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Author Topic: Playable ALPHA version of my mission!  (Read 9244 times)
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|-|Cozmo|-| Offline
Lieutenant General of all Ninja's.
EIR Veteran
Posts: 4950


« on: November 02, 2007, 10:08:01 am »

ok i have been able to get my mission to PLAYABLE (hopefully), no where near fisinshed yet, i would like people to play it (only MP im afraid) and give lots of ideas Smiley .basicly i would like you to say what you want in the reinforcement squads and when how well it plays and so forth,  even your general thoughts will be enough.

REMEMBER : IT IS AN ALPHA FOR TESTING so no, awe it sucks bla bla bla, unless of course the concept does suck, oh and any scar errors post em up Smiley, dunno if i can fix it but we will see.

If anybody can find a way to have "insupply" terry with out HQ's then i will love you (not really but w/e). fldash is very busy so doubt he will have time for my small project.

Scenario: a Rifle squad is stuck in a building with injured men, extremely high level axis Intell and a axis company bearing down on it, the 2nd infantry were in the area and recived their distress call; and are enroute on their location, if the men live or die is in their hands.

Allied Obj: defend the trapped squad for 20 mins until help arives.

Axis obj: destroy the yanks and either capture or destroy   

Installation:

DL: .RAR file

put .sga in the my games/ bla bla and the text (scar) in the root dir (mp))

put -dev in your short cut to COH.

In game:
It should be the bottom angoville or failing that the one with 4 player slots.

put AI in slot 2 and 4 and allied in slot 1 and axis in slot 3.

choose anialate and fixed pos.

download: http://files.filefront.com/mission+cozmorar/;8981350;/fileinfo.html

NOTES: dev mode does work just you cant see any other games appart from ones hosted my people with -dev short cut, so one of you host and the other will be able to see it.
« Last Edit: November 06, 2007, 03:59:17 pm by |-| Cozmo |-| » Logged
Compact Flash Offline
EIR Veteran
Posts: 757


« Reply #1 on: November 02, 2007, 10:22:22 am »

Nice.

Wanna play it sometime over the weekend?
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|-|Cozmo|-| Offline
Lieutenant General of all Ninja's.
EIR Veteran
Posts: 4950


« Reply #2 on: November 02, 2007, 01:56:59 pm »

it wont be much fun ATM since there is only a small amount of units spawned, id like people to give suggestions as to what should arive when. (including upgrades).

and yea il play when ever.
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Compact Flash Offline
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Posts: 757


« Reply #3 on: November 02, 2007, 02:01:27 pm »

Now!
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Wraith547 Offline
15th Panzer Division
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Posts: 593


« Reply #4 on: November 02, 2007, 02:08:53 pm »

So wait...

Custom maps work online now?

news to me.......
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|-|Cozmo|-| Offline
Lieutenant General of all Ninja's.
EIR Veteran
Posts: 4950


« Reply #5 on: November 02, 2007, 02:28:14 pm »

what? they don't in OF?? your kidding me!
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Smithy17 Offline
EIR Veteran
Posts: 756


« Reply #6 on: November 02, 2007, 02:52:07 pm »

Well they didn't at first retail

Time to put in some ai cozmo  Tongue
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Unkn0wn Offline
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Posts: 18377


« Reply #7 on: November 02, 2007, 03:29:02 pm »

They don't, Relic promised to get em fixed asap though Smiley.
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|-|Cozmo|-| Offline
Lieutenant General of all Ninja's.
EIR Veteran
Posts: 4950


« Reply #8 on: November 02, 2007, 03:51:25 pm »

no more RTC for all you junkies.
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|-|Cozmo|-| Offline
Lieutenant General of all Ninja's.
EIR Veteran
Posts: 4950


« Reply #9 on: November 02, 2007, 03:54:35 pm »

They don't, Relic promised to get em fixed asap though Smiley.

and fuck sake i need to know if there are any online scar problems before i go and do too much more, AHHHHHHHHHHH (ok salan no more jokes)
« Last Edit: November 02, 2007, 04:03:48 pm by |-| Cozmo |-| » Logged
salan
Guest
« Reply #10 on: November 02, 2007, 03:58:38 pm »

They don't, Relic promised to get em fixed asap though Smiley.

and fuck sake i need to know if there are any online scar problems before i go and do too much more, fuck, fuck ,damn it, crap (you know the drill...)

should change the order of the swearing, always try to crap before you fuck, its never good to start farting halfway through! <hence your damn it>
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|-|Cozmo|-| Offline
Lieutenant General of all Ninja's.
EIR Veteran
Posts: 4950


« Reply #11 on: November 02, 2007, 04:00:48 pm »

 Shocked weird mind.... Tongue
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DasNoob Offline
EIR Veteran
Posts: 3430



« Reply #12 on: November 04, 2007, 10:39:33 pm »

it kinda works.  I had a fatal scar error at 15 minutes left.  The AI doesn't do anything that I saw.  But the call in and timer, objectives work.  I played as axis and once I killed the house the game ended.  The Enemy AI on both sides does nothing. 
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Quote from: fldash on Today at 06:22:34 PM
DISASTER AVERTED... IM A MOTHER FUCKING GENIUS!

You have DasNoob who uses the mod as COHTV
|-|Cozmo|-| Offline
Lieutenant General of all Ninja's.
EIR Veteran
Posts: 4950


« Reply #13 on: November 05, 2007, 03:10:53 am »

yea i have not put in any AI, i want it for MP only. if after it is done i might add AI but it is an undue work load ATM.

And what was the scar error? can you get it for me?
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|-|Cozmo|-| Offline
Lieutenant General of all Ninja's.
EIR Veteran
Posts: 4950


« Reply #14 on: November 06, 2007, 03:21:26 pm »

i was chatting to corsix in IRC and apparently custom maps can work online with -dev now. so maybe we can test out this map. Smiley *nudge* Tongue
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Compact Flash Offline
EIR Veteran
Posts: 757


« Reply #15 on: November 06, 2007, 03:30:03 pm »

I will tommorow. Cheesy

And what is IRC? I've never understood that.
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|-|Cozmo|-| Offline
Lieutenant General of all Ninja's.
EIR Veteran
Posts: 4950


« Reply #16 on: November 06, 2007, 03:36:29 pm »

internet relay chat.
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Compact Flash Offline
EIR Veteran
Posts: 757


« Reply #17 on: November 06, 2007, 03:37:14 pm »

Oh, like TS.
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|-|Cozmo|-| Offline
Lieutenant General of all Ninja's.
EIR Veteran
Posts: 4950


« Reply #18 on: November 06, 2007, 03:37:39 pm »

but typeing.
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Compact Flash Offline
EIR Veteran
Posts: 757


« Reply #19 on: November 06, 2007, 03:39:09 pm »

Ah. Where can I get this?
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