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Author Topic: 007E Patch Notes  (Read 27682 times)
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bbsmith Offline
The Brain and Muscle
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Posts: 2778


« Reply #20 on: December 12, 2009, 06:56:39 pm »

Elite armor is basically a 25% reduction in incoming Damage and Accuracy. The grenadier would have overpowering vet 2 bonuses if it had elite armor.

The vet bonuses in vcoh are much stronger than in EIR. For example, the riflemen gain like 50% Damage and 20% Accuracy at Vet 3.
« Last Edit: December 12, 2009, 06:58:13 pm by bbsmith » Logged

Armfelt Offline
EIR Veteran
Posts: 453



« Reply #21 on: December 12, 2009, 06:57:08 pm »

Woohoo! A patch!   Shocked

Great news, and the launcher that Akranadas showed us earlier looks great! Great fixes in this patch! Well done!  Grin
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"Well opinions are like assholes, everybody has one."
LCII^Bun-Bun Offline
Donator
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Posts: 159


« Reply #22 on: December 12, 2009, 07:04:00 pm »

I might add that the German Vet stuff are a pisstake in vCoH though.

(At least, from what I've seen) about all vet 1 is regen for inf, vet 2 makes them bit more effective vs allied vets and vet 3 usually adds some more health.
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Might not be MY Doctirine, but it's so damn close I'll TAKE IT!
Wnb 1337 Offline
EIR Veteran
Posts: 119


« Reply #23 on: December 12, 2009, 07:11:39 pm »

I think i just lost the tiny bit of interest i had on EiR for now.. Slow removed from officer? Yay.. Useless shit now..
I dont see any useful patches/fixes for wehr, only allied scheisse.. Gah
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We Stack for Defeat!
We play for PP!
bbsmith Offline
The Brain and Muscle
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Posts: 2778


« Reply #24 on: December 12, 2009, 07:18:53 pm »

I might add that the German Vet stuff are a pisstake in vCoH though.

(At least, from what I've seen) about all vet 1 is regen for inf, vet 2 makes them bit more effective vs allied vets and vet 3 usually adds some more health.

But even those vet bonuses are far stronger than what we have in EIR.
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LeoPhone Offline
Honoured Member
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Posts: 0


« Reply #25 on: December 12, 2009, 07:21:05 pm »

uhu, but if you spam 12 command tanks as starting calling in a 4v4 you can win in your own the first round
5 pop, max pop=25
So, you got 5 of them, that can't penetrate any tanks. Good job, you just created the ultimate infantry killer if their bonuses stacks. Oh, and again, that's only for 15 sec,

brit command tank is 2 pop and cheap? i used that tactic once was epic: 12 CCTs with flank speed crushing everything and then once i killed everything axis went crazy calling out AT trying to gain vet
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Groundfire Offline
EIRR community manager
EIR Veteran
Posts: 8511



« Reply #26 on: December 12, 2009, 07:30:55 pm »

Slow abilities are silly. Goodridance I say!

Get rid of bogged down next and switch G43 slow to suppression fire and we'll be golden.
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Demon767 Offline
Warmap Betatester
EIR Veteran
Posts: 6190



« Reply #27 on: December 12, 2009, 07:53:54 pm »

Its going to gain something new with the doctrines. As for now its going to stay as is. It still has an aura that increases damage against enemy units inside by 15 Percent. If we make changes to doctrines or units in the next few days, it will be in preparation for the new doctrines.
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Generalleutnant of The Reichs Wolves

Nevergetsputonlistguy767
Computer991 Offline
Donator
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Posts: 1219



« Reply #28 on: December 12, 2009, 07:57:17 pm »

Slow abilities are silly. Goodridance I say!

Get rid of bogged down next and switch G43 slow to suppression fire and we'll be golden.

