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Author Topic: AMPMs current map project  (Read 12066 times)
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AmPmAllied Offline
509th Airborne
EIR Veteran
Posts: 285


« on: August 07, 2007, 12:05:18 am »

I'm sure its driven only by insanity....

The idea, make mobility a larger part of the game. Capture points will be location based, and not all over. So battles will center on key areas

top down shot, ignore the retarded texture that appears in the wrong spot...I assure you it isn't.


And here you go, one playable end to the other....
« Last Edit: August 07, 2007, 12:10:13 am by AmPmAllied » Logged

509th Airborne
Unkn0wn Offline
No longer retired
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Posts: 18377


« Reply #1 on: August 07, 2007, 01:13:07 am »

I admire your courage to make a huge map like that Smiley.
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AmPmAllied Offline
509th Airborne
EIR Veteran
Posts: 285


« Reply #2 on: August 07, 2007, 01:50:59 am »

As most people who build and/or look to much at maps know, my previous project St Lambert is not hugely detailed as environments go. Due to the time of day and atmosphere I chose to go with, it goes mostly unnoticed and provides for a unique and fun environment.

All that aside, my new huge map will in fact be very detailed....I fully expect to make Skunker splat it too.

Anyway, updated screenshot, town center of town 1 (bottom left of map)

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TheDeadlyShoe Offline
Weapon of Math Destruction
EIR Veteran
Posts: 1399


« Reply #3 on: August 07, 2007, 02:27:54 am »

Try not to have the towns be full of intact buildings like St. Lambert. Also, I should mention that the Lambert buildings all seemed to be rotated so that the doors were on the north side... or so it felt. Didn't have time to test.
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Kolath Offline
Commander, 2nd Infantry Division
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Posts: 2382



« Reply #4 on: August 07, 2007, 08:18:24 am »

Very interesting idea.  So is it going to be little islands of sectors surrounded by null sectors?  BTW, what are the dimensions of the playable area?
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AmPmAllied Offline
509th Airborne
EIR Veteran
Posts: 285


« Reply #5 on: August 07, 2007, 10:40:38 am »

To answer questions, the playable area is 640x640, over 2 times the size of St Lambert. And yes, sectors surrounded by null. If people want to hold a village, they will need to coordinate their defense, not just put some MGs and an AT gun facing one direction.

Shoe- Many buildings have doors on both facings, I wish they didn't and put more on the sides, but what can you do. I apply damage where it should be, so if a village has been fought in prior then yes, you get damaged buildings, splines, etc. I just don't think the bombed out look is good for where in Europe we are, as France did not receive carpet bombing like the German industrial heartland.
« Last Edit: August 07, 2007, 10:49:59 am by AmPmAllied » Logged
Ucross Offline
Honoured Member
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Posts: 5732


« Reply #6 on: August 07, 2007, 10:43:34 am »

I love it so far Smiley
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Skunker Offline
Koenigstiger Panzerfuehrer
EIR Veteran
Posts: 993


« Reply #7 on: August 07, 2007, 11:09:14 am »

SWEET JESUS. AMPM that is glorious. Make sure you make stamps so you don't go insane!  I'd love to splat some areas for you, seeing as it'll let you relax a bit instead of going nuts while trying to make this.

Also dude, I really love the idea of sectors that are Null'd in so that you have to HOLD them. Its like they're certain OBJECTIVES that people MUST capture. 
« Last Edit: August 07, 2007, 11:12:51 am by Skunker » Logged

Kolath Offline
Commander, 2nd Infantry Division
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Posts: 2382



« Reply #8 on: August 07, 2007, 11:19:32 am »

640x640!  Holy crap man, you're crazy! Grin  Yeah they almost sound like VPs from vCoh except a little larger.  Best of luck to you, its looking good so far!
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AmPmAllied Offline
509th Airborne
EIR Veteran
Posts: 285


« Reply #9 on: August 07, 2007, 11:48:52 am »

New screenshots....why am I doing it to myself? Love.

Newest one end to the other view


Town 1




France begins to take shape...
« Last Edit: August 07, 2007, 11:50:56 am by AmPmAllied » Logged
Stranger491 Offline
Seargent Stranger
EIR Veteran
Posts: 405


« Reply #10 on: August 07, 2007, 11:59:42 am »

Awsome
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Every mission with me is a suicide mission.
Kolath Offline
Commander, 2nd Infantry Division
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Posts: 2382



« Reply #11 on: August 07, 2007, 11:59:50 am »

Looking great!  How many of those hedges are blocking versus just bushes?  (PS I shudder to think how many bush objects you already have)
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|-|Cozmo|-| Offline
Lieutenant General of all Ninja's.
EIR Veteran
Posts: 4950


« Reply #12 on: August 07, 2007, 12:04:04 pm »

DAYANM!
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AmPmAllied Offline
509th Airborne
EIR Veteran
Posts: 285


« Reply #13 on: August 07, 2007, 12:13:42 pm »

Most hedges will be passable, otherwise battles get boring with very few routes of attack.
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salan
Guest
« Reply #14 on: August 07, 2007, 12:46:04 pm »

Most hedges will be passable, otherwise battles get boring with very few routes of attack.

COMPLETELY agree with that comment, the openness of this map will be its strength vrs things like hedgerow and route n13..

we aren't lab rats that need a maze, we want tactics and those can only be done with mobile available maps Smiley
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AmPmAllied Offline
509th Airborne
EIR Veteran
Posts: 285


« Reply #15 on: August 07, 2007, 01:11:34 pm »

If anyone wonders, I post these as much for myself so I can see my progress as anything.

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salan
Guest
« Reply #16 on: August 07, 2007, 01:14:39 pm »

hey man just keep posting gives you motivation.

like the big green patch on the bottom left with the house on it, inspiring rich buggers Smiley
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Stranger491 Offline
Seargent Stranger
EIR Veteran
Posts: 405


« Reply #17 on: August 07, 2007, 01:18:20 pm »

Your doing great. Too bad I can't make maps like that.
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AmPmAllied Offline
509th Airborne
EIR Veteran
Posts: 285


« Reply #18 on: August 07, 2007, 01:23:32 pm »

At this point, I never want to look at a hedgerow again. After all of those go in, its time to spline all the fields, well, at least a lot of them. I think all of them would drive me insane.
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Stranger491 Offline
Seargent Stranger
EIR Veteran
Posts: 405


« Reply #19 on: August 07, 2007, 01:25:25 pm »

good luck with that. Hopefully you don't go insane.
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