statistics. |
Flammpanzer B2(f) | |
---|---|
Doctrines | Terror - T13 Hail to the King |
Pop | 14 |
Can airdrop | No |
Can glider | No |
Manpower | 580 |
Ammunition | 0 |
Fuel | 400 |
Pool Cost | 0 / 999 - Reserve Pool (Terror Doctrine) |
Vet modifier | 61 |
Upgrades | Repair Ability Heavy (Cost: 140/80/0) Hull IST gun (Cost: 0/0/20) Terror only: Hull Defilade (Cost: 30/0/0, Ability: T1 Hull Defilade) Fire & Advance (Cost: 20/0/0, Ability: T2 Fire & Advance) Krieg Aura (Cost: 0/20/0, Ability: T13 Krieg) |
Vet 1 | Received Damage -15% |
Vet 2 | Acceleration & Braking +20% |
Vet 3 | Damage +20% Penetration +20% |
Abilities | |
Unit modifications | Early war french heavy tank, equipped with a flamethrower |
Geschutzwagen 39H(f) | |
---|---|
Doctrines | Terror - T12 Command Panzers |
Pop | 7 |
Can airdrop | No |
Can glider | No |
Manpower | 340 |
Ammunition | 0 |
Fuel | 220 |
Pool Cost | 0 / 99 - Vehicles Pool (Terror Doctrine) |
Vet modifier | 213 |
Upgrades | Repair Ability Light (Cost: 90/40/0) Blitzkrieg only: Keep it Moving (Cost: 30/0/0, Ability: T1 Mobile Tactics) 7th Panzer (Cost: 40/0/0, Ability: T1 The 7th Panzer) Terror only: Hull Defilade (Cost: 30/0/0, Ability: T1 Hull Defilade) Fire & Advance (Cost: 25/0/0, Ability: T2 Fire & Advance) HEAT rounds (Cost: 60/0/0, Ability: T4 HEAT) |
Vet 1 | Received Damage -15% |
Vet 2 | Accuracy +15%, Penetration +15% |
Vet 3 | Damage +20%, Received Penetration -15% |
Abilities | |
Unit modifications | Realistically-scaled model (borrowed from EaW mod). Roughly ~50% smaller than vCoH GWagen. Main gun modified: Acc. at S/M/L ranges decreased from 1/0.9/0.75 to 0.8/0.7/0.55. Acc. vs. all inf. armor types increased from 0.15 to 0.75. Dmg. decreased from 185 to 120. Reload decreased from 7.5 s to 4.5 s. Pintle MG enabled by default. -- Right-click on a unit's icon to view more detailed statistics. |
Grenadiers | |
---|---|
Doctrines | Blitzkrieg |
Pop | 5 |
Can airdrop | No |
Can glider | No |
Manpower | 230 |
Ammunition | 0 |
Fuel | 0 |
Pool Cost | 0 / 99 - Infantry Pool (Blitzkrieg Doctrine) |
Vet modifier | 182 |
Upgrades | 1x R.Pz.B.54 "Shreck" (HHAT) (Cost: 0/110/0) 1x le M.G. 42 (LMG) (Cost: 0/70/0) 2x M.24 "Gren Nade" ('Nade) (Cost: 0/20/0) 2x Medkits (Cost: 0/20/0) Blitzkrieg only: Territory Blitz (Cost: 5/0/0, Ability: T2 Territory Blitz) Fantaticism (Cost: 30/0/0, Ability: T3 Fanaticism) Lightning War (Cost: 10/0/0, Ability: T4 Lightning War) 2x Pervitin Pills (Cost: 0/50/0, Ability: T11 Smoke & Haze) 1x Assault Grenades (Cost: 0/50/0, Ability: T12 Assault Tactics) |
Vet 1 | Received Damage -15% |
Vet 2 | Accuracy +15% |
Vet 3 | Damage +20% Hit Points +10% |
Abilities | Leader now armed w. Gren K98k rather than leader StG 44 (almost no effective change in DPS). Sub-0.5 DPS loss at S range, sub-0.5 DPS gain at L range. le M.G. 42 supp. at S/M/L ranges increased from 0.006/0.003/0.0015 to 0.0063/0.0042/0.0021. |
Unit modifications | Sturdy mainline infantry -- Right-click on a unit's icon to view more detailed statistics. |
Grenadiers | |
---|---|
Doctrines | Defensive |
Pop | 5 |
Can airdrop | No |
Can glider | No |
Manpower | 230 |
Ammunition | 0 |
Fuel | 0 |
Pool Cost | 0 / 99 - Infantry Pool (Defensive Doctrine) |
Vet modifier | 182 |
Upgrades | 1x R.Pz.B.54 "Shreck" (HHAT) (Cost: 0/110/0) 1x le M.G. 42 (LMG) (Cost: 0/70/0) 2x M.24 "Gren Nade" ('Nade) (Cost: 0/20/0) 2x Medkits (Cost: 0/20/0) Defensive only: Unbreakable (Cost: 15/0/0, Ability: T1 Unbreakable) Cover & Evasion (Cost: 15/0/0, Ability: T2 Cover & Evasion) Veterans of the Long War (Cost: 50/0/0, Ability: T2 Veterans of the Long War) 2x Panzerschreck (HHAT) (Cost: 0/220/0, Ability: T12 Standard Supply) |
Vet 1 | Received Damage -15% |
Vet 2 | Accuracy +15% |
Vet 3 | Damage +20%, Hit Points +10% |
Abilities | Leader now armed w. Gren K98k rather than leader StG 44 (almost no effective change in DPS). Sub-0.5 DPS loss at S range, sub-0.5 DPS gain at L range. le M.G. 42 supp. at S/M/L ranges increased from 0.006/0.003/0.0015 to 0.0063/0.0042/0.0021. |
Unit modifications | Sturdier mainline general purpose infantry unit Effective at fighting at longer ranges -- Right-click on a unit's icon to view more detailed statistics. |
Grenadiers | |
---|---|
Doctrines | Terror |
Pop | 5 |
Can airdrop | No |
Can glider | No |
Manpower | 230 |
Ammunition | 0 |
Fuel | 0 |
Pool Cost | 0 / 99 - Infantry Pool (Terror Doctrine) |
Vet modifier | 182 |
Upgrades | 1x R.Pz.B.54 "Shreck" (HHAT) (Cost: 0/110/0) 1x le M.G. 42 (LMG) (Cost: 0/70/0) 2x M.24 "Gren Nade" ('Nade) (Cost: 0/20/0) 2x Medkits (Cost: 0/20/0) Terror only: 2x StG 44 mit Z.F.4 "Scoped StG" (Scoped Asslt. Rifle) (Cost: 0/75/0, Ability: T12 Infanteriebewaffnung) 4x StG 44 mit Z.F.4 (Scoped Asslt. Rifle) (Cost: 0/120/0, Ability: T12 Infanteriebewaffnung) 1x B-patrone K98 (Cost: 0/70/0, Ability: T13 Krieg) |
Vet 1 | Received Damage -15% |
Vet 2 | Accuracy +15% |
Vet 3 | Damage +20% Hit Points +10% |
Abilities | Leader now armed w. Gren K98k rather than leader StG 44 (almost no effective change in DPS). Sub-0.5 DPS loss at S range, sub-0.5 DPS gain at L range. le M.G. 42 supp. at S/M/L ranges increased from 0.006/0.003/0.0015 to 0.0063/0.0042/0.0021. |
Unit modifications | Sturdy main infantry -- Right-click on a unit's icon to view more detailed statistics. |
GrW 34 Mortar Team | |
---|---|
Doctrines | Blitzkrieg Defensive Terror |
Pop | 4 |
Can airdrop | No |
Can glider | No |
Manpower | 350 |
Ammunition | 65 |
Fuel | 0 |
Pool Cost | 0 / 99 - Support Pool (Blitzkrieg Doctrine) 0 / 99 - Support Pool (Defensive Doctrine) 0 / 99 - Support Pool (Terror Doctrine) |
Vet modifier | 243 |
Upgrades | 2x Medkits (Cost: 0/15/0) Defensive only: Adv. Crew Training (Cost: 30/0/0, Ability: T4 Advanced Crew Training) Ostfront Veterans (Cost: 20/0/0, Ability: T4 Ostfront Veterans) Terror only: Mustard Incendiary Rounds (Cost: 0/30/0, Ability: T12 Infanteriebewaffnung) |
Vet 1 | Received Damage -15% |
Vet 2 | Scatter -15% Suppression +15% |
Vet 3 | Damage +20% Hit Points +10% |
Abilities | |
Unit modifications | 3 Man Mortar Team Provides effective light indirect fire support -- Right-click on a unit's icon to view more detailed statistics. |
Jagdpanzer IV | |
---|---|
Doctrines | Defensive - T13 Jagdpanzer IV |
Pop | 10 |
Can airdrop | No |
Can glider | No |
Manpower | 460 |
Ammunition | 0 |
Fuel | 230 |
Pool Cost | 0 / 99 - Armour Pool (Defensive Doctrine) |
Vet modifier | 213 |
Upgrades | Repair Ability Medium (Cost: 70/40/0) Defensive only: 7,5 cm Kwk 42 L/70 (Up-gun) (Cost: 0/0/50, Ability: T13 Jagdpanzer IV) Terror only: Hull Defilade (Cost: 30/0/0, Ability: T1 Hull Defilade) Fire & Advance (Cost: 25/0/0, Ability: T2 Fire & Advance) Passive Repairs (Cost: 0/0/60, Ability: T4 Panzerjager Abteilung) Krieg Aura (Cost: 0/20/0, Ability: T13 Krieg) |
Vet 1 | Received Damage -15% |
Vet 2 | Accuracy +15% Top Speed +15% |
Vet 3 | Damage +20% Received Penetration -20% |
Abilities | StuG with +100 HP, Tiger armour and Panzer IV gun |
Unit modifications | Heavily armored assault tank with panzer IV gun -- Right-click on a unit's icon to view more detailed statistics. |
Knight's Cross Holders | |
---|---|
Doctrines | Blitzkrieg Defensive Terror |
Pop | 5 |
Can airdrop | No |
Can glider | No |
Manpower | 290 |
Ammunition | 100 |
Fuel | 0 |
Pool Cost | 0 / 99 - Infantry Pool (Blitzkrieg Doctrine) 0 / 99 - Infantry Pool (Defensive Doctrine) 0 / 99 - Infantry Pool (Terror Doctrine) |
Vet modifier | 122 |
Upgrades | 2x Medkits (Cost: 0/25/0) 1x Panzerfaust 60 (HHAT) (Cost: 0/25/0) 1x Assault Grenades (Cost: 0/50/0) Blitzkrieg only: Territory Blitz (Cost: 5/0/0, Ability: T2 Territory Blitz) Fantaticism (Cost: 30/0/0, Ability: T3 Fanaticism) Lightning War (Cost: 10/0/0, Ability: T4 Lightning War) 2x Pervitin Pills (Cost: 0/50/0, Ability: T11 Smoke & Haze) Defensive only: Cover & Evasion (Cost: 15/0/0, Ability: T2 Cover & Evasion) KCH Skirmisher Pack (Cost: 0/-15/0, Ability: T12 Standard Supply) |
Vet 1 | Received Damage -10% |
Vet 2 | Accuracy +15% +1 Panzerfaust use |
Vet 3 | Damage +20% Hit Points +15% |
Abilities | Now have the WM Officer's HP regen (0.4 HP/s, per man). |
Unit modifications | Heroic 3 man infantry unit Extremely effective against enemy infantry 0.4 hp/s passive health regen -- Right-click on a unit's icon to view more detailed statistics. |
leIG 18 Infantry Gun | |
---|---|
Doctrines | Defensive - T11 Sturm Kompanie |
Pop | 5 |
Can airdrop | No |
Can glider | No |
Manpower | 360 |
Ammunition | 110 |
Fuel | 0 |
Pool Cost | 0 / 99 - Support Pool (Defensive Doctrine) |
Vet modifier | 213 |
Upgrades | 2x Medkits (Cost: 0/15/0) Defensive only: Adv. Crew Training (Cost: 30/0/0, Ability: T4 Advanced Crew Training) Ostfront Veterans (Cost: 20/0/0, Ability: T4 Ostfront Veterans) |
Vet 1 | Received Accuracy -20% |
Vet 2 | Suppression +15%, Weapon Range +25m |
Vet 3 | Damage +15%, Suppression +15% |
Abilities | |
Unit modifications | Direct fire light infantry gun -- Right-click on a unit's icon to view more detailed statistics. |
Leutnant | |
---|---|
Doctrines | Defensive - T11 Sturm Kompanie |
Pop | 3 |
Can airdrop | No |
Can glider | No |
Manpower | 230 |
Ammunition | 70 |
Fuel | 0 |
Pool Cost | 0 / 99 - Infantry Pool (Defensive Doctrine) |
Vet modifier | 122 |
Upgrades | 2x Medkits (Cost: 0/15/0) Artillery Barrage (Cost: 0/70/0) Defensive only: Booming Voice (Cost: 50/0/0, Ability: T2 Booming Voice) Cover & Evasion (Cost: 15/0/0, Ability: T2 Cover & Evasion) |
Vet 1 | Received Accuracy -15% |
Vet 2 | Accuracy +20% Received Damage -10% |
Vet 3 | Hit Points +15% Barrage cooldown -60 seconds |
Abilities | |
Unit modifications | Heroic 3-man officer squad with Supervision ability: Player Infantry & support weapons within 35m gain Accuracy +25%, Damage +15% (20s duration, 120s cooldown) -- Right-click on a unit's icon to view more detailed statistics. |
