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Author Topic: [BUG] Unable to Perform Actions?  (Read 935 times)
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Tymathee Offline
Donator
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Posts: 9741



« on: March 22, 2010, 02:43:37 am »

1st call in, actually first thing I clicked. I clicked on it while there was load lag, dont know if this is what caused it. But basically, it was unavailable for the whole gam.e

Logged

"I want proof!"
"I have proof!"
"Whatever, I'm still right"

Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
bbsmith Offline
The Brain and Muscle
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Posts: 2778


« Reply #1 on: March 22, 2010, 02:51:02 am »

Replay.
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spinn72 Offline
EIR Veteran
Posts: 1802



« Reply #2 on: March 22, 2010, 03:38:33 am »

that happens all the time.  Main rule is, don't call in anything until load lag is out,  when there is no black minimap and all that.  It's not hard to do, you lose what 5 seconds max.

A list of the common bugs that cannot be avoided should be made, there's a couple more i think.
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Duckordie Offline
Community Mapper
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Posts: 1687



« Reply #3 on: March 22, 2010, 04:04:21 am »

One thing would be Grete, is a 15 Second Warup, where u cant deploy units, or they have 15 extra seconds before they arrive

This is for:

1. Balance the Computer loading difference
2. Give players a  Chane to do a quick overview over a new map (or new players
3. Tactics (Are we do a Armor rush?)
4. This "Bug" is removed
5. Makes the mod more "Fair"
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^<-- Duck ™ and ©


 We need more axis players!:
EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #4 on: March 22, 2010, 04:08:04 am »

Yes it's the lag. Basically, don't call in anything until your first call in says "Recharge" else they will get blocked out.
Logged

i prefer to no u
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
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