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Author Topic: Abbeville hotfix  (Read 21235 times)
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DeadlyShoe Offline
EIR Veteran
Posts: 470


« Reply #40 on: March 31, 2008, 10:18:30 am »

It's night, foo! The sun is down.
Logged

This may be the most offensive thing I've read.  At least, today.
Unkn0wn Offline
No longer retired
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Posts: 18377


« Reply #41 on: March 31, 2008, 10:20:14 am »

Just a screenshot taken on stormy night.
Added the cart per request of CN  Kiss.

Anyway, quick list of changes:
- More detail added all over the map
- More cover in the forest and on various areas
- Lancester crash site now looks like a real crashsite
- Added a lot more lightsources all around the map, especially the forest, this should give a nice atmospheric touch during nighttime games. (Hazy/Stormy Night weather setting)
- Rearranged sectors in and around the forest
- Added a little tower in the field to the right of the chateau

...
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Bonte Offline
EIR Veteran
Posts: 1234


« Reply #42 on: March 31, 2008, 10:21:38 am »

did u fix the garage next to the chateau that cant fire out the front but only out the back with garrisoned units?
Logged

I'm too candid to hide something like that. Smiley
Candid - frank; outspoken; open and sincere: a candid critic

You must really think im an idoit.
fldash Offline
Founder
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Posts: 9755


« Reply #43 on: March 31, 2008, 10:24:16 am »

New map pack asap, I haven't seen many map updates lately and the packs are still out of date.
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Kolath Offline
Commander, 2nd Infantry Division
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Posts: 2382



« Reply #44 on: March 31, 2008, 10:26:25 am »

Fixed the hedge issue?

FL, is the ability to track map played in the mod yet?
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Kolath's Quote Commandments:
1. Thou shalt not quote the entirety of a post 3 or less posts above you
2. Thou shalt not quote more than 2 nested levels
3. Thou shalt not quote large blocks of text when one sentence would do
4. Thou shalt not quote images!
Unkn0wn Offline
No longer retired
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Posts: 18377


« Reply #45 on: March 31, 2008, 10:40:47 am »

did u fix the garage next to the chateau that cant fire out the front but only out the back with garrisoned units?

No, it's a garage, if that means the building will be useless, so be it Smiley.
You had your chances of telling me all the issues with the map for over a week, don't start pulling out problems that I haven't heard of yet now
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Unkn0wn Offline
No longer retired
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Posts: 18377


« Reply #46 on: March 31, 2008, 04:13:33 pm »

Fucked up a little apparantely, nothing major but some minor graphical territory glitches
(And my new building to the right of the chateau is out of bounds lmao.)

Will hotfix one last time, sorry, I know this is supposed to be a final map but I'm trying to make it perfect for once and for all.


Keep posting input, make sure you play the current version first Wink.
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anthony210 Offline
EIR Veteran
Posts: 1016


« Reply #47 on: April 01, 2008, 12:26:25 pm »

Hate to say this unknown but abbeville doesnt work well with MCP, you may have to completly redo the sectors to make it work better.  Love the map but something with the way it works with MCP is messed up. 
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Unkn0wn Offline
No longer retired
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Posts: 18377


« Reply #48 on: April 01, 2008, 12:27:41 pm »

Negatory.
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Prydefalcn Offline
EIR Veteran
Posts: 164


« Reply #49 on: April 01, 2008, 12:28:10 pm »

Seems to work fine for me, this time.
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Prydefalcn - Axis
CommanderNewbie - Allied
fldash Offline
Founder
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Posts: 9755


« Reply #50 on: April 01, 2008, 12:28:26 pm »

I thought it worked fine before... Undecided
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Warbirds Offline
EIR Veteran
Posts: 673


« Reply #51 on: April 01, 2008, 12:28:37 pm »

The map works fine, on all victory conditions.
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anthony210 Offline
EIR Veteran
Posts: 1016


« Reply #52 on: April 01, 2008, 12:35:12 pm »

Well I disagree.  IMO it doesnt work well with MCP.
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Thtb Offline
The German Guy
EIR Veteran
Posts: 3875


« Reply #53 on: April 01, 2008, 12:42:48 pm »

Dosent work well with eir ;P
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Unkn0wn Offline
No longer retired
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Posts: 18377


« Reply #54 on: April 01, 2008, 04:09:28 pm »

I thought it worked fine before... Undecided

What's wrong with the current version?
The only big thing that was changed really was the northern sector that allowed players to backcap the church.

Imho this version is definately an improvement, I'll be releasing one last fix tomorrow so PLEASE post all last input & suggestions regarding the map here ASAP. Don't come bitching the day after tommorow that I forgot something significant Wink. (Now is your chance to tell me!)
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fldash Offline
Founder
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Posts: 9755


« Reply #55 on: April 01, 2008, 04:13:21 pm »

Nothing is wrong with the current version, I haven't even played it.
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DerangedFerret Offline
EIR Veteran
Posts: 283


« Reply #56 on: April 01, 2008, 07:20:01 pm »

Then how do you know nothing is wrong? Grin
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Unkn0wn Offline
No longer retired
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Posts: 18377


« Reply #57 on: April 02, 2008, 04:16:42 am »

He might hate the cart Shocked.
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TodlichPanther Offline
EIR Veteran
Posts: 442


« Reply #58 on: April 02, 2008, 04:21:10 am »

in the city the 2nd most northern building has a wall around the door, forcing units coming from the north to walk into negative cover first, this upsets me, fix it please.
please?
Smiley
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Also, I lost a game due to not enough anti-infantry units, so airborne get double damage at each vet level.

More changes to come.
Unkn0wn Offline
No longer retired
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Posts: 18377


« Reply #59 on: April 02, 2008, 06:10:54 am »

http://files.filefront.com/6p+Abbevillesga/;9936027;/fileinfo.html

Last version, hopefully.
Updating final map pack now.
(With bastion added)

Will release other mappacks next week.
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