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Author Topic: Sectors -- what points should I place?  (Read 2838 times)
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GarnierMcGarvey Offline
Community Mapper
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Posts: 80


« on: June 15, 2009, 08:03:10 pm »

I'm ready to put the sectors on my map.  I have placed 6 HQs and their corresponding entry points, where they belong.  I suppose these will be used to make the sectors at the edges of map? 

What resource points do I use for the rest?  Does it not matter? 
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brn4meplz Offline
Misinformation Officer
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Posts: 6952


« Reply #1 on: June 15, 2009, 08:07:02 pm »

You should just be able to draw the dividing lines, no? I thought thats how i remembered it working but i havn't done it in a while
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the pussy of a prostitute is not tight enough for destroy a condom Wink
spinn72 Offline
EIR Veteran
Posts: 1802



« Reply #2 on: June 15, 2009, 08:07:15 pm »

most mappers load it up with Strategic Points, so i suggest you do that.

However, if i'm not wrong if you put a +16 point or something on there it actually takes longer to cap in EIR.  If someone can confirm this you may want to put it in it you really want.  Otherwise do it the easy way and throw all strategic points in.
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GarnierMcGarvey Offline
Community Mapper
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Posts: 80


« Reply #3 on: June 15, 2009, 08:09:51 pm »

OK, so the main question is, is it proper to use the HQ's to make the sectors along the edge?
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Tymathee Offline
Donator
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Posts: 9741



« Reply #4 on: June 15, 2009, 08:27:37 pm »

for one, if you look at most eir maps in vcoh, they use the regular points not the resource. The hq's it doesn't matter where you put them, as long as its near the entry point cuz eir just deletes the hq anyway. You have to focus most on where the entry point for reinforcements comes from.

as for the sectors along the edge...i dunno. mappers?
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"I want proof!"
"I have proof!"
"Whatever, I'm still right"

Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
Unkn0wn Offline
No longer retired
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Posts: 18377


« Reply #5 on: June 16, 2009, 04:40:26 am »

Since the patch every player's 'HQ' (starting position, the grey transparant one, not the real HQ) needs to create a sector. So in a 3vs3 you will need to have those starting positions on both sides creating 3 sectors. All your other sectors can be done with any resource point, most just use strategic points for convenience.

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