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Author Topic: 0.7.9S Patch notes and Fix  (Read 11858 times)
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brn4meplz Offline
Misinformation Officer
*
Posts: 6952


« on: July 29, 2011, 12:09:16 am »

EiR:R Is now up and running

General
* Improved weapon targeting of:
   M8, T17, Stuart, Staghound, Hotchkiss, Hotchkiss upgun, Wirblewind, Ostwind, 20mm Puma, 50mm Puma, Armored Car, Panzer II
   Improved means: Weapons think less for themselves now when picking targets, with the result they listen better to the player when ordered to fire at something.
* Added/fixed some unit names (but what do we call hotchkiss upgun & hotchkiss stuka Huh)
* Fixed some vehicle wrecks still blocking movement after being destroyed

American
* New model for assault engineer shotgun (fixes death bug)
* Assault engineers now have elite armor
* New icon for assault engineers
* Assault engineer pop from 4 to 5
* T17 pop from 9 to 8
* Infantry smoke grenades range from 25 to 35

Commonwealth
* Commando sniper sight range to 50
* captured 6pdrs no longer cloak for other armies
* New skin for 6 pounder
* Bren carrier now uses same armor as Bren MMG (bren carrier armor) but with x3 received penetration
* Piat Projectile speed from 15 to 10
* Piat short & medium penetration modifier from 1 to 2.
* Button Rework v1.01a:
   range from 35 to 30
   0 - 20s hull & coaxial MG disabled, main gun accuracy x0.25, 0 sight, x0.25 acceleration, x2 deceleration
   0 - 2.5s 0.75 speed
   2.5 - 5s 0.5 speed
   5 - 15s 0.25 speed
* Tetrach little john upgun now has longer barrel
* 95mm Cromwell & reward units are now affected by CCT

Wehrmacht
* Geschutzwagen MG to 35 Mun (From 50)
* Fixed Flak 88 howitzer barrage animations
* Defensive Presighted Positions MG & Mortar no longer bug out once MG has been undeployed once.
* Fixed a bug where panzerfaust would fail to fire due to losing track of target
* Removed assault grenades suppression
* Fixed assault grenades only throwing nades 2 times. (supposed to be 3 times)

Panzer Elite
* Support scout car pack up time reduced to 3 seconds (from 5)
* FJ tankbusters can now choose between single and dual panzerschrecks
* Fixed luftwaffe spotting teams flare UI position
* fixed APCR hetzer having 40 range
* Magnetic AT nades can now be targeted same as stickies
* Fixed a small bug with magnetic AT nades
* Fixed Zimmerit armor not affecting: Scout car, 50mm AT HT, vampire HT, Bergetiger
* Luftwaffe spotting teams flare now decloaks & has same effect as CW lit up flare
* Fixed treadbreaker crit being visible trough FOW
* Flakvierling builder squad pop to 0
* Flakvierling Armor type from flak 88 to ATG, collision box removed.
* G43 slow now does the exact same thing as BAR suppression, 15s duration & x4 suppression last 7,5 seconds (BAR SF is still slightly better)
* Wirblewind pop from 10 to 8
Logged

He thinks Tactics is a breath mint

Wow I think that was the nicest thing brn ever posted!  Tongue

the pussy of a prostitute is not tight enough for destroy a condom Wink
WildZontar Offline
Donator
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Posts: 1168



« Reply #1 on: July 29, 2011, 12:19:58 am »

Overall good updates! I'm interested in seeing how Assault Engineers with Elite armor will work out. Gives em more survivability.
Logged

Zontar is a filthy sludge-dwelling muppet, thats why.
Y U SAVED US FROM GOING INTO BANKRUPT!
ALL BOW DOWN TO WILDZONTAR!
velocity78 Offline
EIR Veteran
Posts: 190



« Reply #2 on: July 29, 2011, 12:20:17 am »

Hopefully button is now useful
« Last Edit: July 29, 2011, 12:28:11 am by velocity78 » Logged

3rdCondor- just hand out reward points and ppl will shut up 
tank130-How about people shut up and we hand out reward points... just a thought

Velocity, why you no let us do public lynching? Sad
Smurf has a serious fucking problem..
marda145 Offline
EIR Veteran
Posts: 219


« Reply #3 on: July 29, 2011, 12:32:35 am »

Since assault wont suppress, it should be cheaper...
« Last Edit: July 29, 2011, 12:52:14 am by marda145 » Logged
GORKHALI Offline
EIR Veteran
Posts: 1472



« Reply #4 on: July 29, 2011, 12:39:02 am »

LOL assault engineers with elite armor now we r gonna see some assault engineers spam , i guess then they r like KCH
Logged

cloud234 Offline
EIR Veteran
Posts: 363


« Reply #5 on: July 29, 2011, 12:40:05 am »

EiR:R Is now up and running


American
* New model for assault engineer shotgun (fixes death bug)
* Assault engineers now have elite armor
* New icon for assault engineers
* Assault engineer pop from 4 to 5
* T17 pop from 9 to 8
* Infantry smoke grenades range from 25 to 35

