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Author Topic: Hill 3vs3  (Read 5368 times)
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acker Offline
EIR Veteran
Posts: 2053


« on: August 16, 2007, 01:19:14 pm »

In which...

-Howies are OP (debatable)
-Howies are UP

-Tanks maul infantry
-Infantry maul tanks

-smoke is used
-mines don't explode

Battle 131

Someone deleted thier company, so it might not work.

[attachment deleted by admin]
« Last Edit: August 16, 2007, 01:23:38 pm by acker » Logged
fldash Offline
Founder
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Posts: 9755


« Reply #1 on: August 16, 2007, 01:23:15 pm »

WTF on the stupid ass mines....

I don't know wtf to do if you are all running the latest version.  They have the exact same internals as the M8 mine which works fine.  In addition, I place mines last night on one of my PCs with both Axis and Allies and ran over them with Jeeps and Motobikes and each time they exploded....
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acker Offline
EIR Veteran
Posts: 2053


« Reply #2 on: August 16, 2007, 01:24:29 pm »

Maybe the detection radius is larger than the "trip" radius; I can see mines before my stuff runs over them.
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fldash Offline
Founder
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Posts: 9755


« Reply #3 on: August 16, 2007, 01:26:25 pm »

Hmm.. I'll have to look, but I don't think so...  You don't have any doctrine ability do you that increases your stealth detection radius...

Maybe that is accidentally detecting mines...
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Smithy17 Offline
EIR Veteran
Posts: 756


« Reply #4 on: August 16, 2007, 01:27:34 pm »

maybe jeeps and motorbikes are really bad at seeing mines.
to busy looking for snipers
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Thtb Offline
The German Guy
EIR Veteran
Posts: 3875


« Reply #5 on: August 16, 2007, 01:29:04 pm »

I took part in that battel and was extremly .... sad ... after the v1 did ZERO damage to 15-20 infs just because they where retreating.... Also those Mines where Mine Sad.
And i think the range of the callicope is to high COMAPRED to the axis arty.

(Ps: Saw mod yesterday on youtube)

Edit: Shame on my retreating teammates Smiley.
Glory to the Tiger how served a shield for the engs before he retreated himself under howitzer and callicope and nebelwerfer fire.
« Last Edit: August 16, 2007, 01:31:42 pm by Thtb » Logged

fldash Offline
Founder
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Posts: 9755


« Reply #6 on: August 16, 2007, 01:31:30 pm »

Retreating troops get a big received accuracy bonus... :-/  vCOH...

We didn't adjust the range of the calliope from vCOH either...

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Thtb Offline
The German Guy
EIR Veteran
Posts: 3875


« Reply #7 on: August 16, 2007, 01:35:26 pm »

?
Waht my main Proplem is that a group of infantery got a direct Hit from a V1-rocket attack and didnt die.

Edit: I try to life with it...

(Anyone know if howitzer also do no dmg when they hit retreating inf?)
« Last Edit: August 16, 2007, 01:42:03 pm by Thtb » Logged
fldash Offline
Founder
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Posts: 9755


« Reply #8 on: August 16, 2007, 01:36:35 pm »

It'd happen in vCOH too...  It's a problem with the modifiers retreating infantry gain.
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Stranger491 Offline
Seargent Stranger
EIR Veteran
Posts: 405


« Reply #9 on: August 16, 2007, 01:53:04 pm »

Thbt those mines were mine. I placed them there when I saw your tiger. Maybe they only explode when vehicles run over them.
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Every mission with me is a suicide mission.
Thtb Offline
The German Guy
EIR Veteran
Posts: 3875


« Reply #10 on: August 16, 2007, 01:56:33 pm »

I have 8 engenier squad s with mines and i used them ALL. The middle hill was covered as well as both flanks.

Edit: Dear "Srtangre491" 
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acker Offline
EIR Veteran
Posts: 2053


« Reply #11 on: August 16, 2007, 02:08:12 pm »

Axis used massed grenadier strategy...thank god for that calliope.

Without it, we would have been run over; massed grenadiers is a strong counter to anything except fast artillery.
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Stranger491 Offline
Seargent Stranger
EIR Veteran
Posts: 405


« Reply #12 on: August 16, 2007, 10:35:12 pm »

I put some mines on the road near my spawn, and some infantry just ran right over them.
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