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Author Topic: Persistancy Mods maybe not so Screwed.  (Read 19421 times)
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brn4meplz Offline
Misinformation Officer
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Posts: 6952


« Reply #40 on: April 02, 2009, 11:00:50 pm »

Maybe a typ and he meant EF=Eastern Front mod? I remember seeing a video about it on Mod DB i think
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EIRRMod Offline
Administrator / Lead Developer
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Posts: 11009



« Reply #41 on: April 02, 2009, 11:16:16 pm »

Fortress Europe was my first thought *shrug*
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Draygon Offline
EIR Veteran
Posts: 1636


« Reply #42 on: April 03, 2009, 07:18:04 am »

Not a typo, FE is for Fortress Europe.
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Tymathee Offline
Donator
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Posts: 9741



« Reply #43 on: April 03, 2009, 10:22:46 am »

^ oh yeah i forgot that mod. pretty good mod, it's where eir got some of its coding i think if i remember correctly. FE has been "undone" for a long time.
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Draygon Offline
EIR Veteran
Posts: 1636


« Reply #44 on: April 03, 2009, 01:05:41 pm »

Actually, FL and the Fortress Europe programmer started out working on EIR together...it wasnt till there was a difference of opinion about the direction that EIR should go that he started FE.  FE is (or was) hosted on EIRs old host till the move Smiley
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N.Lopez Offline
EIR Regular
Posts: 3


« Reply #45 on: April 03, 2009, 03:58:05 pm »

Relic should praise modders becuase most of the time people buy the game because a friend told them about a mod.
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SgtGriff Offline
EIR Regular
Posts: 21


« Reply #46 on: April 03, 2009, 07:33:21 pm »

Incoming Transmission
Fri, 04/03/2009 - 16:19 | by Thunder

2.500 Patch Coming Next Week
It’s going to be a big one folks! The 2.500 patch weighs in at close to 1.5GB, as it contains all of the art and information to allow you to play the game with players who have purchased Company of Heroes: Tales of Valor.  This allows us not to separate our player base between our stand alone expansions.  We’ll be posting the full patch notes next week.

Our recent 2.400 patch release demonstrated that our patch server has difficulty in meeting the initial demand from the thousands of users who will be updating right away, and that was just a 100MB patch.  We’re making some changes to the server in anticipation of the upcoming 2.500 patch release but here are some suggestions on avoiding long waits with the giant patch:

1)       Alternatives, mirror sites and torrents.  There will be alternative places to download the patch from other than our server.  We’ll share some alternative sources with you as they come online.  You will likely experience faster transfer rates from them.

2)       Company of Heroes: Tales of Valor is 2.500.  If you have the game pre-ordered or plan on buying it early, the release date is April 9, you can save yourself the download by just installing with your DVD.

3)       Be patient if you’re downloading the patch from our servers. Start your download and then go enjoy some movies with buttered popcorn.  Even those of you with fantastically fast internet connections will experience a less than stellar transfer rate as the initial crush of users hits our server.

As you were.
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overfreeze222 Offline
Content Creator
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Posts: 199


« Reply #47 on: April 03, 2009, 07:46:55 pm »

well well well, it seems it may be over just as soon as it started.

THANK GOD!
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Draygon Offline
EIR Veteran
Posts: 1636


« Reply #48 on: April 03, 2009, 09:19:37 pm »

Still waiting to see how they have come up with a way to fix the current issues with th emods.
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panzerjager1943 Offline
EIR Veteran
Posts: 659


« Reply #49 on: April 03, 2009, 09:34:36 pm »

2.500 will likely not fix the issues. However Thunder has confirmed 2.501 is in the works.
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eliw00d Offline
EIR Veteran
Posts: 352



« Reply #50 on: April 03, 2009, 10:06:23 pm »

Still waiting to see how they have come up with a way to fix the current issues with th emods.

I have my doubts as far as the dlls are concerned.
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Killer344 Offline
The Inquisitor
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Posts: 6904



« Reply #51 on: April 03, 2009, 11:20:45 pm »

2.500 will likely not fix the issues. However Thunder has confirmed 2.501 is in the works.

ffs... -.- lol.
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Tymathee Offline
Donator
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Posts: 9741



« Reply #52 on: April 04, 2009, 12:25:41 am »

Actually, FL and the Fortress Europe programmer started out working on EIR together...it wasnt till there was a difference of opinion about the direction that EIR should go that he started FE.  FE is (or was) hosted on EIRs old host till the move Smiley

oooh...hmm. so i heard/read things wrong heh
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Tymathee Offline
Donator
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Posts: 9741



« Reply #53 on: April 04, 2009, 12:26:51 am »

2.500 will likely not fix the issues. However Thunder has confirmed 2.501 is in the works.

ffs... -.- lol.

Yeah pretty much...
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agtmadcat Offline
EIR Regular
Posts: 26


« Reply #54 on: April 04, 2009, 02:19:51 am »

I have an idea... perhaps this could be passed along... having a simple button you push to turn off the anti-cheat when in a game (All players would have to agree or something), would fix this, right? Or am I misunderstanding the problem?
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LeoPhone Offline
Honoured Member
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Posts: 0


« Reply #55 on: April 04, 2009, 02:50:40 am »

that it soooooo right!
in other games, you can just enable/disable punkbuster. why not in CoH?Huh
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Mgallun74 Offline
EIR Veteran
Posts: 1478


« Reply #56 on: April 04, 2009, 06:34:21 am »

it is such BS, Relic is so blind or just dont care, they know that these mods take alot of work to do, if they dont they are dummys then.. hap hazardly go out and make a patch that screws up shit shows me they are poorly run.
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|-|Cozmo|-| Offline
Lieutenant General of all Ninja's.
EIR Veteran
Posts: 4950


« Reply #57 on: April 04, 2009, 07:15:19 am »

Still waiting to see how they have come up with a way to fix the current issues with th emods.

I have my doubts as far as the dlls are concerned.

I swear the IO dll worked as did LuaExtCore otherwise i would have got an assert error on load up, when it loads the custom dll's, but for obvious reason i haven't been able to test the cURL one.
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eliw00d Offline
EIR Veteran
Posts: 352



« Reply #58 on: April 04, 2009, 10:19:56 am »

Still waiting to see how they have come up with a way to fix the current issues with th emods.

I have my doubts as far as the dlls are concerned.

I swear the IO dll worked as did LuaExtCore otherwise i would have got an assert error on load up, when it loads the custom dll's, but for obvious reason i haven't been able to test the cURL one.

loadfile errors out saying there is a nil value, so the dll obviously doesn't work.
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eliw00d Offline
EIR Veteran
Posts: 352



« Reply #59 on: April 04, 2009, 10:20:08 am »

I swear the IO dll worked as did LuaExtCore otherwise i would have got an assert error on load up, when it loads the custom dll's, but for obvious reason i haven't been able to test the cURL one.

loadfile errors out saying there is a nil value, so the dll obviously doesn't work.
[/quote]
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