*

Support EIR:R

October Goal:$20.00
Net Balance:$0.00
Below Goal:$20.00
We have reached 0% of our goal!

EIR Menu

User

Welcome, Guest. Please login or register.
Did you miss your activation email?
October 22, 2018, 07:51:18 pm

Login with username, password and session length

Recent

[Today at 03:42:24 pm]

[Today at 08:47:48 am]

[Yesterday at 02:11:51 pm]

[October 20, 2018, 01:00:10 pm]

[October 13, 2018, 11:52:18 am]

[October 12, 2018, 12:45:56 pm]

[October 11, 2018, 03:25:48 pm]

[October 11, 2018, 03:24:13 pm]

[October 11, 2018, 03:11:09 pm]

[October 11, 2018, 03:08:02 pm]
Mod of the Year Awards

Most Innovative Multiplayer Nominee





Award Recipient




We've changed the system yet again, welcome to platoons.

Each of your companies, will be able to be broken down into 48 different platoons or groups of units that you can call in quickly with the command panel. These platoons will be defined by you on our website in the company administration panel. This is how your units will get into the battle once it starts. You decide which platoons you want, when you want them. You are only limited by our population cap and the platoon creation rules.

Each platoon must have a minimum of 10 pop cap and can have a maximum of 40 pop cap. The maximum population cap in game at one time is 50. Using only these parameters and your 48 platoons, you should be able to create and group your forces just like you want.

Platoons can be grouped into 6 pre-named categories accessed by your F1 - F6 keys in game. You may have up to 8 platoons in each category or group for as many as 48 platoons. The 8 platoons are access by the following keys: q w e r a s d f. This allows you super quick access to all of your platoons. In addition, the platoon's contents will be dynamically available to you if you hover your mouse over them.

This new system should give you better control of your companies and units in each and every battle and allow you to call in specific groupings of units when you need them. For example, you could have a platoon of 'clean-up' units that come in after you feel like you've secured victory to mop up whats left and gain the experience to make them battle hardened for future battles.
I wanted to make a quick post on the benefits of using a web-based system to purchase and buy units and abilities as well as using the web-based system to control doctrines and other features. This is one of the main benefits Europe In Ruins has over other modifications, other than the whole persistency and grand war thing (assuming you're into that). ...Read More
We have posted a 'working' version of our Player's Guide for Europe In Ruins on the forum. You can check it out here: http://www.europeinruins.com/index.php/topic,222.0.html. The guide contains much of the information that will be needed by our players to be successful in the war as well as some interesting information on how exactly everything works.

We are still in development on the next version for our next phase of testing. It's going well and we hope to release it to our testers soon, then to open up testing to the public shortly thereafter. After this, we'll begin on incorporating all the other pieces together to create one seamless war.

You may also want to check out Unkn0wn's new map, Nuenen. He posted some screenshots of the initial version and it looks great. You can read all about it in our Map Building sub-forum
Pages: 1 ... 39 40 [41] 42 43
TinyPortal v1.0 beta 4 © Bloc
Powered by MySQL Powered by PHP Powered by SMF 1.1.9 | SMF © 2006-2009, Simple Machines LLC
Valid XHTML 1.0! Valid CSS!
Page created in 0.086 seconds with 32 queries.