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Author Topic: [CW] Radio Triangulation  (Read 1977 times)
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Armfelt Offline
EIR Veteran
Posts: 453



« on: March 24, 2010, 12:57:41 pm »

An highly visible crater emerge when putting down the radios. Is that an epic nerf or what?

(Added) Have anyone else tried to use the triangulation now and get it to work? for me this happens:
1. I paradrop the commando, when he lands a radio appears beneath him for an instant and then disappears. By then I havent even pressed any buttons except the "offmap callin".
2. I can only build 2 radios.

(got a replay of that, which i can upload. But I just wanna know if anyone got it to work?)
« Last Edit: March 24, 2010, 09:12:09 pm by Armfelt » Logged


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deadbolt Offline
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EIR Veteran
Posts: 4410



« Reply #1 on: March 24, 2010, 01:07:33 pm »

has always been like that.
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DERDBERT
Like Jesus, Keeps died for us

He made a funny thread for bear, and got banned.

Now bear makes his own funny thread. It's unsurprisingly not funny.

Keeps died for our funny threads.
Armfelt Offline
EIR Veteran
Posts: 453



« Reply #2 on: March 24, 2010, 01:36:09 pm »

If people know that someone has radio triangulation, then it take 2 sec to find out that way. The craters/mud should be removed imo.
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deadbolt Offline
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Posts: 4410



« Reply #3 on: March 24, 2010, 02:47:08 pm »

If people know that someone has radio triangulation, then it take 2 sec to find out that way. The craters/mud should be removed imo.

but then theyll have no way of knowing its there Wink
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NightRain Offline
EIR Veteran
Posts: 3908



« Reply #4 on: March 24, 2010, 02:53:46 pm »

If people know that someone has radio triangulation, then it take 2 sec to find out that way. The craters/mud should be removed imo.

but then theyll have no way of knowing its there Wink

ain't that the point? D:
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Armfelt Offline
EIR Veteran
Posts: 453



« Reply #5 on: March 24, 2010, 02:55:10 pm »

lol yeah, why the camo when blowing a crater on the lawn?
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EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #6 on: March 24, 2010, 03:06:24 pm »

There should be a way to tell its there.
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i prefer to no u
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
NightRain Offline
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Posts: 3908



« Reply #7 on: March 24, 2010, 03:14:45 pm »

There should be a way to tell its there.

Why not a Haystack?
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Armfelt Offline
EIR Veteran
Posts: 453



« Reply #8 on: March 24, 2010, 03:43:18 pm »

Why not use bikes, schwimmwagens and other traditional units to find camoflaged units/items?
This is like snipers/stormies would leave footprints...

It's a tier 3 + deal of T4 commando, their ultimate. it should be stealthy. It ain't easy to set it up as it is, especielly when opponents will learn that: "aha, that player is known for having triangulation, let's be careful".
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LeoPhone Offline
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Posts: 0


« Reply #9 on: March 24, 2010, 03:49:51 pm »

if you see a glider crushing down behind your lines and next some commandos that try to get the hell back to their side you can start looking at obvious places. you almost always find it.
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deadbolt Offline
Probably Banned
EIR Veteran
Posts: 4410



« Reply #10 on: March 24, 2010, 03:57:48 pm »

its actually a recon run and hes paradropped in tbh
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LeoPhone Offline
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Posts: 0


« Reply #11 on: March 24, 2010, 05:17:34 pm »

a seperate unit right... i forgot. wtf is the point of that?

anyway, if its a seperate unit its even easier to notice some1 placed those triangulators. normally you also see one huge square on the minimap.
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Armfelt Offline
EIR Veteran
Posts: 453



« Reply #12 on: March 24, 2010, 09:14:01 pm »

Added info on the first post.
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tank130 Offline
Sugar Daddy
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Posts: 8889


« Reply #13 on: March 24, 2010, 09:20:07 pm »

Why not use bikes, schwimmwagens and other traditional units to find camoflaged units/items?
This is like snipers/stormies would leave footprints...

It's a tier 3 + deal of T4 commando, their ultimate. it should be stealthy. It ain't easy to set it up as it is, especielly when opponents will learn that: "aha, that player is known for having triangulation, let's be careful".

I think Storms should leave footprints...that is just brilliant!!!
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fallensoldier7 Offline
EIR Veteran
Posts: 667


« Reply #14 on: March 24, 2010, 09:22:30 pm »

The crater is not as obvious as you would think..

Here's a tip: when you place the triangulation, place it behind hedges or obstacles so you can't see it from the regular camera angle.
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tank130 Offline
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Posts: 8889


« Reply #15 on: March 24, 2010, 09:25:24 pm »

The crater is not as obvious as you would think..

Here's a tip: when you place the triangulation, place it behind hedges or obstacles so you can't see it from the regular camera angle.

Damn that's great advice.
Now back to Storms leaving footprints.
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