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Author Topic: [WM] Medic Bunker Does not Heal 88s  (Read 9815 times)
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NightRain Offline
EIR Veteran
Posts: 3908



« on: April 14, 2011, 01:09:08 am »

The T3 Unlock that costs 140 munitions does not heal 88s. So far I haven't tried if it works with ATGs and MGs and so on but either how.


Intended or a bug?
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Tymathee Offline
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Posts: 9741



« Reply #1 on: April 14, 2011, 01:27:27 am »

intended, it only heals the crew of the 88
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"I want proof!"
"I have proof!"
"Whatever, I'm still right"

Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
AmPM Offline
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Posts: 7978



« Reply #2 on: April 14, 2011, 01:30:28 am »

TBH, weapon repair should be removed from every healing station.
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panzerman Offline
EIR Veteran
Posts: 689


« Reply #3 on: April 14, 2011, 01:32:19 am »

so have u guys removed being able to heal the howitzer with a triage? or atg?

wait SE scout car does heal paks etc if i remember...
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Tymathee Offline
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« Reply #4 on: April 14, 2011, 01:44:12 am »

so have u guys removed being able to heal the howitzer with a triage? or atg?

wait SE scout car does heal paks etc if i remember...

paks, all types, can be healed with the medic bunker and se scout car, even the flak36 i think can be healed, but its only the 88 that can't be healed.
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NightRain Offline
EIR Veteran
Posts: 3908



« Reply #5 on: April 14, 2011, 01:47:50 am »

paks, all types, can be healed with the medic bunker and se scout car, even the flak36 i think can be healed, but its only the 88 that can't be healed.

*facepalms at Tym's logic*
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FailHammer Offline
EIR Veteran
Posts: 312



« Reply #6 on: April 14, 2011, 02:13:10 am »

also a range indicator on the med bunker would be sorta useful like absolutley
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RikiRude Offline
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« Reply #7 on: April 14, 2011, 02:24:35 am »

also i cant pack which way my medic bunker faces, i could before, don't know if it was just buggin out or what.
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Tymathee Offline
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Posts: 9741



« Reply #8 on: April 14, 2011, 02:43:42 am »

:|
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NightRain Offline
EIR Veteran
Posts: 3908



« Reply #9 on: April 14, 2011, 04:01:19 am »

:|

Flak 36 = 88
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Tymathee Offline
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Posts: 9741



« Reply #10 on: April 14, 2011, 04:35:21 am »

Flak 36 = 88

dont be a troll, u know what i meant. The flakvierling.
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smurfORnot Offline
EIR Veteran
Posts: 4715



« Reply #11 on: April 14, 2011, 04:38:29 am »

anyone uses flakvierling?
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NightRain Offline
EIR Veteran
Posts: 3908



« Reply #12 on: April 14, 2011, 04:45:21 am »

anyone uses flakvierling?

No one. They are pathentic. You put it up and it dies to 2 anti tank gun shots that are 100% accurate versus it. Or then it dies to zooks without doing any actual damage. You stare at it for a moment and then you just start to cry
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Unkn0wn Offline
No longer retired
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Posts: 18377


« Reply #13 on: April 14, 2011, 05:20:43 am »

There's probably some inconsistencies among the different types of healing platforms in regards to healing weapons. I agree they really shouldn't though, only crews should be able to heal.
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NightRain Offline
EIR Veteran
Posts: 3908



« Reply #14 on: April 14, 2011, 05:28:18 am »

There's probably some inconsistencies among the different types of healing platforms in regards to healing weapons. I agree they really shouldn't though, only crews should be able to heal.

Wouldnt' it be fair if 88s and 105s and 17Pdrs and PAK40s and 105mms should be healed due to them being doctrine unlocks and some of them cost fuel?
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Unkn0wn Offline
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Posts: 18377


« Reply #15 on: April 14, 2011, 05:31:15 am »

I don't see how that 'justifies' them being healed, it's a design decision that needs to be made. From a design perspective, there's a potential issue with people just building a Flak 88 or Howitzer and a medic bunker right behind it that keeps it at full health all the time. In a persistent environment, this is quite unique.

An alternative could be to introduce repair kits similar to the ones for tanks.
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smurfORnot Offline
EIR Veteran
Posts: 4715



« Reply #16 on: April 14, 2011, 05:35:51 am »

that might not be bad idea,but it should be made,that repair kit stays if weapon gets decrewed and then recrewd again before it used it.
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NightRain Offline
EIR Veteran
Posts: 3908



« Reply #17 on: April 14, 2011, 05:37:18 am »

There SHOULD be a way to keep certain pieces alive for a extended period of time. The 88 case means you got Tier 2 and Tier 3 Supporting one another while on the 105 case there is Tier 1 supporting Tier 2 when it used to be Tier 1 supporting Tier 1 in the past.

450 manpower and 220 Fuel and 8 pop to field unable to heal itself at any point while being in excessive combat most of the time due to its nature of being Mid-field unit if not frontline unit. its nature of absording quite a lot of shots also makes it quite vulnerable.

Having 12 pop tied to 1 unit is in my mind somewhat resonable. Taking into account the map biase meaning that there are some maps making 88 Deployment if not impossible, extremely difficult to maintain and use.

Unlike 105 the 88 comes into enemy fire more than 1 in its gameplay. Each barrage chips off its health quite a lot and having a medic bunker next to a 88 also makes the whole facility a ideal target for arty barrage. In short Risk and Reward situation.
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Unkn0wn Offline
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Posts: 18377


« Reply #18 on: April 14, 2011, 05:39:25 am »

Their low survivability though is something that is accounted for in their relatively cheap price.
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panzerman Offline
EIR Veteran
Posts: 689


« Reply #19 on: April 14, 2011, 05:53:45 am »

Their low survivability though is something that is accounted for in their relatively cheap price.

which bit is cheap the bunker or 88?
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