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Author Topic: War Progress  (Read 13854 times)
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Baine Offline
Steven Spielberg
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Posts: 3713


« Reply #20 on: August 16, 2009, 07:00:28 am »

you won 6 games so you pushed it 6%

Im looking at it and i just realized that bar is 300% not 100% I think each winning player should get 2%-3% for a victory otherwise we'll be on the same map for days.

6 games. Considering Keeps is a PP whore he only played gold sector, that means 2% each win. But considering axis wins etc, one player could have easily made a counter 6%.
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Ununoctium Offline
EIR Veteran
Posts: 1256


« Reply #21 on: August 16, 2009, 07:43:54 am »

you won 6 games so you pushed it 6%

Im looking at it and i just realized that bar is 300% not 100% I think each winning player should get 2%-3% for a victory otherwise we'll be on the same map for days.

6 games. Considering Keeps is a PP whore he only played gold sector, that means 2% each win. But considering axis wins etc, one player could have easily made a counter 6%.
gold sector does not make you push 2%

playing gold sector will push it but all other maps wont.

that or i misread everything
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Baine Offline
Steven Spielberg
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Posts: 3713


« Reply #22 on: August 16, 2009, 07:47:25 am »

I meant more that its a 2v2 map, and thus gives 2% as win.
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Ununoctium Offline
EIR Veteran
Posts: 1256


« Reply #23 on: August 16, 2009, 08:16:20 am »

no, every individual counts so if your in a 3v3 you did not win the game for your allies it was a team effort. i know ipfk is kinda an exception there but whatever.
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EIRRMod Offline
Administrator / Lead Developer
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Posts: 11009



« Reply #24 on: August 17, 2009, 05:23:22 am »

First, I'll clear up some confustion.

Every battle counts towards the counter (Except 1v1s)
2v2s are 2%, 3v3s are 3% and 4v4s are 4%.
Multiply that by the map reward (if any) means goldsector is doubled % gain.

Secondly, I am now adding something called 'Intensity'
The more games played on a sector, the more the intensity increases.
Each game is worth 1% extra intensity, so you wont see much difference until ~50 games have been played.

So, for example, currently 204 games have been played whilst Goldsector is current.  Thus, the modifier will now be 304% * Reward modifier - or in laymans terms, triple results.

This is reset when the sector changes.

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Ununoctium Offline
EIR Veteran
Posts: 1256


« Reply #25 on: August 17, 2009, 05:26:30 am »

that seems interesting but why 304%? shouldn't it now be 404% since it began at 200?
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Ununoctium Offline
EIR Veteran
Posts: 1256


« Reply #26 on: August 17, 2009, 05:28:06 am »

that seems interesting but why 304%? shouldn't it now be 404% since it began at 200?
damn cant edit ym post.

does this mean that 354% for the 150 maps and 304 for everything else?

does this apply to xp,pp,or map push?
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EIRRMod Offline
Administrator / Lead Developer
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Posts: 11009



« Reply #27 on: August 17, 2009, 05:35:18 am »

Wow, how do you confuse yourself so?

204 games played = 204%

Reward is 100, 150 or 200%

Therefore, progress is calculated:
Reward x (204% + 100%)
or
100% x (304%) = 304% total.

And its only for progress, not rewards.  That would be insane.

[Edit:  Ok, I can see how it can be confusing ;p]
« Last Edit: August 17, 2009, 05:41:05 am by EIRRMod » Logged
Malevolence Offline
Donator
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Posts: 1871



« Reply #28 on: August 17, 2009, 02:03:32 pm »

First, I'll clear up some confustion.

Every battle counts towards the counter (Except 1v1s)
2v2s are 2%, 3v3s are 3% and 4v4s are 4%.
Multiply that by the map reward (if any) means goldsector is doubled % gain.

Secondly, I am now adding something called 'Intensity'
The more games played on a sector, the more the intensity increases.
Each game is worth 1% extra intensity, so you wont see much difference until ~50 games have been played.