MG42 Team | |
---|---|
Doctrines | Blitzkrieg Defensive Terror |
Pop | 4 |
Can airdrop | No |
Can glider | No |
Manpower | 300 |
Ammunition | 60 |
Fuel | 0 |
Pool Cost | 0 / 99 - Support Pool (Blitzkrieg Doctrine) 0 / 99 - Support Pool (Defensive Doctrine) 0 / 99 - Support Pool (Terror Doctrine) |
Vet modifier | 274 |
Upgrades | 2x Medkits (Cost: 0/15/0) Defensive only: Unbreakable (Cost: 10/0/0, Ability: T1 Unbreakable) Hitler's Buzzsaw (Cost: 25/0/0, Ability: T3 Hitler's Buzzsaw) Adv. Crew Training (Cost: 30/0/0, Ability: T4 Advanced Crew Training) Ostfront Veterans (Cost: 20/0/0, Ability: T4 Ostfront Veterans) |
Vet 1 | Received Damage -15% |
Vet 2 | View Range +10m Suppression +20% |
Vet 3 | Accuracy +15% Damage +20% Hit Points +10% |
Abilities | |
Unit modifications | 3 Man MG team When set up provides effective suppression to deal with enemy infantry Vulnerable to indirect fire -- Right-click on a unit's icon to view more detailed statistics. |
Minesweepers | |
---|---|
Doctrines | Blitzkrieg Defensive Terror |
Pop | 1 |
Can airdrop | No |
Can glider | No |
Manpower | 80 |
Ammunition | 10 |
Fuel | 0 |
Pool Cost | 0 / 99 - Support Pool (Blitzkrieg Doctrine) 0 / 99 - Support Pool (Defensive Doctrine) 0 / 99 - Support Pool (Terror Doctrine) |
Vet modifier | 476 |
Upgrades | |
Vet 1 | Received Damage -15% |
Vet 2 | Received Suppression -20% |
Vet 3 | Hit Points +10% Mine Detection range +5m +1 Minesweeper |
Abilities | |
Unit modifications | 2-man lightly armed squad used solely to detect and clear mines. Can detect from inside halftracks Can not capture sectors. -- Right-click on a unit's icon to view more detailed statistics. |
Nebelwerfer 41 | |
---|---|
Doctrines | Blitzkrieg Defensive Terror |
Pop | 6 |
Can airdrop | No |
Can glider | No |
Manpower | 325 |
Ammunition | 0 |
Fuel | 90 |
Pool Cost | 0 / 99 - Support Pool (Blitzkrieg Doctrine) 0 / 99 - Support Pool (Defensive Doctrine) 0 / 99 - Support Pool (Terror Doctrine) |
Vet modifier | 213 |
Upgrades | 2x Medkits (Cost: 0/15/0) Defensive only: Adv. Crew Training (Cost: 30/0/0, Ability: T4 Advanced Crew Training) Ostfront Veterans (Cost: 20/0/0, Ability: T4 Ostfront Veterans) Terror only: Firestorm rockets (Cost: 0/0/40, Ability: T11 Propaganda) |
Vet 1 | Received Accuracy -20% |
Vet 2 | Suppression +15% Weapon Range +25m |
Vet 3 | Damage +15% Suppression +15% |
Abilities | |
Unit modifications | Barrage recharge increased from 90 s to 120 s. Rockets modified: less extreme angle. -- Right-click on a unit's icon to view more detailed statistics. |
Pak 38 5cm Anti-Tank Gun | |
---|---|
Doctrines | Blitzkrieg Defensive Terror |
Pop | 5 |
Can airdrop | No |
Can glider | No |
Manpower | 380 |
Ammunition | 140 |
Fuel | 0 |
Pool Cost | 0 / 99 - Support Pool (Blitzkrieg Doctrine) 0 / 99 - Support Pool (Defensive Doctrine) 0 / 99 - Support Pool (Terror Doctrine) |
Vet modifier | 213 |
Upgrades | 2x Medkits (Cost: 0/15/0) Blitzkrieg only: Mobile Tactics Sprint (Cost: 15/0/0, Ability: T1 Mobile Tactics) Defensive only: Cover & Evasion (Cost: 30/0/0, Ability: T2 Cover & Evasion) Oberkommando West (Pak) (Cost: 20/0/0, Ability: T3 Oberkommando West) Adv. Crew Training (Cost: 30/0/0, Ability: T4 Advanced Crew Training) Ostfront Veterans (Cost: 20/0/0, Ability: T4 Ostfront Veterans) Terror only: HEAT rounds (Cost: 75/0/0, Ability: T4 HEAT) |
Vet 1 | Received Damage -15% |
Vet 2 | Accuracy +15% Penetration +15% |
Vet 3 | Damage +20% Penetration +15% |
Abilities | |
Unit modifications | Anti tank gun that deals bonus damage from cloak Can not move while cloaked -- Right-click on a unit's icon to view more detailed statistics. |
Pak 40 7.5cm Anti-Tank Gun | |
---|---|
Doctrines | Defensive - T12 Schwere Waffen Kompanie |
Pop | 6 |
Can airdrop | No |
Can glider | No |
Manpower | 400 |
Ammunition | 160 |
Fuel | 0 |
Pool Cost | 0 / 99 - Support Pool (Defensive Doctrine) |
Vet modifier | 213 |
Upgrades | 2x Medkits (Cost: 0/15/0) Defensive only: Cover & Evasion (Cost: 50/0/0, Ability: T2 Cover & Evasion) Oberkommando West (Pak) (Cost: 20/0/0, Ability: T3 Oberkommando West) Adv. Crew Training (Cost: 30/0/0, Ability: T4 Advanced Crew Training) Ostfront Veterans (Cost: 20/0/0, Ability: T4 Ostfront Veterans) |
Vet 1 | Received Damage -15% |
Vet 2 | Accuracy +15%, Penetration +15% |
Vet 3 | Damage +20%, Penetration +15% |
Abilities | |
Unit modifications | Heavy anti tank, can counter the heaviest of allied amor -- Right-click on a unit's icon to view more detailed statistics. |
Panzer IV H | |
---|---|
Doctrines | Blitzkrieg Defensive Terror |
Pop | 12 |
Can airdrop | No |
Can glider | No |
Manpower | 400 |
Ammunition | 0 |
Fuel | 220 |
Pool Cost | 0 / 99 - Armour Pool (Blitzkrieg Doctrine) 0 / 99 - Armour Pool (Defensive Doctrine) 0 / 99 - Armour Pool (Terror Doctrine) |
Vet modifier | 122 |
Upgrades | Schurzen; P4 (Cost: 0/0/30) M.G.34 (Cost: 0/20/0) Repair Ability Medium (Cost: 100/55/0) Blitzkrieg only: Keep it Moving (Cost: 35/0/0, Ability: T1 Mobile Tactics) 7th Panzer (Cost: 40/0/0, Ability: T1 The 7th Panzer) Breakthrough! (Cost: 50/0/0, Ability: T2 Breakthrough!) Panzer Ace Tank Commander (Cost: 75/0/0, Ability: T2 Panzer Aces) Joint Ops (Cost: 25/0/0, Ability: T3 Joint Operations) Around the Maginot (Cost: 20/0/0, Ability: T4 Around the Maginot) Smoke Canisters (Cost: 0/25/0, Ability: T11 Smoke & Haze) Defensive only: Shield of the Wehrmacht (Cost: 40/0/0, Ability: T4 Shield of the Wehrmacht) Terror only: Force Recon (Cost: 50/0/0, Ability: T1 Force Recon) Hull Defilade (Cost: 30/0/0, Ability: T1 Hull Defilade) Reloading Techniques (Cost: 60/0/0, Ability: T2 Reloading Techniques) Fire & Advance (Cost: 25/0/0, Ability: T2 Fire & Advance) Snap Shots (Cost: 10/0/0, Ability: T3 K.m.P Rounds) German Engineering (Cost: 50/0/0, Ability: T3 Henschel design) HEAT rounds (Cost: 75/0/0, Ability: T4 HEAT) Krieg Aura (Cost: 0/20/0, Ability: T13 Krieg) |
Vet 1 | Received Damage -15% |
Vet 2 | Acceleration & Braking +15% Accuracy +15% |
Vet 3 | Health +20% |
Abilities | Health increased from 600 to 700. Co-ax MG buffed (now identical to a Bike MG). |
Unit modifications | General purpose medium tank -- Right-click on a unit's icon to view more detailed statistics. |
Panzer IV H [Tigerphobia] | |
---|---|
Doctrines | Blitzkrieg - T4 Tigerphobia |
Pop | 12 |
Can airdrop | No |
Can glider | No |
Manpower | 400 |
Ammunition | 0 |
Fuel | 220 |
Pool Cost | 0 / 99 - Support Pool (Blitzkrieg Doctrine) |
Vet modifier | 122 |
Upgrades | Schurzen; P4 (Cost: 0/0/30) Repair Ability Medium (Cost: 100/55/0) Blitzkrieg only: Keep it Moving (Cost: 35/0/0, Ability: T1 Mobile Tactics) 7th Panzer (Cost: 40/0/0, Ability: T1 The 7th Panzer) Breakthrough! (Cost: 50/0/0, Ability: T2 Breakthrough!) Panzer Ace Tank Commander (Cost: 75/0/0, Ability: T2 Panzer Aces) Around the Maginot (Cost: 20/0/0, Ability: T4 Around the Maginot) Smoke Canisters (Cost: 0/25/0, Ability: T11 Smoke & Haze) |
Vet 1 | Received Damage -15% |
Vet 2 | Acceleration & Braking +15% Accuracy +15% |
Vet 3 | Damage +20% Penetration +20% |
Abilities | |
Unit modifications | P4H with Tiger skin, to confuse your enemies -- Right-click on a unit's icon to view more detailed statistics. |
Panzer IV/V Command Tank | |
---|---|
Doctrines | Terror - T12 Command Panzers |
Pop | 13 |
Can airdrop | No |
Can glider | No |
Manpower | 495 |
Ammunition | 0 |
Fuel | 300 |
Pool Cost | 0 / 99 - Vehicles Pool (Terror Doctrine) |
Vet modifier | 61 |
Upgrades | Repair Ability Heavy (Cost: 125/75/0) Blitzkrieg only: Smoke Canisters (Cost: 0/25/0, Ability: T11 Smoke & Haze) Terror only: Hull Defilade (Cost: 30/0/0, Ability: T1 Hull Defilade) Force Recon (Cost: 50/0/0, Ability: T1 Force Recon) Fire & Advance (Cost: 25/0/0, Ability: T2 Fire & Advance) Superiority (Cost: 100/0/0, Ability: T2 German Superiority) Snap Shots (Cost: 10/0/0, Ability: T3 K.m.P Rounds) German Engineering (Cost: 60/0/0, Ability: T3 Henschel design) HEAT rounds (Cost: 75/0/0, Ability: T4 HEAT) Krieg Aura (Cost: 0/20/0, Ability: T13 Krieg) Mark and Fire (Cost: 0/60/0, Ability: T13 Krieg) |
Vet 1 | Received Damage -15% |
Vet 2 | Accuracy +15% Top Speed +15% |
Vet 3 | Damage +20% Hit Points +20% |
Abilities | |
Unit modifications | Hybrid tank; Panther w. a Pz IV gun. Has a passive aura that conveys -15% received damage and +5 m sight to all owned or allied armor within 30 m -- Right-click on a unit's icon to view more detailed statistics. |
Panzer V Panther | |
---|---|
Doctrines | Blitzkrieg Defensive Terror |
Pop | 14 |
Can airdrop | No |
Can glider | No |
Manpower | 600 |
Ammunition | 0 |
Fuel | 400 |
Pool Cost | 0 / 99 - Armour Pool (Blitzkrieg Doctrine) 0 / 99 - Armour Pool (Defensive Doctrine) 0 / 99 - Armour Pool (Terror Doctrine) |
Vet modifier | 61 |
Upgrades | M.G.34 (Cost: 0/20/0) Schurzen; Panther (Cost: 0/0/40) Repair Ability Heavy (Cost: 150/100/0) Blitzkrieg only: Keep it Moving (Cost: 40/0/0, Ability: T1 Mobile Tactics) 7th Panzer (Cost: 45/0/0, Ability: T1 The 7th Panzer) Breakthrough! (Cost: 50/0/0, Ability: T2 Breakthrough!) Joint Ops (Cost: 25/0/0, Ability: T3 Joint Operations) Around the Maginot (Cost: 20/0/0, Ability: T4 Around the Maginot) Smoke Canisters (Cost: 0/25/0, Ability: T11 Smoke & Haze) Defensive only: Shield of the Wehrmacht (Cost: 70/0/0, Ability: T4 Shield of the Wehrmacht) Terror only: Force Recon (Cost: 50/0/0, Ability: T1 Force Recon) Hull Defilade (Cost: 30/0/0, Ability: T1 Hull Defilade) Fire & Advance (Cost: 30/0/0, Ability: T2 Fire & Advance) Snap Shots (Cost: 10/0/0, Ability: T3 K.m.P Rounds) German Engineering (Cost: 60/0/0, Ability: T3 Henschel design) HEAT rounds (Cost: 75/0/0, Ability: T4 HEAT) Krieg Aura (Cost: 0/20/0, Ability: T13 Krieg) |
Vet 1 | Received Damage -15% |
