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Author Topic: Airborne Glitch  (Read 10622 times)
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Faltnor Offline
Major General Faltnor
EIR Veteran
Posts: 182


« on: August 17, 2007, 12:12:54 am »

With the new system all airborne players are loving dropping 3 runs a game. But there is a downside. Should some map error or anything make the bombing run miss or not drop unlike in vcoh you will not get your use refunded. The cool down will be refunded but the use wont be. Possible fix in the future? Would be great if you did.


- Cheers
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fldash Offline
Founder
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Posts: 9755


« Reply #1 on: August 17, 2007, 06:01:51 am »

If they start a bombing run and the plane is shot down, they shouldn't get that use back in our current system.
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TheDeadlyShoe Offline
Weapon of Math Destruction
EIR Veteran
Posts: 1399


« Reply #2 on: August 17, 2007, 06:37:27 am »

faltnor is referring to the tendency for p-51s to abort their attacks and veer off before strafing/bombing. If this happens in vCOH (and in earlier editions of EIR) you get your munitions back. However in 1.8 you lose the use regardless of whether its aborted or not.
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fldash Offline
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Posts: 9755


« Reply #3 on: August 17, 2007, 06:43:19 am »

Ah, yah, I can't do anything about that with the use system...:-/
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Lai Offline
Propaganda Minister
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Posts: 3060


« Reply #4 on: August 17, 2007, 07:54:02 am »

Are you sure you get your munitions back in vCoH?
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fldash Offline
Founder
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Posts: 9755


« Reply #5 on: August 17, 2007, 07:54:48 am »

You don't.
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Unkn0wn Offline
No longer retired
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Posts: 18377


« Reply #6 on: August 17, 2007, 08:03:35 am »

Actually I'm positive that sometimes you do get them back.
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fldash Offline
Founder
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Posts: 9755


« Reply #7 on: August 17, 2007, 08:05:37 am »

You might want to double check, as far as I know, there is no way to 'get them back' unless it's an internal function...
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Dragon93 Offline
17th Airborne Division - Thunder From Heaven
EIR Veteran
Posts: 234


« Reply #8 on: August 17, 2007, 08:18:32 am »

I don't know about vCoH, but im sure it happened in earlier version of EiR. Say you did a bombing run in the middle of a huge 4v4 map, and by the time they plane got to the target, the smoke had faded away, it wouldn't bomb, so it would turn of course and fly off map. Your munitions would then be given back.
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fldash Offline
Founder
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Posts: 9755


« Reply #9 on: August 17, 2007, 08:26:07 am »

Hmm, very strange... I'll see if I can make this happen with uses, no promises...
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Thtb Offline
The German Guy
EIR Veteran
Posts: 3875


« Reply #10 on: August 17, 2007, 08:39:25 am »

If they start a bombing run and the plane is shot down, they shouldn't get that use back in our current system.

I woud like to see a shoot down plane / one beinng shoot down, never managed that (Ostwinds shoot at thembut i once had 3 shooting at a plane but didnt kill...)
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Unkn0wn Offline
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Posts: 18377


« Reply #11 on: August 17, 2007, 08:53:22 am »

I agree with free recon, strafing & bombing runs we should look into making ostwinds & flak guns slightly more effective against airplanes. That'll give the ostwind a good use aside from infantry slaughter and add a real way of actually countering it. (Or trying to)
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stumpster Offline
Honoured Member
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Posts: 2197


« Reply #12 on: August 17, 2007, 08:56:59 am »

Although you'd be providing a counter to the only really 'artillery' that Airborne has.  Already, an Ostie is very powerful against airborne when really used properly.  I don't think you should add a counter to off-map support that only works against Airborne.  You have no way to block any other off-map strike, you shouldn't be able to screw Airborne over and block theirs.
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Unkn0wn Offline
No longer retired
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Posts: 18377


« Reply #13 on: August 17, 2007, 09:04:40 am »

You get 3 bombing runs so you should at least be able to shoot down one of them.
Not to mention that the flakpanzer gets pwned easily by armour and doesn't have a huge range against aircrafts.
(You'd need to directly fly over it and that pretty rarely happens in the bigger maps we're using nowadays anyway)

Have you ever even seen it shoot down a plane in EiR?
Also, airbourne "artillery" is a lot more powerful than any other type as recon doesn't throw smoke and bombing runs only throw down smoke just before they come in. (Where as the V1 for instance can be heard from MILES, most axis artillery takes ages to come down, etc)
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stumpster Offline
Honoured Member
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Posts: 2197


« Reply #14 on: August 17, 2007, 09:18:20 am »

Airborne artillery is also a hell of a lot more finicky than any other off-map support in the entire game.  You have those bugs where the P47 doesn't drop anything, doesn't fire, swerves off map.  Then you have player issues where you called it in wrong and the plane comes in from the wrong side of the map and overshoots the target.  Rocket Artillery, V1, Firestorm, 105mm, all ALWAYS hit EXACTLY where they are targeted.  They can't 'come in from the wrong side' or fail to land in their targeted circle.  Adding in another type of defense on top of that will just be terrible for Airborne players.
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fldash Offline
Founder
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Posts: 9755


« Reply #15 on: August 17, 2007, 09:19:58 am »

I agree with you stumpster, don't fret.  Wink
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Lai Offline
Propaganda Minister
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Posts: 3060


« Reply #16 on: August 17, 2007, 09:35:58 am »

Nonetheless a failed run still forces the enemy to retreat. When you see the plane on the mini-map you're not sticking around hoping that it misfires. IMO, keep it as it is or at the least enforce the cooldown no matter if it hits or not.
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Ucross Offline
Honoured Member
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Posts: 5732


« Reply #17 on: August 17, 2007, 09:46:50 am »

Agreed with Lai.
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Faltnor Offline
Major General Faltnor
EIR Veteran
Posts: 182


« Reply #18 on: August 17, 2007, 10:12:50 am »

guys, it doesnt just not drop. Half the time it flys over the wrong place. Doesnt do diddly squat!
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Lai Offline
Propaganda Minister
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Posts: 3060


« Reply #19 on: August 17, 2007, 10:20:46 am »

By the time you notice it's off course you've already retreated or you have to face the consequences if you wait and see.
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