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Author Topic: [WIP Conversion] Bunkers 4v4  (Read 4868 times)
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Draygon Offline
EIR Veteran
Posts: 1636


« on: January 11, 2008, 10:39:48 am »

Here is another map that is being converted, again this was originally created by Nobody.  It is a huge map 4v4, I know it needs some sectors worked out still, but needs testing to see how much.

Download Link http://files.filefront.com/8p+Bunkerssga/;9510002;/fileinfo.html





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« Last Edit: January 26, 2008, 01:04:50 am by Draygon » Logged
Duvka Offline
EIR Veteran
Posts: 159


« Reply #1 on: January 11, 2008, 10:44:47 am »

Looks awsome, ill try it out.
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Profile's: Duvka, Razor, KleinInDerHosen, Akvud.
DasNoob Offline
EIR Veteran
Posts: 3430



« Reply #2 on: January 12, 2008, 12:36:23 am »

I've played this in VCOH i believe.  It was an interesting map.
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Quote from: fldash on Today at 06:22:34 PM
DISASTER AVERTED... IM A MOTHER FUCKING GENIUS!

You have DasNoob who uses the mod as COHTV
Draygon Offline
EIR Veteran
Posts: 1636


« Reply #3 on: January 26, 2008, 01:05:39 am »

Worked on the sectors tonight, its a big map, but should be lots of fun for 8 people!
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Unkn0wn Offline
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Posts: 18377


« Reply #4 on: February 13, 2008, 07:04:55 am »

Has anyone played this?
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Bonte Offline
EIR Veteran
Posts: 1234


« Reply #5 on: February 13, 2008, 07:09:11 am »

i played this map with apex. in the middle is a massive bunker and there are trenches on either side of it. but i must say that it is pretty easy to defend because their are only about 4 small openings in the trenches that the defence can easily TT and sB making it almost impossible for the attackers to win. its not so hard  for axis tho because they have heavy tanks...but allies, unless they have leet airborne or pershings are a little bit fucked
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I'm too candid to hide something like that. Smiley
Candid - frank; outspoken; open and sincere: a candid critic

You must really think im an idoit.
Unkn0wn Offline
No longer retired
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Posts: 18377


« Reply #6 on: February 13, 2008, 07:10:51 am »

I need gameplay input Wink.

In other words, will this map work out with EiR?
Does it meet the high quality standards?

I'm asking others because I haven't checked it out myself, will do so this evening when I get a mappack set up and fix RTC.


If maps don't get played at all for design/gameplay reasons they should and probably will be removed from the module. (Unless obviously some easy fixes can be made.)
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Duvka Offline
EIR Veteran
Posts: 159


« Reply #7 on: February 13, 2008, 08:00:37 am »

I need gameplay input Wink.

In other words, will this map work out with EiR?
Does it meet the high quality standards?

I'm asking others because I haven't checked it out myself, will do so this evening when I get a mappack set up and fix RTC.


If maps don't get played at all for design/gameplay reasons they should and probably will be removed from the module. (Unless obviously some easy fixes can be made.)

It's to easy to defend with the premade trenches and bunkers. 1) there's like 4 small openings for infantry 2) there's two opening for tanks. 3) all openings can be tank trapped / sandbagged / wired, denying any entry. (Attacking from the south side)
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