Vet 2 | Reload -15% Top Speed +15% |
Vet 3 | Damage +20% Received Penetration -20% |
Abilities | Main gun acc. vs. all inf. armor types increased from 0.6 to 0.65. |
Unit modifications | Highly armored general purpose tank -- Right-click on a unit's icon to view more detailed statistics. |
Panzer VI B King Tiger | |
---|---|
Doctrines | Terror - T13 Hail to the King |
Pop | 18 |
Can airdrop | No |
Can glider | No |
Manpower | 1100 |
Ammunition | 0 |
Fuel | 760 |
Pool Cost | 0 / 99 - Armour Pool (Terror Doctrine) |
Vet modifier | 32 |
Upgrades | Repair Ability Extra Heavy (Cost: 285/200/0) Terror only: KT Tank Shock (Cost: 50/0/0, Ability: T1 Intimidation) Fire & Advance (Cost: 40/0/0, Ability: T2 Fire & Advance) Superiority (Cost: 100/0/0, Ability: T2 German Superiority) King of Tanks (Cost: 60/0/0, Ability: T3 Tank Terror) HEAT rounds (Cost: 75/0/0, Ability: T4 HEAT) Death on Treads (Cost: 100/0/0, Ability: T4 Death on Treads) Krieg Aura (Cost: 0/20/0, Ability: T13 Krieg) |
Vet 1 | Received Damage -10% |
Vet 2 | Accuracy +15% Top Speed +15% |
Vet 3 | Damage +20% Top Speed +15% |
Abilities | Elite crits no longer have higher engine damage chance at full/green HP. Main gun modified: Acc. vs. inf. increased from 0.4 to 0.5 |
Unit modifications | Heavyly armored High HP pool heavy tank fantastic for instilling fear into the enemy -- Right-click on a unit's icon to view more detailed statistics. |
Panzer VI E Tiger | |
---|---|
Doctrines | Blitzkrieg - T13 Panzerkampfwagen VI |
Pop | 16 |
Can airdrop | No |
Can glider | No |
Manpower | 875 |
Ammunition | 0 |
Fuel | 550 |
Pool Cost | 0 / 99 - Armour Pool (Blitzkrieg Doctrine) |
Vet modifier | 46 |
Upgrades | Tiger Repair Kit (Cost: 220/135/0) Blitzkrieg only: Keep it Moving (Cost: 35/0/0, Ability: T1 Mobile Tactics) Breakthrough! (Cost: 75/0/0, Ability: T2 Breakthrough!) Panzer Ace Tank Commander (Cost: 75/0/0, Ability: T2 Panzer Aces) Joint Ops (Cost: 25/0/0, Ability: T3 Joint Operations) Tank Shock (Cost: 50/0/0, Ability: T4 Tigerphobia) Around the Maginot (Cost: 20/0/0, Ability: T4 Around the Maginot) Smoke Canisters (Cost: 0/25/0, Ability: T11 Smoke & Haze) |
Vet 1 | Received Damage -15% |
Vet 2 | Accuracy +15% Turret Rotation & Gun Elavation Speed +15% |
Vet 3 | Damage +20% Hit Points +20% |
Abilities | |
Unit modifications | Highly effective general use heavy tank -- Right-click on a unit's icon to view more detailed statistics. |
Pioneers | |
---|---|
Doctrines | Blitzkrieg Defensive Terror |
Pop | 3 |
Can airdrop | No |
Can glider | No |
Manpower | 160 |
Ammunition | 0 |
Fuel | 0 |
Pool Cost | 0 / 99 - Infantry Pool (Blitzkrieg Doctrine) 0 / 99 - Infantry Pool (Defensive Doctrine) 0 / 99 - Infantry Pool (Terror Doctrine) |
Vet modifier | 334 |
Upgrades | 1x Fm W 41 (Flmthrwr.) (Cost: 20/45/0) Goliath (Cost: 0/90/20) 1x Mine (Cost: 0/35/0) 1x Frankfurt 42 (Minesweeper) (Cost: 0/10/0) 2x Medkits (Cost: 0/15/0) Bunker (Cost: 30/15/0) R677 mit M.G. 42 (MG Bunker) (Cost: 60/55/0) Blitzkrieg only: Territory Blitz (Cost: 5/0/0, Ability: T2 Territory Blitz) Fantaticism (Cost: 30/0/0, Ability: T3 Fanaticism) Lightning War (Cost: 10/0/0, Ability: T4 Lightning War) Defensive only: Unbreakable (Cost: 10/0/0, Ability: T1 Unbreakable) Cover & Evasion (Cost: 10/0/0, Ability: T2 Cover & Evasion) Ostfront Veterans (Cost: 20/0/0, Ability: T4 Ostfront Veterans) Medic Bunker (Cost: 0/100/0, Ability: T11 Sanitats Kompanie) SMi-35 Minefield (Cost: 0/40/0, Ability: T11 Sanitats Kompanie) 1x Bundle Grenade (Cost: 0/40/0, Ability: T13 Arming the Militia) Terror only: Terror MG Bunker (Cost: 80/70/0, Ability: T11 Propaganda) Propaganda Tower (Cost: 0/45/0, Ability: T11 Propaganda) |
Vet 1 | Received Damage -15% |
Vet 2 | Accuracy +15% Received Damage -10% |
Vet 3 | Damage +20% Hit Points +10% |
Abilities | |
Unit modifications | Primary builder unit. Vehicle repairs removed -- Right-click on a unit's icon to view more detailed statistics. |
Pioneers [Assault Training] | |
---|---|
Doctrines | Defensive - T3 Assault Training |
Pop | 4 |
Can airdrop | No |
Can glider | No |
Manpower | 200 |
Ammunition | 0 |
Fuel | 0 |
Pool Cost | 0 / 99 - Infantry Pool (Defensive Doctrine) |
Vet modifier | 243 |
Upgrades | Goliath (Cost: 0/90/20) 1x Mine (Cost: 0/35/0) R677 mit M.G. 42 (MG Bunker) (Cost: 60/55/0) 2x Medkits (Cost: 0/15/0) 1x Frankfurt 42 (Minesweeper) (Cost: 0/10/0) 1x Fm W 41 (Flmthrwr.) (Cost: 30/55/0) Bunker (Cost: 30/15/0) Defensive only: Unbreakable (Cost: 10/0/0, Ability: T1 Unbreakable) Cover & Evasion (Cost: 10/0/0, Ability: T2 Cover & Evasion) Ostfront Veterans (Cost: 25/0/0, Ability: T4 Ostfront Veterans) SMi-35 Minefield (Cost: 0/40/0, Ability: T11 Sanitats Kompanie) Medic Bunker (Cost: 0/100/0, Ability: T11 Sanitats Kompanie) 1x Bundle Grenade (Cost: 0/40/0, Ability: T13 Arming the Militia) |
Vet 1 | Received Damage -15% |
Vet 2 | Accuracy +15%, Received Damage -10% |
Vet 3 | Damage +20%, Hit Points +10% |
Abilities | |
Unit modifications | 4-man pioneers -- Right-click on a unit's icon to view more detailed statistics. |
SdKfz 251/1 II Walking Stuka | |
---|---|
Doctrines | Blitzkrieg - T11 Stuka zu Fuss |
Pop | 7 |
Can airdrop | No |
Can glider | No |
Manpower | 360 |
Ammunition | 0 |
Fuel | 180 |
Pool Cost | 0 / 99 - Support Pool (Blitzkrieg Doctrine) |
Vet modifier | 152 |
Upgrades | Repair Ability Light (Cost: 75/45/0) Blitzkrieg only: Keep it Moving (Cost: 20/0/0, Ability: T1 Mobile Tactics) 7th Panzer (Cost: 40/0/0, Ability: T1 The 7th Panzer) Breakthrough! (Cost: 30/0/0, Ability: T2 Breakthrough!) Breakthrough Armour (Cost: 20/0/0, Ability: T2 Breakthrough!) Joint Ops (Cost: 25/0/0, Ability: T3 Joint Operations) |
Vet 1 | Received Damage -20% |
Vet 2 | Acceleration & Braking +20%, Top Speed +20%, Barrage range +25m |
Vet 3 | Damage +20%, Hit Points +20% |
Abilities | |
Unit modifications | Mobile rocket artillery -- Right-click on a unit's icon to view more detailed statistics. |
SdKfz 251/16 Flammpanzerwagon | |
---|---|
Doctrines | Blitzkrieg Defensive Terror |
Pop | 5 |
Can airdrop | No |
Can glider | No |
Manpower | 210 |
Ammunition | 0 |
Fuel | 40 |
Pool Cost | 0 / 99 - Vehicles Pool (Blitzkrieg Doctrine) 0 / 99 - Vehicles Pool (Defensive Doctrine) 0 / 99 - Vehicles Pool (Terror Doctrine) |
Vet modifier | 304 |
Upgrades | Repair Ability Light (Cost: 35/10/0) Blitzkrieg only: Keep it Moving (Cost: 20/0/0, Ability: T1 Mobile Tactics) 7th Panzer (Cost: 40/0/0, Ability: T1 The 7th Panzer) Breakthrough! (Cost: 30/0/0, Ability: T2 Breakthrough!) Breakthrough Armour (Cost: 20/0/0, Ability: T2 Breakthrough!) Joint Ops (Cost: 25/0/0, Ability: T3 Joint Operations) Distribute Supplies (Cost: 0/150/0, Ability: T3 Joint Operations) Around the Maginot Flamer (Cost: 60/0/15, Ability: T4 Around the Maginot) |
Vet 1 | Received Damage -20% |
Vet 2 | Accuracy +20%, Top Speed +20% |
Vet 3 | Damage +20%, Hit Points +20% |
Abilities | |
Unit modifications | Mobile flame assault vehicle, highly effective against infantry/buildings -- Right-click on a unit's icon to view more detailed statistics. |
SdKfz. 234 Puma | |
---|---|
Doctrines | Blitzkrieg Defensive Terror |
Pop | 8 |
Can airdrop | No |
Can glider | No |
Manpower | 220 |
Ammunition | 0 |
Fuel | 90 |
Pool Cost | 0 / 99 - Vehicles Pool (Blitzkrieg Doctrine) 0 / 99 - Vehicles Pool (Defensive Doctrine) 0 / 99 - Vehicles Pool (Terror Doctrine) |
Vet modifier | 274 |
Upgrades | Repair Ability Light (Cost: 60/30/0) Blitzkrieg only: Keep it Moving (Cost: 30/0/0, Ability: T1 Mobile Tactics) 7th Panzer (Cost: 50/0/0, Ability: T1 The 7th Panzer) Breakthrough! (Cost: 30/0/0, Ability: T2 Breakthrough!) Joint Ops (Cost: 25/0/0, Ability: T3 Joint Operations) Around the Maginot (Cost: 20/0/0, Ability: T4 Around the Maginot) Ghost Division (Cost: 50/0/0, Ability: T13 Ghost Division) Defensive only: HE-I Rounds (Cost: 0/30/0, Ability: T12 Standard Supply) Terror only: Fire & Advance (Cost: 20/0/0, Ability: T2 Fire & Advance) |
Vet 1 | Received Damage -15% |
Vet 2 | Accuracy +20% Top Speed +15% |
Vet 3 | Damage +20% Penetration +20% |
Abilities | |
Unit modifications | Main gun modified: Burst RoF (cyclic rounds/second) increased from 2 to 3 (or from 120 RPM to 180 RPM). Range decreased from 40 m to 37.5 m using the L range bracket. Health increased from 310 to 350. Speed decreased from 7 m/s to 6.4 m/s. Acc. at L range decreased from 0.5 to 0.4 -- Right-click on a unit's icon to view more detailed statistics. |
SdKfz. 234/2 Puma 5cm L/60 | |
---|---|
Doctrines | Blitzkrieg Defensive Terror |
Pop | 9 |
Can airdrop | No |
Can glider | No |
Manpower | 260 |
Ammunition | 0 |
Fuel | 130 |
Pool Cost | 0 / 99 - Vehicles Pool (Blitzkrieg Doctrine) 0 / 99 - Vehicles Pool (Defensive Doctrine) 0 / 99 - Vehicles Pool (Terror Doctrine) |
Vet modifier | 243 |
Upgrades | Repair Ability Light (Cost: 70/30/0) Blitzkrieg only: Keep it Moving (Cost: 30/0/0, Ability: T1 Mobile Tactics) 7th Panzer (Cost: 50/0/0, Ability: T1 The 7th Panzer) Breakthrough! (Cost: 30/0/0, Ability: T2 Breakthrough!) Joint Ops (Cost: 25/0/0, Ability: T3 Joint Operations) Around the Maginot (Cost: 20/0/0, Ability: T4 Around the Maginot) Ghost Division (Cost: 50/0/0, Ability: T13 Ghost Division) Terror only: Fire & Advance (Cost: 20/0/0, Ability: T2 Fire & Advance) HEAT rounds (Cost: 50/0/0, Ability: T4 HEAT) |
Vet 1 | Received Damage -15% |
Vet 2 | Accuracy +20% Top Speed +15% |
Vet 3 | Damage +20% Penetration +20% |
Abilities | Main gun modified: Acc. vs. all inf. armor types increased from 0.1 to 0.4. Damage reduced from 90 to 67.5. Reload reduced from 4.5 s to 3.7 s. |
Unit modifications | anti tank armored car designed to counter light vehicles -- Right-click on a unit's icon to view more detailed statistics. |
SdKfz. 251/1 Halftrack | |
---|---|
Doctrines | Blitzkrieg Defensive Terror |
