*

Account

Welcome, Guest. Please login or register.
Did you miss your activation email?
May 03, 2024, 02:20:54 am

Login with username, password and session length

Resources

Recent posts

[April 29, 2024, 01:55:18 am]

[April 22, 2024, 03:40:53 am]

[April 21, 2024, 12:02:54 pm]

[April 06, 2024, 02:26:25 am]

[March 08, 2024, 12:13:38 am]

[March 08, 2024, 12:13:13 am]

[March 08, 2024, 12:12:54 am]

[December 30, 2023, 08:00:58 pm]

[February 04, 2023, 11:46:41 am]

[December 25, 2022, 11:36:26 am]
Pages: 1 2 [3]   Go Down
  Print  
Author Topic: 0.9.7H Bugs (Continued)  (Read 6233 times)
0 Members and 1 Guest are viewing this topic.
LeoPhone Offline
Honoured Member
*
Posts: 0


« Reply #40 on: December 13, 2010, 02:35:58 am »

Leophone, you have to Halt the Marder now before Siting the Gun. It makes for a very slow response when the enemy attacks with vehicles and tanks

ah i see, it used to autostop when you press the button. sometimes it bugged out and kept  driving in lockdown mode. I heard people complain about that too. thats now fixed.
Logged
Artekas Offline
Donator
*
Posts: 784


« Reply #41 on: December 13, 2010, 02:41:29 am »

Somebody, smurf I think, mentioned that bug, but nobody complained about it. Bob fixed the bug by changing marder lockdown, but it was agreed it should be reverted because the guy who mentioned the bug didn't know that the fix would have an effect on other gameplay.
Logged
smurfORnot Offline
EIR Veteran
Posts: 4715



« Reply #42 on: December 13, 2010, 02:53:42 am »

Can you for fuck's sake stop trolling each thread with some retarded post that nobody gives a shit about balance?

It's getting rediculous, especially when you repeat something like 125125125th times about an issue everyone knows about already.

I know...lol...will try to Wink
Logged
Artekas Offline
Donator
*
Posts: 784


« Reply #43 on: December 13, 2010, 04:28:43 pm »

Omniscience removes Stuka barrage instead of +25 range, costs people games when they don't know about this Sad
Logged
jackmccrack Offline
EIR Veteran
Posts: 2484


« Reply #44 on: December 13, 2010, 06:30:14 pm »

Quote
ah i see, it used to autostop when you press the button. sometimes it bugged out and kept  driving in lockdown mode. I heard people complain about that too. thats now fixed.

But now we have to halt Marders in order to lock them down.
Logged

Let's talk about PIATs in a car.
nugnugx Offline
Donator
*
Posts: 4051



« Reply #45 on: December 14, 2010, 08:02:59 am »

RCA t1 supercharged rounds +120 25 pdr range is not working
Logged

CrazyWR Offline
EIR Veteran
Posts: 3616


« Reply #46 on: December 15, 2010, 02:19:02 am »

mid t3 for armor allowing mg's to fire while repairing appears to let the main gun fire as well.  Only sure for m8s at the moment.

Also happens for shermans, as well as allowing shermans with a destroyed gun to fire the destroyed main gun while repairing  Definitely needs fixed as soon as possible.
Logged

1. New tactics? it's like JAWS, first one in the water dies

RCA-land where shells fall like raindrops and the Captain is an invincible god
Artekas Offline
Donator
*
Posts: 784


« Reply #47 on: December 15, 2010, 02:22:26 am »

Honestly I wouldn't say those kinds of things are the ones that need to be fixed as soon as possible, although I might be biased on the matter. I have a T4 that makes my company useless so I'm not playing EiRR until that's fixed. I'd consider bugs like those ones as the ones that definitely need to be fixed ASAP.
« Last Edit: December 15, 2010, 02:35:57 am by Artekas » Logged
Artekas Offline
Donator
*
Posts: 784


« Reply #48 on: December 15, 2010, 02:09:18 pm »

PE Tankhunters Panzerfausts do not work.
Logged
Smokaz Offline
Honoured Member
*
Posts: 11418



« Reply #49 on: December 15, 2010, 05:07:23 pm »

Defensive double slow mines for grens do not work, they are not available to buy in launcher.
Logged

SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
nugnugx Offline
Donator
*
Posts: 4051



« Reply #50 on: December 19, 2010, 05:01:50 am »

RCA t4 RAF Support  +1 canister shot is not working
Logged
11on2d6 Offline
EIR Veteran
Posts: 193


« Reply #51 on: December 19, 2010, 05:02:49 am »

good, those things shouldnt have canister shot anyways.
Logged
nugnugx Offline
Donator
*
Posts: 4051



« Reply #52 on: December 19, 2010, 07:17:49 am »

good, those things shouldnt have canister shot anyways.
it's not like they have it free
Logged
smurfORnot Offline
EIR Veteran
Posts: 4715



« Reply #53 on: December 21, 2010, 03:20:50 am »

Tank hunters...if u have teller mine ,and pick up medikits,u can't use them till u place teller mine since they are on same slot.
Logged
Mysthalin Offline
Tired King of Stats
*
Posts: 9028


« Reply #54 on: December 21, 2010, 03:36:55 am »

Honestly I wouldn't say those kinds of things are the ones that need to be fixed as soon as possible, although I might be biased on the matter. I have a T4 that makes my company useless so I'm not playing EiRR until that's fixed. I'd consider bugs like those ones as the ones that definitely need to be fixed ASAP.


Sell your T4 for the time being. Problem solved.
Logged

kwiatekkek Offline
okultysta, mistyk, szachista i alpinista.
*
Posts: 702



« Reply #55 on: December 21, 2010, 04:11:37 am »

oh cool  , gotta try  those
Cheesy
Logged


"L2P" is like a Auswitcz tattoo on your arm, a mark of the survivor.
*cough* Team Lead is Allied bias, just FYI
Pages: 1 2 [3]   Go Up
  Print  
 
Jump to:  

TinyPortal v1.0 beta 4 © Bloc
Powered by MySQL Powered by PHP Powered by SMF 1.1.9 | SMF © 2006-2009, Simple Machines LLC
Valid XHTML 1.0! Valid CSS!
Page created in 0.07 seconds with 36 queries.