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Author Topic: HOTFIX 006.. Y  (Read 19374 times)
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salan Offline
Synergies TL2 mod!
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Posts: 6290


« on: July 29, 2009, 11:39:49 pm »

Why not?

General:

US:
*  Satchels are now 3 seconds to explosion as per 2 patches ago, oops
*  Satchels now cost 90 Mun (from 50 Mun)
**  Fixed the weird we want a bazooka random upgrade on airborne support units..
**  Airborne Support teams will not be effected by the airborne buffs at this time
*  Airborne sniper, motor, HMG.  American officer: named correctly in game. oops
*  Airborne support HMG can now enter houses.
*  Airborne sniper can not get in open halftracks

*  Airborne Riflemen can no longer use Suppression Fire.
*  Field repairs lowered to 2 uses max
**  T4 Infantry:  Artillery Saturation (A radius of sector artillery, 1 free, 2 max) Added
**  T4 Airborne: Aerial Superiority (Grants uses/puchases of Bombing runs, Strafe & Recon run)

CW:
**  T4 Royal Artillery: Fire for Effect (Grants uses/purchase of Mortar Saturation, Smoke Saturation, Earth Shaker) added
**  T4 Artillery:  Increased Rounds (Priest barrage that shoots 50% more rounds, 25 % more damage and 25 % faster reload) added.
**  T4 Commando:  Radio Triangulation. (A radio man airdrops onto the scene to lay radio triangulation!) added
* Churchill MK IV Repair Upgrade: 40 Mun (From 30)
* Churchill MK VI Repair Upgrade: 40 Mun (From 30)


WM:
**  T4 Terror:  Falling Fear (Grants uses/purchases of Firestorm and V1) Added
**  T2 Blitzkrieg: Smoke Rounds (available to purchase on all tanks)
*  Puma is now 6 pop, from 8

PE:
**  T3 Scorched Earth:  Incendiary Barrage (Hummels now fire 6 high explosive incendiary shells with long lasting DOT effects) added
**  T4 Luftwaffe: Aerial Domination (Grants uses/purchases of Butterfly mines, Henschel Run, and Aerial Reconnaissance) added
*  Hotchiss Officer aura graphic moved so it does not stack on top ofPanzerfear.
**  Opening barrage will fall a second faster, with a few extra rockets..
« Last Edit: August 02, 2009, 03:35:49 am by salan » Logged

salan Offline
Synergies TL2 mod!
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Posts: 6290


« Reply #1 on: August 02, 2009, 02:23:45 am »

triangulators will airdrop in a special non armed commando unit which acts more like a airborne player then a commando player.

Through his sneakiness he has the ability to plant 3 copies of a detector radios, you may purchase 3 commando's through the advantage system.

when you have 3 of these radios positioned on the field, they will show all enemy icons on the maps which lay between them.  Fog of war Awareness as per VCoH.
« Last Edit: August 02, 2009, 02:35:45 am by salan » Logged
salan Offline
Synergies TL2 mod!
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Posts: 6290


« Reply #2 on: August 02, 2009, 02:58:48 am »

this will be up shortly, and will take me a bit to get all the backend done for the new doctrines.
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sgMisten Offline
Donator
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Posts: 778


« Reply #3 on: August 02, 2009, 03:10:59 am »

Pe: Puma is now 6 pop, from 8 pop.

Eh... Puma?

Is the AB BAR still gonna have the same price with suppression fire removed?
Logged
Baine Offline
Steven Spielberg
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Posts: 3713


« Reply #4 on: August 02, 2009, 03:26:36 am »

The commando T4 sounds very very weak to be honest. In most cases the guy won't even make it. He will probably build 1 triangulator before he gets killed.