Pop | 3 |
Can airdrop | No |
Can glider | No |
Manpower | 210 |
Ammunition | 0 |
Fuel | 25 |
Pool Cost | 0 / 99 - Vehicles Pool (Blitzkrieg Doctrine) 0 / 99 - Vehicles Pool (Defensive Doctrine) 0 / 99 - Vehicles Pool (Terror Doctrine) |
Vet modifier | 380 |
Upgrades | Repair Ability Light (Cost: 40/5/0) Blitzkrieg only: 7th Panzer (Cost: 20/0/0, Ability: T1 The 7th Panzer) Keep it Moving (Cost: 20/0/0, Ability: T1 Mobile Tactics) Breakthrough! (Cost: 30/0/0, Ability: T2 Breakthrough!) Breakthrough Armour (Cost: 20/0/0, Ability: T2 Breakthrough!) Joint Ops (Cost: 20/0/0, Ability: T3 Joint Operations) Distribute Supplies (Cost: 0/150/0, Ability: T3 Joint Operations) Ghost Division (Cost: 40/0/0, Ability: T13 Ghost Division) |
Vet 1 | Received Accuracy -25% |
Vet 2 | Accuracy +20% Top Speed +20% |
Vet 3 | Damage +20% Hit Points +20% |
Abilities | |
Unit modifications | Main weapon enabled -- Right-click on a unit's icon to view more detailed statistics. |
Sniper | |
---|---|
Doctrines | Blitzkrieg Defensive Terror |
Pop | 7 |
Can airdrop | No |
Can glider | No |
Manpower | 540 |
Ammunition | 200 |
Fuel | 0 |
Pool Cost | 0 / 99 - Support Pool (Blitzkrieg Doctrine) 0 / 99 - Support Pool (Defensive Doctrine) 0 / 99 - Support Pool (Terror Doctrine) |
Vet modifier | 152 |
Upgrades | 2x Medkits (Cost: 0/15/0) Blitzkrieg only: Territory Blitz (Cost: 5/0/0, Ability: T2 Territory Blitz) |
Vet 1 | Recover 0.28 HP per second |
Vet 2 | Accuracy +25% |
Vet 3 | Cooldown -30% |
Abilities | Rifle modified: Stats now effectively match those of the US sniper. Camouflage ability removed. Now cloaks in L/H cover in an identical fashion to Fallschirmjagere |
Unit modifications | 1 Man sniper unit Deadly at long ranges but very vulnerable to vehicle attacks Can cloak in cover -- Right-click on a unit's icon to view more detailed statistics. |
Stormtroopers | |
---|---|
Doctrines | Blitzkrieg - T12 Assault Elements |
Pop | 5 |
Can airdrop | No |
Can glider | No |
Manpower | 270 |
Ammunition | 0 |
Fuel | 0 |
Pool Cost | 0 / 99 - Infantry Pool (Blitzkrieg Doctrine) |
Vet modifier | 91 |
Upgrades | 2x Medkits (Cost: 0/20/0) 2x Panzerbuchse 39 (HHAT) (Cost: 0/65/0) 1x Bundle Grenade (Cost: 0/45/0) 2x StG 44 (Asslt. Rifle) (Cost: 0/60/0) 4x StG 44 (Asslt. Rifle) (Cost: 0/100/0) Blitzkrieg only: Territory Blitz (Cost: 5/0/0, Ability: T2 Territory Blitz) Fantaticism (Cost: 30/0/0, Ability: T3 Fanaticism) Lightning War (Cost: 10/0/0, Ability: T4 Lightning War) 2x Pervitin Pills (Cost: 0/50/0, Ability: T11 Smoke & Haze) 1x Assault Grenades (Cost: 0/60/0, Ability: T12 Assault Tactics) 1x Panzerfaust 60 (HHAT) (Cost: 0/30/0, Ability: T12 Assault Tactics) 4x M.P.40 (SMG) (Cost: 0/50/0, Ability: T12 Assault Tactics) Storm Sprint (Cost: 30/0/0, Ability: T13 Ghost Division) |
Vet 1 | Received Damage -15% |
Vet 2 | Accuracy +15%, +1 Bundle Grenade use |
Vet 3 | Hit Points +15% Damage +20% |
Abilities | |
Unit modifications | General use elite infantry unit Can move while cloaked Highly effective ambush unit -- Right-click on a unit's icon to view more detailed statistics. |
StuG III Ausf. G | |
---|---|
Doctrines | Blitzkrieg Defensive Terror |
Pop | 8 |
Can airdrop | No |
Can glider | No |
Manpower | 260 |
Ammunition | 0 |
Fuel | 165 |
Pool Cost | 0 / 99 - Armour Pool (Blitzkrieg Doctrine) 0 / 99 - Armour Pool (Defensive Doctrine) 0 / 99 - Armour Pool (Terror Doctrine) |
Vet modifier | 213 |
Upgrades | M.G.34 (Cost: 0/40/0) Schurzen; StuG/JP4 (Cost: 0/0/25) Repair Ability Medium (Cost: 65/40/0) Blitzkrieg only: Keep it Moving (Cost: 35/0/0, Ability: T1 Mobile Tactics) 7th Panzer (Cost: 20/0/0, Ability: T1 The 7th Panzer) Breakthrough! (Cost: 40/0/0, Ability: T2 Breakthrough!) Panzer Ace Tank Commander (Cost: 60/0/0, Ability: T2 Panzer Aces) Joint Ops (Cost: 20/0/0, Ability: T3 Joint Operations) Smoke Canisters (Cost: 0/20/0, Ability: T11 Smoke & Haze) Defensive only: Shield of the Wehrmacht (Cost: 40/0/20, Ability: T4 Shield of the Wehrmacht) Terror only: Hull Defilade (Cost: 30/0/0, Ability: T1 Hull Defilade) Reloading Techniques (Cost: 40/0/0, Ability: T2 Reloading Techniques) Fire & Advance (Cost: 25/0/0, Ability: T2 Fire & Advance) German Engineering (Cost: 40/0/0, Ability: T3 Henschel design) HEAT rounds (Cost: 50/0/0, Ability: T4 HEAT) Passive Repairs (Cost: 0/0/40, Ability: T4 Panzerjager Abteilung) Krieg Aura (Cost: 0/20/0, Ability: T13 Krieg) |
Vet 1 | Received Damage -15% |
Vet 2 | Accuracy +15% Top Speed +15% |
Vet 3 | Damage +20% Received Penetration -20% |
Abilities | Main gun range increased from 40 m to 45 m. Note: Otherwise statistically identical to vCoH StuG IV and the JP4 used in WM Mobility and WM Armor. |
Unit modifications | Effective tank destroyer, Great for infantry support -- Right-click on a unit's icon to view more detailed statistics. |
StuH 42 | |
---|---|
Doctrines | Blitzkrieg - T12 Assault Elements |
Pop | 8 |
Can airdrop | No |
Can glider | No |
Manpower | 275 |
Ammunition | 0 |
Fuel | 150 |
Pool Cost | 0 / 99 - Armour Pool (Blitzkrieg Doctrine) |
Vet modifier | 180 |
Upgrades | M.G.34 (Cost: 0/50/0) Schurzen; StuG/JP4 (Cost: 0/0/25) Repair Ability Medium (Cost: 85/40/0) Blitzkrieg only: Keep it Moving (Cost: 35/0/0, Ability: T1 Mobile Tactics) 7th Panzer (Cost: 40/0/0, Ability: T1 The 7th Panzer) Boosted Propellant Charge (Cost: 25/0/0, Ability: T1 Boosted Propellant Charge) Breakthrough! (Cost: 30/0/0, Ability: T2 Breakthrough!) Joint Ops (Cost: 25/0/0, Ability: T3 Joint Operations) Smoke Canisters (Cost: 0/20/0, Ability: T11 Smoke & Haze) |
Vet 1 | Received Damage -15% |
Vet 2 | Accuracy +15% Top Speed +15% |
Vet 3 | Received Damage -20% Damage +20% |
Abilities | |
Unit modifications | Highly effective anti infantry vehicle -- Right-click on a unit's icon to view more detailed statistics. |
U304(f) Halftrack | |
---|---|
Doctrines | Terror - T11 Panzer Infanterie |
Pop | 6 |
Can airdrop | No |
Can glider | No |
Manpower | 300 |
Ammunition | 0 |
Fuel | 80 |
Pool Cost | 0 / 99 - Support Pool (Terror Doctrine) |
Vet modifier | 380 |
Upgrades | Repair Ability Medium (Cost: 60/20/0) Panzerfaust upgrade (Cost: 0/0/40) |
Vet 1 | Received Accuracy -25% |
Vet 2 | Accuracy +20% |
Vet 3 | Damage +20% |
Abilities | |
Unit modifications | Heavy armored personnel carrier with an panzerfaust AT weapon -- Right-click on a unit's icon to view more detailed statistics. |
Volksgrenadiers | |
---|---|
Doctrines | Blitzkrieg Defensive Terror |
Pop | 5 |
Can airdrop | No |
Can glider | No |
Manpower | 180 |
Ammunition | 0 |
Fuel | 0 |
Pool Cost | 0 / 99 - Infantry Pool (Blitzkrieg Doctrine) 0 / 99 - Infantry Pool (Defensive Doctrine) 0 / 99 - Infantry Pool (Terror Doctrine) |
Vet modifier | 243 |
Upgrades | 1x Panzerfaust 60 (HHAT) (Cost: 0/25/0) 5x M.P.40 (SMG) (Cost: 0/50/0) 2x Medkits (Cost: 0/10/0) Vehicle Mines (Cost: 0/20/0) Blitzkrieg only: Territory Blitz (Cost: 5/0/0, Ability: T2 Territory Blitz) Fantaticism (Cost: 30/0/0, Ability: T3 Fanaticism) Lightning War (Cost: 10/0/0, Ability: T4 Lightning War) 2x Pervitin Pills (Cost: 0/40/0, Ability: T11 Smoke & Haze) 1x Assault Grenades (Cost: 0/60/0, Ability: T12 Assault Tactics) Defensive only: Unbreakable (Cost: 10/0/0, Ability: T1 Unbreakable) Cover & Evasion (Cost: 15/0/0, Ability: T2 Cover & Evasion) Ostfront Veterans (Cost: 25/0/0, Ability: T4 Ostfront Veterans) 2x M.24 "Gren Nade" ('Nade) (Cost: 0/20/0, Ability: T13 Arming the Militia) 2x ZB 26 LMGs (Cost: 0/50/0, Ability: T13 Arming the Militia) 3x ZB 26 LMGs (Cost: 0/70/0, Ability: T13 Arming the Militia) Terror only: 1x B-patrone K98 (Cost: 0/70/0, Ability: T13 Krieg) |
Vet 1 | Received Damage -15% |
Vet 2 | Accuracy +15% |
Vet 3 | Damage +20% Hit Points +15% |
Abilities | |
Unit modifications | General use mainline infantry -- Right-click on a unit's icon to view more detailed statistics. |
Volksgrenadiers [Assault Training] | |
---|---|
Doctrines | Defensive - T3 Assault Training |
Pop | 5 |
Can airdrop | No |
Can glider | No |
Manpower | 215 |
Ammunition | 0 |
Fuel | 0 |
Pool Cost | 0 / 99 - Infantry Pool (Defensive Doctrine) |
Vet modifier | 243 |
Upgrades | 1x Panzerfaust 60 (HHAT) (Cost: 0/25/0) 5x M.P.40 (SMG) (Cost: 0/50/0) Vehicle Mines (Cost: 0/20/0) 2x Medkits (Cost: 0/15/0) Defensive only: Unbreakable (Cost: 10/0/0, Ability: T1 Unbreakable) Cover & Evasion (Cost: 15/0/0, Ability: T2 Cover & Evasion) Ostfront Veterans (Cost: 30/0/0, Ability: T4 Ostfront Veterans) 2x M.24 "Gren Nade" ('Nade) (Cost: 0/20/0, Ability: T13 Arming the Militia) 2x ZB 26 LMGs (Cost: 0/50/0, Ability: T13 Arming the Militia) 3x ZB 26 LMGs (Cost: 0/70/0, Ability: T13 Arming the Militia) |
Vet 1 | Received Damage -15% |
Vet 2 | Accuracy +15% |
Vet 3 | Damage +20%, Hit Points +15% |
Abilities | |
Unit modifications | 6-man volks -- Right-click on a unit's icon to view more detailed statistics. |
Assault Grenadiers | |
---|---|
Doctrines | Luftwaffe Scorched Earth Tank Hunters |
Pop | 5 |
Can airdrop | No |
Can glider | No |
Manpower | 205 |
Ammunition | 85 |
Fuel | 0 |
Pool Cost | 0 / 99 - Infantry Pool (Luftwaffe Doctrine) 0 / 99 - Infantry Pool (Scorched Earth Doctrine) 0 / 99 - Infantry Pool (Tank Hunters Doctrine) |
Vet modifier | 182 |
Upgrades | Grenade Package (Cost: 0/35/0) Sprint (Cost: 20/0/0) Luftwaffe only: Highway 69 (Cost: 5/0/0, Ability: T2 Highway 69) Scorched Earth only: Miscellaneous Stats (Cost: 15/0/0, Ability: T1 Miscellaneous Stats) Maximum Overdrive (Cost: 30/0/0, Ability: T1 Maximum Overdrive) 2x Building Booby Trap (Cost: 0/20/0, Ability: T11 Inflammatory Actions) 2x Medkits (Cost: 0/20/0, Ability: T11 Inflammatory Actions) Faustpatronen package (Cost: 0/50/0, Ability: T13 Explosive Developments) Tank Hunters only: +1 Man (Ostheer) (Cost: 45/20/0, Ability: T4 Ostheer Panzergrenadiers) Magnetic AT grenade package (Cost: 0/45/0, Ability: T11 Anti-Tank Equipment) |
