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Author Topic: How to test Custom Maps in EiR [Tutorial]  (Read 4973 times)
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31stPzGren Offline
EIR Veteran
Posts: 455


« on: December 18, 2008, 09:00:46 am »

This assumes you have some basic knowledge of running EiR.

0. Get a game started in EiR Launcher, everyone readys up, download all the file but do not start EiR.
1. Make sure your custom map is placed in the correct place.
2. Go to your root folder in CoH (refer to the pic) Right click on the file EuropeInRuins "module" file. Select Open With.
3. Select a program from the list.. click ok
4. Select Notepad from the list and click Ok
5. Insert a new line of text under archive.36 refer to highlighted text. I think its CaSe SeNsItIvE.

Finally, Everyone who wants to test that map must do the same.

Start EIR and have fun with the map.

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Kotyonok Offline
EIR Veteran
Posts: 81


« Reply #1 on: December 23, 2008, 08:07:30 am »

Can we sticky this one?
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"Love is finding beauty within imperfections."
~Me
"Be the change that you want to see in the world."
~Ghandi
"Imagination is more important than knowledge."
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That's my philosophy so far.
Killer344 Offline
The Inquisitor
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Posts: 6904



« Reply #2 on: December 23, 2008, 08:23:07 am »

It´s a lot easier to just rename it to a final map :p.
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If I get shot and it's a gay medic fixing me up, he's not gonna be fondling my balls while he does it. You can't patch a chest wound and suck a cock at the same time.
Kotyonok Offline
EIR Veteran
Posts: 81


« Reply #3 on: December 23, 2008, 08:23:56 am »

O,O what?
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Killer344 Offline
The Inquisitor
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Posts: 6904



« Reply #4 on: December 23, 2008, 08:24:52 am »

Beta maps are not in EIR´s module so you have to rename them to a final map so they "appear" in coh.
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Kotyonok Offline
EIR Veteran
Posts: 81


« Reply #5 on: December 23, 2008, 08:29:13 am »

Ah oki, XD
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Unkn0wn Offline
No longer retired
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Posts: 18377


« Reply #6 on: December 23, 2008, 08:38:27 am »

Will get betamap.sga into the .module when fl- gets back or EIRRmod has the time.
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