So, for example, currently 204 games have been played whilst Goldsector is current.  Thus, the modifier will now be 304% * Reward modifier - or in laymans terms, triple results.

This is reset when the sector changes.



This sounds like a good and realistic idea, the more armies fight over a sector, the more they commit, and the more any breakthrough would mean, thus increasing the momentum gained from winning matches.
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EIRRMod Offline
Administrator / Lead Developer
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Posts: 11009



« Reply #29 on: August 18, 2009, 09:07:05 pm »

Maps still dont seem to be changing much.

Did I see the intensity reset when it switched MOMENTUM?
Cos thats a bug - It should only reset when it switches SECTOR.

Crazy.
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gamesguy2 Offline
Honoured Member
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Posts: 2238


« Reply #30 on: August 18, 2009, 09:11:14 pm »

I rather like it as it is to be honest.   I just started 007 yesterday and it was on gold sector, now its on crossroads.   So I think the rotation is pretty good and brings a variety to games.

Honestly I'm not seeing the whole bog down thing people are talking about.
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AmPM Offline
Community Mapper
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Posts: 7978



« Reply #31 on: August 18, 2009, 09:12:22 pm »

He manually changed the map today, because we were all sick of Gold Sector and its being...well, not balanced.
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EIRRMod Offline
Administrator / Lead Developer
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Posts: 11009



« Reply #32 on: August 18, 2009, 09:25:18 pm »

Yeah.
I changed it on purpose to save AmPms sanity.
I was too late.

But on a serious note.
I think having 125/150/125 would be a good first move.
Then lowering the amount to change is the next move (by half).
Then Randomising the map list every week or so.
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Tymathee Offline
Donator
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Posts: 9741



« Reply #33 on: August 18, 2009, 10:11:44 pm »

would be nice if when it changes from say middle to attack or defend, it just changes the map automatically, or is it supposed to do that...

would also be cool if it'd just randomize every 4-5 days or so.
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"I want proof!"
"I have proof!"
"Whatever, I'm still right"

Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
EIRRMod Offline
Administrator / Lead Developer
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Posts: 11009



« Reply #34 on: August 18, 2009, 10:49:21 pm »

would be nice if when it changes from say middle to attack or defend, it just changes the map automatically, or is it supposed to do that...

would also be cool if it'd just randomize every 4-5 days or so.
Well, the change from middle to offense isnt supposed to change.  Its simulating fighting over that piece of land.
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spinn72 Offline
EIR Veteran
Posts: 1802



« Reply #35 on: August 18, 2009, 11:16:09 pm »

Personally i think in this War there should be basically a Frontline, where 5 or maps can be played each with 150% Xp and PP.  It would also try to get 1 4v4 map, 2 3v3 maps and 2 2v2 maps in it.

This way people wont have to play only 1 map forever, and the war would be much more interesting than a repetitive doomwall strat for the current map.

Also since the games are about 50/50, i'd try to make it if allies or axis win the equivalent of 20 3v3 games that the intensity is changed, so maps can change quite rapidly.
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #36 on: August 19, 2009, 01:44:44 am »

Goddamit why did you change it into the worst map together with lanteville - crossroads is fuck-all terrible :S.
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Two Offline
EIR Veteran
Posts: 2079


« Reply #37 on: August 19, 2009, 01:53:17 am »

He manually changed the map today, because we were all sick of Gold Sector and its being...well, not balanced.

How is gold sector unbalanced -.- Most balanced map in the mod tbh just playing it 700times in a row gets boring, same with abbe.


And its RTC now and crossroads is 150% along with carentan.
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Quote
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IplayForKeeps: it would be
IplayForKeeps: two = keeps
IplayForKeeps: i only have 1 friend
DasNoob Offline
EIR Veteran
Posts: 3430



« Reply #38 on: August 19, 2009, 02:12:06 am »

It is unbalanced because of the size of sectors when attacking from the beach.  It forces the players spawning from that end to travel well over 1/2 of the map to reach nul sector.
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