A command tank having crush is silly.
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Groundfire Offline
EIRR community manager
EIR Veteran
Posts: 8511



« Reply #29 on: December 12, 2009, 08:00:33 pm »

all tanks can crush. Their not "magically" making other functional tanks go a slower speed either.
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EIRRMod Offline
Administrator / Lead Developer
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Posts: 11009



« Reply #30 on: December 12, 2009, 08:10:24 pm »

I think i just lost the tiny bit of interest i had on EiR for now.. Slow removed from officer? Yay.. Useless shit now..
I dont see any useful patches/fixes for wehr, only allied scheisse.. Gah
Slow is being removed in its entirety.
The meta-game addition it gave, while interesting, is FAR too griefy.
Officers, and other aura types that lost this effect will be changed to something different.

It *may* make a re-appearance when/if I decide to re-work the retreating system (So, that it doesnt effect them)
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Smokaz Offline
Honoured Member
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Posts: 11418



« Reply #31 on: December 12, 2009, 08:18:55 pm »

Does that mean HCT slow is going away too?
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EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #32 on: December 12, 2009, 08:20:04 pm »

It is already.
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i prefer to no u
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
sgMisten Offline
Donator
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Posts: 778


« Reply #33 on: December 12, 2009, 08:36:17 pm »

I think i just lost the tiny bit of interest i had on EiR for now.. Slow removed from officer? Yay.. Useless shit now..
I dont see any useful patches/fixes for wehr, only allied scheisse.. Gah

Slow is way too abusable; it had to go.

Many allied units were broken; e.g. 57mm ATG at vet 1 does 0 damage, 50 cal MG at vet 1 gets 1 hp total. In essence for the past 1 month allies in particular were gimped.

If any Wehrmacht stuff was actually broken they'd have been fixed too. PE squad leader was pop bugged and he got fixed.

Please know what you're complaining about.
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CrazyWR Offline
EIR Veteran
Posts: 3616


« Reply #34 on: December 12, 2009, 09:14:48 pm »



HCT is a 3v3+ unit. It takes up much pop in a 2v2, unless its mid-endgame and you got a lot of bonus on. Being able to fire back makes it easier to vet up in some situations.

I

don't spread lies.  It works just fine in a 2v2...put it with an mg, a marder, and a pak, and you've got a virtually unassailable position except via elite infantry spam.  You clearly don't appreciate how it snipes infantry
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1. New tactics? it's like JAWS, first one in the water dies

RCA-land where shells fall like raindrops and the Captain is an invincible god
3rdCondor Offline
Donator
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Posts: 1536


« Reply #35 on: December 12, 2009, 09:33:29 pm »

Patch 007E




Boys AT rifle made useful.

how much better is the boys at rifle? does it just do more hp damage, or is it more of a critical strike weapon?
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fuck the pgren rifle, fucking dogshit weapon
My beautiful black pussy won
tank130 Offline
Sugar Daddy
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Posts: 8889


« Reply #36 on: December 12, 2009, 10:17:34 pm »

EiRRMOD, I am going to assume that Christmas time is a big time in your part of the world as it is in mine.
The fact that you put together a patch at this time of the year is impressive. There are a lot of whinny little children here that will bitch no matter what you do FOR FREE!!!!

I just want to thank you and your team for all the effort you do for free, that gives me hours of great entertainment. Please keep up the great work.

When the time comes that you need a larger financial infusion to help with servers etc, please send me a PM.

GREAT WORK!!!! Thank you.
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EIRRMod Offline
Administrator / Lead Developer
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Posts: 11009



« Reply #37 on: December 12, 2009, 11:11:45 pm »

EiRRMOD, I am going to assume that Christmas time is a big time in your part of the world as it is in mine.
<Snip> Cos its the previous post </Snip>
GREAT WORK!!!! Thank you.
It has actually been ready for quite some time, and I am only now getting some free time to do anything about it Wink

But thank you, and give a big thanks to BoBSmith, Akranadas and the others who added lots of fixes too!
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bbsmith Offline
The Brain and Muscle
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Posts: 2778


« Reply #38 on: December 12, 2009, 11:46:03 pm »

Why don't you ever spell my name with the right caps  Sad
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Killer344 Offline
The Inquisitor
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Posts: 6904



« Reply #39 on: December 13, 2009, 12:36:45 am »

True, it's "bbsmith".
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If I get shot and it's a gay medic fixing me up, he's not gonna be fondling my balls while he does it. You can't patch a chest wound and suck a cock at the same time.
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