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Author Topic: Duck map pack  (Read 23688 times)
0 Members and 2 Guests are viewing this topic.
DiBBs Offline
EIR Veteran
Posts: 104


« Reply #20 on: February 04, 2009, 07:36:21 pm »

lol But whats more relaxing than breaking your bones!? Shocked
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DuckOfDoom Offline
EIR Veteran
Posts: 318


« Reply #21 on: February 04, 2009, 07:36:38 pm »


I am not this ^guy^
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jackmccrack Offline
EIR Veteran
Posts: 2484


« Reply #22 on: February 04, 2009, 08:42:13 pm »

But In Der Hitze is a good map....  Embarrassed
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Let's talk about PIATs in a car.
Duckordie Offline
Community Mapper
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Posts: 1687



« Reply #23 on: February 05, 2009, 03:37:47 am »

Map pack is out. My maps have been removed from Module(EiR) you can't see the maps when you host a game. Still I upload and give the maps for those who want them. 
6 maps, 3 new. 3 updated
Have fun

Thnx, Nice to hear you like my map Jack, I hope your not alone
My goal is 15 maps
All the same Quality as my last maps, now you understand why I made a map pack
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^<-- Duck ™ and ©


 We need more axis players!:
Duckordie Offline
Community Mapper
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Posts: 1687



« Reply #24 on: February 05, 2009, 02:17:41 pm »

Updated with Pictures over the map, and what I need for next map pack
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.::HeaTSeeKeR::. Offline
EIR Regular
Posts: 19


« Reply #25 on: February 06, 2009, 03:59:26 am »

I will not tolerate threats of action against a person with a *similar* nickname, and by similar, it has the word DUCK in it.

Should I get Lucifer1012 to change his nick because its similar to my game-nick?  Or should I change mine?  No.

As a consequence, I am removing these maps from the module file.

If you want to play the popularity game, you have made a spectacular fuckup.

These maps will not be available on EIR:R when it releases, unless you sort your shit out Duckordie.




come on now thats a bit harsh remoiving his maps coz he dosnt want someone using part of his name and (if wat he ses is true) taking credit for his maps. Maybe its just me, but i know i sure as hell woodnt put up with this stuff happening to me.
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"Oh sorry, dont let me interfere with ur fancy dieing talk. now DIE!" Sarge, Red vs Blue


Thats right... I went there.
Akranadas Offline
Honoured Member
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Posts: 6906


« Reply #26 on: February 06, 2009, 04:05:46 am »

No body was taking credit for his maps.
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Nevyen Offline
Honoured Member
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Posts: 2365


« Reply #27 on: February 06, 2009, 04:06:00 am »

Their not and we just tested them on EIRR and they are very good maps, but they are in the EIRR module file for now.
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stumpster Offline
Honoured Member
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Posts: 2197


« Reply #28 on: February 06, 2009, 04:15:40 am »

Only thing that I wanted to note was that we had some paratroopers get stuck in the big forest on Venue.
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Quote
Step out of the way. He'll keep going until he hits a wall, that being Akranadas. Let him go unmolested, his journey will take less time.
.::HeaTSeeKeR::. Offline
EIR Regular
Posts: 19


« Reply #29 on: February 06, 2009, 04:25:13 am »

No body was taking credit for his maps.

plz note i said "IF what he ses is true"
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Duckordie Offline
Community Mapper
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Posts: 1687



« Reply #30 on: February 06, 2009, 05:39:47 am »

Doom did not take any credit for my maps, but people thot he made em
Any way drop it.

stumpster Where? And I fix it in next Map pack
Also, try some games on 6p_Ghost_town.
I am not happy with that map, I still feel it need some changes. But with out a game play I don't know how it works
« Last Edit: February 06, 2009, 05:55:43 am by Duckordie » Logged
stumpster Offline
Honoured Member
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Posts: 2197


« Reply #31 on: February 06, 2009, 05:57:34 am »



The forest in the top half that isn't connected to the OOB area in this picture was the place where we got paratroopers stuck.
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Unkn0wn Offline
No longer retired
*
Posts: 18377


« Reply #32 on: February 06, 2009, 06:32:48 am »

Great to see you've decided to release these maps Duck.
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Kolath Offline
Commander, 2nd Infantry Division
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Posts: 2382



« Reply #33 on: February 07, 2009, 07:09:50 pm »

Hey duck, on ghost town, in the middle of the side opposite the church area, there is a random tommy with HMG unit.
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Kolath's Quote Commandments:
1. Thou shalt not quote the entirety of a post 3 or less posts above you
2. Thou shalt not quote more than 2 nested levels
3. Thou shalt not quote large blocks of text when one sentence would do
4. Thou shalt not quote images!
Duckordie Offline
Community Mapper
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Posts: 1687



« Reply #34 on: February 07, 2009, 08:40:49 pm »

Dang, I must forgot to remove him after i made the screen Shot, I fix this tomorrow
Kolath how was sectors? I update map pack tomorrow
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stumpster Offline
Honoured Member
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Posts: 2197


« Reply #35 on: February 07, 2009, 08:44:09 pm »

Sectors were good, a lot of the fighting occurred in the middle.  Although for one of the towns in the corner, there seemed to be some sort of shot-blocker or something that made it difficult.  I think it was right on top of a destroyed statue.
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Duckordie Offline
Community Mapper
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Posts: 1687



« Reply #36 on: February 07, 2009, 08:51:02 pm »

Ok, I Update the maps and update, thnx for reports, make a run on Church if you guys can to spot if it works
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Duckordie Offline
Community Mapper
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Posts: 1687



« Reply #37 on: February 08, 2009, 06:18:23 am »

New map pack is out!!
Thnx for EiR:R Team for testing and posting feedback, Credit to those player
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Duckordie Offline
Community Mapper
*
Posts: 1687



« Reply #38 on: February 11, 2009, 07:01:57 pm »

Yay for Feedback

Thnx to GamerAndy for feedback that some small things did not work (like a map not showing up)
Almost all maps are been updated and this is the last Realase for this month
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stumpster Offline
Honoured Member
*
Posts: 2197


« Reply #39 on: February 11, 2009, 07:02:26 pm »

Venue is great, just need weather options and it'd be worth finalizing.
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