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Author Topic: [Beta]8p_French Countryside - Beta 4 NEW VERSION  (Read 7112 times)
0 Members and 1 Guest are viewing this topic.
AmPM Offline
Community Mapper
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Posts: 7978



« on: August 09, 2007, 05:59:58 pm »

Hopefully everything works well now, new spawn layout will hopefully make things more balanced.

Objectives redone, new objective on the southern road, new objective along western road, Church and Chateau reduced to 1 control point each, control points moved away from spawns.

Newest Version.
  http://files.filefront.com//;8332444;;/



And screens so people who haven't seen it yet are interested.





« Last Edit: August 16, 2007, 09:29:44 pm by AmPM » Logged


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Kolath Offline
Commander, 2nd Infantry Division
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Posts: 2382



« Reply #1 on: August 09, 2007, 08:59:53 pm »

Oooh look at all the spliney goodness!
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AmPmAllied Offline
509th Airborne
EIR Veteran
Posts: 285


« Reply #2 on: August 09, 2007, 09:56:19 pm »

Some sort of territory bug, hopefully squashed now, new version released.
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509th Airborne
Kolath Offline
Commander, 2nd Infantry Division
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Posts: 2382



« Reply #3 on: August 10, 2007, 10:14:27 am »

Looking really good.  Hopefully I will actually get to play it.
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TheDeadlyShoe Offline
Weapon of Math Destruction
EIR Veteran
Posts: 1399


« Reply #4 on: August 15, 2007, 07:35:51 pm »

Map database links to beta 2. Needs to be updated to beta 3.
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Unkn0wn Offline
No longer retired
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Posts: 18377


« Reply #5 on: August 16, 2007, 01:43:50 am »

Done
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fldash Offline
Founder
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Posts: 9755


« Reply #6 on: August 17, 2007, 05:13:30 pm »

Welcome to the front page of Moddb AmPM... Smiley

http://moddb.com/
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AmPM Offline
Community Mapper
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Posts: 7978



« Reply #7 on: August 17, 2007, 10:44:58 pm »

Sweet dude, thanks for showcasing my map. =)
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AmPM Offline
Community Mapper
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Posts: 7978



« Reply #8 on: August 17, 2007, 11:15:44 pm »

Unknown, please update the link to the now current version.
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Unkn0wn Offline
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Posts: 18377


« Reply #9 on: August 18, 2007, 03:06:14 am »

Will do.
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TheDeadlyShoe Offline
Weapon of Math Destruction
EIR Veteran
Posts: 1399


« Reply #10 on: August 18, 2007, 05:05:45 am »

i think you should remove the spawn victorylocs. They make it too hard to tick down vp.
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AmPM Offline
Community Mapper
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Posts: 7978



« Reply #11 on: August 18, 2007, 05:26:46 am »

they are unfortunatly always there, as they are the HQ's.
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TheDeadlyShoe Offline
Weapon of Math Destruction
EIR Veteran
Posts: 1399


« Reply #12 on: August 18, 2007, 08:25:27 am »

well.. there shouldn't be two at a single spawn, at least.
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Smithy17 Offline
EIR Veteran
Posts: 756


« Reply #13 on: August 18, 2007, 08:39:54 am »

Can't you make the HQs anywhere?
And as they don't appear on the map in eir, you could put them in other sectors.
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AmPM Offline
Community Mapper
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Posts: 7978



« Reply #14 on: August 18, 2007, 03:04:30 pm »

But then you run into the problem of, if you don't hold any territory, the 3min victory timer starts.

I COULD make it that way, but you'd have to take a position within 3 minutes or lose.
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