Vet 1 | Received Damage -15% |
Vet 2 | Accuracy +15% Sprint cooldown -15 seconds |
Vet 3 | Damage +20% Hit Points +10% Sprint cooldown -30 seconds |
Abilities | Given 80hp and Airborne armor |
Unit modifications | Heavy assault unit, armed with stg44 -- Right-click on a unit's icon to view more detailed statistics. |
Fallschirmjager | |
---|---|
Doctrines | Luftwaffe - T11 Fallshirmjager Kompanie |
Pop | 5 |
Can airdrop | Yes |
Can glider | No |
Manpower | 255 |
Ammunition | 0 |
Fuel | 0 |
Pool Cost | 0 / 99 - Infantry Pool (Luftwaffe Doctrine) |
Vet modifier | 122 |
Upgrades | 4x F.G.42 (Select-fire Rifle) (Cost: 0/110/0) 2x Panzerfaust 60 (HHAT) (Cost: 0/40/0) Anti-building Grenade (Cost: 0/30/0) Sprint (Cost: 25/0/0) Luftwaffe only: Fall ops (Cost: 10/0/0, Ability: T1 Fallschirmjaeger Operations) Highway 69 (Cost: 10/0/0, Ability: T2 Highway 69) +1 Fallschirmjaeger (Cost: 50/0/0, Ability: T3 Heroes of Monte Cassino) 2x M.24 "Gren Nade" ('Nade) (Cost: 0/25/0, Ability: T12 Advanced Explosives) 1x R.Pz.B.54 "Shreck" (HHAT) (Cost: 0/120/0, Ability: T12 Advanced Explosives) Field Medicine (Cost: 0/70/0, Ability: T13 Expert Skirmishers) |
Vet 1 | Received Damage -15% |
Vet 2 | Accuracy +15% |
Vet 3 | Damage +20% Hit Points +10% |
Abilities | |
Unit modifications | Rifle changed from Panzer Grenadier KAR to the WM Grenadier KAR -- Right-click on a unit's icon to view more detailed statistics. |
Fallschirmjager Marksman | |
---|---|
Doctrines | Luftwaffe - T12 Field Support |
Pop | 7 |
Can airdrop | No |
Can glider | No |
Manpower | 580 |
Ammunition | 200 |
Fuel | 0 |
Pool Cost | 0 / 99 - Support Pool (Luftwaffe Doctrine) |
Vet modifier | 152 |
Upgrades | |
Vet 1 | Recover 0.035 HP per second |
Vet 2 | Received Accuracy -20% |
Vet 3 | Cooldown -20% Hit Points +20% |
Abilities | |
Unit modifications | Paradropped sniper effective anti infantry role -- Right-click on a unit's icon to view more detailed statistics. |
Fallschirmjager MG34 Team | |
---|---|
Doctrines | Luftwaffe - T11 Fallshirmjager Kompanie |
Pop | 4 |
Can airdrop | Yes |
Can glider | No |
Manpower | 300 |
Ammunition | 50 |
Fuel | 0 |
Pool Cost | 0 / 99 - Support Pool (Luftwaffe Doctrine) |
Vet modifier | 274 |
Upgrades | 2x Armor Piercing Burst (Cost: 0/20/0) |
Vet 1 | Received Damage -15% |
Vet 2 | View Range +10m, Suppression +20% |
Vet 3 | Accuracy +15%, Damage +20%, Hit Points +10% |
Abilities | |
Unit modifications | Effective crowd control weapon Highly effective used with fire support -- Right-click on a unit's icon to view more detailed statistics. |
Flakpanzer IV Wirblewind | |
---|---|
Doctrines | Luftwaffe - T13 Armored Warfare |
Pop | 9 |
Can airdrop | No |
Can glider | No |
Manpower | 360 |
Ammunition | 0 |
Fuel | 190 |
Pool Cost | 0 / 99 - Armour Pool (Luftwaffe Doctrine) |
Vet modifier | 182 |
Upgrades | Repair Ability Medium (Cost: 100/55/0) Luftwaffe only: Mobile Lockdown (Cost: 50/0/0, Ability: T2 Fortress Europe) Quick Response (Cost: 50/0/0, Ability: T3 Quick Response) 2x Armor Piercing Burst (Cost: 0/40/0, Ability: T12 Advanced Explosives) |
Vet 1 | Received Damage -15% |
Vet 2 | Accuracy +15% Reload -10% |
Vet 3 | Damage +20% Reload -10% |
Abilities | Accuracy increased by 50% |
Unit modifications | An highly effective anti infantry/air vehicle -- Right-click on a unit's icon to view more detailed statistics. |
Flammgrenadiers | |
---|---|
Doctrines | Scorched Earth - T11 Best of the Best |
Pop | 5 |
Can airdrop | No |
Can glider | No |
Manpower | 220 |
Ammunition | 65 |
Fuel | 0 |
Pool Cost | 0 / 99 - Infantry Pool (Scorched Earth Doctrine) |
Vet modifier | 152 |
Upgrades | 2x Incendiary Grenades (Cost: 0/30/0) Sprint (Cost: 20/0/0) Scorched Earth only: Maximum Overdrive (Cost: 30/0/0, Ability: T1 Maximum Overdrive) 2x Building Booby Trap (Cost: 0/20/0, Ability: T11 Inflammatory Actions) 2x Medkits (Cost: 0/20/0, Ability: T11 Inflammatory Actions) |
Vet 1 | Received Accuracy -20% Sprint ability unlocked |
Vet 2 | Accuracy +15% |
Vet 3 | Hit Points +10% Damage +20% |
Abilities | |
Unit modifications | Flame assault squad with airborne armor -- Right-click on a unit's icon to view more detailed statistics. |
Geschutzwagen III/IV Hummel | |
---|---|
Doctrines | Scorched Earth - T13 Panzerartillerie |
Pop | 10 |
Can airdrop | No |
Can glider | No |
Manpower | 460 |
Ammunition | 0 |
Fuel | 240 |
Pool Cost | 0 / 99 - Support Pool (Scorched Earth Doctrine) |
Vet modifier | 76 |
Upgrades | Repair Ability Medium (Cost: 115/50/0) Scorched Earth only: Area Denial (Cost: 90/0/0, Ability: T3 Area Denial) Fast Patch (Cost: 35/0/0, Ability: T3 Fast Patch) Mobile Platforms (Cost: 40/0/0, Ability: T3 Mobile Platforms) Let 'em Burn! (Cost: 0/40/0, Ability: T4 Let 'em Burn) |
Vet 1 | Received Damage -25% |
Vet 2 | Acceleration & Braking +20% Top Speed +25% Barrage Range +25m |
Vet 3 | Damage +15% Reload -15% |
Abilities | |
Unit modifications | Barrage recharge increased from 90 s to 180 s. Main gun modified: Less extreme Scatter angle -- Right-click on a unit's icon to view more detailed statistics. |
Hauptmann | |
---|---|
Doctrines | Scorched Earth - T11 Best of the Best |
Pop | 4 |
Can airdrop | No |
Can glider | No |
Manpower | 300 |
Ammunition | 120 |
Fuel | 0 |
Pool Cost | 0 / 99 - Infantry Pool (Scorched Earth Doctrine) |
Vet modifier | 122 |
Upgrades | 2x Medkits (Cost: 0/15/0) Incendiary Grenades (Cost: 0/20/0) Scorched Earth only: CW Sprint (Cost: 30/0/0, Ability: T1 Maximum Overdrive) |
Vet 1 | Received Damage -15% |
Vet 2 | Accuracy +15% |
Vet 3 | Damage +20% Hit Points +10% Received Suppression -20% |
Abilities | |
Unit modifications | Wehr officer gains aura buffs to nearby infantry -- Right-click on a unit's icon to view more detailed statistics. |
Hetzer | |
---|---|
Doctrines | Tank Hunters - T11 Jagdpanzer |
Pop | 10 |
Can airdrop | No |
Can glider | No |
Manpower | 380 |
Ammunition | 0 |
Fuel | 200 |
Pool Cost | 0 / 99 - Armour Pool (Tank Hunters Doctrine) |
Vet modifier | 152 |
Upgrades | Spotting Scope
(+10 m sight) (Cost: 0/20/0) Repair Ability Medium (Cost: 95/55/0) Mounted MG (Cost: 0/35/0) Tank Hunters only: APCR (Cost: 75/0/0, Ability: T2 APCR) Zimmerit (Cost: 75/0/0, Ability: T3 Zimmerit) Improved Barrels (Cost: 0/0/15, Ability: T4 Improved Barrels) |
Vet 1 | Received Damage -15% |
Vet 2 | Accuracy +15% Penetration +15% |
Vet 3 | Damage +20% Received Penetration -20% |
Abilities | Main gun modified: Acc. vs. inf. reduced from 0.6 to 0.5. Aim time reduced to 0.5s from 1.5s Damage increased from 87.5 to 100. Range increased from 40 m to 50 m using the L range bracket. Spotting Scope upgrade no longer gives a +10 m range bonus. +10 m sight bonus remains unchanged. |
Unit modifications | Heavyly armored high rof, low hp tank destroyer -- Right-click on a unit's icon to view more detailed statistics. |
Jagdpanther | |
---|---|
Doctrines | Tank Hunters - T13 Beast of the East |
Pop | 13 |
Can airdrop | No |
Can glider | No |
Manpower | 700 |
Ammunition | 0 |
Fuel | 500 |
Pool Cost | 0 / 99 - Armour Pool (Tank Hunters Doctrine) |
Vet modifier | 46 |
Upgrades | Tiger Repair Kit (Cost: 150/115/0) Tank Hunters only: Ambush training (Cost: 40/0/0, Ability: T1 Ambush training) APCR (Cost: 0/0/0, Ability: T2 APCR) Improved Barrels (Cost: 0/0/10, Ability: T4 Improved Barrels) |
Vet 1 | Received Damage -15% |
Vet 2 | Acceleration & Braking +20% Accuracy +15% |
Vet 3 | Damage +20% Hit Points +15% |
Abilities | |
Unit modifications | Highly effective tank destroyer, Best armor in the game -- Right-click on a unit's icon to view more detailed statistics. |
Luftwaffe Infantry | |
---|---|
Doctrines | Luftwaffe |
Pop | 5 |
Can airdrop | No |
Can glider | No |
Manpower | 165 |
Ammunition | 0 |
Fuel | 0 |
Pool Cost | 0 / 99 - Infantry Pool (Luftwaffe Doctrine) |
Vet modifier | 274 |
Upgrades | Vehicle Slow Mines (Cost: 0/20/0) Luftwaffe only: Fortress Europe (Cost: 20/0/0, Ability: T2 Fortress Europe) Heroes of Monte Cassino (Cost: 30/0/0, Ability: T3 Heroes of Monte Cassino) 4x G.43 (Self-loading Rifle) (Cost: 0/65/0, Ability: T11 Standardized Equipment) Grenade Package (Cost: 0/35/0, Ability: T11 Standardized Equipment) 1x Boys AT Rifle (HHAT) (Cost: 0/50/0, Ability: T12 Advanced Explosives) |
Vet 1 | Received Damage -15% |
Vet 2 | Accuracy +15% |
Vet 3 | Damage +20% Hit Points +10% |
Abilities | |
Unit modifications | General use infantry, primary builder unit, vehicle repairs removed -- Right-click on a unit's icon to view more detailed statistics. |
Marder III Ausf. M | |
---|---|
Doctrines | Luftwaffe Scorched Earth Tank Hunters |
Pop | 6 |
Can airdrop | No |
Can glider | No |
Manpower | 260 |
Ammunition | 0 |
Fuel | 170 |
Pool Cost | 0 / 99 - Armour Pool (Luftwaffe Doctrine) 0 / 99 - Armour Pool (Scorched Earth Doctrine) 0 / 99 - Armour Pool (Tank Hunters Doctrine) |
Vet modifier | 213 |
Upgrades | Repair Ability Medium (Cost: 60/40/0) Luftwaffe only: High Explosive Shells (Cost: 30/0/0, Ability: T2 Close Fire Support) Quick Response (Cost: 40/0/0, Ability: T3 Quick Response) Scorched Earth only: Fast Patch (Cost: 35/0/0, Ability: T3 Fast Patch) Mobile Platforms (Cost: 40/0/0, Ability: T3 Mobile Platforms) Tank Hunters only: Ambush training (Cost: 30/0/0, Ability: T1 Ambush training) APCR (Cost: 50/0/0, Ability: T2 APCR) Zimmerit (Cost: 20/0/0, Ability: T3 Zimmerit) |
Vet 1 | Received Damage -15% |
Vet 2 | Accuracy +15% Penetration +15% |
Vet 3 | Damage +20% Received Penetration -15% |
Abilities | Acc. vs. inf. decreased from 0.15 to 0.05. Marder Lockdown modified: +5 m sight bonus replaced with a 1.3 sight bonus. Now also grants an 0.65 rec. acc. bonus. |
Unit modifications | Mobile lightly armored, low hp tank destroyer, great at range and kite combat -- Right-click on a unit's icon to view more detailed statistics. |
