*

Account

Welcome, Guest. Please login or register.
Did you miss your activation email?
May 03, 2024, 06:57:52 pm

Login with username, password and session length

Resources

Recent posts

[April 29, 2024, 01:55:18 am]

[April 22, 2024, 03:40:53 am]

[April 21, 2024, 12:02:54 pm]

[April 06, 2024, 02:26:25 am]

[March 08, 2024, 12:13:38 am]

[March 08, 2024, 12:13:13 am]

[March 08, 2024, 12:12:54 am]

[December 30, 2023, 08:00:58 pm]

[February 04, 2023, 11:46:41 am]

[December 25, 2022, 11:36:26 am]
Pages: 1 2 [3] 4   Go Down
  Print  
Author Topic: [Final] 6p_Wilhelminakanaal v1.007  (Read 21627 times)
0 Members and 1 Guest are viewing this topic.
Rahx Offline
EIR Veteran
Posts: 1147



« Reply #40 on: July 01, 2011, 07:45:45 am »

I'm about to cry: I'll return it to 3v3
Logged

why is everyone except me retarded?
TheIcelandicManiac Offline
Resident forum troll. Fucked unkn0wns mom
*
Posts: 6293


« Reply #41 on: July 01, 2011, 07:48:01 am »

Because more of the map is not accessible compared to Abbe winter. It's a bad idea, keep it as a 3vs3 for now.

They fuck?

You are aware that Abbe is a cluster fuck of a map?
the pathing gets fucked up and unless you have a heavy tank you can't move trough half of map  and on West side of map the pathing for anything lighter than LVs is fucked up due to all the Tree trunks?

Yea sure this map should be a 3v3 but still i dont see why this map should not have a 4v4 version like many other maps have done throughout the times.
« Last Edit: July 01, 2011, 07:49:48 am by TheIcelandicManiac » Logged

Quote from: Grundwaffe
Soon™
gj icelandic i am proud of u  Smiley
Sometimes its like PQ doesnt carrot all.

Work Harder
Rahx Offline
EIR Veteran
Posts: 1147



« Reply #42 on: July 01, 2011, 07:58:13 am »

Blablabla I'm hating  Kiss

Logged
Unkn0wn Offline
No longer retired
*
Posts: 18377


« Reply #43 on: July 01, 2011, 07:59:41 am »

Quote
Yea sure this map should be a 3v3 but still i dont see why this map should not have a 4v4 version like many other maps have done throughout the times.
Because people tend to only play a map on its maximum size, i.e no one will play this map as a 3vs3 when it has 8 slots.

It'll also get more exposure as a 3vs3.
Logged
Rahx Offline
EIR Veteran
Posts: 1147



« Reply #44 on: July 01, 2011, 08:01:45 am »

It'll also get more exposure as a 3vs3.

I agree
Logged
Rahx Offline
EIR Veteran
Posts: 1147



« Reply #45 on: July 01, 2011, 08:03:55 am »

Fixed: it's back to 3v3 with all it's updates.

Unknown, could you upload it?
Logged
Malgoroth Offline
Donator
*
Posts: 960


« Reply #46 on: July 01, 2011, 08:26:15 am »

Really like the changes to the forest. Looks much less defendy.
Logged
Unkn0wn Offline
No longer retired
*
Posts: 18377


« Reply #47 on: July 01, 2011, 09:52:43 am »

Uploading, will be on the updater shortly
Logged
MorkaandBorka Offline
EIR Veteran
Posts: 1464



« Reply #48 on: July 01, 2011, 11:52:29 am »

As fun as this map was to play I experienced some of the wort pathing issues I've seen in a long time.  It was almost ridiculos to try and play this as a 3v3 with any sort of vehicle.  

1. Take out some tank traps on the 2nd to left road in the northwest, my guys ran into dense woods instead of just going right by the tank traps.
2. There is a tank trap in town that is almost directly outside of a house door which caused a ton of problems.

