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Author Topic: Some new bugs  (Read 1142 times)
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Ununoctium Offline
EIR Veteran
Posts: 1256


« on: July 18, 2009, 06:03:54 am »

1. Repairs on vehicles (T17,M3,M8) don't work (only played 1v1 need confirm outside)
2. Mortars can't garrison M3 halftracks
3. 1v1 only gives 5 PP and 10XP if you are lvl 1-4. Maybe because enemy was lvl 5 PP might be looking at the wrong person.
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Quote from: shockcoil
Quote from: CrazyWR
My tigers get penetrated by everything.  Its really really frustrating.
Your tiger is a whore
salan Offline
Synergies TL2 mod!
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Posts: 6290


« Reply #1 on: July 18, 2009, 06:09:20 am »

hherrmm.. oddness.  wonder if i missed something somewhere, the repairs all worked in my testing rgds, must be a sql problem.
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Baine Offline
Steven Spielberg
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Posts: 3713


« Reply #2 on: July 18, 2009, 06:14:14 am »

1. Repairs on vehicles (T17,M3,M8) don't work (only played 1v1 need confirm outside)
2. Mortars can't garrison M3 halftracks
3. 1v1 only gives 5 PP and 10XP if you are lvl 1-4. Maybe because enemy was lvl 5 PP might be looking at the wrong person.

1. see salan's post
2. could they ever?
3. I believe it is meant to give a flat 5 pp no matter what.
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Ununoctium Offline
EIR Veteran
Posts: 1256


« Reply #3 on: July 18, 2009, 07:02:42 am »

1. Repairs on vehicles (T17,M3,M8) don't work (only played 1v1 need confirm outside)
2. Mortars can't garrison M3 halftracks
3. 1v1 only gives 5 PP and 10XP if you are lvl 1-4. Maybe because enemy was lvl 5 PP might be looking at the wrong person.

1. see salan's post
2. could they ever?
3. I believe it is meant to give a flat 5 pp no matter what.

1. It never said they don't work. It said rebuy them.
2. They could at one point i don't know why not anymore. They can garrison them in the launcher but in game they aren't.
3. no lvl 1-4 get 10pp and 10xp lvl 5-8 get 5pp and 5xp
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Tymathee Offline
Donator
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Posts: 9741



« Reply #4 on: July 18, 2009, 07:04:24 am »

when the 2.5 update came out, relic said that mortars can be loaded into halftracks but it doesn't seem to work for us, would be great if this was implemented.
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"I want proof!"
"I have proof!"
"Whatever, I'm still right"

Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
Ununoctium Offline
EIR Veteran
Posts: 1256


« Reply #5 on: July 18, 2009, 07:11:21 am »

One more bug: two more bugs:
4. Halftracks and jeeps don't get a use of onboard mechanics repairs.
5. Jeeps have a 20 munitions repair.
« Last Edit: July 18, 2009, 07:14:50 am by Ununoctium » Logged
salan Offline
Synergies TL2 mod!
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Posts: 6290


« Reply #6 on: July 18, 2009, 07:31:30 am »

ya i messed up the light vehicle repairs when i was putting onboards on... i erased all the entries by accident and put them back in. it was late and i just made em all  20 munitions till someone fixes the scout vehicles or i get back from my weekend trip (which im waiting for the darn ferry right now)..


anyways, were you able to test the repairs in another game? did it work?

they SHOULD be working, they worked in all the rgd tests i did...

ACTUALLY
no they won't work, i know what the problem is... well i know what the problem is for non medium non onboard units.
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