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Author Topic: ROO's  (Read 1120 times)
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TheLastArmada Offline
EIR Veteran
Posts: 215



« on: November 07, 2010, 02:04:41 am »

Are Roo's bugged atm cause my units never seem to start in them ?
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brn4meplz Offline
Misinformation Officer
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Posts: 6952


« Reply #1 on: November 07, 2010, 02:48:07 am »

They can bug out but it's usually in the launcher.
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Mister Schmidt Offline
Lawmaker
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Posts: 5006



« Reply #2 on: November 07, 2010, 07:35:36 am »

THE COUNTER TO ROO'S IS A PUMA!!!

The reason they don't start in the roo, or any other transport, is because in the launcher once you place your troops in the carrier and press accept army, they bug out and have their number set to "0" instead of "1". So you have to drag them out, then back in, then right click again and they will work.
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Spartan_Marine88 Offline
EIR Veteran
Posts: 4838



« Reply #3 on: November 07, 2010, 03:32:29 pm »

THE COUNTER TO ROO'S IS A PUMA!!!

The reason they don't start in the roo, or any other transport, is because in the launcher once you place your troops in the carrier and press accept army, they bug out and have their number set to "0" instead of "1". So you have to drag them out, then back in, then right click again and they will work.

Actually im pretty sure its a launcher logic screwup. Feels like the launcher is telling the game
create infantry 'y', place infantry in halftrack 'x', halftrack 'x' does not exist, infantry 'y' can't start in halftrack 'x', create halftrack 'x'

How it should have worked is create halftrack 'x', create infantry 'y', place infantry 'y' in halftrack 'x'
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Mister Schmidt Offline
Lawmaker
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Posts: 5006



« Reply #4 on: November 07, 2010, 04:06:36 pm »

I know...

I'm just saying what actually happens...
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Illegal_Carrot Offline
Global Moderator
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Posts: 1068


« Reply #5 on: November 10, 2010, 10:01:20 pm »

I know...

I'm just saying what actually happens...
It happens with all infantry-carrying vehicles, like HTs or Brens. Sometimes it works, sometimes it doesn't.
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MultiDoc Offline
EIR Veteran
Posts: 225


« Reply #6 on: November 11, 2010, 05:32:27 am »

in order to be sure a unit will start inside a vehicle at start, make sure to check again it';s status after you press the "accept changes" button. After doing that (pressing the "accept changes" button), check to see if the unit has the correct number (1 or 2 instead of 0), if not, then correct it and re-press "accept changes"; then it works always and start as supposed to.

 Smiley
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