3. At spawn there are usually fow of where to show you where NOT to bring your guys to retreat, at the north side of the map there are like 5 fucking bubbles that i assumed I could retreat out of but I couldnt, in turn getting my guy killed.
« Last Edit: July 01, 2011, 11:55:47 am by MorkaandBorka » Logged

I'm really bad  - Smokaz
hans Offline
EIR Veteran
Posts: 3497



« Reply #49 on: July 01, 2011, 01:00:42 pm »

i played the map the first time and i had some things to mention (the tightest map i ever saw in EIRR)

-the map has a lot of parts which are tooo tight (city, forest), especially if u wanna use atgs, u have the prob that u cant move them were u want to move them because a lot of fences and other stuff is blocking it

-if u are the allies the axis are easy able to place their tanks between objekts that make me most time impossible to flank those tanks and u are forced to attack the front or dont move to those areas (mostly forest)

-placing mines is a quite good method to block all the tight entrys to different areas, from my point of view mines are too good there

-i guess pathing probs are already mentioned

+to say sth poitiv, the map looks pretty nice and if u dont get into the forest or the city u have the space to fight in a proper way
Logged



Also, bad analogy ground, My vegetables never pissed on my ego when I decided they defeated me and gave up on dessert.
RoyalHants Offline
EIR Veteran
Posts: 2109



« Reply #50 on: July 01, 2011, 01:04:56 pm »

In fairness the map was ruined by winds teller spam and breidis's tigers it was defintaley very + these tactics
Logged

Yeah calbanes, I mean - some people like smokaz are still yet to win a single game, even though they've been around here for years.

Rahx Offline
EIR Veteran
Posts: 1147



« Reply #51 on: July 01, 2011, 07:24:21 pm »

Never heard of a Sherman croc?

Anyways; I will look into this. Thanks for mentioning!
Logged
Unkn0wn Offline
No longer retired
*
Posts: 18377


« Reply #52 on: July 02, 2011, 03:44:51 pm »

Map center was pretty laggy for me, dunno if it's just me or if your map has too much tiles & stuff cluttered in the center. Also, sectors need a lot of work.
« Last Edit: July 02, 2011, 03:53:47 pm by Unkn0wn » Logged
8thRifleRegiment Offline
EIR Veteran
Posts: 2210



« Reply #53 on: July 02, 2011, 05:53:44 pm »

Islands need to go, and so do the tank traps on the roads,

Gameplay> Looks
Logged


I will never forget the rage we enduced together

Ohh Good, AmPm can pay in Doubloons.
LeoPhone Offline
Honoured Member
*
Posts: 0


« Reply #54 on: July 02, 2011, 05:54:46 pm »

shit map. lost 2 vet 2 50mms due to pathing.

town is a big clusterfuck. replace all buildings.

forests need to be much more open. like in bastion/venue
Logged
Rahx Offline
EIR Veteran
Posts: 1147



« Reply #55 on: July 02, 2011, 05:59:07 pm »

shit map. lost 2 vet 2 50mms due to pathing.

Haha, it's karma.

Anyway, I'll look into it after 3 weeks or so: dont have the time this week to work on it and I'll be on holidays for two weeks...
Just don't play on the map till it's updated to save your vet. Wink
« Last Edit: July 06, 2011, 07:14:54 am by Rahx » Logged
Katusha Offline
EIR Veteran
Posts: 989



« Reply #56 on: July 02, 2011, 06:12:12 pm »

shit map. lost 2 vet 2 50mms due to pathing.

town is a big clusterfuck. replace all buildings.

forests need to be much more open. like in bastion/venue

hey fix the pathing in the middle of bergen pl0x
Logged
RikiRude Offline
Donator
*
Posts: 4376



« Reply #57 on: July 02, 2011, 08:35:45 pm »

pathing is shit tastic

there is a wooden bridge that nothing can cross, any map with bridges that narrow need to be abolished. get rid of the bridges.

the forest and town area is soooo clustered, needs to be spread out.

also there is a part that does not cap.

i wont say all negative things, its a totally gorgeous map.
Logged



Quote from: Killer344
Killer344: "Repent: sory no joke i just had savage diorea"
... or a fat ass cock sucking churchill being stupid
Rahx Offline
EIR Veteran
Posts: 1147



« Reply #58 on: July 02, 2011, 11:32:02 pm »

No problem. Thanks for letting me know  Wink
Logged
jackmccrack Offline
EIR Veteran
Posts: 2484


« Reply #59 on: July 02, 2011, 11:43:51 pm »

at the bottom part of town, below the big building with windows facing west, i had a tank rotate on the road, in front of a pak, instead of just driving straight
Logged

Let's talk about PIATs in a car.
Pages: 1 2 [3] 4   Go Up
  Print  
 
Jump to:  

TinyPortal v1.0 beta 4 © Bloc
Powered by MySQL Powered by PHP Powered by SMF 1.1.9 | SMF © 2006-2009, Simple Machines LLC
Valid XHTML 1.0! Valid CSS!
Page created in 0.087 seconds with 35 queries.