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Author Topic: What do you want in a map.  (Read 6176 times)
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AmPM Offline
Community Mapper
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Posts: 7978



« on: July 22, 2010, 06:51:00 pm »

Besides flat and nearly featureless as far as height and water goes.
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Mister Schmidt Offline
Lawmaker
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Posts: 5006



« Reply #1 on: July 22, 2010, 06:55:56 pm »

A moving robot statue of Hitler fighting a moving robot statue of Stalin. They can move about the battlefield wrestling each other, generally minding their own business, and are there only for aesthetic reasons.

Best idea ever btw ^
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and 6th " Main Thing " is you have to Chant " hare krishna hare krishna krishna krishna hare hare hare rama hare rama rama rama hare hare ".
"Seeing Bigdick in his full sado mask attire, David couldn't help but feel a tingle in his special place.."
AmPM Offline
Community Mapper
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Posts: 7978



« Reply #2 on: July 22, 2010, 06:59:44 pm »

That would be far better if they had human crush and fired V1's at each other but missed.
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Grundwaffe Offline
EIR Veteran
Posts: 1128



« Reply #3 on: July 22, 2010, 07:10:57 pm »

Snow..

Imagine loading the map Foy Outskirts, and the author would make next map Foy.
Which makes objective based maps a cool idea for this one, Germans must prepare a defence and allies attack.. Might sound unbalanced but we always find a way eventually..

Bah, overall more snow maps, i find it more fun to play on such as St. winn.
« Last Edit: July 22, 2010, 07:15:35 pm by Grundwaffe » Logged

SublimeHauken - Back from the dead - Since 2007'
Jazzhead Offline
EIR Veteran
Posts: 236


« Reply #4 on: July 22, 2010, 07:37:55 pm »

Besides flat and nearly featureless as far as height and water goes.

Moon map please! Cheesy
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Grundwaffe Offline
EIR Veteran
Posts: 1128



« Reply #5 on: July 22, 2010, 07:47:56 pm »

Moon map please! Cheesy
-.-

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SnoOp Offline
EIR Veteran
Posts: 218



« Reply #6 on: July 22, 2010, 07:55:58 pm »

Steal some battle of the bulge mod maps tbfh.
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CommanderHolt Offline
EIR Veteran
Posts: 600


« Reply #7 on: July 22, 2010, 08:29:07 pm »

Moon map please! Cheesy

The Moon will still have tons of deep craters if nothing else.
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AmPM Offline
Community Mapper
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Posts: 7978



« Reply #8 on: July 22, 2010, 08:37:12 pm »

I've got a decent library of maps floating around, its just whether they get played or not.

People tend to freak when their gameplay changes because of the map.

Maybe I will do some snowy ones, if we had OCP back things would be much more interesting with good attack/defend scenarios.

Anyway, as far as snow goes I still have Industrial Heartland floating about, fixing some of the more cluttered areas right now, also have a good winter version of Arnhem based on the Relic map. Works well as a 3v3.

Will see what else I can come up with.
« Last Edit: July 22, 2010, 08:39:53 pm by AmPM » Logged
salan Offline
Synergies TL2 mod!
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Posts: 6290


« Reply #9 on: July 23, 2010, 01:09:08 am »

I think a series of maps that join each other would be fun, even if it was 5 maps, and each map started 50% into the edges of the ones beside it... overlapping.

you could play a set number of players and push each other back and forth with set starting sides Wink

maybe i'll look into finishing the map I had started and use this idea with stamps!
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AmPM Offline
Community Mapper
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Posts: 7978



« Reply #10 on: July 23, 2010, 01:48:27 am »

Salan, I would do that if we had a campaign going and Objective based gameplay back. I can simulate it with varying sector density, but it doesn't work quite the same.

As far as snow goes, pretty easy to make a winter map, but you know, I have a few of them already made. Industrial is similar to Stalingrad lol, and Winter Arnhem is well, similar to urban hell.
« Last Edit: July 23, 2010, 01:52:15 am by AmPM » Logged
Calstifer Offline
EIR Veteran
Posts: 123


« Reply #11 on: July 23, 2010, 02:09:46 am »

Wouldnt mind if we deviated into desert maps....
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"This man is incapable of doing the most simpleist of tasks.

I recommend never asking this person to do any tasked deemed easy for infants. Ever." -Various sorces.
Jazzhead Offline
EIR Veteran
Posts: 236


« Reply #12 on: July 23, 2010, 03:43:30 am »

My only real qualm with super detailed maps is that sometimes they interfere with actual gameplay (not just "hur dur where's my RTC?!"). When you start to add too many obstacles and cool looking objects you hinder unit movement. Pretty objects make for a good SP campaign map, but for MP you need to keep actual practical gameplay in mind. Simplicity is gold Smiley

Also, if you make a snow or desert map make sure it doesn't blind the players. I have bad memories of a modded snow map that just made my eyes burn  Shocked
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Uunderfire Offline
EIR Veteran
Posts: 206


« Reply #13 on: July 23, 2010, 04:37:33 am »

A moving robot statue of Hitler fighting a moving robot statue of Stalin. They can move about the battlefield wrestling each other, generally minding their own business, and are there only for aesthetic reasons.

Best idea ever btw ^

Lol that make me remember Age Of Mythology Titan, in the campaign with the code you were able to make titan wrestling matches  Cheesy
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Calstifer Offline
EIR Veteran
Posts: 123


« Reply #14 on: July 23, 2010, 04:39:09 am »

Lol that make me remember Age Of Mythology Titan, in the campaign with the code you were able to make titan wrestling matches  Cheesy

Thoes were the days... I acually made some decent  maps on there. So simple...
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Grundwaffe Offline
EIR Veteran
Posts: 1128



« Reply #15 on: July 23, 2010, 04:43:43 am »

also have a good winter version of Arnhem based on the Relic map. Works well as a 3v3.
Sounds intresting.
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NightRain Offline
EIR Veteran
Posts: 3908



« Reply #16 on: July 23, 2010, 04:44:47 am »

Steal some battle of the bulge mod maps tbfh.

Or CC5 Invasion Normandy
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Because a forum post should be like a woman's skirt. Long enough to cover the subject material, but short enough to keep things interesting.
Unkn0wn Offline
No longer retired
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Posts: 18377


« Reply #17 on: July 23, 2010, 06:27:29 am »

Besides flat and nearly featureless as far as height and water goes.

oy
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scoopdjm Offline
EIR Regular
Posts: 27


« Reply #18 on: July 25, 2010, 08:39:31 am »

what about a medium thickness forest map, with roads and open areas for tanks of course, but mostly forest for infantry based stuff?
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Masacree Offline
EIR Veteran
Posts: 904


« Reply #19 on: July 25, 2010, 09:57:33 am »

Put OCP back in and add in Ardennes Valley.



Also lol at industrial heartland.

lolllllllllllllllllllll...
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I like how this forum in turn brings out the worst in anyone
To err is human, to eirr is retard
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