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Author Topic: empls. vs. V1  (Read 4174 times)
0 Members and 1 Guest are viewing this topic.
Raio Offline
EIR Veteran
Posts: 243



« on: July 26, 2009, 02:40:54 pm »

is 1  V1 supposed to kill emplacements like 25p, 17p ?

 Expensive empls. becomin useless when all the game gets killed by V1  Roll Eyes
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EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #1 on: July 26, 2009, 02:42:21 pm »

V1 has always been a simcity terminator.
Logged

i prefer to no u
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
Raio Offline
EIR Veteran
Posts: 243



« Reply #2 on: July 26, 2009, 02:43:05 pm »

V1 has always been a simcity terminator.


but im talkin about 1 emplacement, not cimcity.
Logged
EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #3 on: July 26, 2009, 02:43:41 pm »

If it kills simcity, then it should be able to kill 1 emplacement also.
Logged
Raio Offline
EIR Veteran
Posts: 243



« Reply #4 on: July 26, 2009, 02:47:16 pm »

25p is NOT MG empl. or boffor.


380mp,80mun,140fuel killed in one free offmap ?  Roll Eyes
  is there any point of usin 25pounders ?
« Last Edit: July 26, 2009, 02:49:19 pm by Raio » Logged
LuAn Offline
EIR Veteran
Posts: 572



« Reply #5 on: July 26, 2009, 02:51:21 pm »

Mhm the 25pder isnt really worth its cost right now.

How about removing vet on all emplacements and make them relocateable?

But the death to offmap problem remains, emplacements cant pack up as fast as v1 lands.
« Last Edit: July 26, 2009, 02:55:25 pm by LuAn » Logged

aka UckY  Wink
CrazyWR Offline
EIR Veteran
Posts: 3616


« Reply #6 on: July 26, 2009, 02:53:53 pm »

V1 has always been a simcity terminator.

actually no, v1's don't kill emplacements.  They are used for it, but they don't do it...they might knock it down to low health, but won't kill em.
Logged

1. New tactics? it's like JAWS, first one in the water dies

RCA-land where shells fall like raindrops and the Captain is an invincible god
Raio Offline
EIR Veteran
Posts: 243



« Reply #7 on: July 26, 2009, 03:02:15 pm »

i think 25p is ok. With supercharges or/and creepinB it realy can work (for its price).
  there is just issue with v1s.



CrazyWR:  V1s R killin empls !!
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EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #8 on: July 26, 2009, 03:02:52 pm »

Its a T3..
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Raio Offline
EIR Veteran
Posts: 243



« Reply #9 on: July 26, 2009, 03:11:38 pm »

one axis T3 is able to kill brit T1+T3+T3 ?



 there is no reason to let ONE OFFMAP kill so important Doc. unit Smiley
« Last Edit: July 26, 2009, 03:13:22 pm by Raio » Logged
LuAn Offline
EIR Veteran
Posts: 572



« Reply #10 on: July 26, 2009, 03:13:43 pm »

one axis T3 is able to kill brit T1+T3+T3 ?

To what tiers are you referring to?

Emplacements die to v1 because they cant dogde it.
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EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #11 on: July 26, 2009, 03:15:11 pm »

V1 cant hit moving targets like infantry or tanks unless you get lucky.
There is no reason to remove the only thing the V1 is useful for, srsly.
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Raio Offline
EIR Veteran
Posts: 243



« Reply #12 on: July 26, 2009, 03:17:12 pm »

thats nice math Smiley)
 T3 > T1+T3+T3

V1 is axis T3

25 is brit T1  (+supercharge is brit T3, + Overwatch is brit T3, all those abilities pertains to 25p and the priest only)
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Raio Offline
EIR Veteran
Posts: 243



« Reply #13 on: July 26, 2009, 03:20:49 pm »

 sure, let the V1 own cimcities, let the v1 kill 100 Mgnests, bunkers and boffors.

but not the ONLY ELITE unit from RCA doctrine : ))
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Unkn0wn Offline
No longer retired
*
Posts: 18377


« Reply #14 on: July 26, 2009, 03:21:32 pm »

This is like that time you made a thread claiming all axis mortars outranged your mortar pit.
Cmon raio, give us some videos/replays first before just posting this Tongue.
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Baine Offline
Steven Spielberg
*
Posts: 3713


« Reply #15 on: July 26, 2009, 03:25:10 pm »

V1 destroy emplacements? In what game? Last time i saw it used against emplacement it brought it to 25% health.
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Raio Offline
EIR Veteran
Posts: 243



« Reply #16 on: July 26, 2009, 03:28:30 pm »

ok, np.

the post about mortar was ok.
It was axis T3 or somethin that makes axis mortar same range as my pit.
I was asking, i didnt tell lies.
Logged
Raio Offline
EIR Veteran
Posts: 243



« Reply #17 on: July 26, 2009, 03:33:58 pm »

V1 killed my 25p in game with Thaelman. It was testMap game Smiley
Next time it will happn, ill save replay. But im not usin 25p in all games.
 thx for replies
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LuAn Offline
EIR Veteran
Posts: 572



« Reply #18 on: July 26, 2009, 03:35:42 pm »

The 25pder has 450 health whereas the v1 deals 750dmg.
So every buff that would make the 25pder survive a v1 would surely be out of proportion.

I dont have any problem with my 25pder being killed by a V1.
V1 is only usefull versus static targets and can only be used a few minutes into the game, and by wasting it on a 25pder my late 17pder might bring the win for example.

On a side note:
Supercharged Rounds affects the priest too.
Overwatch/Counterbattery T3 is surely going to be changed, those 2 core skills for rca arent a worthy t3, check out akranadas thread for further info.
25Pder is really cheap already, not as cheap as a howitzer, but much more sturdy than it.

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