*

Account

Welcome, Guest. Please login or register.
Did you miss your activation email?
May 02, 2024, 12:33:36 am

Login with username, password and session length

Resources

Recent posts

[April 29, 2024, 01:55:18 am]

[April 22, 2024, 03:40:53 am]

[April 21, 2024, 12:02:54 pm]

[April 06, 2024, 02:26:25 am]

[March 08, 2024, 12:13:38 am]

[March 08, 2024, 12:13:13 am]

[March 08, 2024, 12:12:54 am]

[December 30, 2023, 08:00:58 pm]

[February 04, 2023, 11:46:41 am]

[December 25, 2022, 11:36:26 am]
Pages: 1 2 [3]   Go Down
  Print  
Author Topic: Artillery Doctrine Report + Artillery Redone  (Read 13888 times)
0 Members and 1 Guest are viewing this topic.
LuAn Offline
EIR Veteran
Posts: 572



« Reply #40 on: July 23, 2009, 06:45:58 pm »

Will some of those changes be made or not?

Right now RCA just doesnt have any real artillery superiority, a walking stuka is in my opinion better than a 25pounder (and maybe priest too)

(After being revealed a walking stuka can kill a 25pder with 2 salves, or maybe even 1 with t3 unlock and if it comes close enough) Sad

Ps.: im sorry about the bad quality of this post, right now im just really tired, but i want to speak it out before i forget it.
Pps.: Creeping Barrage on Cd for increased cost?
PPPS.: Canister Shot on Cd sometime?
PPPS.: Almost Any Offmap = Certain Death for 25pder
« Last Edit: July 23, 2009, 06:49:35 pm by LuAn » Logged

aka UckY  Wink
Baine Offline
Steven Spielberg
*
Posts: 3713


« Reply #41 on: July 24, 2009, 02:17:51 am »

25pdr survive V1s.
Logged

Ununoctium Offline
EIR Veteran
Posts: 1256


« Reply #42 on: July 24, 2009, 05:20:32 am »

25pdr survive V1s.
What a twist!  Grin
Logged


Quote from: shockcoil
Quote from: CrazyWR
My tigers get penetrated by everything.  Its really really frustrating.
Your tiger is a whore
Aggamemnon Offline
Donator
*
Posts: 418


« Reply #43 on: July 26, 2009, 11:53:38 pm »

Right now the cool downs are attached for some reason, if you use creeping barrage, the normal barrage gets hit with the 3-4 minute cool down of creeping as well.
Logged

"Success on D-Day, depended entirely on these men"
Akranadas Offline
Honoured Member
*
Posts: 6906


« Reply #44 on: July 27, 2009, 12:33:53 am »

Thats intentional. To stop people using creeping barrage, then normal barrage straight after.
Logged
Aggamemnon Offline
Donator
*
Posts: 418


« Reply #45 on: July 27, 2009, 04:05:14 am »

Yeah, but it's too long for a normal barrage now...
These things go to the top of the hit-list after a barrage of any sort.

Suppose it gives a decent reason to get Victor Target... hmm.
Logged
LuAn Offline
EIR Veteran
Posts: 572



« Reply #46 on: July 27, 2009, 06:15:08 am »

I somehow think its fine as it is right now.

This way you have to choose:
spot and use the normal barrage
or just blind fire the creeping barrage

But thats just my opinion
Logged
Aggamemnon Offline
Donator
*
Posts: 418


« Reply #47 on: July 29, 2009, 08:57:40 am »

I always spot for both.

Well, it depends.
Does Veterancy work for both barrages?
Right now you are locking yourself into a single mode, let's face it, creeping is always going to win unless the other one is affected by vet.

Also, when the unit retreats the gun should self destruct, right now you leave a fully functional gun on field.
Logged
LuAn Offline
EIR Veteran
Posts: 572



« Reply #48 on: July 29, 2009, 09:28:53 am »

Oke ive just checked the RGD for the Veterancy:

Vet1:
Received Damage * 0,75
Range + 10
Reload *0,9

Vet2:
Range +10
Creeping Barrage -30
Reload *0,8

Vet3:
Reload *0,8
Creeping Barrage -30



(The attrib\attrib\ebps\races\allies_commonwealth\_europeinruins\vehicles\25_pounder_artillery.rgd kinda confuses me, the Veterancy of the 25pder is always applied twice, once to hardpoint_01 and once to hardpoint_02,
whereas
hardpoint_01 is weapon\allies_cw\ballistic_weapon\howitzer\cw_25_pounder_howitzer.lua
hardpoint_02 is weapon\allies_cw\ballistic_weapon\howitzer\cw_25_pounder_howitzer_overwatch.lua
hardpoint_03 is weapon\allies_cw\ballistic_weapon\howitzer\cw_25_pounder_howitzer_super_charge.lua
hardpoint_04 is weapon\allies_cw\ballistic_weapon\howitzer\cw_25_pounder_howitzer_creeping_barrage.lua

Now im not quite sure on how this all comes together,
ive checked the rgd and the attrib\attrib\abilities\_europeinruins\cw\creeping_barrage_25_pounder.rgd says
that it uses hardpoint_04 for its creeping ,
so to me it looks like that the Veterancy bonuses
only applies to the normal Barrage Ability attrib\attrib\abilities\_europeinruins\cw\commonwealth_25pounder_barrage_ability.rgd, which uses hardpoint_01.

That means that creeping barrage isnt affected by Veterancy (which is fine imo),
but a supercharged 25pder also isnt affected by veterancy!

on the other hand im a complete rgd/corsix freshman so i might be completly wrong, but only salan knows for sure.
Logged
Aggamemnon Offline
Donator
*
Posts: 418


« Reply #49 on: July 29, 2009, 10:12:54 am »

I'm putting my creeping barrage on fresh guns anyway, and anything vetted is without (so I get use form the vet).
Logged
Pages: 1 2 [3]   Go Up
  Print  
 
Jump to:  

TinyPortal v1.0 beta 4 © Bloc
Powered by MySQL Powered by PHP Powered by SMF 1.1.9 | SMF © 2006-2009, Simple Machines LLC
Valid XHTML 1.0! Valid CSS!
Page created in 0.054 seconds with 35 queries.