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Author Topic: [FINAL]The Rhine/[BETA]The Black Forest  (Read 5872 times)
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Cam51 Offline
EIR Regular
Posts: 6


« on: August 21, 2007, 04:39:50 am »

They are both pretty much 'finals', but they require a bit of EiR testing, and it doesn't see like people are using these maps (not sure why, maybe th size but nothing a half track can't fix).

The Rhine, FINAL

http://files.filefront.com/The+Rhine+EIRsga/;8394107;;/fileinfo.html

The Black Forest

http://files.filefront.com/The+Black+Forest+EIRsga/;8334555;;/fileinfo.html

[attachment deleted by admin]
« Last Edit: August 25, 2007, 01:14:04 am by Cam51 » Logged
Migi2 Offline
EIR Veteran
Posts: 69


« Reply #1 on: August 21, 2007, 04:44:55 am »

I have checked these both out , Loved the balance and detail on both , great work man.
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Apex Offline
Honoured Member
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Posts: 2971


« Reply #2 on: August 21, 2007, 05:35:45 am »

Very nice maps!
Although the rhine can often end in a stalemate. For EiR i would add another infantry only bridge across the rhine in the centre between where the very small river next to the small town melts into the rhine and the parking lot area.
« Last Edit: August 21, 2007, 06:05:46 am by APEX » Logged
TheDeadlyShoe Offline
Weapon of Math Destruction
EIR Veteran
Posts: 1399


« Reply #3 on: August 21, 2007, 09:47:51 am »

A cross-river rail bridge or two would work.
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Kotori Offline
EIR Veteran
Posts: 56


« Reply #4 on: August 22, 2007, 07:51:25 pm »

the capture points arent distinguished on the tactical map in all places....and i think they should be a little bigger and possibly more than one in the city areas. But atleast make them show up on tactical map, was hard trying to find anything to capture.
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Kolath Offline
Commander, 2nd Infantry Division
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Posts: 2382



« Reply #5 on: August 22, 2007, 08:25:24 pm »

Agreed with Katori, his comment refers to Rhine.  I really enjoyed the map!  Excellent work and attention to detail.

Couple suggestions:

1. Make the spawn sectors larger, this will make them more visible, and ensure that spawning players will be able to cap them before they run out!

2. Make some sort of crossing, perhaps a footbridge, over the watery ravine that divides the large side of the map.  Also, you it would be cool to make some spaces for infantry between some of the groves.

3. Be sure to let Unk0wn know when you finish the final version so he can put it in the map database.

Overall, though, a great map!
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Cam51 Offline
EIR Regular
Posts: 6


« Reply #6 on: August 25, 2007, 01:13:54 am »

The Rhine is a final.

Links updated.
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Lai Offline
Propaganda Minister
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Posts: 3060


« Reply #7 on: August 25, 2007, 07:37:31 pm »

Black Forest contains too many chokepoints and four spawn sectors each that count towards VPs are too much. It's really easy for defenders to force a draw, which count as a win for them...
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DasGuntLord01 Offline
Shoutcaster
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Posts: 430



« Reply #8 on: August 30, 2007, 06:11:24 am »

Black Forest contains too many chokepoints and four spawn sectors each that count towards VPs are too much. It's really easy for defenders to force a draw, which count as a win for them...

Too many choke points?

The only problem I had with the map was the territories.  This is CoH's fault, because maps this big don't really ever exist, but it's sometimes impossible to see the territory boundaries.

Also, you should get rid of the 'whole-map territory and the 4 spawn territories.

The size of the map is perfect for an EiR 4v4.  It is entirely possible in Black Forest to have 30 different firefights in 35 different locations.

I thought the choke points where very well done. Cheesy  There were enough to make some positions very important, but each position was flankable, which meant that stale-mates never happened. Grin

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Thtb Offline
The German Guy
EIR Veteran
Posts: 3875


« Reply #9 on: August 30, 2007, 06:19:50 am »

The black forest is my favorite 4v4 map.

We coud need some good 1v1´s.
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Bonte Offline
EIR Veteran
Posts: 1234


« Reply #10 on: September 08, 2007, 07:31:41 am »

yeah blackforrest is my favorite 4v4...alows for long heated games...
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