Commonwealth
* Commando sniper sight range to 50
* captured 6pdrs no longer cloak for other armies
* New skin for 6 pounder
* Bren carrier now uses same armor as Bren MMG (bren carrier armor) but with x3 received penetration
* Piat Projectile speed from 15 to 10
* Piat short & medium penetration modifier from 1 to 2.
* Button Rework v1.01a:
   range from 35 to 30
   0 - 20s hull & coaxial MG disabled, main gun accuracy x0.25, 0 sight, x0.25 acceleration, x2 deceleration
   0 - 2.5s 0.75 speed
   2.5 - 5s 0.5 speed
   5 - 15s 0.25 speed
* Tetrach little john upgun now has longer barrel
* 95mm Cromwell & reward units are now affected by CCT

Wehrmacht
* Geschutzwagen MG to 35 Mun (From 50)
* Fixed Flak 88 howitzer barrage animations
* Defensive Presighted Positions MG & Mortar no longer bug out once MG has been undeployed once.
* Fixed a bug where panzerfaust would fail to fire due to losing track of target
* Removed assault grenades suppression
* Fixed assault grenades only throwing nades 2 times. (supposed to be 3 times)

No offence, its one of the more decent fix seen so far as it breaks very little of the game and does more to balance... but its a little disappointing to always see some "bad stuff" inside it.

Assault Engineer with elite armour can't be a good idea without price changes. They are ultimate building clearers (even better than flame engineers!)

Good that commando sniper finally received a nerf.

Nerf to piat is bad. While it seems that the 2x penetration is good, the speed of projectile at 15 is what really helps it to hit tanks microed by good players. I have never lost a game because of piats killing my tanks at short/medium range. The idea is just to scout with inf and then kite them.. Abit of theory crafting on my part, but I really don't think its warranted to reduce their projectile speed. Players nowadays are also decent enough at kiting... so I'm not sure how good that is.

95mm cromwell is abit of a "lol" tank... its like a stuh42 without its bad points and getting boosted by CCT? We'll probably see 95mm crom with CCT spam. I'm not saying its negative, but just pointing out a possibility.

Hmm assault grenade without suppression. Interesting take on the nerf.
Logged
nugnugx Offline
Donator
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Posts: 4051



« Reply #6 on: July 29, 2011, 12:40:11 am »

Quote
Assault engineers now have elite armor

?   Shocked
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AmPM Offline
Community Mapper
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Posts: 7978



« Reply #7 on: July 29, 2011, 12:49:31 am »

Yay! More things to retard spam!
Logged


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marda145 Offline
EIR Veteran
Posts: 219


« Reply #8 on: July 29, 2011, 12:51:02 am »

LOL assault engineers with elite armor now we r gonna see some assault engineers spam , i guess then they r like KCH

like rangers, not kch lol
Logged
nugnugx Offline
Donator
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Posts: 4051



« Reply #9 on: July 29, 2011, 12:55:11 am »

kch also got elite armor
Logged
AmPM Offline
Community Mapper
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Posts: 7978



« Reply #10 on: July 29, 2011, 12:55:49 am »

Who wants to build a team of 95mm super Crom spam companies?

EPIC.
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acker Offline
EIR Veteran
Posts: 2053


« Reply #11 on: July 29, 2011, 01:21:56 am »

kch also got elite armor

I haven't played the game in forever, but I'm pretty sure that they have Heroic Armor...
Logged
nugnugx Offline
Donator
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Posts: 4051



« Reply #12 on: July 29, 2011, 01:23:23 am »

I haven't played the game in forever, but I'm pretty sure that they have Heroic Armor...

ah yes
Logged
brn4meplz Offline
Misinformation Officer
*
Posts: 6952


« Reply #13 on: July 29, 2011, 01:24:22 am »

I'm just happy that I can use Lit Up on my Luft now and maybe I won;t feel so bad for using Wirbles now, the 2 pop less goes a long way to me not hating the tank.
Logged
Poppi Offline
EIR Veteran
Posts: 1080


« Reply #14 on: July 29, 2011, 01:38:59 am »

smoke grenade distance upgrade was needed.
Still not going  to use it though.
Logged
marda145 Offline
EIR Veteran
Posts: 219


« Reply #15 on: July 29, 2011, 01:56:22 am »

kch also got elite armor
epic fail
Logged
Tymathee Offline
Donator
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Posts: 9741



« Reply #16 on: July 29, 2011, 02:26:31 am »

heh,....didn't realize cct didn't buff reward units and stuff nice to know :|
Logged

"I want proof!"
"I have proof!"
"Whatever, I'm still right"

Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
marda145 Offline
EIR Veteran
Posts: 219


« Reply #17 on: July 29, 2011, 02:29:34 am »

heh,....didn't realize cct didn't buff reward units and stuff nice to know :|

Yeah, I saw many ppl with 90mm and CCT hahaha...
Logged
Unkn0wn Offline
No longer retired
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Posts: 18377


« Reply #18 on: July 29, 2011, 04:54:59 am »

Assault engineers MP price is going up as well, just wasn't documented.
Logged
Tymathee Offline
Donator
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Posts: 9741



« Reply #19 on: July 29, 2011, 05:04:23 am »

Hotchkiss H35 Stuka
Hotchkiss H39 Long Barrel

Or just h35 stuka and h39 long barrel
« Last Edit: July 29, 2011, 05:19:50 am by Tymathee » Logged
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