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Author Topic: [BUG] Starting Call In  (Read 1664 times)
0 Members and 1 Guest are viewing this topic.
anthony210 Offline
EIR Veteran
Posts: 1016


« on: September 26, 2009, 10:29:45 pm »

If you make 2 seperate call in's at the beginning when everyone is starting sometimes your second call in will gray out but will not come on.

Might be due to lag but just a warning to everyone.
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SgtGriff Offline
EIR Regular
Posts: 21


« Reply #1 on: September 27, 2009, 12:30:24 am »

I use split call in for first call in and have never had a problem with the units not being able to be called. The second one is delayed a little but not a problem so far. Are you over POP?
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CrazyWR Offline
EIR Veteran
Posts: 3616


« Reply #2 on: September 27, 2009, 12:38:15 am »

ya, I've had this bug sometimes.  It says unable to perform action sometimes for the first call-in.  But that was awhile ago, haven't seen it lately.
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1. New tactics? it's like JAWS, first one in the water dies

RCA-land where shells fall like raindrops and the Captain is an invincible god
Trishut Offline
Donator
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Posts: 107


« Reply #3 on: September 27, 2009, 04:21:02 am »

It did happen to Shadow89 yesterday.
His whole first callin just greyed out and it said unable to perform action.
And no, we didn't keep the replay, will do it next time.
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EIRRMod Offline
Administrator / Lead Developer
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Posts: 11009



« Reply #4 on: September 27, 2009, 07:34:03 am »

Please upload the Warnings.log from within your
My Documents\My Games\Company of Heroes\
folder.

Cheers.
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Quote from: brn4meplz
Shit I'm pretty sure you could offer the guy a cup of coffee and he'd try to kill you with the mug if you forgot sugar.
Quote from: tank130
That's like offering Beer to fuck the fat chick. It will work for a while, but it's not gonna last. Not only that, but there is zero motivation for the Fat chick to loose weight.
Quote from: tank130
Why don't you collect up your love beads and potpourri and find something constructive to do.
puddin Offline
EIR Veteran
Posts: 1701



« Reply #5 on: September 27, 2009, 07:46:40 am »

from my experience i have had this happen twice, honestly, its when i try to call on the units to quickly.

As in then the little half second timmer is not done winding around. 

Lag has happen both times, it just seems to be hoenstly when your to fast....
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Puddin' spamtm
i cant really blame smokaz i mean playing against puddin is like trying to fight off breast cancer. You might win and do it and be a bad ass but you'll feel sick and mutilated forever.

Puddin' spamtm is soulcrushing... what's hard to understand about that?
Two Offline
EIR Veteran
Posts: 2079


« Reply #6 on: September 27, 2009, 10:06:53 am »

yeah, i used to have this problem, would always steal my second callin when i did it too fast
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Quote
IplayForKeeps: if we were an equation
IplayForKeeps: it would be
IplayForKeeps: two = keeps
IplayForKeeps: i only have 1 friend
SgtGriff Offline
EIR Regular
Posts: 21


« Reply #7 on: September 27, 2009, 11:36:12 am »

from my experience i have had this happen twice, honestly, its when i try to call on the units to quickly.

As in then the little half second timmer is not done winding around. 

Lag has happen both times, it just seems to be hoenstly when your to fast....

So that is why I have not had it, I am a slow clicker.  Grin
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Lemures Offline
EIR Veteran
Posts: 137


« Reply #8 on: September 27, 2009, 12:02:59 pm »

I've had units missing from my start call in. Worst was losing my PIAT squad for a 3v3, rest of the call in was present and they was definitely there saved beforehand.
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roflmao Offline
Professional Buttkicker.
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Posts: 1317


« Reply #9 on: October 01, 2009, 08:52:10 am »

Hey anthony, were you able to deliver that warnings.log to EiRRMod?

Or can anyone else who has had this problem post it in this thread / give it to Lucifer?

Thanks.
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