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Author Topic: 0.7.9H bugs  (Read 5624 times)
0 Members and 1 Guest are viewing this topic.
EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #20 on: December 04, 2010, 05:04:05 pm »

Supervision doesn't work on Paks and the LeIG.

--Should be fixed
« Last Edit: December 04, 2010, 11:20:06 pm by bbsmith » Logged

i prefer to no u
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
Smokaz Offline
Honoured Member
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Posts: 11418



« Reply #21 on: December 04, 2010, 05:08:53 pm »

medikits on fsj could have wrong modifiers applied
demos are not killable and give LOS

lancaster strike has pinpoint accuraycy, no sound? drops too fast?

--fixed. Medkits were giving 10x the heal rate that was intended
« Last Edit: December 04, 2010, 10:57:47 pm by bbsmith » Logged

SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
smurfORnot Offline
EIR Veteran
Posts: 4715



« Reply #22 on: December 04, 2010, 05:09:52 pm »

if marader is driving and u press lock down,he goes in lock down mode,but still drives in straight line ahead and u cant control him....lost few of them cuz of this...they just drive straight into enemy tank etc...

--fixed. Marder now requires complete stop before lockdown activates.
« Last Edit: December 04, 2010, 10:57:06 pm by bbsmith » Logged
TheIcelandicManiac Offline
Resident forum troll. Fucked unkn0wns mom
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Posts: 6293


« Reply #23 on: December 04, 2010, 05:20:11 pm »

Please fix the Artillery Saturation.
it rapes too bad.
just make longer call in timer and fewer shells,


--Changed to be more like the vcoh barrage.
« Last Edit: December 04, 2010, 11:07:20 pm by bbsmith » Logged

Quote from: Grundwaffe
Soon™
gj icelandic i am proud of u  Smiley
Sometimes its like PQ doesnt carrot all.

Work Harder
GenSturm Offline
EIR Veteran
Posts: 90



« Reply #24 on: December 05, 2010, 04:57:54 am »

t1 unlock for defensive doctrine - "Defensive Minefields" actually dosen't give an option to buy volk mines for Grens
Logged
bbsmith Offline
The Brain and Muscle
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Posts: 2778


« Reply #25 on: December 05, 2010, 05:21:49 am »

Other Changes:
Shotguns less accurate at mid range and vs moving targets. No longer reloads quicker at short range.

Uploading patch now.
Logged

bbsmith Offline
The Brain and Muscle
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Posts: 2778


« Reply #26 on: December 05, 2010, 05:42:59 am »

Patch is up.
Logged
deadbolt Offline
Probably Banned
EIR Veteran
Posts: 4410



« Reply #27 on: December 05, 2010, 06:16:03 am »

wtf is my post about german engineering not giving 2 repairs?
Logged

DERDBERT
Like Jesus, Keeps died for us

He made a funny thread for bear, and got banned.

Now bear makes his own funny thread. It's unsurprisingly not funny.

Keeps died for our funny threads.
skaffa Offline
Honoured Member
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Posts: 3130


The very best player of one of the four factions.

« Reply #28 on: December 05, 2010, 06:33:52 am »

lol pwnd.
Logged

Quote from: deadbolt
bad luck skaffa>  creates best and most played eir maps
                      >  hated for creating best and most played eir maps

Quote from: Tachibana
47k new all time record?

Quote from: deadbolt
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
smurfORnot Offline
EIR Veteran
Posts: 4715



« Reply #29 on: December 05, 2010, 06:52:01 am »

How big nerf was made to medikits,cuz I  used 3/4 of medikit,for like good half minute or more,and only healed like 1/6 of squad health... Roll Eyes
so literally,to heal a bit more of health I need use both uses of medikit...gread...GJ  Wink
Logged
Artekas Offline
Donator
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Posts: 784


« Reply #30 on: December 05, 2010, 07:35:20 am »

According to Smokaz they were healing 10x faster than they should have been, so... yeah.
Logged
smurfORnot Offline
EIR Veteran
Posts: 4715



« Reply #31 on: December 05, 2010, 08:00:49 am »

they dont need to heal that crazy fast,but now u need to use both medikts to heal your 4 man falls,if they are injured more than a bit ...which is like great  Roll Eyes
but U could give me fire up at level 2 instead of run,that would make things a bit more fair...so that I dont need to retreat whole unit now when they get supressed...
Logged
Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #32 on: December 05, 2010, 08:06:09 am »

Stop crying. Seriously. Falls have ambush and cost less compared to rangers that, on the flipside, get fire-up. They also have the single-handedly best anti-infantry infantry-held weapon in the game that they only pay 120 munitions for. If the healing rate is truly deemed too slow, it'll be upped - and you're not getting fire-up.

I feel like aloha's and bigdick's presence have possessed everyone with their line of thought when arguing balance, jeez.
Logged

Artekas Offline
Donator
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Posts: 784


« Reply #33 on: December 05, 2010, 08:14:43 am »

I'm not so sure that FG42 is the best infantry weapon... after all, it's basically just a modified BAR. 4 for 120 instead of 2+SF for 80.

Also, the attitude you've taken up there is really bad. A tier 3 unlock shouldn't be less potent than normal medkits, which it sounds like they are although I have no experience with them since the nerf. And saying this fact is not automatically whining. FSJ definitely don't need fire-up though
Logged
brn4meplz Offline
Misinformation Officer
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Posts: 6952


« Reply #34 on: December 05, 2010, 08:16:24 am »

the FG42 in Real life was a bad weapon. in CoH it has variable rates of fire for close and long range which means it functions like an SMG at close and functions like a rifle at long. It is the best infantry weapon in the game because it gives you 4 for dirt cheap
Logged

He thinks Tactics is a breath mint

Wow I think that was the nicest thing brn ever posted!  Tongue

the pussy of a prostitute is not tight enough for destroy a condom Wink
Artekas Offline
Donator
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Posts: 784


« Reply #35 on: December 05, 2010, 08:18:41 am »

The FG42 in real life was the first actual assault rifle to my knowledge, that's not that bad... it wasn't the most simple weapon to make but it was hardly terrible.
Logged
smurfORnot Offline
EIR Veteran
Posts: 4715



« Reply #36 on: December 05, 2010, 08:23:13 am »

I am not crying,but  I am saying that now I have to use 2x medikit to just heal my falls if they get injured more than a bit...is it supposed to be like that  Roll Eyes
Logged
deadbolt Offline
Probably Banned
EIR Veteran
Posts: 4410



« Reply #37 on: December 05, 2010, 08:26:20 am »

arent we ment to be reporting bugs here? not having a pissing contest vs one another. would make it easier to track bug reports with less people flapping about shit in this thread
Logged
brn4meplz Offline
Misinformation Officer
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Posts: 6952


« Reply #38 on: December 05, 2010, 08:27:46 am »

It was a terrible Design, in theory it was a precursor to the Modern Assault Rifle. A melding of selective fire and fully automatic capabilities.

However it used the standard German Rifleround which lead to it being unruly and the actual design was horrible. The box magazine threwoff the weight and balance of the weapon and made it difficult to control in firefights. The fact that in Automatic it used an open bolt system completely destroys the accuracy of the weapon.

It's no Sten, but it was still a bad gun.

Just for your reference even iconic Assault Rifles like the STG44 and the AK use Rifle(7.92, 7.62, etc) sized rounds but they shorten the cartridge length significantly(33mm on the STG 44 and 39mm in the AK).


Thats a good point Keeps, we need to create a new thread for bugs anyway
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