*

Account

Welcome, Guest. Please login or register.
Did you miss your activation email?
May 05, 2024, 07:42:24 am

Login with username, password and session length

Resources

Recent posts

[May 03, 2024, 11:54:46 pm]

[April 22, 2024, 03:40:53 am]

[April 21, 2024, 12:02:54 pm]

[April 06, 2024, 02:26:25 am]

[March 08, 2024, 12:13:38 am]

[March 08, 2024, 12:13:13 am]

[March 08, 2024, 12:12:54 am]

[December 30, 2023, 08:00:58 pm]

[February 04, 2023, 11:46:41 am]

[December 25, 2022, 11:36:26 am]
Pages: 1 2 3 [4] 5   Go Down
  Print  
Author Topic: [BETA] 6p_St_Come_Du_Mont  (Read 32755 times)
0 Members and 1 Guest are viewing this topic.
stumpster Offline
Honoured Member
*
Posts: 2197


« Reply #60 on: January 10, 2009, 06:01:58 pm »

That pre-game artillery is possibly the best thing to happen to mapping since MOAR BLOOM was introduced.
Logged



Quote
Step out of the way. He'll keep going until he hits a wall, that being Akranadas. Let him go unmolested, his journey will take less time.
Unkn0wn Offline
No longer retired
*
Posts: 18377


« Reply #61 on: January 10, 2009, 06:13:41 pm »

*must add random artillery to abbeville*
Logged
stumpster Offline
Honoured Member
*
Posts: 2197


« Reply #62 on: January 10, 2009, 10:21:19 pm »

Just played a game of EIRR on there, and the 'intro' custom music is great.
Logged
Skaevola2 Offline
EIR Regular
Posts: 33


« Reply #63 on: January 10, 2009, 10:32:17 pm »

the 'intro' custom music is great.

I concur.
Logged
DerangedGerman Offline
EIR Veteran
Posts: 448


« Reply #64 on: January 10, 2009, 10:43:41 pm »

That pre-game artillery is possibly the best thing to happen to mapping since MOAR BLOOM was introduced.

Your welcome

This map has pre-game artillery? Epic! I must obtain this scar code!
Logged

Proud mapper for both OMG and EIR.
MistenTHA Offline
EIR Veteran
Posts: 122


« Reply #65 on: January 11, 2009, 08:43:04 am »

That pre-game artillery is possibly the best thing to happen to mapping since MOAR BLOOM was introduced.

Your welcome

This map has pre-game artillery? Epic! I must obtain this scar code!

Oh gawd no if every map starts with a pre-game artillery barrage -.-

Try to mix it up a bit...crashing planes...cut scenes...artistic flash backs ... live interviews with old veterans etc.

Anyway off-topic...gonna play it soon. Played the older version extensively, really loved it.

---

Just played it, didn't find it majorly different from the older version, but I like the old version so it's all cool~ The new intro music isn't as epic, more funny-like.

The artillery was cool.
« Last Edit: January 11, 2009, 09:54:37 am by MistenTHA » Logged
Unkn0wn Offline
No longer retired
*
Posts: 18377


« Reply #66 on: January 11, 2009, 10:19:23 am »

Quote
live interviews with old veterans

lolz
Logged
Sach Offline
EIR Veteran
Posts: 1211


« Reply #67 on: January 11, 2009, 11:15:54 am »

*must add random artillery to abbeville*
Make it so it obliterates the entire map and anyone who attempts to bring units on Smiley
Logged

Sach Wins! Cheesy

Would people please stop killing my AVREs. Not cool.
Baine Offline
Steven Spielberg
*
Posts: 3713


« Reply #68 on: January 11, 2009, 11:34:34 am »

*must add random artillery to abbeville*
Make it so it obliterates the entire map and anyone who attempts to bring units on Smiley