Waste of a T4 :/
Logged

Raio Offline
EIR Veteran
Posts: 243



« Reply #5 on: August 02, 2009, 03:27:14 am »

CW:
**  T4 Royal Artillery: Fire for Effect (Grants uses/purchase of Mortar Saturation, Smoke Saturation, Earth Shaker) added

 only buyable uses, of freeuses ?
thx
Logged
Raio Offline
EIR Veteran
Posts: 243



« Reply #6 on: August 02, 2009, 03:27:43 am »

*or free uses
Logged
EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #7 on: August 02, 2009, 03:28:34 am »

both
Logged

i prefer to no u
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
Raio Offline
EIR Veteran
Posts: 243



« Reply #8 on: August 02, 2009, 03:32:39 am »

"Falling Fear", "Fire for efect"
 let the offmap war begin
Logged
salan Offline
Synergies TL2 mod!
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Posts: 6290


« Reply #9 on: August 02, 2009, 03:33:29 am »

baine you need to try it before you start stating things you have no clue about...  will have to see how it works IN GAME, and go from there.


As for the t4 artilleries that give extra artilleries.  Most will give 1 free, and able to purchase 1 more.

this will allow you to build a doctrine one of three ways.

get your low level artillery and a buffing t4.

get your low level buffs, and an all encompassing artillery t4.

get your low level artillery, and an all encompassing artillery t4.  

anyone who chooses the last will lack a lot of the buffs the other players will have, but will probably be seen as more annoying due to the graphical representation of bombing people...
Logged
BigDick
Guest
« Reply #10 on: August 02, 2009, 03:43:28 am »

The commando T4 sounds very very weak to be honest. In most cases the guy won't even make it. He will probably build 1 triangulator before he gets killed.

Waste of a T4 :/

baine i disagree that is awesome to have a commando player in your team with this ability

you have to drop at map edges (if it works like vCOH) and its arty heaven
Logged
salan Offline
Synergies TL2 mod!
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Posts: 6290


« Reply #11 on: August 02, 2009, 03:45:44 am »

ya, thats why it wasn't put in artillery tree, need them to work together.
Logged
Sixpack Offline
EIR Veteran
Posts: 185


« Reply #12 on: August 02, 2009, 03:50:47 am »


PE:
**  T3 Scorched Earth:  Incendiary Barrage (Hummels now fire 6 high explosive incendiary shells with long lasting DOT effects) added


A: It does not show up in the Launcher
B: Why should I use it, seems just as usefull as Chemical Fire (not at all).
Logged
salan Offline
Synergies TL2 mod!
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Posts: 6290


« Reply #13 on: August 02, 2009, 03:53:29 am »

a: i haven't gotten there yet.
b: I never made chemical fire... Wink
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AmPM Offline
Community Mapper
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Posts: 7978



« Reply #14 on: August 02, 2009, 03:53:31 am »

lolz, Puma at 6pop?

Let the Puma spam begin!
Logged


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Trishut Offline
Donator
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Posts: 107


« Reply #15 on: August 02, 2009, 03:55:43 am »

*  Field repairs lowered to 2 uses max

What?
Why did it got nerfed?
Blitz still have 3 uses.
Logged

salan Offline
Synergies TL2 mod!
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Posts: 6290


« Reply #16 on: August 02, 2009, 03:59:38 am »

They really are not comparable abilities.

Field repairs has nothing it can compare to.
Logged
Raio Offline
EIR Veteran
Posts: 243



« Reply #17 on: August 02, 2009, 04:03:48 am »

like AI weapon
stuart < puma
 but
stuar pop cap  > puma pop cap

 bohumil stejskal ??
Logged
Demon767 Offline
Warmap Betatester
EIR Veteran
Posts: 6190



« Reply #18 on: August 02, 2009, 04:05:38 am »

what, Blitz has ability to repair more than once!?!?!? yay i can make a OP company like allied armour Grin
Logged


Generalleutnant of The Reichs Wolves

Nevergetsputonlistguy767
Tymathee Offline
Donator
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Posts: 9741



« Reply #19 on: August 02, 2009, 04:08:35 am »

^ what he said. Why was the puma lowered? Not to be a pain but if you're going to lower the puma pop, comparable light vehicles should be lowered as well.
Logged

"I want proof!"
"I have proof!"
"Whatever, I'm still right"

Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
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