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Author Topic: What do the Allies have that's better than the Axis?  (Read 55217 times)
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nugnugx Offline
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« Reply #200 on: December 09, 2010, 06:03:29 pm »

Cloak increases the Shrek's effectiveness by roughly 3 times (difference between short range and long range accuracy, so yeah - you pay a premium for stormie shreks).
It is far more reasonable to assume the general price of the panzershrek across the board : which comes to 120 MU/shrek, and the general price of the bazooka : which comes to 80 MU/2 zooks (no reason why this shouldn't be assumed to be 40 MU/zook, as no unit can buy singular zooks).

Now, you'll pay 930 MP 240 MU 18 pop 27 pool for 6x zooks, and 480 MP 240 MU 10 pop 8 pool for 2x shrek.
With equal munitions prices we do see that you gain 3 bazookas for each one panzershrek, but consider the other implications in this.

You pay 93.75% more manpower per 3x bazooka compared to 1 shrek.
You pay 80% more population per 3x bazooka compared to 1 shrek.
You pay a whooping 237.5% more pool value per 3x bazooka compared to 1 shrek.

The main point of value from the tripple bazookas is 3x or 200% more volume(shots fired).

Now, the general stats state that bazookas deal 90 damage/shot, and panzershreks deal 120 damage/shot.

That is 33% percent higher than the bazooka.
I will give the discrepancy of medium ranged accuracy (shrek 0.75, zook 0.6) a weight of 0.33 to make it at least moderately unbiased(I will exclude the shreks better range values of 10 short, 20 medium compared to zook 8 short 17 medium).
So that's a further 8.25% superiority for the panzershrek.

Assuming that the following armours are equivilent :

P4 and Sherman (P4 is assumed to have skirts due to the severe lack of unskirted P4s in the game).
Tiger and Churchil
Panther and Pershing

I take the penetrations of the zook and panzershrek versus their respective targets and calculate the overall penetration/damage modifier ratio of the panzershrek vs Bazooka. I assume Tiger to be worse than the Panther due to the bazooka being better vs the Tiger than vs the Panther.

Calculations are respective to the order, they are calculated as panzershrek pen * panzershrek dmg / bazooka pen * bazooka dmg

0.8779 / 0.33675 * 1.2 = 2.17 equiv to 117% superiority.
0.5292 / 0.1853 * 1.5 *1.35(acc multiplier) = 1.41 equiv to 41% superior
0.4586 / 0.11235 * 1.125 = 3.63 equiv to 262% superiority.

Now, there is no way I can possibly state that tigers and panthers are as common as P4s, or that Churchils and Pershings see more light of day than Shermans do.
I therefore humbly submit the weights of 0.66, 0.17 and 0.17 as rough estimates (meaning that out of 6 tanks, 4 will be P4s/Shermans and 1 will be a Churchil/Tiger and 1 will be a Pershing/Panther) of what could possibly be a logical number of tanks to expect.

With these weights, we come out with the overall superiority in fighting tanks of the panzershrek to 128.73% or 2.2873 modifier.

I however, also denote a 75% superiority of the bazooka in fighting light vehicles in comparison to the shreks frankly due to the fact Panzer Elite will more than likely field a lot more IHTs, 50mm and Marders than the combined light vehicle contingents of both the Brits and the US. It is also merely an estimate, but I think it's a rather fair one(it is better to be roughly right than precisely wrong).

So we get the following :
Zook volume advantage : 3x modifier
Zook vs Light vehis advantage : 1.75x modifier
Schreck damage advantage : 1.33 modifier
Schreck mid-range acc advantage : 1.0825
Schreck anti-tank advantage : 2.2873 modifier

Calculating all this, I get that, on average, in most game situations we can estimate the overall ratio of 3x zook/shrek efficiency at the following :

3*1.75/1.33*1.0825*2.2873 = 1.59

So 3 bazookas, should - by my estimates perform 1.59 times as well as a singular panzershrek in most game cases(or 59% better, if that floats your boat more).

