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Author Topic: sticky range?  (Read 2350 times)
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aeroblade56 Offline
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Posts: 3871



« on: May 08, 2012, 12:20:42 pm »

can we at vet 1 get 5+ range to sticky? and then at vet 2 get 5+ range? that way it doesnt need to get to vet 2 to make them useful. OR dudebro suggested never let them stick and let the rifleman die as punishment.
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8thRifleRegiment Offline
EIR Veteran
Posts: 2210



« Reply #1 on: May 08, 2012, 01:54:56 pm »

dont be a noob, noob, vet0 stickies are still deadly
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aeroblade56 Offline
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« Reply #2 on: May 08, 2012, 02:09:59 pm »

dont be a noob, noob, vet0 stickies are still deadly

 its not changing just changing how soon you get more range you still get the same range if you were vet 2 just it comes slightly faster. DO me a massive favor and offer something usefull without talking smack kthxbye.
« Last Edit: May 08, 2012, 02:13:29 pm by aeroblade56 » Logged
NightRain Offline
EIR Veteran
Posts: 3908



« Reply #3 on: May 08, 2012, 02:37:31 pm »

Learn 2 clowncar?

1 Stickybomb = Engine damage on all non-skirted vehicles. 50% on skirted. Engine damage. Engine damage you might not be able to fix. Engine damage that disables 1 vehicle for a full game. Engine damage that screws in the worst case scenario 60% of someone's fuel. Sticky is fine. Its not lolIattackyouwithlikeitsafaust weapon. It is a disabler, a defencive weapon to prevent anything vehicle based to come close to your anti tank gun. In short. It is a tool to prevent armored bumrushes.
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aeroblade56 Offline
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Posts: 3871



« Reply #4 on: May 08, 2012, 02:41:21 pm »

Learn 2 clowncar?

1 Stickybomb = Engine damage on all non-skirted vehicles. 50% on skirted. Engine damage. Engine damage you might not be able to fix. Engine damage that disables 1 vehicle for a full game. Engine damage that screws in the worst case scenario 60% of someone's fuel. Sticky is fine. Its not lolIattackyouwithlikeitsafaust weapon. It is a disabler, a defencive weapon to prevent anything vehicle based to come close to your anti tank gun. In short. It is a tool to prevent armored bumrushes.


BUt it can still be armor bumed rushed. besides i thought thats what zooks are for flanking and protecting the atg?. Point being the sticky range is short you can have a over drive  armored car take it out from out of sticky range and overdrive away. its to short to be a realistic defender of a atg against LV. now once it gets vet 2 thats a deffirent story it does its job.
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