*Focus fire on Chateau*
Logged

martin_the_monkey1 Offline
EIR Veteran
Posts: 52


« Reply #69 on: January 11, 2009, 12:08:12 pm »

just playet you new map with the arty it was not good the arty takes out the health of most the twon letting a sthu (axis tank howiser tank) one  shot them all killing any men in them and cuz they can fire over them can give the axis a big advantage
Logged
BigDick
Guest
« Reply #70 on: January 11, 2009, 01:04:30 pm »

and i don't like radar station because your calliope can fire from spawn over hedges  all over the map

that give the allies a huge advantage calliope abuser

damn allies fanboyz

ps: great unique map
« Last Edit: January 11, 2009, 01:07:52 pm by BigDick » Logged
salan Offline
Synergies TL2 mod!
*
Posts: 6290


« Reply #71 on: January 11, 2009, 01:06:21 pm »

I loved the arty change.  We played a few games of Reinforcements on it last night.   The non static building damage is awesome.  It adds to the game and re-playability of the map in so many ways.

definitely going to become a fan favorite.
Logged

Hartkeks Offline
EIR Regular
Posts: 34



« Reply #72 on: January 11, 2009, 01:22:05 pm »

Thanks for the feedback.

Anyone with performance issues?

Yesterday I tried to play a game and one guy dropped as soon as the arty barrages started.
We rehosted, but second attempt failed too. I think it was just too much for his comp.
I didn't know the guy, so maybe it's just him.

Hopefully it's not a general problem...
« Last Edit: January 11, 2009, 01:45:57 pm by Hartkeks » Logged

stumpster Offline
Honoured Member
*
Posts: 2197


« Reply #73 on: January 11, 2009, 01:26:12 pm »

We didn't have any issues, although we also didn't have anyone with weak computers.  The one problem that I discovered was that even with all the sound channels open (128?  120?  Something like that) the defenders seemed to have the intro music cut out.
Logged
salan Offline
Synergies TL2 mod!
*
Posts: 6290


« Reply #74 on: January 11, 2009, 01:27:09 pm »

people need to not look at the city if they have weak computers, it could be a problem for those who do not understand that.
Logged
AmPM Offline
Community Mapper
*
Posts: 7978



« Reply #75 on: January 11, 2009, 05:49:57 pm »

I think it does a bit too much damage in town, reducing it from an interesting urban fight to dead buildings and infantry running in circles.

Maybe reduce the number in the town, and spread it out through the middle a bit?
Logged


.
.
.
.
.
.
.
.
.
.
.
salan Offline
Synergies TL2 mod!
*
Posts: 6290


« Reply #76 on: January 11, 2009, 06:10:21 pm »

that would be the only thing I would say as well.. spreading it out some, so its not only centered in town.
Logged
stumpster Offline
Honoured Member
*
Posts: 2197


« Reply #77 on: January 11, 2009, 06:13:10 pm »

I'd just say reduce it by maybe 2-3 strikes overall, seems to be a really heavy barrage.
Logged
AmPM Offline
Community Mapper
*
Posts: 7978



« Reply #78 on: January 11, 2009, 06:14:22 pm »

I think it would benefit if some of them were moved to the middle of the map, and spread out to create random cover (Craters). I need to get this SCAR though for maps like Industrial Heartland.
Logged
|-|Cozmo|-| Offline
Lieutenant General of all Ninja's.
EIR Veteran
Posts: 4950


« Reply #79 on: January 12, 2009, 06:14:54 pm »

Did you play with 6 human players?

As stated above ALL slots must be filled up.

Fill the empty slots with computer players if you don't have enough human players.

They won't show up ingame anyway as far as I know.

Should work fine then.

why don't you just loop, then you wont need to define all the players at the begging, also you could cut your script down by 5/6ths. 
Logged
Pages: 1 2 3 [4] 5   Go Up
  Print  
 
Jump to:  

TinyPortal v1.0 beta 4 © Bloc
Powered by MySQL Powered by PHP Powered by SMF 1.1.9 | SMF © 2006-2009, Simple Machines LLC
Valid XHTML 1.0! Valid CSS!
Page created in 0.072 seconds with 37 queries.