Minesweepers | |
---|---|
Doctrines | Luftwaffe Scorched Earth Tank Hunters |
Pop | 1 |
Can airdrop | No |
Can glider | No |
Manpower | 80 |
Ammunition | 10 |
Fuel | 0 |
Pool Cost | 0 / 99 - Support Pool (Luftwaffe Doctrine) 0 / 99 - Support Pool (Scorched Earth Doctrine) 0 / 99 - Support Pool (Tank Hunters Doctrine) |
Vet modifier | 476 |
Upgrades | |
Vet 1 | Received Damage -15% |
Vet 2 | Received Suppression -20% |
Vet 3 | Hit Points +10% Mine Detection range +5m +1 Minesweeper |
Abilities | |
Unit modifications | 2-man lightly armed squad used solely to detect and clear mines. Can detect from inside halftracks Can not capture sectors. -- Right-click on a unit's icon to view more detailed statistics. |
Pak 43 8.8cm Anti-Tank Gun | |
---|---|
Doctrines | Luftwaffe - T12 Field Support |
Pop | 8 |
Can airdrop | No |
Can glider | No |
Manpower | 460 |
Ammunition | 180 |
Fuel | 0 |
Pool Cost | 0 / 999 - Reserve Pool (Luftwaffe Doctrine) |
Vet modifier | 213 |
Upgrades | |
Vet 1 | Received Damage -15% |
Vet 2 | Accuracy +15% Penetration +15% |
Vet 3 | Damage +20% Penetration +15% |
Abilities | |
Unit modifications | Heavy anti tank weapon, can counter the heaviest of allied armor -- Right-click on a unit's icon to view more detailed statistics. |
Panzer Commander | |
---|---|
Doctrines | Tank Hunters - T12 Panzer Lehr |
Pop | 1 |
Can airdrop | No |
Can glider | No |
Manpower | 120 |
Ammunition | 30 |
Fuel | 0 |
Pool Cost | 0 / 999 - Reserve Pool (Tank Hunters Doctrine) |
Vet modifier | 182 |
Upgrades | Infantry Support Expertise (Cost: 40/15/0) Spotting Expertise (Cost: 50/20/0) Mobility Expertise (Cost: 60/25/0) |
Vet 1 | Received Damage -15% Tank Reload Time -2.5% |
Vet 2 | Accuracy +15% Tank Reload Time -2.5% |
Vet 3 | Health +10% Damage +20% Tank Reload Time -2.5% |
Abilities | |
Unit modifications | Wehr officer gains aura buffs to nearby infantry -- Right-click on a unit's icon to view more detailed statistics. |
Panzer II C | |
---|---|
Doctrines | Tank Hunters - T11 Jagdpanzer |
Pop | 8 |
Can airdrop | No |
Can glider | No |
Manpower | 280 |
Ammunition | 0 |
Fuel | 140 |
Pool Cost | 0 / 99 - Infantry Pool (Tank Hunters Doctrine) |
Vet modifier | 243 |
Upgrades | Repair Ability Medium (Cost: 65/35/0) Tank Hunters only: Afrika Korp (Cost: 10/0/0, Ability: T1 Ambush training) Zimmerit (Cost: 40/0/0, Ability: T3 Zimmerit) |
Vet 1 | Received Damage -15% |
Vet 2 | Accuracy +20% Acceleration & Braking +20% |
Vet 3 | Damage +20% Penetration +20% |
Abilities | |
Unit modifications | Light tank with ostwind gun that does half the damage -- Right-click on a unit's icon to view more detailed statistics. |
Panzer III M | |
---|---|
Doctrines | Luftwaffe Scorched Earth Tank Hunters |
Pop | 10 |
Can airdrop | No |
Can glider | No |
Manpower | 340 |
Ammunition | 0 |
Fuel | 210 |
Pool Cost | 0 / 99 - Vehicles Pool (Luftwaffe Doctrine) 0 / 99 - Vehicles Pool (Scorched Earth Doctrine) 0 / 99 - Vehicles Pool (Tank Hunters Doctrine) |
Vet modifier | 122 |
Upgrades | Skirted Armor (Cost: 0/0/30) Repair Ability Medium (Cost: 80/50/0) Luftwaffe only: Quick Response (Cost: 30/0/0, Ability: T3 Quick Response) Scorched Earth only: Unstoppable Force (Cost: 50/0/0, Ability: T1 Unstoppable Force) Mech. Advance (Cost: 25/0/0, Ability: T2 Mechanized Advance) 1x Mine (Cost: 0/50/0, Ability: T3 Area Denial) Fast Patch (Cost: 35/0/0, Ability: T3 Fast Patch) Tank Hunters only: Command Elements (Cost: 50/0/0, Ability: T1 Command Elements) Afrika Korp (Cost: 10/0/0, Ability: T1 Ambush training) APCR (Cost: 50/0/0, Ability: T2 APCR) Zimmerit (Cost: 40/0/0, Ability: T3 Zimmerit) Improved Barrels (Cost: 0/0/20, Ability: T4 Improved Barrels) |
Vet 1 | Received Damage -15% |
Vet 2 | Accuracy +15% Top Speed +15% |
Vet 3 | Damage +20% Penetration +20% |
Abilities | |
Unit modifications | Fast generalist medium tank with 500 HP and P4 armour -- Right-click on a unit's icon to view more detailed statistics. |
Panzer IV E IST | |
---|---|
Doctrines | Luftwaffe Scorched Earth Tank Hunters |
Pop | 10 |
Can airdrop | No |
Can glider | No |
Manpower | 350 |
Ammunition | 0 |
Fuel | 190 |
Pool Cost | 0 / 99 - Armour Pool (Luftwaffe Doctrine) 0 / 99 - Armour Pool (Scorched Earth Doctrine) 0 / 99 - Armour Pool (Tank Hunters Doctrine) |
Vet modifier | 152 |
Upgrades | PzIv Mg 42 (Cost: 0/25/0) PzIv Side Skirts (Cost: 0/0/40) Repair Ability Medium (Cost: 90/50/0) Luftwaffe only: High Explosive Shells (Cost: 30/0/0, Ability: T2 Close Fire Support) Quick Response (Cost: 50/0/0, Ability: T3 Quick Response) 7.5 cm L43 Upgun (Cost: 0/0/30, Ability: T13 Expert Skirmishers) Scorched Earth only: Mech. Advance (Cost: 25/0/0, Ability: T2 Mechanized Advance) Fast Patch (Cost: 35/0/0, Ability: T3 Fast Patch) Mobile Platforms (Cost: 75/0/0, Ability: T3 Mobile Platforms) 2x Incendiary Rounds (Cost: 0/60/0, Ability: T4 Let 'em Burn) Point Support (Cost: 30/0/0, Ability: T4 Point Support) Tank Hunters only: Command Elements (Cost: 50/0/0, Ability: T1 Command Elements) Afrika Korp (Cost: 10/0/0, Ability: T1 Ambush training) Zimmerit (Cost: 50/0/0, Ability: T3 Zimmerit) Improved Barrels (Cost: 0/0/10, Ability: T4 Improved Barrels) Concussive Shells (Cost: 0/40/0, Ability: T11 Anti-Tank Equipment) |
Vet 1 | Received Damage -15% |
Vet 2 | Accuracy +15% Reload -10% |
Vet 3 | Damage +20% Incendiary Shell range +5m |
Abilities | Lockdown modified: Now has a 3 s delay before modifiers are applied. Now has a -10 m range modifier while active. Reload buff decreased to 0.5 from 0.35 Main gun modified: Acc. vs. inf. increased Pen. vs. Stuart armor decreased Range increased from 30 m to 40 m |
Unit modifications | Highly effective infantry counter vehicle -- Right-click on a unit's icon to view more detailed statistics. |
Panzer V Panther | |
---|---|
Doctrines | Luftwaffe Scorched Earth Tank Hunters |
Pop | 14 |
Can airdrop | No |
Can glider | No |
Manpower | 600 |
Ammunition | 0 |
Fuel | 400 |
Pool Cost | 0 / 99 - Armour Pool (Luftwaffe Doctrine) 0 / 99 - Armour Pool (Scorched Earth Doctrine) 0 / 99 - Armour Pool (Tank Hunters Doctrine) |
Vet modifier | 61 |
Upgrades | M.G.34 (Cost: 0/30/0) Schurzen (Cost: 0/0/40) Repair Ability Heavy (Cost: 150/100/0) Luftwaffe only: High Explosive Shells (Cost: 30/0/0, Ability: T2 Close Fire Support) Quick Response (Cost: 60/0/0, Ability: T3 Quick Response) Scorched Earth only: Miscellaneous Stats (Cost: 0/70/0, Ability: T1 Miscellaneous Stats) Fast Patch (Cost: 35/0/0, Ability: T3 Fast Patch) Tank Hunters only: Afrika Korp (Cost: 10/0/0, Ability: T1 Ambush training) APCR (Cost: 100/0/0, Ability: T2 APCR) Zimmerit (Cost: 75/0/0, Ability: T3 Zimmerit) Improved Barrels (Cost: 0/0/10, Ability: T4 Improved Barrels) |
Vet 1 | Received Damage -15% |
Vet 2 | Accuracy +15% Penetration +15% |
Vet 3 | Damage +20% Received Penetration -20% |
Abilities | |
Unit modifications | General use heavy tank -- Right-click on a unit's icon to view more detailed statistics. |
Panzergrenadier MG42 Team | |
---|---|
Doctrines | Scorched Earth - T11 Best of the Best |
Pop | 4 |
Can airdrop | No |
Can glider | No |
Manpower | 320 |
Ammunition | 60 |
Fuel | 0 |
Pool Cost | 0 / 99 - Support Pool (Scorched Earth Doctrine) |
Vet modifier | 274 |
Upgrades | |
Vet 1 | Received Damage -15% |
Vet 2 | View Range +10m, Suppression +20% |
Vet 3 | Accuracy +15%, Damage +20%, Hit Points +10% |
Abilities | |
Unit modifications | Highly effective crowd control weapon effective with indirect fire support -- Right-click on a unit's icon to view more detailed statistics. |
Panzergrenadiere; Zirkus | |
---|---|
Doctrines | Tank Hunters |
Pop | 5 |
Can airdrop | No |
Can glider | No |
Manpower | 205 |
Ammunition | 0 |
Fuel | 0 |
Pool Cost | 0 / 99 - Infantry Pool (Tank Hunters Doctrine) |
Vet modifier | 182 |
Upgrades | 4x G.43 (Self-loading Rifle) (Cost: 0/55/0) Grenade Package (Cost: 0/35/0) Sprint (Cost: 15/0/0) Tank Hunters only: Storm Tactics (Cost: 15/0/0, Ability: T3 Storm Tactics) +1 Man (Ostheer) (Cost: 40/0/0, Ability: T4 Ostheer Panzergrenadiers) Magnetic AT grenade package (Cost: 0/45/0, Ability: T11 Anti-Tank Equipment) Rudimentary Repairs (Cost: 0/45/0, Ability: T12 Field Engineering) Teller Mines (Cost: 0/70/0, Ability: T12 Field Engineering) Vehicle Slow Mines (Cost: 0/20/0, Ability: T12 Field Engineering) 3x K98k rifle (Cost: 15/0/0, Ability: T13 Grenadierausrustung) M24 Grenade package (Cost: 0/40/0, Ability: T13 Grenadierausrustung) |
Vet 1 | Received Damage -15% |
Vet 2 | Accuracy +15% Sprint cooldown -15 seconds |
Vet 3 | Damage +20% Hit Points +10% Received Suppression -20% Sprint cooldown -30 seconds |
Abilities | Changed to 80HP infantry armor(Gren clone) Unit gets 1 free g43(without suppression fire) G43 slow now acts like rifle suppression instead of vCoH 'slow' |
Unit modifications | Sturdy mainline infantry -- Right-click on a unit's icon to view more detailed statistics. |
Panzergrenadiers | |
---|---|
Doctrines | Luftwaffe Scorched Earth |
Pop | 5 |
Can airdrop | No |
Can glider | No |
Manpower | 205 |
Ammunition | 0 |
Fuel | 0 |
Pool Cost | 0 / 99 - Infantry Pool (Luftwaffe Doctrine) 0 / 99 - Infantry Pool (Scorched Earth Doctrine) |
Vet modifier | 182 |
Upgrades | Grenade Package (Cost: 0/35/0) 4x G.43 (Self-loading Rifle) (Cost: 0/55/0) Sprint (Cost: 15/0/0) Luftwaffe only: Highway 69 (Cost: 5/0/0, Ability: T2 Highway 69) Heroes of Monte Cassino (Cost: 20/0/0, Ability: T3 Heroes of Monte Cassino) 1x le M.G.34 (LMG) (Cost: 0/50/0, Ability: T11 Standardized Equipment) Scorched Earth only: Maximum Overdrive (Cost: 30/0/0, Ability: T1 Maximum Overdrive) Survivalists (Cost: 20/0/0, Ability: T4 Survivalists) 2x Building Booby Trap (Cost: 0/20/0, Ability: T11 Inflammatory Actions) 2x Medkits (Cost: 0/20/0, Ability: T11 Inflammatory Actions) 4x Leader Rifle (Self-loading Rifle) (Cost: 20/0/0, Ability: T12 Suppression Assets) 1x M.P.717(r) (Automtc. Rifle) (Cost: 0/40/0, Ability: T12 Suppression Assets) Faustpatronen package (Cost: 0/50/0, Ability: T13 Explosive Developments) Tank Hunters only: Advanced Repairs (Cost: 0/10/0, Ability: T2 Advanced Repairs) Magnetic AT grenade package (Cost: 0/45/0, Ability: T11 Anti-Tank Equipment) Teller Mines (Cost: 0/70/0, Ability: T12 Field Engineering) Vehicle Slow Mines (Cost: 0/20/0, Ability: T12 Field Engineering) |
