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Author Topic: The end of EiR?  (Read 24679 times)
0 Members and 1 Guest are viewing this topic.
Lt_Apollo Offline
EIR Veteran
Posts: 380


« Reply #20 on: October 14, 2009, 05:25:04 pm »

it was less about who had the best units and more of how you used every unit. even he basic rifleman back then was useful. now its eather you play staticly or you die trying to an attack just becouse the enemy has better units than you do, even if you can stratigicly flank them or lurethem into a trap. the current eir is so unit based that stratigy is severly suffering. units them selvs are so durible and hardy that even when you exploit a mistake you just can do damadge fast enof to do anything signifigant. i think eir should move away from unit to unit action and back twords stratigic deadly battles. i guess i am just fanisying on them old days but you got to admit that they did have a certain luster.
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tankspirit668 Offline
EIR Veteran
Posts: 129


« Reply #21 on: October 14, 2009, 06:09:07 pm »

I personally played this mod some time ago like any free minute, but at the moment I see the whole doctrine system with it`s buffs combined with spamming the buffed units en masse as the hugest problem of this mod. I think  it`s a fundamental structural problem with the pricing and availability system, outcome is that there are companies around that are pure bullshit, but work, because spamming the most effective and cost efficient units just works and favoured by the system  without penality. The real beauty of tactics and usage of combined arms is gone, maybe never there.

Just my 2 cents. Now I`m playing  just a handful of games per week.
« Last Edit: October 14, 2009, 08:31:32 pm by tankspirit668 » Logged
fallensoldier7 Offline
EIR Veteran
Posts: 667


« Reply #22 on: October 14, 2009, 06:13:09 pm »

I would play a lot more but I have school and life to worry about.  To my dismay, EiR has to take second priority to school.
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Ununoctium Offline
EIR Veteran
Posts: 1256


« Reply #23 on: October 14, 2009, 06:16:22 pm »

i basicly just stoped playing, things are just to weird atm with over all gameplay not no mention school. it may just be me but i miss the days where EiR was not revovled around units themselvs but the overall gameplay and battlefeild experance. i guess i am just to outof touch with EiR atm.

I feel almost exactly the same way.

Except that if I have time to play I'm not playing allies since its not fun anymore, got bored of them.
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Quote from: shockcoil
Quote from: CrazyWR
My tigers get penetrated by everything.  Its really really frustrating.
Your tiger is a whore
anthony210 Offline
EIR Veteran
Posts: 1016


« Reply #24 on: October 14, 2009, 07:22:09 pm »

I have to say I agree with most.  I still enjoy playing but the mod has definatly changed a lot from the old EIR.  With tons more unit abilities and extremely powerfull doctrines it really does some times feel like I am playing Warcraft 3 and not Company of Heroes.
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CommieKillerz Offline
EIR Veteran
Posts: 53


« Reply #25 on: October 14, 2009, 07:40:38 pm »

I think EIR has been going downhill since 006Z 
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Computer991 Offline
Donator
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Posts: 1219



« Reply #26 on: October 14, 2009, 07:49:15 pm »

I think EIR has been going downhill since 006Z 

^---A.k.A RAIO
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Mgallun74 Offline
EIR Veteran
Posts: 1478


« Reply #27 on: October 14, 2009, 07:53:11 pm »

its more or less the doct buffs.. anytime a single gren with feroicty\zeal whatever it is can knock down a full strenght vet3 rangers there is a inbalance issue, especially since the rangers have smgs and concusion nades, even dropped a nade on the dude, he stood there like, uh huh, bring it..

just 1 glaring example.
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salan Offline
Synergies TL2 mod!
*
Posts: 6290


« Reply #28 on: October 14, 2009, 08:48:47 pm »

The end has been declared forever, and its always in 3 months.. from whatever time who ever posts it.

2.0 was declared for just as long.
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nated0g Offline
EIR Veteran
Posts: 90


« Reply #29 on: October 15, 2009, 12:20:44 am »

EIR has died several times, and its always managed to revive itself.

I think stacking and game dodging has become such a common place thing its made getting games difficult and people less willing (especially new players) to come on and play.

I mean, its not very often i see the best players in the mod face off against each other, especially with so many 16-2, 6-0, 50-7 type scores.

Clearly something has gone wrong with the player base.
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shockcoil Offline
griefer & spammer
EIR Veteran
Posts: 1566



« Reply #30 on: October 15, 2009, 12:37:28 am »

Clearly the end is 'night. Might as well pack up your companies and leave because EIR is gonna die, dnice himself said so
Logged

anthony210 Offline
EIR Veteran
Posts: 1016


« Reply #31 on: October 15, 2009, 01:08:46 am »

I dont believe the end is coming, but we are definatly in a EIR "recession" right now.  Hopefully the new doctrines will be a huge improvement over what we have now and will revive the game once again.  Although I still believe the unit abilities are stupid and make the game feel like Warcraft III.
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Akranadas Offline
Honoured Member
*
Posts: 6906


« Reply #32 on: October 15, 2009, 01:14:37 am »

What gamey/fantasy unit abilities are you guys referring to?
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CommieKillerz Offline
EIR Veteran
Posts: 53


« Reply #33 on: October 15, 2009, 01:19:57 am »

EIR will end on 2012
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Unkn0wn Offline
No longer retired
*
Posts: 18377


« Reply #34 on: October 15, 2009, 01:27:56 am »

The eir playerbase has always fluctuated, nothing special.
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NightRain Offline
EIR Veteran
Posts: 3908



« Reply #35 on: October 15, 2009, 01:40:16 am »

No one wants to play Axis attack or Allies Attack anymore, only M/E and Reinforcements which are filled with Gimmicky callin such like 2 P4s. 3 Staghounds of any type and so on and so on...

And the warmap really isn't changing a lot.. and Canadian Tommies can't get their upgrades yet...etc
Logged

Because a forum post should be like a woman's skirt. Long enough to cover the subject material, but short enough to keep things interesting.
nated0g Offline
EIR Veteran
Posts: 90


« Reply #36 on: October 15, 2009, 02:28:08 am »

I have no problems with game balance.

But the Warmap is a bit...fail.


Could we have the old Sectors system? And generated Att/Def.
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Demon767 Offline
Warmap Betatester
EIR Veteran
Posts: 6190



« Reply #37 on: October 15, 2009, 02:43:09 am »

yea i hate how we can choose what mode we want to play. doesnt make you feel part of the war effort.
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Generalleutnant of The Reichs Wolves

Nevergetsputonlistguy767
nated0g Offline
EIR Veteran
Posts: 90


« Reply #38 on: October 15, 2009, 02:45:04 am »

Maybe the should just get rid of the option entirely.

You ready up and find out when you get in.

100% pure random.
Logged
CrazyWR Offline
EIR Veteran
Posts: 3616


« Reply #39 on: October 15, 2009, 03:37:52 am »

One can only dream Nate.
Logged

1. New tactics? it's like JAWS, first one in the water dies

RCA-land where shells fall like raindrops and the Captain is an invincible god
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