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Author Topic: Scar coded missions.  (Read 7842 times)
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|-|Cozmo|-| Offline
Lieutenant General of all Ninja's.
EIR Veteran
Posts: 4950


« on: October 28, 2007, 02:26:30 pm »

ok with some help from Mannerheim i am on the way to finishing my MP mission on angoville, and i was wondering if in EIR it is possible to have the "in supply" thing back becuse i was hopeing to make a mission where one side has to keep x amount of teries in supply and protect a convoy to win.

basicly only after all the road terries (or W/E) are connected then the trucks will spawn, and for that i think the lines of supply will be needed.

just a thought.
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Compact Flash Offline
EIR Veteran
Posts: 757


« Reply #1 on: October 28, 2007, 03:03:45 pm »

This is awesome, whats it about?
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|-|Cozmo|-| Offline
Lieutenant General of all Ninja's.
EIR Veteran
Posts: 4950


« Reply #2 on: October 28, 2007, 03:09:14 pm »

its not EIR workable yet, (if its good maybe it can be....) but there is a riflesquad in one of the centre buildings with a grens squad shooting it, the allies have to defend the riflesquad for 20mins until help arrives. and the axis have to kill the rifle squad, they cant move from their building since they have injured men.

also each side only gets a set amount of units for the battle, no bases, no reasourse points. but you do get a lump sum of Mun and fuel to upgrade your units as you please and to use nades etc.
« Last Edit: October 28, 2007, 05:33:42 pm by |-| Cozmo |-| » Logged
DasNoob Offline
EIR Veteran
Posts: 3430



« Reply #3 on: October 28, 2007, 07:30:11 pm »

post it when it's ready, I'd like to skirmish it.
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Quote from: fldash on Today at 06:22:34 PM
DISASTER AVERTED... IM A MOTHER FUCKING GENIUS!

You have DasNoob who uses the mod as COHTV
|-|Cozmo|-| Offline
Lieutenant General of all Ninja's.
EIR Veteran
Posts: 4950


« Reply #4 on: October 28, 2007, 07:45:54 pm »

i plan on it being purely Multi player since i dont really want to sort out AI and stuff.... i hope that my later and possibly better ones could get into EIR.
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|-|Cozmo|-| Offline
Lieutenant General of all Ninja's.
EIR Veteran
Posts: 4950


« Reply #5 on: October 29, 2007, 10:25:50 am »

damn it, why does Fldash have to be so clever and hide all his scar work, i wanted to see how he hid resource points, hq's and spawned units at the call in point...

fldash if you read this, can you help me if it doesn't take too long? 
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|-|Cozmo|-| Offline
Lieutenant General of all Ninja's.
EIR Veteran
Posts: 4950


« Reply #6 on: October 29, 2007, 07:25:00 pm »

is there anybody with some scar knowledge here? (except fldash, he is busy) im having trouble figureing out a way to have an AI squad on a 2 player map with 2 human players. i dont want to have to go into world builder and add in some more starting points.

is there a way to have a squad in a players forces Scripted and not controlable by the player?
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salan
Guest
« Reply #7 on: October 29, 2007, 07:48:49 pm »

from my understanding you need to asign them to a computer player..
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|-|Cozmo|-| Offline
Lieutenant General of all Ninja's.
EIR Veteran
Posts: 4950


« Reply #8 on: October 30, 2007, 07:16:37 am »

That is what i was hopeing to get around, i can do that all right... i was just wondering if there was a way to take control of a players unit for this purpose Sad, other wise my version of angoville will have to be edited even more to have 4 players on it Sad, unless kolath is kind enough to let me use crossroads... Smiley, but it doesn't really matter.
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|-|Cozmo|-| Offline
Lieutenant General of all Ninja's.
EIR Veteran
Posts: 4950


« Reply #9 on: October 30, 2007, 11:57:52 am »

ok, lil help here, how do i make ango ville a 4 player map, i have added two more start points and map entry points and assigned them to to players 3 and 4, but when ever i start a skirmish on it the game crashes on about 2/3 of the loading bar.... i dont quite get what is going on.
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Compact Flash Offline
EIR Veteran
Posts: 757


« Reply #10 on: October 30, 2007, 12:02:50 pm »

Ahh the joys of coding.

Sorry I know nothing about it.
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|-|Cozmo|-| Offline
Lieutenant General of all Ninja's.
EIR Veteran
Posts: 4950


« Reply #11 on: October 30, 2007, 12:07:57 pm »

this is not coding, this is mapping, when i save the map, it says there is more on one team than the other, check the team dialog box; how do i sort out teams??
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Tharulerme Offline
EIR Veteran
Posts: 122


« Reply #12 on: November 05, 2007, 11:18:04 am »

Hmm, as from what I hear from you it gives you an error in the team box, I never had that error so my guess is as big as yours where that might be, but do they maybe mean Scenario -> Teams... ?

For me it's always blank there, so I don't really put anything in, so maybe you'd want to check if they actually got text in them and maybe you should make them blank lines to see if that fixes it?

Mind you, I am the average mapper but I am not very well with such extra options so I doubt that my information will be correct or useful, but it's all that I can think of :p
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The first time my companies get on the top20 board and it's like this:
16 8th Infantry Eagle Company 740
17 8th Infantry Ghost Company 724
http://img104.imageshack.us/img104/7431/8thinfantrytye1lh7.jpg
|-|Cozmo|-| Offline
Lieutenant General of all Ninja's.
EIR Veteran
Posts: 4950


« Reply #13 on: November 05, 2007, 01:11:04 pm »

srry i forgot to update that post, i fixed it while back, i just unchecked something in Scenario -> Teams and it worked.
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Tharulerme Offline
EIR Veteran
Posts: 122


« Reply #14 on: November 05, 2007, 03:14:48 pm »

Lol, so even though you already knew it yourself, it means that I was right too for once, yay Grin
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|-|Cozmo|-| Offline
Lieutenant General of all Ninja's.
EIR Veteran
Posts: 4950


« Reply #15 on: November 05, 2007, 03:17:10 pm »

damn it relic! I really NEED to test this map out, then i can finish it FFS!!
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