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Author Topic: Line Of Sight  (Read 5009 times)
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SickDevildog Offline
Lost In The Sauce
EIR Regular
Posts: 26


« on: September 26, 2007, 05:22:34 am »

Quick question for anyone that's in the know:

Is it possible with the COH engine to have true LOS? You know how every unit got this LOS aura around it and it sees everything within this circle, notmatter what might/should obscure the sight like a hedge.

It would make true ambushes possible, thats onw of the things that made WC3 so awsome that you can pop around a corner and run right into this big ass army.

So my question is this... Can the engine be tweaked/modified to have true line of sight?

Even if we dont get it in VCOH, maybe someone can make it happen for EIR, that would be friggin awsome!

That and not having units shoot through hills/mountains.

It seems that OF introduced some kind of multi-tier system, meaning that you got a bridge and you can walk under neath it. Does that mean that we can kill the LOS bug AND shoot through hill bug with one stone?

Can someone confirm/deny if there is a TRUE multi-tier system in tact now?
« Last Edit: September 26, 2007, 05:25:56 am by SickDevildog » Logged

|-|Cozmo|-| Offline
Lieutenant General of all Ninja's.
EIR Veteran
Posts: 4950


« Reply #1 on: September 26, 2007, 10:42:50 am »

it was a bit strange seeing the MG rounds hit the hill yet the guys on the top were still taking damage.
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Kolath Offline
Commander, 2nd Infantry Division
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Posts: 2382



« Reply #2 on: September 26, 2007, 10:51:35 am »

it was a bit strange seeing the MG rounds hit the hill yet the guys on the top were still taking damage.

That's because the CoH engine does not calculate the effects of the heightmap on projectiles.  The only way to block shots through things like cliffs and the like is to place blocker objects.
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|-|Cozmo|-| Offline
Lieutenant General of all Ninja's.
EIR Veteran
Posts: 4950


« Reply #3 on: September 26, 2007, 10:52:56 am »

still weird tho...
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salan
Guest
« Reply #4 on: September 26, 2007, 01:15:54 pm »

it was a bit strange seeing the MG rounds hit the hill yet the guys on the top were still taking damage.

That's because the CoH engine does not calculate the effects of the heightmap on projectiles.  The only way to block shots through things like cliffs and the like is to place blocker objects.


bullets and shells seem to be handled differently though, a shell will regularly impact a hill side where a bullet will just pass through them Sad
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Thtb Offline
The German Guy
EIR Veteran
Posts: 3875


« Reply #5 on: September 26, 2007, 01:18:41 pm »

Yeah bullets also penetrade armor and hit the inf behind it witch really destroys the idear of combined armes (blocking mg fire on your inf with a tank, anyone?)
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|-|Cozmo|-| Offline
Lieutenant General of all Ninja's.
EIR Veteran
Posts: 4950


« Reply #6 on: September 26, 2007, 01:26:44 pm »

i thought that was addressed in OF.
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Kolath Offline
Commander, 2nd Infantry Division
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Posts: 2382



« Reply #7 on: September 26, 2007, 01:58:58 pm »

i thought that was addressed in OF.

Oh?  Was it?  I was just going based on what I knew about vCoH
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CptObvious Offline
EIR Regular
Posts: 16


« Reply #8 on: September 26, 2007, 02:33:34 pm »

If you want true LOS and firing distances, play Theatre of War.  Best WWII real-time tactical game IMO.  It is way more realistic (tanks can destroy from across the map) and difficult.  I play this game more for the fun and gfx.
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Compact Flash Offline
EIR Veteran
Posts: 757


« Reply #9 on: September 26, 2007, 02:54:45 pm »

That game was impossible for me to actually get my head around (probably just my inferior skill level lol).
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salan
Guest
« Reply #10 on: September 26, 2007, 07:05:50 pm »

If you want true LOS and firing distances, play Theatre of War.  Best WWII real-time tactical game IMO.  It is way more realistic (tanks can destroy from across the map) and difficult.  I play this game more for the fun and gfx.

kinda like the combat mission games, those are basically insane recreations aswell.. first time I ever knew what spalding was, i was like wtfpwn'd!
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Apex Offline
Honoured Member
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Posts: 2971


« Reply #11 on: September 26, 2007, 07:53:49 pm »

Those games look so ugly my eyes hurt when looking at the screenshots.
I'd rather go and play Panzer General.  Wink
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CptObvious Offline
EIR Regular
Posts: 16


« Reply #12 on: September 26, 2007, 08:32:54 pm »

It's true, the makers of Theatre of War weren't concerned so much with making the game look pretty as much as realistic.  I'm a sucker for gfx, hence why CoH gets more of my attn.  Too bad CoH will never reach that level of realism though.
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Days of War Offline
Official Axis Propoganda Minister
EIR Veteran
Posts: 1164


« Reply #13 on: September 26, 2007, 10:07:14 pm »

it was a bit strange seeing the MG rounds hit the hill yet the guys on the top were still taking damage.

That's because the CoH engine does not calculate the effects of the heightmap on projectiles.  The only way to block shots through things like cliffs and the like is to place blocker objects.


bullets and shells seem to be handled differently though, a shell will regularly impact a hill side where a bullet will just pass through them Sad

Rly nao? It always pisses me off when the damned ethereal AT gun shells pass through walls and hills to hit my tanks.
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