Assuming that manpower and pool value are both worth about 17 percent of "sheer resource value" in comparison of 66 percent of popcap (because pool value only eats your PPs, and manpower may not be all-important, whereas with no popcap you can't even begin to use your units - so I think popcap is about 4 times more important than either manpower or PP costs), we arrive that they are also roughly 0.66*80 + 0.17 *237.5 + 0.17 * 93.75 = 109.1125% more prohibitive to field.

That is  to say, that, essentially - 3x bazookas will come to be about 76 percent as price-efficient to field as a single panzershrek.

This discrepancy is roughly covered by the superiority of the platform (rangers vs grenadiers) and the existence of fire-up as an escape mechanism, at least in my opinion.

So overall - I would assume bazookas and shreks to be roughly equivilent in price-efficiency.

zook > shrek












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Killer344 Offline
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« Reply #201 on: December 09, 2010, 06:10:47 pm »

rofl @ nug
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If I get shot and it's a gay medic fixing me up, he's not gonna be fondling my balls while he does it. You can't patch a chest wound and suck a cock at the same time.
Smokaz Offline
Honoured Member
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Posts: 11418



« Reply #202 on: December 09, 2010, 06:18:03 pm »

I told you guys that zook was superiah in 2009, then crazyWR and the other masterhaterbators was like "Nuh uh"
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SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
Artekas Offline
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« Reply #203 on: December 09, 2010, 06:27:47 pm »

Myst apparently completely forgot about Riflemen when he said nothing can buy a single zook. Not nearly as cost effective though.
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #204 on: December 09, 2010, 06:32:39 pm »

That's not only a T3, but their singular bazookas cost 37.5% more and you'll end up paying 22.5% more manpower than that you would for the rangers. Not to mention the fact they're an inferior platform, they would end up requiring even MORE popcap(essentially 66.7% more per bazooka) and etc. etc.

The only thing the rifleman bazooka is better at is weapon retention - but that's negated by the riflemen being a shitter platform that does not even have access to fire-up. In general, I always thought the rifle bazooka upgrade to be nearly completely useless, and only slightly useful versus PE IHT-heavy companies. Other than that - stickies far outperform the bazookas in any situation.

Therefore - I just took the time to calculate how 3x ranger zoooks fair vs 1x grenadier shrek. 3x rifle zooks vs 1x grenadier shrek is just pointless to do, since the shrek is far more efficient.
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Artekas Offline
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« Reply #205 on: December 09, 2010, 06:33:51 pm »

Most certainly, but nonetheless you did say nothing can buy a single zook =p Regardless of how useless the option is, it does exist.
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Mysthalin Offline
Tired King of Stats
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« Reply #206 on: December 09, 2010, 06:34:54 pm »

I wasn't aware of it when I started writing the post, in all honesty(thought it had been removed in the rework). Only realised shortly after pressing submit, and I cba editing it out.
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VERTIGGO Offline
EIR Veteran
Posts: 392



« Reply #207 on: January 03, 2011, 09:05:21 pm »

Currently the balance favors large amounts of infantry with kill anything capabilities, and then at the end all the armor is left over to mop up. This is definitely an Allies advantage, as they enjoy a series of anti-blob counter buffs and abilities, and Wehrmacht prefers a balanced play style.
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TOV units = intentionally OP marketing gimmicks
lionel23 Offline
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« Reply #208 on: January 03, 2011, 09:38:38 pm »

Woooooooo... thread necromancy!  Wink
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Congratulations, dear sir...I must say, never before have I seen such precise gunnery displayed. - CrazyWR (on Leaderboard Howitzers)

AmPM Offline
Community Mapper
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Posts: 7978



« Reply #209 on: January 03, 2011, 09:56:29 pm »

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VERTIGGO Offline
EIR Veteran
Posts: 392



« Reply #210 on: January 03, 2011, 09:58:12 pm »

lol seriously? you guys are bored...

it's been less than a month.

somebody must have incentive to mis-direct attention...
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