Vet 1 | Received Damage -15% |
Vet 2 | Accuracy +15% Sprint cooldown -15 seconds |
Vet 3 | Damage +20% Hit Points +10% Received Suppression -20% Sprint cooldown -30 seconds |
Abilities | Changed to 80HP infantry armor(Gren clone) Unit gets 1 free g43(without suppression fire) G43 slow now acts like rifle suppression instead of vCoH 'slow' |
Unit modifications | Sturdy mainline infantry -- Right-click on a unit's icon to view more detailed statistics. |
Pz. 35H 734(f) Hotchkiss | |
---|---|
Doctrines | Luftwaffe Scorched Earth Tank Hunters |
Pop | 8 |
Can airdrop | No |
Can glider | No |
Manpower | 280 |
Ammunition | 0 |
Fuel | 140 |
Pool Cost | 0 / 99 - Vehicles Pool (Luftwaffe Doctrine) 0 / 99 - Vehicles Pool (Scorched Earth Doctrine) 0 / 99 - Vehicles Pool (Tank Hunters Doctrine) |
Vet modifier | 274 |
Upgrades | Repair Ability Medium (Cost: 70/35/0) Luftwaffe only: Quick Response (Cost: 40/0/0, Ability: T3 Quick Response) Scorched Earth only: Fast Patch (Cost: 35/0/0, Ability: T3 Fast Patch) Tank Hunters only: Afrika Korp (Cost: 10/0/0, Ability: T1 Ambush training) Zimmerit (Cost: 40/0/0, Ability: T3 Zimmerit) Improved Barrels (Cost: 0/0/10, Ability: T4 Improved Barrels) |
Vet 1 | Received Accuracy -15% |
Vet 2 | Accuracy +20%, Penetration +20% |
Vet 3 | Damage +20%, Penetration +20% |
Abilities | Health increased from 300 to 350. Main gun modified: Acc. vs. inf. (less Soldier armor) increased from 0.5 to 0.65. Cooldown reduced from 0.5 s to 0 s. Damage increased from 50 to 65. Reload decreased from 4 s-6 s (max-min) to 1.5 s-3 s. |
Unit modifications | General use light tank, effective in anti infantry combat -- Right-click on a unit's icon to view more detailed statistics. |
Pz. 35H 734(f) Hotchkiss Stuka | |
---|---|
Doctrines | Luftwaffe Scorched Earth Tank Hunters |
Pop | 6 |
Can airdrop | No |
Can glider | No |
Manpower | 295 |
Ammunition | 0 |
Fuel | 160 |
Pool Cost | 0 / 99 - Support Pool (Luftwaffe Doctrine) 0 / 99 - Support Pool (Scorched Earth Doctrine) 0 / 99 - Support Pool (Tank Hunters Doctrine) |
Vet modifier | 152 |
Upgrades | Repair Ability Medium (Cost: 75/40/0) Luftwaffe only: Quick Response (Cost: 30/0/0, Ability: T3 Quick Response) Scorched Earth only: Fast Patch (Cost: 35/0/0, Ability: T3 Fast Patch) Let 'em Burn! (Cost: 0/55/0, Ability: T4 Let 'em Burn) Point Support (Cost: 0/60/0, Ability: T4 Point Support) 50mm AT gun (Cost: 80/0/50, Ability: T13 Explosive Developments) |
Vet 1 | Received Damage -20% |
Vet 2 | Acceleration & Braking +20%, Top Speed +25%, Barrage Range +25m |
Vet 3 | Damage +20% |
Abilities | |
Unit modifications | Main gun disabled. Barrage recharge increased from 30 s to 92 s. -- Right-click on a unit's icon to view more detailed statistics. |
Pz. 38H 735(f) Hotchkiss | |
---|---|
Doctrines | Luftwaffe Scorched Earth Tank Hunters |
Pop | 7 |
Can airdrop | No |
Can glider | No |
Manpower | 250 |
Ammunition | 0 |
Fuel | 150 |
Pool Cost | 0 / 99 - Vehicles Pool (Luftwaffe Doctrine) 0 / 99 - Vehicles Pool (Scorched Earth Doctrine) 0 / 99 - Vehicles Pool (Tank Hunters Doctrine) |
Vet modifier | 274 |
Upgrades | Repair Ability Medium (Cost: 60/40/0) Luftwaffe only: Quick Response (Cost: 40/0/0, Ability: T3 Quick Response) Scorched Earth only: Fast Patch (Cost: 35/0/0, Ability: T3 Fast Patch) Tank Hunters only: APCR (Cost: 40/0/0, Ability: T2 APCR) Zimmerit (Cost: 40/0/0, Ability: T3 Zimmerit) Improved Barrels (Cost: 0/0/10, Ability: T4 Improved Barrels) |
Vet 1 | Received Accuracy -15% |
Vet 2 | Accuracy +20% Penetration +20% |
Vet 3 | Accuracy +20% Received Damage -15% |
Abilities | Health increased from 300 to 350. Main gun modified: Target tables extensively overhauled: now more evenly balanced with the Stuart |
Unit modifications | General use light tank designed to counter vehicles -- Right-click on a unit's icon to view more detailed statistics. |
SdKfz. 2 Kettenkrad | |
---|---|
Doctrines | Luftwaffe Scorched Earth Tank Hunters |
Pop | 1 |
Can airdrop | No |
Can glider | No |
Manpower | 60 |
Ammunition | 0 |
Fuel | 5 |
Pool Cost | 0 / 99 - Vehicles Pool (Luftwaffe Doctrine) 0 / 99 - Vehicles Pool (Scorched Earth Doctrine) 0 / 99 - Vehicles Pool (Tank Hunters Doctrine) |
Vet modifier | 456 |
Upgrades | Repair Ability Light (Cost: 0/5/0) Luftwaffe only: Scout Training (Cost: 40/0/0, Ability: T1 Scout Training) Scorched Earth only: Overdrive (Cost: 15/0/0, Ability: T1 Maximum Overdrive) Tank Hunters only: Mechanised Observers (Cost: 40/0/0, Ability: T1 Mechanised Observers) Plating (Cost: 20/0/0, Ability: T3 Zimmerit) |
Vet 1 | Received Accuracy -35% |
Vet 2 | Top Speed +35% View Range +10m |
Vet 3 | Received Damage -30% View Range +10m |
Abilities | |
Unit modifications | General use recon vehicle, unarmed -- Right-click on a unit's icon to view more detailed statistics. |
SdKfz. 221 Medical Car | |
---|---|
Doctrines | Scorched Earth - T12 Mechanised Infantry Support |
Pop | 3 |
Can airdrop | No |
Can glider | No |
Manpower | 145 |
Ammunition | 80 |
Fuel | 15 |
Pool Cost | 0 / 99 - Infantry Pool (Scorched Earth Doctrine) |
Vet modifier | 456 |
Upgrades | Repair Ability Light (Cost: 35/25/0) Mounted MG (Cost: 0/30/0) Scorched Earth only: Mech. Advance (Cost: 30/0/0, Ability: T2 Mechanized Advance) Fast Patch (Cost: 35/0/0, Ability: T3 Fast Patch) |
Vet 1 | Received Damage -15% |
Vet 2 | Acceleration & Braking +20%, View Range +10m |
Vet 3 | Accuracy +20%, Received Damage -15% |
Abilities | |
Unit modifications | Mobile healing vehicle -- Right-click on a unit's icon to view more detailed statistics. |
SdKfz. 221 Scout Car | |
---|---|
Doctrines | Luftwaffe Scorched Earth Tank Hunters |
Pop | 4 |
Can airdrop | No |
Can glider | No |
Manpower | 220 |
Ammunition | 0 |
Fuel | 40 |
Pool Cost | 0 / 99 - Support Pool (Luftwaffe Doctrine) 0 / 99 - Support Pool (Scorched Earth Doctrine) 0 / 99 - Support Pool (Tank Hunters Doctrine) |
Vet modifier | 456 |
Upgrades | Scout Car MG42 Upgrade (Cost: 40/0/20) Repair Ability Light (Cost: 55/10/0) Luftwaffe only: Quick Response (Cost: 35/0/0, Ability: T3 Quick Response) Scorched Earth only: Mech. Advance (Cost: 30/0/0, Ability: T2 Mechanized Advance) Fast Patch (Cost: 35/0/0, Ability: T3 Fast Patch) Tank Hunters only: Mechanised Observers (Cost: 40/0/0, Ability: T1 Mechanised Observers) Zimmerit (Cost: 20/0/0, Ability: T3 Zimmerit) |
Vet 1 | Received Damage -15% |
Vet 2 | Acceleration & Braking +20% View Range +10m |
Vet 3 | Accuracy +20% Received Damage -15% |
Abilities | Health increased from 260 to 300. Main gun modified: Acc. at S/M/L ranges decreased 5% Increased ROF:10% |
Unit modifications | This unit can capture territory -- Right-click on a unit's icon to view more detailed statistics. |
SdKfz. 222 Armored Car | |
---|---|
Doctrines | Luftwaffe Scorched Earth Tank Hunters |
Pop | 7 |
Can airdrop | No |
Can glider | No |
Manpower | 200 |
Ammunition | 0 |
Fuel | 90 |
Pool Cost | 0 / 99 - Vehicles Pool (Luftwaffe Doctrine) 0 / 99 - Vehicles Pool (Scorched Earth Doctrine) 0 / 99 - Vehicles Pool (Tank Hunters Doctrine) |
Vet modifier | 274 |
Upgrades | Repair Ability Light (Cost: 55/30/0) Overdrive (Cost: 0/30/0) Luftwaffe only: Quick Response (Cost: 40/0/0, Ability: T3 Quick Response) Scorched Earth only: Mech. Advance (Cost: 30/0/0, Ability: T2 Mechanized Advance) Fast Patch (Cost: 35/0/0, Ability: T3 Fast Patch) Tank Hunters only: Afrika Korp (Cost: 10/0/0, Ability: T1 Ambush training) Zimmerit (Cost: 30/0/0, Ability: T3 Zimmerit) |
Vet 1 | Received Damage -15% |
Vet 2 | Acceleration & Braking +20% Accuracy +15% |
Vet 3 | Damage +20% Received Penetration -15% |
Abilities | Health increased from 220 to 350. Main gun modified: Burst duration increased from 2.5 s-2 s max-min to 3.5 s-3 s. Pen. at L range increased from 0.15 to 0.66. Acc. at L range decreased from 0.5 to 0.4 |
Unit modifications | General purpose armored car, effective against infantry -- Right-click on a unit's icon to view more detailed statistics. |
SdKfz. 234/3 Stummel | |
---|---|
Doctrines | Luftwaffe - T13 Armored Warfare |
Pop | 6 |
Can airdrop | No |
Can glider | No |
Manpower | 240 |
Ammunition | 0 |
Fuel | 100 |
Pool Cost | 0 / 99 - Vehicles Pool (Luftwaffe Doctrine) |
Vet modifier | 274 |
Upgrades | Repair Ability Light (Cost: 60/25/0) Luftwaffe only: Quick Response (Cost: 30/0/0, Ability: T3 Quick Response) |
Vet 1 | Received Damage -15% |
Vet 2 | Accuracy +20%, Top Speed +15% |
Vet 3 | Damage +20%, Penetration +20% |
Abilities | |
Unit modifications | Mobile fire support, effective against light vehicles/infantry -- Right-click on a unit's icon to view more detailed statistics. |
SdKfz. 250/1 Infantry Halftrack | |
---|---|
Doctrines | Luftwaffe Scorched Earth Tank Hunters |
Pop | 2 |
Can airdrop | No |
Can glider | No |
Manpower | 110 |
Ammunition | 0 |
Fuel | 15 |
Pool Cost | 0 / 99 - Vehicles Pool (Luftwaffe Doctrine) 0 / 99 - Vehicles Pool (Scorched Earth Doctrine) 0 / 99 - Vehicles Pool (Tank Hunters Doctrine) |
Vet modifier | 380 |
Upgrades | Repair Ability Light (Cost: 25/10/0) Luftwaffe only: Quick Response (Cost: 30/0/0, Ability: T3 Quick Response) Scorched Earth only: Overdrive (Cost: 15/0/0, Ability: T1 Maximum Overdrive) Fast Patch (Cost: 35/0/0, Ability: T3 Fast Patch) Mobile Platforms (Cost: 15/0/0, Ability: T3 Mobile Platforms) Tank Hunters only: Zimmerit (Cost: 20/0/0, Ability: T3 Zimmerit) |
