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Author Topic: Inf. doctrine smoke grenades are normal grenades  (Read 1955 times)
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Groundfire Offline
EIRR community manager
EIR Veteran
Posts: 8511



« on: June 08, 2009, 12:56:02 pm »

Tossed a few smoke grenades a minute ago and they turned out to be normal grenades.

Lost a few rifles nading myself, so pls fix. Smiley
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Unkn0wn Offline
No longer retired
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Posts: 18377


« Reply #1 on: June 08, 2009, 01:05:08 pm »

I thought they were not in yet, should be next patch.
Unless I'm wrong, then its a bug.

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RikiRude Offline
Donator
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Posts: 4376



« Reply #2 on: June 08, 2009, 01:31:02 pm »

hahhaha oh man, i can only imagine.

"Sarg there's an MG in that house it's got us pinned!"
"Boys toss your smoke grenade at your feet, when it goes off, we make a run for it!"
*BOOM*
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Quote from: Killer344
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BeRzErKeR Offline
EIR Veteran
Posts: 266


« Reply #3 on: June 08, 2009, 02:19:14 pm »

Nice!! 15 muni hand grenades!!
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Tymathee Offline
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Posts: 9741



« Reply #4 on: June 08, 2009, 02:25:17 pm »

lol
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"I want proof!"
"I have proof!"
"Whatever, I'm still right"

Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
Groundfire Offline
EIRR community manager
EIR Veteran
Posts: 8511



« Reply #5 on: June 08, 2009, 03:39:56 pm »

well this morning i logged in and "completed" was under the doctrine ability.

And yep, that's exactly what happened, blew the first rifle to pieces

And since i bought smoke nades for all my riflemen for 15 munitions, nades were flying everywhere.  Grin
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Groundfire Offline
EIRR community manager
EIR Veteran
Posts: 8511



« Reply #6 on: June 08, 2009, 03:41:16 pm »

btw, the button for smoke grenades was the same button for normal grenades in the UI, so mabey thats it. There was no seperate icon for smoke nades
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Tymathee Offline
Donator
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Posts: 9741



« Reply #7 on: June 08, 2009, 03:50:32 pm »

well this morning i logged in and "completed" was under the doctrine ability.

And yep, that's exactly what happened, blew the first rifle to pieces

And since i bought smoke nades for all my riflemen for 15 munitions, nades were flying everywhere.  Grin

lol so what does the smoke nade do, just drop?
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Groundfire Offline
EIRR community manager
EIR Veteran
Posts: 8511



« Reply #8 on: June 08, 2009, 03:58:26 pm »

you just get normal grenades, even though you used 15 munis and selected a completely different upgrade in the battalion tab to begin with.
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salan Offline
Synergies TL2 mod!
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Posts: 6290


« Reply #9 on: June 08, 2009, 04:08:49 pm »

its a bug and will be fixed promptly.
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CafeMilani Offline
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Posts: 2994



« Reply #10 on: June 08, 2009, 04:36:37 pm »

i hope you will also implement axis t1 and/or t2 abilities..
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Unkn0wn Offline
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Posts: 18377


« Reply #11 on: June 08, 2009, 04:37:28 pm »

No we are purposely doing allies first because we know how much you love allies  Wink.
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CafeMilani Offline
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Posts: 2994



« Reply #12 on: June 08, 2009, 04:44:40 pm »

armor pl0x
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Mgallun74 Offline
EIR Veteran
Posts: 1478


« Reply #13 on: June 08, 2009, 04:53:47 pm »

well this morning i logged in and "completed" was under the doctrine ability.

And yep, that's exactly what happened, blew the first rifle to pieces

And since i bought smoke nades for all my riflemen for 15 munitions, nades were flying everywhere.  Grin

buhahahaha
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Osprey Offline
Maj. Osprey, Royal Lincolnshire Regiment
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Posts: 375



« Reply #14 on: June 08, 2009, 05:24:36 pm »

hahhaha oh man, i can only imagine.

"Sarg there's an MG in that house it's got us pinned!"
"Boys toss your smoke grenade at your feet, when it goes off, we make a run for it!"
*BOOM*

Oh man, I was laughing for a good 3 mins at the mental image of that happening in-game. That and the opposition asking why they 'nade suicided instead of retreating.

Fantastic.
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