Vet 1 | Received Accuracy -25% |
Vet 2 | Acceleration & Braking +20% Accuracy +20% |
Vet 3 | Damage +20% Received Penetration -15% |
Abilities | Speed increased from 6.5 m/s to 7.2 m/s. |
Unit modifications | Unarmed Infantry Halftrack, Can take damage from infantry small arms -- Right-click on a unit's icon to view more detailed statistics. |
SdKfz. 250/1 Infantry Halftrack with MG42 | |
---|---|
Doctrines | Luftwaffe Scorched Earth Tank Hunters |
Pop | 3 |
Can airdrop | No |
Can glider | No |
Manpower | 210 |
Ammunition | 0 |
Fuel | 30 |
Pool Cost | 0 / 99 - Vehicles Pool (Luftwaffe Doctrine) 0 / 99 - Vehicles Pool (Scorched Earth Doctrine) 0 / 99 - Vehicles Pool (Tank Hunters Doctrine) |
Vet modifier | 380 |
Upgrades | Repair Ability Light (Cost: 40/10/0) Luftwaffe only: Quick Response (Cost: 30/0/0, Ability: T3 Quick Response) Scorched Earth only: Overdrive (Cost: 15/0/0, Ability: T1 Maximum Overdrive) Mech. Advance (Cost: 30/0/0, Ability: T2 Mechanized Advance) Fast Patch (Cost: 35/0/0, Ability: T3 Fast Patch) Mobile Platforms (Cost: 15/0/0, Ability: T3 Mobile Platforms) Tank Hunters only: Zimmerit (Cost: 30/0/0, Ability: T3 Zimmerit) |
Vet 1 | Received Accuracy -25% |
Vet 2 | Acceleration +20% Accuracy +20% |
Vet 3 | Damage +20% Received Damage -15% |
Abilities | |
Unit modifications | Infantry halftrack armed with a StuG MG, Largely immune to infantry small arms fire -- Right-click on a unit's icon to view more detailed statistics. |
SdKfz. 250/10 3.7cm Light Anti-Tank Halftrack | |
---|---|
Doctrines | Luftwaffe Scorched Earth Tank Hunters |
Pop | 4 |
Can airdrop | No |
Can glider | No |
Manpower | 210 |
Ammunition | 0 |
Fuel | 60 |
Pool Cost | 0 / 99 - Support Pool (Luftwaffe Doctrine) 0 / 99 - Support Pool (Scorched Earth Doctrine) 0 / 99 - Support Pool (Tank Hunters Doctrine) |
Vet modifier | 380 |
Upgrades | Treadbreaker (Cost: 0/40/0) Repair Ability Light (Cost: 50/10/0) Luftwaffe only: Quick Response (Cost: 30/0/0, Ability: T3 Quick Response) Light Support (Cost: 40/0/0, Ability: T3 AT Specialists) Scorched Earth only: Mech. Advance (Cost: 50/0/0, Ability: T2 Mechanized Advance) Fast Patch (Cost: 35/0/0, Ability: T3 Fast Patch) Tank Hunters only: APCR (Cost: 40/0/0, Ability: T2 APCR) Zimmerit (Cost: 20/0/0, Ability: T3 Zimmerit) Improved Barrels (Cost: 0/0/5, Ability: T4 Improved Barrels) |
Vet 1 | Received Accuracy -25% |
Vet 2 | Acceleration & Braking +20% Accuracy +20% Focus Fire & Treadbreaker cooldown -15 seconds |
Vet 3 | Damage +20% Received Damage -15% Focus Fire & Treadbreaker cooldown -15 seconds |
Abilities | |
Unit modifications | Mobile light anti tank, effective against light vehicles/infantry -- Right-click on a unit's icon to view more detailed statistics. |
SdKfz. 250/3 Vampire Halftrack | |
---|---|
Doctrines | Luftwaffe Scorched Earth Tank Hunters |
Pop | 2 |
Can airdrop | No |
Can glider | No |
Manpower | 150 |
Ammunition | 0 |
Fuel | 15 |
Pool Cost | 0 / 99 - Vehicles Pool (Luftwaffe Doctrine) 0 / 99 - Vehicles Pool (Scorched Earth Doctrine) 0 / 99 - Vehicles Pool (Tank Hunters Doctrine) |
Vet modifier | 304 |
Upgrades | Repair Ability Light (Cost: 40/10/0) Scorched Earth only: Mech. Advance (Cost: 50/0/0, Ability: T2 Mechanized Advance) Fast Patch (Cost: 35/0/0, Ability: T3 Fast Patch) |
Vet 1 | Received Accuracy -25% |
Vet 2 | Acceleration & Braking +25% View Range +5m |
Vet 3 | Received Damage -20% View Range +10m |
Abilities | |
Unit modifications | Now detects enemy infantry in the FoW within 100 m. no longer cloaks -- Right-click on a unit's icon to view more detailed statistics. |
SdKfz. 250/7 Mortar Halftrack | |
---|---|
Doctrines | Luftwaffe Scorched Earth Tank Hunters |
Pop | 5 |
Can airdrop | No |
Can glider | No |
Manpower | 280 |
Ammunition | 60 |
Fuel | 25 |
Pool Cost | 0 / 99 - Support Pool (Luftwaffe Doctrine) 0 / 99 - Support Pool (Scorched Earth Doctrine) 0 / 99 - Support Pool (Tank Hunters Doctrine) |
Vet modifier | 213 |
Upgrades | 2x Incendiary Rounds (Cost: 0/40/0) Repair Ability Light (Cost: 70/15/0) Luftwaffe only: Close Fire Support (Cost: 60/0/0, Ability: T2 Close Fire Support) Quick Response (Cost: 30/0/0, Ability: T3 Quick Response) Scorched Earth only: Mech. Advance (Cost: 50/0/0, Ability: T2 Mechanized Advance) Fast Patch (Cost: 35/0/0, Ability: T3 Fast Patch) Point Support (Cost: 30/0/0, Ability: T4 Point Support) Tank Hunters only: Zimmerit (Cost: 20/0/0, Ability: T3 Zimmerit) |
Vet 1 | Received Accuracy -25% |
Vet 2 | Acceleration +20% Accuracy +15% |
Vet 3 | Damage +15% Weapon Range +10m |
Abilities | |
Unit modifications | Mobile indirect fire support vehicle -- Right-click on a unit's icon to view more detailed statistics. |
SdKfz. 250/9 2cm Infantry Halftrack | |
---|---|
Doctrines | Scorched Earth - T12 Mechanised Infantry Support |
Pop | 6 |
Can airdrop | No |
Can glider | No |
Manpower | 230 |
Ammunition | 0 |
Fuel | 80 |
Pool Cost | 0 / 999 - Reserve Pool (Scorched Earth Doctrine) |
Vet modifier | 380 |
Upgrades | Repair Ability Light (Cost: 55/15/0) Scorched Earth only: Mech. Advance (Cost: 30/0/0, Ability: T2 Mechanized Advance) Fast Patch (Cost: 35/0/0, Ability: T3 Fast Patch) |
Vet 1 | Received Accuracy -25% |
Vet 2 | Accuracy +20% Acceleration & Braking +20% |
Vet 3 | Damage +20% Received Penetration -15% |
Abilities | |
Unit modifications | Half track witn armored car gun with double rof -- Right-click on a unit's icon to view more detailed statistics. |
SdKfz. 251 Munitions Halftrack | |
---|---|
Doctrines | Luftwaffe Scorched Earth Tank Hunters |
Pop | 2 |
Can airdrop | No |
Can glider | No |
Manpower | 180 |
Ammunition | 0 |
Fuel | 15 |
Pool Cost | 0 / 99 - Vehicles Pool (Luftwaffe Doctrine) 0 / 99 - Vehicles Pool (Scorched Earth Doctrine) 0 / 99 - Vehicles Pool (Tank Hunters Doctrine) |
Vet modifier | 304 |
Upgrades | Goliath (Cost: 0/90/10) 1x Mine (Cost: 0/30/0) Repair Ability Light (Cost: 45/10/0) Scorched Earth only: Welcome Westfront (Cost: 25/0/0, Ability: T2 Welcome to the Westfront) Fast Patch (Cost: 35/0/0, Ability: T3 Fast Patch) Tank Hunters only: Command Elements (Cost: 50/0/0, Ability: T1 Command Elements) x2 Teller Mines (Cost: 0/130/0, Ability: T11 Anti-Tank Equipment) |
Vet 1 | Received Accuracy -25% |
Vet 2 | Acceleration & Braking +25% |
Vet 3 | Received Damage -20% |
Abilities | |
Unit modifications | Provides passive -20% cooldown and weapon reload to infantry within 20m. -- Right-click on a unit's icon to view more detailed statistics. |
SdKfz. 251/22 50mm Anti-Tank Halftrack | |
---|---|
Doctrines | Luftwaffe Scorched Earth Tank Hunters |
Pop | 6 |
Can airdrop | No |
Can glider | No |
Manpower | 260 |
Ammunition | 140 |
Fuel | 0 |
Pool Cost | 0 / 99 - Support Pool (Luftwaffe Doctrine) 0 / 99 - Support Pool (Scorched Earth Doctrine) 0 / 99 - Support Pool (Tank Hunters Doctrine) |
Vet modifier | 274 |
Upgrades | Repair Ability Light (Cost: 60/35/0) Luftwaffe only: Quick Response (Cost: 30/0/0, Ability: T3 Quick Response) Scorched Earth only: Mech. Advance (Cost: 50/0/0, Ability: T2 Mechanized Advance) Fast Patch (Cost: 35/0/0, Ability: T3 Fast Patch) Mobile Platforms (Cost: 40/0/0, Ability: T3 Mobile Platforms) Tank Hunters only: Ambush training (Cost: 30/0/0, Ability: T1 Ambush training) APCR (Cost: 50/0/0, Ability: T2 APCR) |
Vet 1 | Received Accuracy -25% |
Vet 2 | Accuracy +20% Acceleration +20% |
Vet 3 | Damage +20% Penetration +20% |
Abilities | |
Unit modifications | General use mobile anti tank gun -- Right-click on a unit's icon to view more detailed statistics. |
Tankbusters | |
---|---|
Doctrines | Luftwaffe Scorched Earth Tank Hunters |
Pop | 5 |
Can airdrop | No |
Can glider | No |
Manpower | 215 |
Ammunition | 110 |
Fuel | 0 |
Pool Cost | 0 / 99 - Infantry Pool (Luftwaffe Doctrine) 0 / 99 - Infantry Pool (Scorched Earth Doctrine) 0 / 99 - Infantry Pool (Tank Hunters Doctrine) |
Vet modifier | 182 |
Upgrades | Sprint (Cost: 20/0/0) Luftwaffe only: Highway 69 (Cost: 10/0/0, Ability: T2 Highway 69) Scorched Earth only: 2x Medkits (Cost: 0/20/0, Ability: T11 Inflammatory Actions) Faustpatronen package (Cost: 0/50/0, Ability: T13 Explosive Developments) Tank Hunters only: Storm Tactics (Cost: 15/0/0, Ability: T3 Storm Tactics) +1 Man (Ostheer) (Cost: 45/10/0, Ability: T4 Ostheer Panzergrenadiers) Extra R.Pz.B.54/1 "Shreck" (HHAT) (Cost: 0/110/0, Ability: T11 Anti-Tank Equipment) Magnetic AT grenade package (Cost: 0/45/0, Ability: T11 Anti-Tank Equipment) Teller Mines (Cost: 0/70/0, Ability: T12 Field Engineering) Vehicle Slow Mines (Cost: 0/20/0, Ability: T12 Field Engineering) 3x K98k rifle (Cost: 15/0/0, Ability: T13 Grenadierausrustung) |
Vet 1 | Received Damage -15% |
Vet 2 | Accuracy +15% Penetration +15% |
Vet 3 | Damage +20% Penetration +15% |
Abilities | |
Unit modifications | Panzergrenadier squad with airborne armour Come equipped with a panzerschreck -- Right-click on a unit's icon to view more detailed statistics. |
Type 166 Schwimmwagen | |
---|---|
Doctrines | Luftwaffe Scorched Earth Tank Hunters |
Pop | 2 |
Can airdrop | No |
Can glider | No |
Manpower | 120 |
Ammunition | 0 |
Fuel | 10 |
Pool Cost | 0 / 99 - Vehicles Pool (Luftwaffe Doctrine) 0 / 99 - Vehicles Pool (Scorched Earth Doctrine) 0 / 99 - Vehicles Pool (Tank Hunters Doctrine) |
Vet modifier | 456 |
Upgrades | Repair Ability Light (Cost: 20/5/0) Scorched Earth only: Overdrive (Cost: 15/0/0, Ability: T1 Maximum Overdrive) Tank Hunters only: Mechanised Observers (Cost: 40/0/0, Ability: T1 Mechanised Observers) |
Vet 1 | Received Accuracy -25% |
Vet 2 | Top Speed +35%, View Range +5m |
Vet 3 | Received Damage -20%, View Range +5m |
Abilities | |
Unit modifications | General use recon vehicle -- Right-click on a unit's icon to view more detailed statistics. |